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pokemon types multipliers
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console.log(getMultipliers(['poison','fire'])) |
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function getMultipliers(types) { | |
var multipliers = { | |
defense: {}, | |
attack: {} | |
} | |
types.forEach( (type) => { | |
var damage_relations = all_types[type] | |
var no_damage_to = damage_relations.attack.zero | |
var no_damage_from = damage_relations.defense.zero | |
var half_damage_to = damage_relations.attack.half | |
var half_damage_from = damage_relations.defense.half | |
var double_damage_to = damage_relations.attack.double | |
var double_damage_from = damage_relations.defense.double | |
no_damage_to.forEach((type) => { | |
if(multipliers.attack.hasOwnProperty(type)){multipliers.attack[type] = multipliers.attack[type] * 0} | |
else{multipliers.attack[type] = 0} | |
}) | |
no_damage_from.forEach((type) => { | |
if(multipliers.defense.hasOwnProperty(type)){multipliers.defense[type] = multipliers.defense[type] * 0} | |
else{multipliers.defense[type] = 0} | |
}) | |
half_damage_to.forEach((type) => { | |
if(multipliers.attack.hasOwnProperty(type)){multipliers.attack[type] = multipliers.attack[type] * 0.5} | |
else{multipliers.attack[type] = 0.5} | |
}) | |
half_damage_from.forEach((type) => { | |
if(multipliers.defense.hasOwnProperty(type)){multipliers.defense[type] = multipliers.defense[type] * 0.5} | |
else{multipliers.defense[type] = 0.5} | |
}) | |
double_damage_to.forEach((type) => { | |
if(multipliers.attack.hasOwnProperty(type)){multipliers.attack[type] = multipliers.attack[type] * 2} | |
else{multipliers.attack[type] = 2} | |
}) | |
double_damage_from.forEach((type) => { | |
if(multipliers.defense.hasOwnProperty(type)){multipliers.defense[type] = multipliers.defense[type] * 2} | |
else{multipliers.defense[type] = 2} | |
}) | |
}) | |
return multipliers | |
} |
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var all_types = { | |
bug: { | |
attack: { | |
double: ['psychic', 'grass', 'dark'], | |
half: ['fighting', 'fire', 'flying', 'ghost', 'poison', 'steel', 'fairy'], | |
zero: [] | |
}, | |
defense: { | |
half: ['fighting', 'grass', 'ground'], | |
double: ['fire', 'flying', 'rock'], | |
zero: [] | |
} | |
}, | |
dark: { | |
attack: { | |
double: ['ghost', 'psychic'], | |
half: ['dark', 'fighting', 'fairy'], | |
zero: [] | |
}, | |
defense: { | |
half: ['dark', 'ghost'], | |
double: ['bug', 'fighting', 'fairy'], | |
zero: ['psychic'] | |
} | |
}, | |
dragon: { | |
attack: { | |
double: ['dragon'], | |
half: ['steel'], | |
zero: ['fairy'] | |
}, | |
defense: { | |
half: ['electric', 'fire', 'grass', 'water'], | |
double: ['dragon', 'ice', 'fairy'], | |
zero: [] | |
} | |
}, | |
electric: { | |
attack: { | |
double: ['flying', 'water'], | |
half: ['dragon', 'electric', 'grass'], | |
zero: ['ground'] | |
}, | |
defense: { | |
half: ['electric', 'flying', 'steel'], | |
double: ['ground'], | |
zero: [] | |
} | |
}, | |
fairy: { | |
attack: { | |
double: ['dark', 'dragon', 'fighting'], | |
half: ['fire', 'poison', 'steel'], | |
zero: [] | |
}, | |
defense: { | |
half: ['bug', 'dark', 'fighting'], | |
double: ['poison', 'steel'], | |
zero: ['dragon'] | |
} | |
}, | |
fighting: { | |
attack: { | |
double: ['dark', 'ice', 'normal', 'rock', 'steel'], | |
half: ['bug', 'fairy', 'flying', 'poison', 'psychic'], | |
zero: ['ghost'] | |
}, | |
defense: { | |
half: ['bug', 'dark', 'rock'], | |
double: ['fairy', 'flying', 'psychic'], | |
zero: [] | |
} | |
}, | |
fire: { | |
attack: { | |
double: ['bug', 'grass', 'ice', 'steel'], | |
half: ['dragon', 'fire', 'rock', 'water'], | |
zero: [] | |
}, | |
defense: { | |
half: ['bug', 'fairy', 'fire', 'grass', 'ice', 'steel'], | |
double: ['bug', 'fire', 'flying', 'ice', 'poison'], | |
zero: [] | |
} | |
}, | |
flying: { | |
attack: { | |
double: ['bug', 'fighting', 'grass'], | |
half: ['electric', 'rock', 'steel'], | |
zero: [] | |
}, | |
defense: { | |
half: ['bug', 'fighting', 'grass'], | |
double: ['electric', 'ice', 'rock'], | |
zero: ['ground'] | |
} | |
}, | |
ghost: { | |
attack: { | |
double: ['ghost', 'psychic'], | |
half: ['dark'], | |
zero: ['normal'] | |
}, | |
defense: { | |
half: ['bug', 'poison'], | |
double: ['ghost', 'dark'], | |
zero: ['normal', 'fighting'] | |
} | |
}, | |
grass: { | |
attack: { | |
double: ['ground', 'rock', 'water'], | |
half: ['bug', 'dragon', 'fire', 'flying', 'grass', 'poison', 'steel'], | |
zero: [] | |
}, | |
defense: { | |
half: ['electric', 'grass', 'ground', 'water'], | |
double: ['bug', 'fire', 'flying', 'ice', 'poison'], | |
zero: [] | |
} | |
}, | |
ground: { | |
attack: { | |
double: ['electric', 'fire', 'poison', 'rock', 'steel'], | |
half: ['bug', 'grass'], | |
zero: ['flying'] | |
}, | |
defense: { | |
half: ['poison', 'rock'], | |
double: ['grass', 'ice', 'water'], | |
zero: ['electric'] | |
} | |
}, | |
ice: { | |
attack: { | |
double: ['dragon', 'flying', 'grass', 'ground'], | |
half: ['fire', 'ice', 'steel', 'water'], | |
zero: [] | |
}, | |
defense: { | |
half: ['ice'], | |
double: ['fighting', 'fire', 'rock', 'steel'], | |
zero: [] | |
} | |
}, | |
normal: { | |
attack: { | |
double: [], | |
half: ['rock', 'steel'], | |
zero: ['ghost'] | |
}, | |
defense: { | |
half: [], | |
double: ['fighting'], | |
zero: ['ghost'] | |
} | |
}, | |
poison: { | |
attack: { | |
double: ['grass', 'fairy'], | |
half: ['ghost', 'ground', 'poison', 'rock'], | |
zero: ['steel'] | |
}, | |
defense: { | |
half: ['bug', 'fairy', 'fighting', 'grass', 'poison'], | |
double: ['ground', 'psychic'], | |
zero: [] | |
} | |
}, | |
psychic: { | |
attack: { | |
double: ['fighting', 'poison'], | |
half: ['psychic', 'steel'], | |
zero: ['dark'] | |
}, | |
defense: { | |
half: ['fighting', 'psychic'], | |
double: ['bug', 'dark', 'ghost'], | |
zero: [] | |
} | |
}, | |
rock: { | |
attack: { | |
double: ['bug', 'fire', 'flying', 'ice'], | |
half: ['fighting', 'ground', 'steel'], | |
zero: [] | |
}, | |
defense: { | |
half: ['fire', 'flying', 'normal', 'poison'], | |
double: ['fighting', 'grass', 'ground', 'steel', 'water'], | |
zero: [] | |
} | |
}, | |
steel: { | |
attack: { | |
double: ['fairy', 'ice', 'rock'], | |
half: ['electric', 'fire', 'steel', 'water'], | |
zero: [] | |
}, | |
defense: { | |
half: ['bug', 'dragon', 'fairy', 'flying', 'grass', 'ice', 'normal', 'psychic', 'rock', 'steel'], | |
double: ['fighting', 'fire', 'ground'], | |
zero: ['poison'] | |
} | |
}, | |
water: { | |
attack: { | |
double: ['fire', 'ground', 'rock'], | |
half: ['dragon', 'grass', 'steel'], | |
zero: [] | |
}, | |
defense: { | |
half: ['fire', 'ice', 'steel', 'water'], | |
double: ['electric', 'grass'], | |
zero: [] | |
} | |
} | |
}; |
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