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@Naios
Created July 13, 2016 12:01
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00007ffb3e9da079() Unknown
000000eaf40e2970() Unknown
cccccccccccccccc() Unknown
cccccccccccccccc() Unknown
cccccccccccccccc() Unknown
000000ea90dcee10() Unknown
00007ffb3e9db90c() Unknown
000000eaf40e2970() Unknown
cccccccccccccccc() Unknown
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000000ea90dceee0() Unknown
> game.dll!Aura::~Aura() Line 381 C++
[External Code]
game.dll!Unit::_DeleteRemovedAuras() Line 2909 C++
game.dll!Unit::_UpdateSpells(unsigned int time) Line 2952 C++
game.dll!Unit::Update(unsigned int p_time) Line 351 C++
game.dll!Creature::Update(unsigned int diff) Line 568 C++
game.dll!Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature> & m) Line 348 C++
game.dll!VisitorHelper<Trinity::ObjectUpdater,Creature>(Trinity::ObjectUpdater & v, ContainerMapList<Creature> & c) Line 46 C++
game.dll!VisitorHelper<Trinity::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > & c) Line 52 C++
game.dll!VisitorHelper<Trinity::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >(Trinity::ObjectUpdater & v, ContainerMapList<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 53 C++
game.dll!VisitorHelper<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(Trinity::ObjectUpdater & v, TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 59 C++
game.dll!TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >::Visit(TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > & c) Line 93 C++
game.dll!Grid<Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::Visit<Trinity::ObjectUpdater>(TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 92 C++
game.dll!NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >::VisitGrid<Trinity::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >(const unsigned int x, const unsigned int y, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 158 C++
game.dll!Map::Visit<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >(const Cell & cell, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & visitor) Line 824 C++
game.dll!Map::VisitNearbyCellsOf(WorldObject * obj, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > & gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > & worldVisitor) Line 674 C++
game.dll!Map::Update(const unsigned int t_diff) Line 718 C++
game.dll!InstanceMap::Update(const unsigned int t_diff) Line 3205 C++
game.dll!MapUpdateRequest::call() Line 43 C++
game.dll!MapUpdater::WorkerThread() Line 115 C++
[External Code]
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