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@Nanquitas
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CTRPF-Action Replay Code Types
###############################
# Action Replay #
# Code Types supported by #
# CTRPluginFramework #
# v0.5.0 #
###############################
==============
INFO
==============
You have access to:
- 2 offset registers (not persistent)
- 2 data registers (not persistent)
- 2 storage registers (persistent)
persistent = register's value is kept between code execution
not persistent = register's value is set to default value when the code starts
Default value of offset (#1 and #2), data (#1 and #2) and storage (#1 and #2) registers is zero.
Default mode of all the registers is integer mode.
The active offset and data register is set to #1 when the code starts.
When a register index (#1 or #2) is not precised in the description, the active register is used.
====================
Shared Memory Page
====================
CTRPF creates an empty memory page at 0x01E81000 which allows you to
store and share values between your codes.
All of your codes have access to this memory range : 0x01E81000 - 0x01E82000
The way you use it is entirely up to you.
==============
CODE TYPES
==============
Memory Writes:
---------------
0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset]
1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset]
2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset]
Conditional 32bit codes:
-------------------------
3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset])
4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset])
5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset])
6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset])
Conditional 16bit codes:
-------------------------
7XXXXXXX ZZZZYYYY – Greater Than (YYYY > [XXXXXXX + offset] & ~ZZZZ)
8XXXXXXX ZZZZYYYY – Less Than (YYYY < [XXXXXXX + offset] & ~ZZZZ)
9XXXXXXX ZZZZYYYY – Equal To (YYYY == [XXXXXXX + offset] & ~ZZZZ)
AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ)
Conditional mode:
-----------------------
DFFFFFFF 00000000 - Conditional codes: value of address is compared to YYYY (immediate value)
DFFFFFFF 00000001 - Conditional codes: value of address is compared to active data register
DFFFFFFF 00000002 - Conditional codes: active data register is compared to YYYY (immediate value)
DFFFFFFF 00000003 - Conditional codes: active storage register is compared to YYYY (immediate value)
DFFFFFFF 00000004 - Conditional codes: active data register is compared to active storage register
Offset Codes:
--------------
BXXXXXXX 00000000 – offset = *(XXXXXXX + offset)
D3000000 XXXXXXXX – offset#1 = XXXXXXXX
D3000001 XXXXXXXX - offset#2 = XXXXXXXX
DC000000 XXXXXXXX – Adds a value to the current offset
Loop Codes:
------------
CX000000 YYYYYYYY – Execute next block YYYYYYYY times (immediate value)
C0000000 00000000 – Execute next block as many times as the value stored in data#1
C1000000 00000000 – Execute next block as many times as the value stored in data#2
D1000000 00000000 – Loop execute
D0000000 00000001 - Stops a loop execution directly (jump to next block) - Doesn't ends blocks
Terminators:
-------------
D0000000 00000000 – Ends a conditional block
D2000000 00000000 - Ends all block / Execute loops
D2000000 00000001 - Ends the code execution (ignore all blocks / next instructions). Doesn't ends blocks, so it can be conditional
Data Register Codes:
---------------------
D4000000 XXXXXXXX – Adds XXXXXXXX to the active data register
D4000001 XXXXXXXX – data#1 = data#1 + data#2 + XXXXXXXX
D4000002 XXXXXXXX - data#2 = data#2 + data#1 + XXXXXXXX
D5000000 XXXXXXXX – data = XXXXXXXX
D5000001 XXXXXXXX - data#1 = XXXXXXXX
D5000002 XXXXXXXX - data#2 = XXXXXXXX
D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4
D6000001 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data#1 ; offset += 4
D6000002 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data#2 ; offset += 4
D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2
D7000001 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data#1 & 0xffff ; offset += 2
D7000002 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data#2 & 0xffff ; offset += 2
D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++
D8000001 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data#1 & 0xff ; offset++
D8000002 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data#2 & 0xff ; offset++
D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset]
D9000001 XXXXXXXX – (32bit) sets data#1 to [XXXXXXXX+offset]
D9000002 XXXXXXXX – (32bit) sets data#2 to [XXXXXXXX+offset]
DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xFFFF
DA000001 XXXXXXXX – (16bit) sets data#1 to [XXXXXXXX+offset] & 0xFFFF
DA000002 XXXXXXXX – (16bit) sets data#2 to [XXXXXXXX+offset] & 0xFFFF
DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xFF
DB000001 XXXXXXXX – (8bit) sets data#1 to [XXXXXXXX+offset] & 0xFF
DB000002 XXXXXXXX – (8bit) sets data#2 to [XXXXXXXX+offset] & 0xFF
Patch Code:
--------------
EXXXXXXX YYYYYYYY - Copy Y bytes (Z) to [XXXXXXX + offset]
ZZZZZZZZ ZZZZZZZZ
Input Codes:
----------------
DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block (see SPECIAL KEY CODE for values)
DE000000 AAAABBBB - if touchpos X is between AAAA >= X >= BBBB execute next block
DE000001 AAAABBBB - if touchpos Y is between AAAA >= Y >= BBBB execute next block
Floating point mode:
-----------------------
DFFFFFFE 00000000 - Set active data register as integer, no conversion
DFFFFFFE 00000001 - Set active data register as float, no conversion
DFFFFFFE 00000010 - Set active data register as integer, convert from float value encoding to integer
DFFFFFFE 00000011 - Set active data register as float, convert from integer value encoding to float
Registers operations:
-----------------------
DF000000 00000000 - Set offset register #1 as active (default)
DF000000 00000001 - Set offset register #2 as active
DF000001 00000000 - Set data register #1 as active (default)
DF000001 00000001 - Set data register #2 as active
DF000002 00000000 - Set storage register #1 as active (default)
DF000002 00000001 - Set storage register #2 as active
DF000000 00010000 - Copy offset #1 to offset #2
DF000000 00010001 - Copy offset #2 to offset #1
DF000001 00010000 - Copy data #1 to data #2
DF000001 00010001 - Copy data #2 to data #1
DF000002 00010000 - Copy storage #1 to data #1
DF000002 00010001 - Copy storage #2 to data #2
DF000000 00020000 - Copy offset #1 to data #1
DF000000 00020001 - Copy offset #2 to data #2
DF000001 00020000 - Copy data #1 to offset #1
DF000001 00020001 - Copy data #2 to offset #2
DF000002 00020000 - Copy data #1 to storage #1
DF000002 00020001 - Copy data #2 to storage #2
Arithmetic operations:
-----------------------
F0000001 00000000 - Disable float mode for F1, F2, F3 codes
F0000001 00000001 - Enable float mode for F1, F2, F3 codes
F1XXXXXX YYYYYYYY - *(XXXXXX + offset) += YYYYYYYY
F2XXXXXX YYYYYYYY - *(XXXXXX + offset) *= YYYYYYYY
F3XXXXXX YYYYYYYY - *(XXXXXX + offset) /= YYYYYYYY
F4000000 YYYYYYYY - MUL - data *= YYYYYYYY
F5000000 YYYYYYYY - DIV - data /= YYYYYYYY
F6000000 YYYYYYYY - AND - data &= YYYYYYYY
F7000000 YYYYYYYY - OR - data |= YYYYYYYY
F8000000 YYYYYYYY - XOR - data ^= YYYYYYYY
F9000000 00000000 - NOT - data = ~data
FA000000 YYYYYYYY - Left shift - data <<= YYYYYYYY
FB000000 YYYYYYYY - Right shift - data >>= YYYYYYYY
Data copy:
---------------------
FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1]
Data search:
---------------------
FE00XXXX YYYYYYYY - Search pattern (Z) from offset to offset + Y, XXXX is pattern size (in bytes)
ZZZZZZZZ ZZZZZZZZ Next block of code is executed if the pattern is found and offset is updated with the address
Random generator:
---------------------
FFXXXXXX YYYYYYYY - data = random number between XXXXXX and YYYYYYYY
Custom ASM routines:
---------------------
F0F00000 ZZZZZZZZ - ZZZZZZZZ code size in bytes - XXXXXXXX ASM instructions (ARM32)
XXXXXXXX XXXXXXXX - Execute asm instructions embedded in the AR code
# Thread ctx on code entry
---------------------
# r0:
# r1:
# r2:
# r3:
# r4: offset#1 ptr
# r5: offset#2 ptr
# r6: data#1 ptr
# r7: data#2 ptr
# r8: storage#1 ptr
# r9: storage#2 ptr
# r10: shared memory page ptr
# r11:
# r12:
# sp: a stack of 0x1000 bytes available
# lr: address to return to to exit the code
All the registers (including VFP) are backed/restored so they can be used freely.
===================
SPECIAL KEYPAD CODE
===================
0x1 A
0x2 B
0x4 Select
0x8 Start
0x10 Right
0x20 Left
0x40 Up
0x80 Down
0x100 R
0x200 L
0x400 X
0x800 Y
0x4000 ZL (N3DS Only)
0x8000 ZR (N3DS Only)
0x100000 Touchpad (any position)
0x1000000 CStick-Right (N3DS Only)
0x2000000 CStick-Left (N3DS Only)
0x4000000 CStick-Up (N3DS Only)
0x8000000 CStick-Down (N3DS Only)
0x10000000 CPad-Right
0x20000000 CPad-Left
0x40000000 CPad-Up
0x80000000 CPad-Down
@iSharingan
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FYI: some your loop code info is slightly off. It should read as:

Loop Codes:
------------
C0000000 YYYYYYYY – Execute next block YYYYYYYY times (immediate value)
C1000000 00000000 – Execute next block as many times as the value stored in data#1
C2000000 00000000 – Execute next block as many times as the value stored in data#2
D1000000 00000000 – Loop execute
D0000000 00000001 - Stops a loop execution directly (jump to next block) - Doesn't ends blocks

@busmanl30
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c0ck is a good code

@ROKU11
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ROKU11 commented Mar 6, 2022

Thanks Nanquitas!!

@wheremyfoodat
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Hi, thanks a lot for your work! It's proving to be very helpful in wheremyfoodat/Panda3DS#129
Would you like any sort of acknowledgement for this doc in the readme or something?

@iSharingan
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iSharingan commented Jul 21, 2023

Nanquitas tends to... well, vanish, from time to time, so it may be difficult to get in touch directly. The core code types are actually a carryover form Gateway/Action Replay, but CTRPFAR adds more code types and functionality (hence this documentation). Giving credit/mention for this resource is still a good idea, as it will direct others to these tools if they want to pursue it themselves - though I can't say I necessarily speak for what Nanquitas would want.

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