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@NamekMaster
Created June 21, 2022 05:20
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Unity read-only property on inspector view
using UnityEditor;
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute
{
}
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
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