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@Naphier
Last active May 20, 2017 23:45
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Unity3D Editor Utility to install a built apk to multiple android devices.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
using System.Diagnostics;
using System.Collections.Generic;
using System.Threading;
using Debug = UnityEngine.Debug;
/// <summary>
/// Automates installation to all USB connected Android devices.
/// Some devices do not properly report success.
/// Needs to be made async so that progress can be reported.
///
/// Set AUTORUN = false to only allow use via the Editor menu.
///
/// </summary>
#pragma warning disable 0162
public class InstallToAllAndroidDevices : EditorWindow
{
private const string ANDROID_SDK_PATH_PREF_KEY = "AndroidSdkRoot";
private const string LAST_APK_PATH_PREF_KEY = "LastApkBuildPath-InstallToAll";
private const bool AUTORUN = false;
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.Android)
return;
EditorPrefs.SetString(LAST_APK_PATH_PREF_KEY, pathToBuiltProject);
if (AUTORUN)
InstallToAll(pathToBuiltProject);
}
[MenuItem("Edit/Install last APK to all")]
public static void RunIt()
{
InstallToAll(EditorPrefs.GetString(LAST_APK_PATH_PREF_KEY, ""));
}
private static bool running = false;
private static bool started = false;
private static void InstallToAll(string apkPath)
{
string title = "Installing to connected devices";
started = true;
EditorUtility.ClearProgressBar();
EditorApplication.update += OnGUI;
EditorUtility.DisplayProgressBar(title, apkPath, 0);
Debug.LogFormat("Installing '{0}' to all connected Android devices.", apkPath);
List<string> devices = GetAdbDevices();
if (devices.Count <= 0)
{
Debug.LogError("No Android devices found");
return;
}
string adbPath = GetAdbPath();
if (string.IsNullOrEmpty(adbPath))
return;
if (!File.Exists(apkPath))
{
Debug.LogErrorFormat("Could not find APK file at: '{0}'", apkPath);
return;
}
running = true;
for (int i = 0; i < devices.Count; i++)
{
Process adbProcess = new Process();
adbProcess.StartInfo.UseShellExecute = false;
adbProcess.StartInfo.RedirectStandardOutput = true;
adbProcess.StartInfo.RedirectStandardError = true;
adbProcess.StartInfo.CreateNoWindow = true;
adbProcess.StartInfo.FileName = adbPath;
adbProcess.EnableRaisingEvents = true;
List<string> errors = new List<string>();
adbProcess.ErrorDataReceived += (sender, args) =>
{
errors.Add(args.Data);
};
Debug.Log("Installing to device: " + devices[i]);
adbProcess.StartInfo.Arguments = "-s " + devices[i] + " install -r \""+ apkPath + "\"";
EditorUtility.DisplayProgressBar(title, devices[i], (i + 1f) / (devices.Count + 1f));
adbProcess.Exited += (o, e) =>
{
List<string> output = new List<string>();
string line = "";
while ((line = adbProcess.StandardOutput.ReadLine()) != null)
{
if (line.Length > 0 && line[0] != '[')
output.Add(line);
}
//adbProcess.WaitForExit();
if (output.Count > 0 && output[output.Count - 1].ToLower() == "success")
Debug.Log("Success!");
else
{
var sb = new System.Text.StringBuilder();
sb.AppendLine("Failure! Error count: " + errors.Count);
foreach (var item in errors)
{
sb.AppendLine(item);
}
errors.Clear();
sb.AppendLine("Output:");
foreach (var item in output)
{
sb.AppendLine(item);
}
Debug.LogWarning(sb);
}
if (i >= devices.Count - 1)
{
running = false;
}
};
adbProcess.Start();
//adbProcess.WaitForExit();
}
}
private static List<string> GetAdbDevices()
{
List<string> devices = new List<string>();
string adbPath = GetAdbPath();
if (string.IsNullOrEmpty(adbPath))
return devices;
Process adbProcess = new Process();
adbProcess.StartInfo.UseShellExecute = false;
adbProcess.StartInfo.RedirectStandardOutput = true;
adbProcess.StartInfo.CreateNoWindow = true;
adbProcess.StartInfo.FileName = adbPath;
adbProcess.StartInfo.Arguments = "devices";
adbProcess.Start();
string line;
while ((line = adbProcess.StandardOutput.ReadLine()) != null)
{
string[] split = line.Split('\t');
if (split.Length > 1)
{
devices.Add(split[0]);
}
}
adbProcess.WaitForExit();
return devices;
}
private static string GetAdbPath()
{
if (!EditorPrefs.HasKey(ANDROID_SDK_PATH_PREF_KEY))
{
Debug.LogError("Please ensure that the Android SDK path is specified in the editor prefs");
return null;
}
string adbPath = Path.Combine(
EditorPrefs.GetString(ANDROID_SDK_PATH_PREF_KEY),
"platform-tools/adb.exe");
if (!File.Exists(adbPath))
{
Debug.LogErrorFormat("Could not find ADB.EXE at the expected path: '{0}'", adbPath);
return null;
}
return adbPath;
}
private static void OnGUI()
{
if (started && !running)
{
started = false;
EditorUtility.ClearProgressBar();
EditorApplication.update -= OnGUI;
}
}
}
@Naphier
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Naphier commented May 19, 2017

Needs to be made asynchronous so that progress can be reported.

@Naphier
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Naphier commented May 20, 2017

Made asynchronous with progress bar.

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