Name | Default | Flags | Help String |
---|---|---|---|
a_actorStats | cmd | - | Print statistics on all actors |
a_animMeshObb | 1 | N | Make obb for animation |
a_bladeUseContinuousInteraction | 0 | N | use continuous interaction for blade effects |
a_chaseCameraFixedAngles | 1 | N | Camera angles are synchronized with vehicle angles |
a_chaseCameraPitchLocal | 1 | N | Chase camera pitch mode |
a_chaseCameraRangeStep | 1.0 | N | Chase camera range step |
a_chaseCameraReactionTime | 0.5 | N | Chase camera reaction time |
a_chaseCameraTestHack | 0 | N | Enable control of chase camera and vehicle at the same time |
a_chaseCameraYawLocal | 0 | N | Chase camera yaw mode |
a_classInfo | cmd | - | displays information about the actor |
a_debugAnimMeshAnimation | 0 | N | Show started animation |
a_debugChaseCamera | 0 | N | |
a_debugChopper | 1 | N | Enable chopper debugging helpers |
a_debugConnects | 0 | N | Show actor events and messages |
a_debugConnectsFilter | N | Show actor events and messages filter | |
a_debugDistanceSensor | 0 | D | |
a_debugEvents | 0 | N | Show actor events log |
a_debugExplosion | 0 | N | Draw boundries of explosions |
a_debugGuiScreen | 0 | N | Draw boxes of GUI screens |
a_debugInteractiveMarkers | 0 | N | Draw boxes of interactive markers |
a_debugLayerFogLinks | 0 | N | Log light links to console |
a_debugLevel | 0 | N | Show level loading messages |
a_debugLightLinks | 0 | N | Log light links to console |
a_debugMessages | 0 | N | Show actor messages log |
a_debugNavlink | 0 | N | enable/disable Navlink debugging |
a_debugPhClothNormals | 0 | D | |
a_debugPivotComplex | 0 | N | |
a_debugPlayerHeadLight | 0 | N | Player headlight radius |
a_debugPlayerHeadLightD | 1 | N | Enable player headlight diffuse component |
a_debugPlayerHeadLightPriority | 0.1 | N | Player headlight priority |
a_debugPlayerMovement | 0 | N | Draw player's movement speed & ground normal |
a_debugPopulation2D | 0 | N | Draw Population2D |
a_debugSpeedometer | 0 | N | enable/disable Speedometer debugging |
a_debugThirdPersonCamera | 0 | N | |
a_debugUboxDamage | 0 | N | Print mass, velocity & impulse of Ubox intersection |
a_debugUsable | 0 | N | Draw boxes of usable actors |
a_debugUsable2 | 0 | N | Draw boxes of usable actors |
a_debugUsable3 | 0 | N | Draw boxes of usable actors |
a_debugVolumes | 0 | D | Show intersect volumes for Lua |
a_explosionTimeQuant | 0 | A | Enables fixed time quant for blast wave (in ms) |
a_exportActorsHelpToXML | cmd | - | Make XML-file with documentation of all classes |
a_find | cmd | - | Find all actors which names contain specified string |
a_fireEvent | cmd | - | Fires event to specified actor |
a_getProperty | cmd | - | Print to console value of property of an entity |
a_ignoredLightInZones | 0 | A | ignored light whitch zones contained |
a_infoex | cmd | - | Print some info about specified entity |
a_lazycameraDamping | 9.0 | N | Lazy camera damping |
a_lazycameraElasticity | 65.0 | N | Lazy camera elasticity |
a_link | cmd | - | |
a_listActors | cmd | - | List all actors of specified class |
a_listChildren | cmd | - | List children of specified actor |
a_listConnects | cmd | - | List outgoing connects and input port of specified actor |
a_listCustomProps | cmd | - | List custom properties of an actor |
a_listLinks | cmd | - | List links of specified level |
a_listProperties | cmd | - | List properties of given entity |
a_listVOBoxes | cmd | - | List VO Boxes of actor and its children (recursive) |
a_logChaseCamera | 0 | N | |
a_phClothLocal | 0 | N | Moves cloth to local coord system |
a_scrobjectWriteState | cmd | - | Write scrObject state to the csv file |
a_sendMessage | cmd | - | Send a message to specified actor |
a_setProperty | cmd | - | Set property of an entity from console |
a_thirdPersonCameraDampVelocity | 1.0 | A | Third person camera position damp velocity (m/sec) |
a_thirdPersonCameraKeepAimPosition | 0 | A | |
a_thirdPersonCameraSidePicks | 1 | N | |
a_translate | cmd | - | Move specified entity to given position |
a_veh_enable_ActTbl | 1 | N | Enable ActionTable for VehicleEyes |
a_where | cmd | - | Print origin of centre of specified entity |
ac_dump | cmd | - | List actor of second generation |
ac_export_aim | cmd | - | Export actors of second generation |
ad_forceCPUFrequency | 0 | AE | Lua: Autodetect force speed |
ad_forceGPUMemory | 0 | AE | Lua: Autodetect force speed |
ad_forcePPSpeed | 0 | AE | Lua: Autodetect force speed |
ad_forceVPSpeed | 0 | AE | Lua: Autodetect force speed |
ad_lowerBoundCPU | 1800 | AE | Lua: Autodetect limit |
ad_lowerBoundGPUPP | 0.43 | AE | Lua: Autodetect limit |
ad_lowerBoundGPUVP | 0.57 | AE | Lua: Autodetect limit |
ad_lowerBoundVideoRAM | 100 | AE | Lua: Autodetect limit |
ad_maxFSAA | 4 | AE | Lua: Autodetect limit |
ad_maxTextureQuality | 1.0 | AE | Lua: Autodetect limit |
ad_maxWResolution | 1280 | AE | Lua: Autodetect limit |
ad_minFSAA | 0 | AE | Lua: Autodetect limit |
ad_minTextureQuality | 0.2 | AE | Lua: Autodetect limit |
ad_minWResolution | 800 | AE | Lua: Autodetect limit |
ad_upperBoundCPU | 2900 | AE | Lua: Autodetect limit |
ad_upperBoundGPUPP | 1.1 | AE | Lua: Autodetect limit |
ad_upperBoundGPUVP | 1.1 | AE | Lua: Autodetect limit |
ad_upperBoundVideoRAM | 220 | AE | Lua: Autodetect limit |
ai_action_debug | 0 | E | Lua: Lua AI action debug |
ai_converter_debug | 0 | E | Lua: Lua AI converter debug |
ai_debug_actor_filter | E | Lua: Lua AI debug filter by actor name | |
ai_dispatcher_debug | 0 | E | Lua: Lua AI dispatcher debug |
ai_dump_factions | cmd | - | Lua: dump faction info |
ai_enable_cpp | |||
ai_eye_pivot | target | N | Default pivot name, that will be used as pick target |
ai_fsm_debug | 0 | E | Lua: Lua AI FSM debug |
ai_memory_debug | 0 | E | Lua: Lua AI memory debug |
ai_navShowStaticInt | 0 | N | Show intersection of navigation with static |
ai_nobotstart | 0 | AE | Lua: TestAI.bs - no bot spawning |
ai_scenario_debug_filter | E | Lua: Lua AI scenario debug filter. If empty - will not filter anything | |
ai_scenario_debug | 0 | E | Lua: Lua AI scenario debug |
ai_scheduler_debug | 0 | E | Lua: Lua AI scheduler debug |
ai_sensor_debug | 0 | E | Lua: Lua AI sensor debug |
AINavCreateSizeClasses | cmd | - | Creates size classes <number> |
AINavSetSizeClass | cmd | - | Setup sizeclass for navigation testing <i, height, width, knee> |
alias | cmd | - | Create processor commands alias |
autosave | cmd | - | Save game into 'autosave' slot |
background | cmd | - | Set background level source |
benchmark_luaCall | cmd | - | Benchmarks lua calls |
benchmark | cmd | - | periodical FPS benchmarking |
bot_ai_bullets_detection_sensor_radius | 1 | N | Maximum range to detect bullets headed to bot |
bot_ai_hp_dispersion_cos | 0.7 | N | Cosine of 'Shadow Angle' for hidepoints |
bot_aim_debug | 0 | N | Show debug info about aims |
bot_allyhit_regroup_interval | -1 | AE | Lua: time interval between regrouping attempts in case of friendly hit |
bot_anim_forward_bonus_accuracy | 0.2f | N | debug |
bot_attackCrouch | 0 | E | Lua: enable crouched attack pose |
bot_blind | 0 | E | Lua: AI doesn't see anything |
bot_bmc_floor_smooth_speed | -1 | D | debug |
bot_bmc_floor_width_multiplier | 0.6 | D | debug |
bot_bmc_keep_in_nav | 0 | D | debug |
bot_bmc_speed_multiplier | 1 | N | Speed multiplier |
bot_bmc_use_nav_controller | 0 | N | Use NavController instead Physics Geocontrol |
bot_body_aim_debug | 0 | N | Log Aiming events |
bot_body_angle_velocity_when_move | 330 | N | Maximum Angle velocity of bot corpse |
bot_body_bullet_impulse_multiplier | 1 | N | Multiplier of death bullet impulse |
bot_body_bullet_impulse_remeber_time | 500 | N | Time (ms) to remember impulse of bullet before die |
bot_body_debug_anim_events | 0 | N | Log anim events |
bot_body_debug | 0 | N | Show debug info about BodyDoll actors |
bot_body_delay_lua_calls | 1 | N | Delay lua calls, if 'false',Lua Handlers will be call immediatly |
bot_body_disable_hit | 0 | N | |
bot_body_max_angle_for_idle_rotation | 91 | N | Maximum angle between desired and curr. move direction when bot enter Stop&Rotate mode |
bot_body_min_angle_for_idle_rotation | 45 | N | Minimum angle between desired and curr. move direction, when bot exit from Stop&Rotate mode |
bot_body_override_phys_model | -1 | D | Debug |
bot_body_teleport_anim_always_ok | 0 | N | Do not check Teleport Animations, presume success |
bot_body_use_trace_instead_teleport | 0 | D | Debug |
bot_create | cmd | - | Lua: Create specified bot |
bot_deaf | 0 | E | Lua: AI doesn't hear anything |
bot_debug_delayed_lua_calls | 0 | D | debug |
bot_dissolveTime | 1 | AE | Lua: ragdoll dissolve time |
bot_EyeLookEnemyOnly | 1 | E | Lua: bot eye sees only ATTITUDE_ENEMY faction members |
bot_greenZoneRadio | 0 | E | Lua: enemy info propagates only in the 0'th (green) portal distance |
bot_hide_point_backlash | 0.05 | D | future use |
bot_hide_point_cyrcle_array_size | 100 | N | future use |
bot_hide_point_debug | 0 | D | future use |
bot_hide_point_gap | 0.4 | N | range between bot and inner radius |
bot_hideByAttack | 1 | E | Lua: bot hides after being attacked (0 - random, 1 - true, 2 - false) |
bot_hideByHit | 0 | E | Lua: bot hides after being hit (0 - random, 1 - true, 2 - false) |
bot_hideByTimeout | 0 | E | Lua: bot hides after timeout (0 - random, 1 - true, 2 - false) |
bot_killAll | cmd | - | Lua: |
bot_mover_accuracy | 0.01 | N | Destionation become rached if range less than 'n' |
bot_mover_check_maneuver_delay | 0.33 | N | Delay between checking maneuver |
bot_mover_check_maneuver_level | 2 | N | Check final position: 1-only visibility, 2 - visibility and range |
bot_mover_debug_only_id | -1 | D | Debug |
bot_mover_debug_stack | 0 | N | Show last 'n' move command/results |
bot_mover_debug | 0 | N | Log debug info about bot move commands/state |
bot_mover_default_maxnavrange | 30 | D | default maximum range for maneuver |
bot_mover_enable_crouch_by_default | 1 | N | Bot`s crouch mode enabled by default |
bot_mover_fire_line_hysteresis | 0.5 | D | Fire line do not change if bot or tagret move less than 'n' |
bot_mover_fire_line_lock_when_reach | 1.5 | N | Fire line from destination will be locked, when range between bot and destionation less than 'n' |
bot_mover_fire_line_max_length | 15 | D | If range to tagret greater than 'n', fire line will not be locked |
bot_mover_fire_line_side | 1.0 | N | Width of fire line |
bot_mover_fire_line | 0 | N | Bots do not select final positions on friendly fire line |
bot_mover_force_defer | 0 | N | all maneuver will be delayed |
bot_mover_force_maneuver_fail | 0 | N | Promise: all move operations fail. |
bot_mover_force_TryLeaveCurrentHidePoint | 0 | N | if not zero, will be used instead 'TryLeaveCurrentHidePoint' |
bot_mover_force_use_hp | 0 | D | -1 = override UseHidePoints as FALSE, 1 = override UseHidePoints as TRUE |
bot_mover_ignore_optional_params | 0 | N | maneuver igonre optional params |
bot_mover_keep_dest | 0.8 | N | bot`s destination point snap factor |
bot_mover_keep_last_move | 0 | D | Igonre all new maneuver calls, keep current maneuver |
bot_mover_lock_delay | 0.5 | D | how often bot will be updated as obstacle |
bot_mover_maneuver_best_range_accuracy | 0.1 | N | Allowed BestRange deviation (meters) |
bot_mover_maneuver_hysteresis | 1.3 | N | Allowed Min/MaxRange deviation (('n'-1)*100)% |
bot_mover_peek_always_ok | 0 | N | do not perform picks, just imagine, all right |
bot_mover_player_avoid_distance | 0 | D | |
bot_mover_preffered_crouch | 1 | N | Bot`s crouch mode is preffered |
bot_mover_range_prediction | 10 | N | calculate nav range, ranges more than 'n' will be truncated |
bot_mover_retreat_dispersion_cos | 0.7 | N | cosine of retreat frustum angle |
bot_mover_rotate_smooth | 0 | N | if non zero: Smooth corpse rotation |
bot_mover_side_pick | 1 | N | also pick from shoulders |
bot_mover_suppress_crouch_timer | 6 | N | minimal delay between two crouch maneuvers |
bot_noDamage | 0 | E | Lua: make bot invulnerable |
bot_nofire | 0 | E | Lua: disables bot`s bullet creation |
bot_nospawn | 0 | E | Lua: disables bot spawn (may break gameplay flow!) |
bot_noVehColissionTime | 1 | AE | Lua: sets how much time bot will be without collision with vehicle when he dies |
bot_playHitAnim | 1 | E | Lua: enable character hit animation |
bot_scaletimeubox | 5000 | N | Victor`s Ubox penalty multiplier |
bot_showinfo | 0 | N | Show debug info about bot actors |
bot_talk_max_pause | 10 | E | Lua: max time between bot phrases |
bot_talk_min_pause | 3 | E | Lua: min time between bot phrases |
bot_trace_animation_max_y_difference | 0.2 | D | Debug |
bot_tryChangeHidepoint | 0 | E | Lua: all bots are trying to move during fight |
bot_wpnDeviationScale | 1.0 | AE | Lua: bot weapon deviation scale |
capturecubemap | cmd | - | Capture cube map from eye position and save it to disk |
cd_buildCache | cmd | - | rebuild cd material cache |
cd_debugphantombox | 0 | N | Draw bounding boxes of dynamic phantoms |
cd_debugPhantoms | 0 | N | Prints console information about phantoms |
cd_debugPhantomVolumes | 0 | N | |
cd_debugResources | 0 | D | Debug loading/unloading CD resources (PHM) from disk |
cd_debugVolumes | 0 | N | Draw CDVolumes |
cd_disableNonStreamedPHMWarning | 1 | N | |
cd_disableVolumeEvents | 0 | N | Disable CDVolume events sending |
cd_enableGridOptimization | 1 | N | Enable optimization using grid |
cd_enableGridStatistics | 0 | N | Print statistics about Grid technology for CD |
cd_errorCDMaterial | phErrMaterial | N | |
cd_forceCreateTrees | 0 | N | Do not load tree, only create |
cd_printMeshStatistics | cmd | - | Prints mesh statistics |
cd_traceStatistics | 0 | N | Draw collision trace statistics |
cd_tranPhantomShader | 0 | D | |
chat_color_enemyname | 1 | AE | Lua: color enemy name |
chat_color_frendlyname | 2 | AE | Lua: color of frendly name |
chat_color_message | 7 | AE | Lua: color of message |
chat_color_spectator | 9 | AE | Lua: color of spectator messages |
chat_color_system | 3 | AE | Lua: color of system messages |
chat_cutPrefix | 6 | AE | Lua: cut prefix for specified number of symbols (dont touch) |
chat_fadeTime | 7 | AE | Lua: chat message timeout |
chat_height | 0.25 | AE | Lua: miniconsole height |
chat_width | 0.4 | AE | Lua: miniconsole width |
chat_x | 0.015 | AE | Lua: miniconsole x coordinate |
chat_y | 0.6 | AE | Lua: miniconsole y coordinate |
cl_aimshaker_amplitude_dempfer | 0.9f | N | Set aimshaker amplitude dempfer |
cl_aimshaker_amplitude | 0.0f | N | Set aimshaker amplitude, if value is zero, aiming disabled |
cl_aimshaker_frequency | 2.0f | N | Set aimshaker frequency |
cl_aimshaker_linearity | 1.2f | N | Set aimshaker linearity |
cl_aimshaker_updateperiod | 2.0f | N | Set aimshaker update period |
cl_fov | 75.0 | N | FOV of player camera |
cl_fovNet | 90 | AE | Lua: fov for network |
cl_fovWeapon | 90 | A | Sets fov used for rendering objects with priority >= r_secondCameraPriority |
cl_fovWeaponAspect | 1 | A | Sets aspect used for rendering objects with priority >= r_secondCameraPriority |
cl_fZFar | 1200.0 | N | Far plane for player camera |
cl_fZNear | 0.12 | N | Near plane for player camera |
cls | cmd | - | Clear console |
cmdlist | cmd | - | List all commands |
cmt_create | cmd | - | Create comment under crosshair |
cmt_delete | cmd | - | Delete comment under crosshair |
cmt_list | cmd | - | Print list comments |
cmt_listStorage | cmd | - | Print list comments storage |
cmt_reloadStorages | cmd | - | Reload all stoarges |
cmt_setActiveStorage | cmd | - | Set active comments storage |
cmt_show | 0 | N | Show comments |
cmt_update | cmd | - | Delete comment under crosshair |
con_bgColor | 0 0 0.02 0.75 | A | background rgba for console |
con_floodSize | 0 | A | number of last log lines to display on screen |
con_floodTime | 1 | A | amount of time last log line visible on screen (sec) |
con_forceMode | 0 | A | force console mode: 0 - default, 1 - full, 2 - mini |
con_logFlush | 1 | A | Flush strategy for console.log: 0 - never, 1 - every time |
con_logPos | A | text console position | |
con_logSuppressErrors | 0 | N | Suppress error messages |
con_logSuppressWarnings | 0 | N | Suppress warning messages |
con_logTime | 0 | N | Show time for each command |
con_logToDebugger | 1 | A | Enable log to debugger |
con_position | 0.7 | A | set mini console vertical position (0.0..1.0) (0 = under flood lines) |
con_separatorColor | 1 1 0 | A | color of console separator line |
con_size | 0.65 | A | console size (0.0 .. 1.0) |
con_viewLog | 0 | N | show text console |
con_wrapLines | 1 | N | wrap long console lines |
cw_clear | cmd | - | CW:DevPartner: Clear collected stats |
cw_save | cmd | - | CW:DevPartner: Terminate profiling and save stats |
cw_snapshot | cmd | - | CW:DevPartner: Make snapshot |
cycle | cmd | - | Cycle console variable |
dam_aim_bound | 1 | N | DAM debugging |
dam_aim_hor_multiplier | 1 | N | DAM debugging |
dam_aim_multiplier | 1 | N | DAM debugging |
dam_aim_over_pitch | 180 | D | DAM debugging, 180 have mean no change |
dam_aim_over_yaw | 180 | D | DAM debugging, 180 have mean no change |
dam_aim_slot_mask | 65535 | N | DAM debugging |
dam_aim_ver_multiplier | 1 | N | DAM debugging |
dam_aim | 2 | N | Enable bot`s aiming |
dam_alternate_aiming | 3 | N | DAM debugging |
dam_animPPMscale | 3000 | N | minimal ms. per animation tick = dam_animPPMscale/(PPM) |
dam_catch_anim | D | debug | |
dam_catch_animevent | N | DAM debugging | |
dam_catch_time_error | 0 | N | DAM debugging |
dam_catchmodifier | N | Catch when modifier turn | |
dam_channel_disable | -1 | D | debug |
dam_channel_logdisablesmooth | 0 | D | debug |
dam_debuganimtimestep | 1 | N | minimal ms. per animation tick = dam_debuganimtimestep |
dam_default_ragset | N | RagSet used by default | |
dam_disable_blending | 0 | N | DAM debugging |
dam_disable_defaulthitanimation | 0 | N | DAM debugging |
dam_disableChannelMix | 0 | N | DAM debugging |
dam_exanim_delay_before_unload_ms | 1000 | N | Delay, before unused external animation will be unload |
dam_exanim_log | 0 | N | Log loading/unloading external animations |
dam_floor_base | 0.1 | N | Foot Base (average range between foots) |
dam_floor_control_foots | 0 | N | 1 = Align fotts on surface |
dam_floor_control | 0 | N | Enable foot-on-floor control |
dam_floor_height | 0.1 | N | Additional height applied to foots |
dam_floor_ik_steps | 3 | D | On triangle case,IK iteration on foot-on-floor control system |
dam_freezeunrag | 0 | N | DAM debugging |
dam_interpolate | 1 | N | Enable Applying Animation To Sceletons |
dam_lockworld | 0 | N | DAM debugging |
dam_log_animevent | 0 | N | DAM debugging |
dam_log | 0 | N | Log non critical errors on DAM model |
dam_logchannelstartmask | 0 | N | Log Bit mask +1 -first channel +2 second, and so on |
dam_logchannelstartmodel | A | Log started animation on specified model (*.dam) | |
dam_logmodel | N | Log running animation on specified model | |
dam_logstate | 0 | N | Log animations state |
dam_partial_restart | cmd | - | Reload ragDoll and aiming porps form DAM file |
dam_pause | 0 | N | DAM debugging |
dam_pivot_add | cmd | - | Add pivot to show |
dam_pivot_clear | cmd | - | Clear pivot show-list |
dam_pivot_debug | 0 | N | Show pivots, added by command 'dam_pivot_add' |
dam_pivot_log_showed | cmd | - | Log all avialable pivots |
dam_pivot_log | cmd | - | Log all avialable pivots |
dam_pivot_remove | cmd | - | Remove pivot from show |
dam_time_shift | 0 | D | debug |
dam_usespeed | 1 | N | Disable speed scaling for animation |
dbg_clipDistance | 1000 | A | Clip distance for helpers |
dbg_disableInstancing | 0 | N | |
dbg_fadeDistance | 10 | A | Fade distance for debug text |
dbg_forceFontMode | 1 | N | Font mode: 0 - disabled, 1 - pixel-to-pixel, 2 - scaled |
dbg_forceFontSize | 0 | A | Forces debug font size: 0 - disabled, 1 - small, 2 - normal, 3 - big |
dbg_forceFontStyle | 0 | A | Forces debug font: 0 - disabled, 1 - arial, 2 - monotype |
dbg_killEntity | cmd | - | Lua: Kills entity |
dbg_textGlyphMargin | 0 | A | Margin of 2d text labels |
dec | cmd | - | Decrement console variable value by given step |
declare | cmd | - | Declare console variable |
deleteGame | cmd | - | Delete a save game |
demoRecordingStart | cmd | - | Start making screenshots each frame |
demoRecordingStop | cmd | - | Stop making screenshots each frame |
dir | cmd | - | Log folders and files in given location |
dm_debugExplosion | 0 | D | |
dm_grassExplosion | 0.001 | D | Grass explosion multiplier |
dm_grassExplosionFrontSize | 2.0 | D | Grass explosion front size |
dm_grassExplosionTime | 4 | D | Grass explosion time |
dm_grassExplosionWaveSpeed | 14.0 | D | Grass explosion wave speed |
dm_ragdollBullet | 12 | AD | Multiplyer for impulse to ragdoll from bullet |
dm_ragdollBulletAfterDeath | 25 | AD | Multiplyer for impulse to ragdoll from bullet then bot are converted to ragdoll |
dm_ragdollExplosion | 4 | AD | Multiplyer for impulse to ragdoll from explosion |
dm_ragdollExplosionAfterDeath | 4 | AD | Multiplyer for impulse to ragdoll from explosion then bot are converted to ragdoll |
dm_softbodyExplosion | 0.005 | AD | |
dm_softbodyExplosionClamp | 0.2 | AD | |
dm_softbodyExplosionTime | 2 | AD | |
dm_uboxBullet | 0.75 | D | Allow to tweak impulse applied to uboxes from bullets |
dm_uboxExplosion | 2 | D | Allow to tweak impulse applied to uboxes from explosion |
dm_uboxExplRotate | 0.5 | D | Rotate uboxes at explosion |
dm_vehicleExplosion | 65 | A | Allow to tweak impulse applied to vehicles from explosion |
dmg_debug | 0 | E | Lua: |
dmg_regenerationDelay | 5 | AE | Lua: no damage time before regeneration start |
dmg_regenerationVelocity | 50 | AE | Lua: regeneration time - hp per second |
doll_aim_accel | 1 | D | debug |
doll_aim_debug | 0 | N | debug |
doll_aim_disable_prediction | 0 | D | debug |
doll_aim_force_active | 0 | D | debug |
doll_aim_force | 0 | D | debug |
doll_aim_inner_radius_multiplier | 0.9 | N | debug |
doll_aim_miss | 0 | D | debug |
doll_aim_over_accel | -1 | D | debug |
doll_aim_over_decel | -1 | D | debug |
doll_aim_over_maxvel | -1 | D | debug |
doll_aim_over_minvel | -1 | D | debug |
doll_aim_override_projectilevelocity | -1 | N | debug |
doll_aim_override_radius | -1 | N | debug |
doll_aim_pid | -1 | D | debug |
doll_aim_velocity_detection_delay_ms | 500 | N | debug |
doll_debug | 0 | D | +1 = show box |
doll_dissapeartop | 1000 | N | For special use |
doll_forceKeepAnimState | -1 | N | override animstate |
doll_forceSetAnimState | N | override animstate | |
doll_log | 0 | AD | +1=starting animation, +2=events, +4 =on\off visual |
doll_obbset_debug | 0 | D | +1 = show bounding box |
doll_optimize | 0 | D | For special use |
doll_showanimation_filter | N | Show running on models, that conatain this substring | |
doll_showanimation | 0 | N | Show running animations |
doll_StopWhenInvisible | 0 | N | 0=auto, -1=never stop, 1= force stop when invisible |
echo | cmd | - | Log string to console |
eg_addGraph | cmd | - | Add given graph to visualized list |
eg_addPropWatch | cmd | - | |
eg_addTranslation | cmd | - | Load translation table from the specified file |
eg_allowUserBinds | 1 | N | use local (user) binds |
eg_alwaysRun | 1 | A | always run value |
eg_aspectMode | 0 | A | Screen aspect mode: 0 - auto (from window size); 1 - from desktop; 2 - no aspect (1:1); 3 - 4:3; 4 - 5:4; 5 - 16:9; 6 - 16:10 |
eg_autoSaveCycle | 2 | A | Max amount of cycling auto-saves |
eg_blockConsole | 1 | D | Disable toggle console |
eg_buildConfig | Release | N | Build gc configuration |
eg_bulletMarkDistance | 50 | A | Max distance on which SFXes and sounds from bullets are played |
eg_chopperMaxRoll | 45.0 | A | Maximum roll value (corresponds to a maximum angle acceleration |
eg_chopperNozzlesMaxAngle | 0.5 | A | Maximum angle (nozzles look forward) |
eg_chopperNozzlesMinAngle | -0.5 | A | Minimum angle (nozzles look backpedal) |
eg_chopperWaypointRadius | 0.1 | A | Waypoint visual helper radius |
eg_customTimeStep | 0 | N | Force constant frame time |
eg_damageMultiplier | 1 | E | Lua: ADamage damage multiplier (float) |
eg_debugBaseMeshLoading | 0 | D | Print BaseMesh actor loading times {Vadim} |
eg_debugBinds | 0 | AD | Enable keyboard binds debug info |
eg_debugDispatcher | 0 | N | Show debug messages of interaction dispatcher |
eg_debugInteraction | 0 | N | Debug material interaction: 1 - hit, 2 - slide, 3 - roll, greater 3 - all |
eg_debugParabolic | 0 | D | |
eg_debugPHMInteract | 0 | N | Log physical material interaction |
eg_debugPlayerFootsteps | 0 | D | Print name of PhMaterial which used for FootStep |
eg_debugTracing | 0 | N | Show info about object under crosshair (-1, 1, 2, 3, 4 - different verbosity). Debug tracing skips usable actors when a_debugUsable set 0. |
eg_debugTracingActorDistance | * | N | Forse actor to trace, <$id |
eg_debugTracingClassName | N | Debug tracing classes | |
eg_debugTracingMask | MASK_ALL | N | Debug tracing mask |
eg_debugTracingPhysMat | 0 | N | Show physical material details |
eg_decalsClearPool | cmd | - | Remove decals from specified pool |
eg_decalsClearPools | cmd | - | Remove from all pools |
eg_decalsDebug | 0 | D | Show decal creating debug info |
eg_decalsDebugSMD | 0 | D | Show SMD decal triangles |
eg_decalsDisableAttenCheck | 0 | N | Disables distance check while processing received polygons |
eg_decalsDisableNormalCheck | 0 | N | Disables normal check of intersected polygons when building decals |
eg_decalsDisplacementMaxFadeTime | 2 | A | Max decals fade-time max limit then displacement |
eg_decalsListPools | cmd | - | Show all pool types and info about max/current decals for each pool |
eg_decalsMaxMeshCapacity | 100 | N | Set max decals capacity on mesh actor |
eg_decalsMaxPoolDefault | 100 | N | |
eg_decalsMaxSMDCapacity | 10 | N | Set max decals capacity on mesh actor |
eg_decalsSetPoolProperty | cmd | - | Set property of specified decal pool |
eg_destructorForcePiecesSize | 0 | N | Force destuctor parts size (0 = use normal) |
eg_destructorPartsCreateDelayRnd | 0.1 | A | Destuctor parts create delay max value |
eg_destructorPartsPicksDeltaTime | 0.3 | A | Destuctor parts picks time delta |
eg_destructorPartsSkipPickProb | 0 | A | Destuctor parts picks probality (percents) |
eg_difficulty | 2 | AE | Lua: Level of hardness: 1 - easy, 2 - medium, 3 - hard |
eg_disableEventsOnLoad | 1 | AD | Disable events firing on load game |
eg_disableSave | 0 | N | Do not allow to save game |
eg_effectsquality | 3 | AE | Lua: Level of effects quality: 1 - low, 2 - medium, 3 - high, 4 - ultra high |
eg_enableActors | 1 | N | Turn on actor system |
eg_enableAI | 1 | N | Disable AI timetick |
eg_enableAI2 | 1 | N | |
eg_enableBackgroundLevel | 1 | A | Enable loading and showing background level |
eg_enableBSSync | 1 | A | Enable checking of synch. between savegame and source BS |
eg_enableExplosion2 | 0 | AD | |
eg_enableIntraction | 1 | N | Enable object interaction (collisions) |
eg_enableMeshCopyShadowFlags | 1 | D | Enable copy shadow flags from source mesh |
eg_enablePhysics | 1 | N | Turn Physics engine |
eg_enablePhysX | 0 | A | Enable Ageia PhysX |
eg_enableUnhandledInteractionWarning | 0 | N | Enables unhandled interaction warning |
eg_enableVFov | 1 | N | Recode fov |
eg_enableWGDTransformWarning | 0 | D | See DT22532 |
eg_enableWholeStateSave | 0 | A | Enable saving whole game state |
eg_enumClasses | cmd | - | List engine classes; type <eg_enumClasses help> for more help |
eg_enumDoubleHandlers | cmd | - | List actor interaction handlers |
eg_forceDecalsImageAngle | -1 | N | Force decals image angle |
eg_forceDecalsRadius | 0 | N | Force decals radius |
eg_forceDecalsType | -1 | N | Force decals type(0, 1, 2) |
eg_fpsAutoControl | cmd | - | Create snapshots if fps is low then defined value |
eg_FrameReportPassing | 0 | D | Send evt_entered_pos/evt_left_pos when passsing position |
eg_frameTimeFactor | 1.5 | A | Frame time peak factor. (1.0..10.0) |
eg_geometryquality | 2 | AE | Lua: Level of geometry quality: 1 - low, 2 - medium, 3 - high, 4 - ultra high |
eg_grabWGD2Disk | 0 | D | Grab all wgd geometry to disk |
eg_isFirstStart | 1 | A | |
eg_jerkyTimer | 0 | D | Enable frame time jerks |
eg_listGraphs | cmd | - | List all currently visualized graphs |
eg_listGraphSlots | cmd | - | List all available graph slots |
eg_listPropWatch | cmd | - | |
eg_listTranslations | cmd | - | Print loaded translator tables |
eg_makeTimeStep | 0 | N | Make one time step |
eg_materialquality | 3 | AE | Lua: Level of material quality: 1 - low, 2 - medium, 3 - high, 4 - ultra high |
eg_maxFPS | 90 | A | Upper FPS limit |
eg_maxFPSMT | 30 | A | Upper FPS limit |
eg_maxRagDestructDistance | 4 | AE | Lua: Max ragdoll destruct distance |
eg_maxTimeStep | 200 | N | Max allowed frame time step |
eg_mirrorFolder | N | Mirror all files accessed during game loading to specified folder | |
eg_mod | 0 | A | Game modification number |
eg_netgraphpage | D | ||
eg_netprofile | 0 | A | Enable profiler |
eg_noClip | 0 | N | Enable noclip mode |
eg_noDamage | 0 | E | Lua: make all invulnerable |
eg_parentalLevel | 1 | A | Level of cruelty in the game |
eg_pauseWithoutFocus | 1 | N | if true pause set when we lost focus |
eg_physicsMode | 0 | AS | Selects physics engine: 0 - Native, 1- Ageia PhysX, 2 - Havok |
eg_pixelAspect | 1 | A | Pixel aspect ratio |
eg_playmovie | cmd | - | Start playing given AVI |
eg_profile | 0 | N | Show profiler |
eg_profilelevel | N | Alias to var: profiler_rootNode | |
eg_profilesort | N | Alias to var: profiler_sortMode | |
eg_quickSaveCycle | 4 | A | Max amount of cycling quick-saves |
eg_reloadTranslations | cmd | - | Reload translator tables from files |
eg_removeGraph | cmd | - | Remove given graph from visualized list |
eg_removePropWatch | cmd | - | |
eg_restartMeshes | cmd | - | restart meshes and wgd |
eg_sBloodPswd | AE | Lua: enable blood password | |
eg_ScenarioBotSpawn | 1 | E | Lua: Allows scenario bot spawn |
eg_sequence | cmd | - | set console command sequence |
eg_shadowsquality | 3 | AE | Lua: Level of shadows quality: 1 - low, 2 - medium, 3 - high, 4 - ultra high |
eg_showAIState | 0 | N | Show system graph |
eg_showDiskAccess | 0 | A | Show disk access and frame time peak indicators |
eg_showHUD | 1 | D | Enable HUD visualisation |
eg_showLoadingMessages | 0 | N | Show level / game loading log messages |
eg_showMenu | 1 | D | Enable menu visualisation |
eg_showPhantoms | 0 | N | Show phantom visualisation directly from CD |
eg_showPropWatch | 0 | N | |
eg_showSfxState | 0 | N | Show state of sound system |
eg_showSoundState | 0 | N | Show state of sound system |
eg_showSystem | 1 | A | Enable displaying system information |
eg_showSystemGraph | 0 | N | Show system graph |
eg_showWGD | 0 | N | Draws World Graphics Database |
eg_sleepOnBackGround | 1 | N | Enables sleep when window on background |
eg_sleepTime | 1 | D | Amount time to sleep every frame |
eg_sleepTimeInactive | 200 | D | Amount time to sleep while app window is inactive |
eg_spawnBotPickups | 1 | AE | Lua: Enable bot pickups spawner |
eg_spawnEffect | cmd | - | Spawn dynamic effect |
eg_stats | |||
eg_statsColWidth | 200 | A | Column width for eg_stats |
eg_stopmovie | cmd | - | Stop playing AVI |
eg_suppresGUI | |||
eg_systemScreenPosition | 0 | A | 0 - right-bottom, 1 - left-bottom, 2 - left-top, 3 - right-top |
eg_systemScreenPosition2 | -1 | A | 0 - right-bottom, 1 - left-bottom, 2 - left-top, 3 - right-top -1 - do not show |
eg_texturequality | 3 | AE | Lua: Level of geometry quality: 1 - low, 2 - medium, 3 - high, 4 - ultra high |
eg_thirdPersonAngle | 0 | N | Third person angle in grads |
eg_thirdPersonAngleUp | 0 | N | Third person angle in grads |
eg_thirdPersonLook | 0 | N | Enable Look around player, third person pivot |
eg_thirdPersonRange | 2 | N | Third person range |
eg_thirdPersonView | 0 | N | look at player from third persons |
eg_timeFreeze | cmd | - | Enable time freeze |
eg_timeFreezeScale | 0.2 | N | Time scale in time freeze |
eg_timeFreezeTime | 2 | N | Time freeze transiton time |
eg_timeStepDelta | 20 | N | Delta of step mode |
eg_timeStepMode | 0 | N | Turn on time step mode |
eg_TMBotSpawn | 1 | E | Lua: Allows TM bot spawn |
eg_uboxIntrFuzz | 0.4 | N | changing velocity in borders belong fuzz are ignored |
eg_uboxIntrHitVelLimit | 1 | N | Minimum velocity for calling callback in hit contact |
eg_uboxIntrRollingVelLimit | 1.0 | N | Minimum velocity for calling callback in rolling contact |
eg_uboxIntrSlidingVelLimit | 1.0 | N | Minimum velocity for calling callback in sliding contact |
eg_uboxMarkDistance | 30 | A | Max distance on which SFXes and sounds from ubox collisions are played |
eg_uboxRollingTime | 500 | N | changing velocity in borders belong fuzz are ignored |
eg_uboxSlidingTime | 500 | N | changing velocity in borders belong fuzz are ignored |
eg_unitManagerDump | cmd | - | List all units (LUA-driven entities) and their origins |
eg_useBlackClearColor | 1 | A | Enable using black color for clearing color buffer |
eg_viewAspect | 0 | A | Viewport aspect |
eg_viewSize | 100 | A | Viewport size, percents |
enumSlots | cmd | - | List saved games |
error | cmd | - | Simulate error conditions of different kind |
exec | cmd | - | Execute console commands script file |
eye3_adv | 0 | D | debug |
eye3_debug | 0 | N | Show debug information |
eye3_DT23551 | 0 | N | DT23551: Nikolay Podolsky Hack-On |
eye3_maxUpdateFovPeriod | 0.1 | N | Maximum delaye between two picks |
eye3_old_pick | 0 | D | |
find | cmd | - | Search console commands for given mask |
finishdemo | cmd | - | Lua: |
finishgame_credits | cmd | - | Lua: show credits after game |
finishgame | cmd | - | Terminate current game and exit to main menu |
force_nojump | 0 | N | |
game | cmd | - | Sends signals for all console actors in the game |
gil_disableDIPGrowing | 0 | N | Disable DIP grow alogorithm |
gil_disableDriverManagement | 0 | A | Disables driver texture,VB,IB,managment |
gil_disableDXCalls | 0 | N | Disables DX calls, such as constants and DIP |
gil_disableDXCalls2 | 0 | N | Disables DX calls, such as constants and DIP |
gil_disableOcclusionQuery | 0 | D | Allows to disable occlusion query, e.g. make result as always visible |
gil_enableMultyThreadDevice | 0 | A | Enables multy thread device |
gil_listDecl | cmd | - | List loaded declarators |
gil_listFX | cmd | - | List loaded FX |
gil_listMemory | cmd | - | Lists memory usage |
gil_listPS | cmd | - | List loaded PS |
gil_listPShader | cmd | - | Lists all pixel shaders |
gil_listShaders | cmd | - | Lists all loaded shaders |
gil_listST | cmd | - | List loaded shader templates |
gil_listTextures | cmd | - | Lists all textures shaders, 0 to console, 1 to scv |
gil_listVS | cmd | - | List loaded VS |
gil_listVShader | cmd | - | Lists all vertex shaders |
gil_logShadersToDebugOutput2 | |||
gil_MaterialValidationVerboseMode | 0 | A | Allows to enable material validation verbose mode |
gil_perfPixelPipeLine | cmd | - | Check performance of pixel pipe-line |
gil_perfVertexPipeLine | cmd | - | Check performance of vertex pipe-line |
gil_saveRenderTargets | cmd | - | Saves all render targets |
gil_showLuminiscence | |||
gil_shownormalmaps | |||
gil_textureQuality | 0.95 | A | |
gil_textureQualityBoundary | 1024 | N | Allows to ignore texture quality changes, on textures, which size is bigger or equal to specified value by this var. |
gil_useShaderCache | 1 | D | Allows to toggle shader cache |
gil_verboseLevel | 0 | N | log detailed error info |
gil_xbIsUnderPix | 0 | AD | |
gui_ButtonAfterLoading | 1 | AE | Lua: Button on the screen loadin, after loading |
gui_debugPacks | cmd | - | debug gui packs |
gui_enable | 1 | D | Enable GUI |
gui_enableCredits | 1 | AE | Lua: enable/disable game screen |
gui_enableLevelScreenEffect | 1 | AE | Lua: Enable level screen effects |
gui_enablePauseScreen | 1 | A | Enable Pause Screen |
gui_enableSubtitles | 0 | A | 0 - disabled, 1 - enabled scenario subtitles, 2 - enabled all subtitles |
gui_pauseControlEnable | 1 | AE | Lua: Disable disigner control to pause into movie |
gui_ppFilterReplacement | E | Lua: setpostprocessfilter for r2 | |
gui_priorityAlphaTextrues | 6 | A | Alpha textures rendering priority |
gui_priorityOpaqueTextures | 3 | A | Opaque textures rendering priority |
gui_restartSubtitles | cmd | - | Lua: Restart Subtitles |
gui_showEffects | 1 | AE | Lua: Enable screen effects |
gui_showglobalobjective | 0 | E | Lua: Show global objective when TAB pressed |
gui_showHints | 1 | AE | Lua: Show hints while loading |
gui_showIntro | 1 | AE | Lua: Intro |
gui_showLogo | 1 | AE | Lua: Enable logo (video) |
gui_showMissionInfo | 1 | AE | Lua: Show mission information while loading |
gui_skipIntroAnykey | 1 | AE | Lua: |
gui_subtitleHideDelay | 0.5 | AE | Lua: subtitle hide delay |
gui_subtitleMaxBlocks | 3 | N | Maximum active subtitles count |
gui_subtitleMinLifetime | 1 | N | Minimum subtitle lifetime |
gui_subtitlesBackgroundColor | 0,0.1,0.1,0.8 | AE | Lua: r,g,b,a |
gui_subtitleShowDelay | 0.25 | AE | Lua: subtitle show delay |
gui_unload | cmd | - | Unload all gui controls/screens |
gui_useMapList | 0 | AE | Lua: |
gui_xbMouseAccel | 1 | A | Xbox: GUI virtual mouse acceleration |
gui_xbStickMode | 0 | A | Xbox: emulate D PAD |
gui | cmd | - | Command for manipulate gui controls/screens |
hlp_highlightSelection | 0 | A | Highlight selection |
hlp_highlightWire | 0 | A | Highlight by wireframe |
hlp_multicolorHighlight | 0 | A | Highlight each object with unique color |
homing_missile_debug | 0 | N | Show homing missile debug information |
homing_missile_kill_on_contact | 1 | N | Kill homing missile on contact |
hud_alpha | 1 | AE | Lua: HUD alpha |
hud_hue | 172 | AE | Lua: HUD hue |
hud_objective_pager_duration | 2 | AE | Lua: Duration of pager for objectives (seconds) |
hud_pager_duration | 1 | AE | Lua: Duration of pager for common messages (seconds) |
in_bind | cmd | - | bind key/degree to command |
in_bindDefaults | cmd | - | bind defaults |
in_blockKeyboard | 0 | A | Totally blocks keyboard |
in_centerJoysticks | cmd | - | set current joystick positions as center |
in_commandBinds | cmd | - | list keys and degrees binded to command |
in_cursorMode | 0 | A | Mode of mouse cursor (0 - Game UI |
in_debug | 0 | D | debuging input |
in_debugActions | 0 | N | |
in_debugKeyboard | 0 | D | Debugging keyboard |
in_debugMouse | 0 | D | Debugging mouse |
in_enableActions | 1 | A | enable action-style input |
in_enableJoystick | 1 | A | enable joystick |
in_enableKeyboard | 1 | N | enable keyboard |
in_enableMouse | 1 | N | enable mouse |
in_exclusiveMode | 1 | A | Exclusive mode of input |
in_gamepadDeadzone | 40 | A | gamepad deadzone (%) |
in_gamepadLatencyTime | 1000 | A | gamepad latency time (ms) |
in_gamepadMode | 0 | A | joystick: 0 - joystick mode, 1 - xb gamepad, 2 - rumble pad |
in_gamepadRepeatDelay | 250 | A | repeat delay in msec |
in_gamepadRepeatRate | 30 | A | repeat rate char/sec |
in_joystickInvert | 0 | A | joystick inverted |
in_joystickMove | 0 | A | Enables player movements by joystick |
in_joystickMoveSensitivity | 5 | A | joystick move sensitivity |
in_joystickSensitivity | 1 | A | joystick sensitivity |
in_joystickTreshold | 100 | A | joystick treshold |
in_kbdAccumulateSensitivity | 0.2 | A | |
in_keyboardRepeatDelay | 250 | A | repeat delay in msec |
in_keyboardRepeatRate | 30 | A | repeat rate char/sec |
in_listBinds | cmd | - | list registered binds |
in_listDegrees | cmd | - | list known degrees of freedom |
in_mouseInvert | 0 | A | mouse inverted |
in_mouseSensitivity | 8 | A | in game mouse sensitivity |
in_mouseWheelPressTime | 300 | A | Press time of mouse wheel |
in_randomBehavior | 0 | N | |
in_recordBind | cmd | - | record key combination for bind |
in_reset | cmd | - | reset input |
in_unbind | cmd | - | unbind command(s) from key/degree |
in_unbindAll | cmd | - | unbind all keys/degrees |
in_useGamepad | 1 | AE | Lua: use gamepad as primary input device |
inc | cmd | - | Increment console variable value by given step |
intr_damageImpulseGain | 1 | A | Allow to tweak impulse applied to entities from uboxes |
intr_impulseThreshold | 20 | A | Ubox hit impulse threshold |
intr_speedThreshold | 0.5 | A | Ubox hit speed threshold |
io_showStats | 0 | N | Show IOStats |
kri_gameTimeDelta | 30 | AE | Lua: interval to inc/dec game time in seconds |
kri_gameTimeLimit | 10 | AE | Lua: game time limit in minutes |
kri_heroLifes | 3 | AE | Lua: lifes of hero |
kri_serviceEnabled | 0 | AE | Lua: enable KRI2006 service features |
lb_aureoleVisibilityThreshold | 10 | D | |
lb_hierarchyNodeMinObjectCount | 10 | D | Min. number of objects in hierarchy node |
lb_showHierarchyBox | 0 | D | shows hierarchy boxes |
lb_smdOQBoxScaleFactor | 1 | D | SMD Occlusion query box's sacle factor |
ldr_debugMessages | 0 | AD | Print build messages |
ldr_debugRelink | 0 | D | Trace dynamic actor relinking |
ldr_debugSynch | 0 | D | Trace synchronizing events |
ldr_enableFastLoad | 1 | N | Enable fast load without flushing engine and deleting actors |
ldr_externalLinkWarning | 0 | N | Show warnings about external links when loading level |
ldr_info | cmd | - | Print info about loader and game mamager |
ldr_logLastLoadTime | cmd | - | Lua: |
ldr_logLoadTime | 0 | AE | Lua: log level loading time |
ldr_printBuildStats | 0 | AD | Print file statistics when building |
ldr_printLoadStats | 0 | AD | Print file statistics when loading |
ldr_printSaveStats | 0 | AD | Print save file statistics |
ldr_printStatus | cmd | - | Lua: |
ldr_showRecodingMessages | 0 | N | Show actor properties recoding log messages (1, 2, 3 - different verbosity) |
load | cmd | - | Load saved game |
ls_detectvideo | cmd | - | Lua: Get value of funtions for autodetect |
ls_firstRun | 1 | AE | Lua: Game first run |
ls_needRestartAfterChanges | 0 | AE | Lua: Show dialog box after "heavy" changes in advanced video settings |
ls_noChangesIngame | 0 | AE | Lua: No changes in advanced video settings during game session |
ls_useAutodetect | 0 | AE | Lua: Autodetect video settings |
lua_addProfilePoint | cmd | - | Lua: Added profile point |
lua_ai_debug | E | Lua: Lua AI debug system. Usage: "component: element <, element ...> <; component ...>" | |
lua_clearProfilePoints | cmd | - | Lua: Remove all profile points |
lua_cmd | cmd | - | Run specified string on Senior Machine |
lua_debugAddActor | cmd | - | Lua: |
lua_debugAddTable | cmd | - | Lua: |
lua_debugFilter | N | Filter for 'dprint()' function | |
lua_debugPrintReport | cmd | - | Lua: |
lua_debugReleaseActor | cmd | - | Lua: |
lua_debugReleaseAll | cmd | - | Lua: |
lua_debugReleaseTable | cmd | - | Lua: |
lua_debugRestoreReportPattern | cmd | - | Lua: |
lua_debugScenario | E | Lua: debug scenario | |
lua_debugSetOutputFilter | cmd | - | Lua: |
lua_debugSetReportPattern | cmd | - | Lua: |
lua_debugSetVisualCallLevel | cmd | - | Lua: |
lua_debugToggleSuspensionMode | cmd | - | Lua: |
lua_enableCallsStackAnalysis | 1 | N | Enable call stack analysis |
lua_enableDebugger | 0 | AE | Lua: |
lua_info | cmd | - | Lua: Show information about classes and methods |
lua_listSeniorMachineFiles | cmd | - | Print files that were used to init Senior Machine |
lua_load | cmd | - | Load lua file to the Senior Machine (if it is not loaded yet) |
lua_makeActor | cmd | - | Lua: Create specified script actor |
lua_maxMem | 14.5 | N | Lua memory allocation threshold (Mb) to force garbage collection |
lua_printMode | 1 | A | Enable output by cprint and dprint |
lua_printvar | cmd | - | Lua: Print lua variable |
lua_ReloadDP | cmd | - | Lua: Reload script params |
lua_removeProfilePoint | cmd | - | Lua: Remove profile point |
lua_resetSeniorMachine | cmd | - | Reset Senior Machine |
lua_run | cmd | - | Run lua file on Senior Machine |
lua_testPath | AE | Lua: Load specified lua file | |
math_test | cmd | - | Test some math functions |
mc_accel | 1.0 | S | Motion controller speed acceleration |
mc_accelerate | 8 | S | Ground acceleration |
mc_add_forwardspeed | 0 | DS | Force add forward |
mc_add_rightspeed | 0 | DS | Force add sidestep |
mc_add_upspeed | 0 | DS | Force add upward |
mc_afterjumpeyegravity | 40 | S | After jump eye gravity demphing |
mc_afterjumpeyespeed | -2.5 | S | After jump eye speed demphing |
mc_airaccelerate | 10 | S | Air acceleration |
mc_armorBlinkTime | 0.3 | ASE | Lua: armor blink time |
mc_backspeed | 6 | S | Backward spped |
mc_clampmodjumpSpeed | 9 | S | Clamp jump module volocity |
mc_clampYjumpSpeed | 6.5 | S | Clamp jump vertical velocity |
mc_debugFallDamage | 0 | D | enables fall damage debug |
mc_eye_height_crouch | 0.96 | S | Crouch eye position |
mc_eye_height_dead | 0.3 | S | Dead eye position |
mc_eye_height_default | 1.6 | S | Default eye position |
mc_eye_vertical_dempher | 15 | S | Vertical movement camera dempher |
mc_fall_fatal_speed | 16 | S | Falling fatal speed |
mc_fall_max_safe_speed | 9 | S | Max falling safe threshold |
mc_fall_threshold | 3 | S | Fall threshold |
mc_falling_rollmul | 0.416 | DS | Client falling screen roll |
mc_forceduck | 0 | DS | Force ducking |
mc_forcejump | 0 | DS | Force jumping |
mc_forwardspeed | 6 | S | Forward speed |
mc_gravity_multiplier | 1.4 | DS | Gravity multiplier |
mc_jumpSpeed | 5.4 | S | Jump speed |
mc_ladder_down_pick_lenght | 0.1 | DS | Moving on ladder footstep pick length |
mc_maxanglestep | 0.71 | DS | Max dot-product between floor and footplane |
mc_maxclimbspeed | 3 | S | Maximum climb speed |
mc_maxspeed | 6 | S | Motion controller maximum speed |
mc_maxspeedducking | 2 | S | Cropping speed in duck |
mc_maxspeedwalking | 3 | S | Cropping walk speed |
mc_net_accel | 1.0 | S | Motion controller speed acceleration (MP) |
mc_net_accelerate | 5 | S | Ground acceleration (MP) |
mc_net_airaccelerate | 10 | S | Air acceleration (MP) |
mc_net_backspeed | 6 | S | Backward spped (MP) |
mc_net_fall_fatal_speed | 22 | S | Falling fatal speed in MP |
mc_net_fall_max_safe_speed | 12 | S | Max falling safe threshold in MP |
mc_net_fall_threshold | 12 | S | Fall threshold in MP |
mc_net_forwardspeed | 6 | S | Forward speed (MP) |
mc_net_maxspeed | 6 | S | Motion controller maximum speed (MP) |
mc_net_maxspeedducking | 2 | S | Cropping speed in duck (MP) |
mc_net_maxspeedwalking | 3 | S | Cropping walk speed (MP) |
mc_net_rightspeed | 6 | S | Side speed (MP) |
mc_net_spectator_speed | 15 | ASE | Lua: spectator must be restarted |
mc_net_staticfriction | 1 | S | Static friction (MP) |
mc_net_stopspeed | 2 | S | Motion controller stop speed (MP) |
mc_net_upspeed | 6 | S | Upper speed (MP) |
mc_net_worldfriction | 4 | S | World friction (MP) |
mc_noclipaccelerate | 5 | S | Noclip acceleration |
mc_noclipspeed | 62.5 | N | No clip speed |
mc_rightspeed | 6 | S | Side speed |
mc_rollangle | 2 | DS | Rolling screen angle |
mc_rollspeed | 200 | DS | Rolling screen speed |
mc_showStates | 0 | N | Show motion controller debug information |
mc_smooth_elast | 30 | A | Prediction smoothing |
mc_smooth_visc | 5 | A | Prediction smoothing |
mc_spectator_speed | 62.5 | E | Lua: pl_spectate spectator velocity. spectator must be restarted |
mc_staticfriction | 2 | S | Static friction |
mc_step_down_pick_lenght | 0.4 | DS | Moving on ground footstep pick length |
mc_stopspeed | 2 | S | Motion controller stop speed |
mc_upspeed | 6 | S | Upper speed |
mc_water_move_drift | 0.4 | S | Water drifting |
mc_water_screenoffset | 0.1535 | S | Vertical view fixup when eyes are near water plane |
mc_waterjump_height | 0.25 | DS | Water jump |
mc_waterjump_hspeed | 1.5 | DS | Water jump horizontal speed |
mc_waterjump_picklength | 0.5 | DS | Water jump horizontal pick lenght |
mc_waterjump_time | 2 | DS | Water jump time |
mc_waterjump_vspeed | 4.0 | DS | Maximum water jump height |
mc_waterspeed_decrease | 0.5 | DS | Water speed decrease |
mc_worldfriction | 5 | S | World friction |
meta_debugCRC | cmd | - | dump metadata information: 1 - full information (default), 2 - packed only |
mouse | cmd | - | mouse toggle |
MoverDumpState | cmd | - | Dump movers state |
mp_blockRunBullet | 0.1 | ASE | Lua: |
mp_blockRunExplosion | .5 | ASE | Lua: |
mp_blockRunJump | 0 | ASE | Lua: |
mp_forceMatchRestart | 10 | AE | Lua: time to force restart after match end |
mp_frendlyFireMult | 0.5 | ASE | Lua: friendly fire multiplier |
mp_kick | cmd | - | Lua: disconect player |
mp_matchRestart | cmd | - | Lua: match restart |
mp_maxTeamImbalance | 1 | AE | Lua: max team imbalance |
mp_myNameColorHUE | 50 | AE | Lua: |
mp_quadDamageMult | 2 | ASE | Lua: quad damage multiplier |
mp_respawnTimeMax | 10 | ASE | Lua: |
mp_respawnTimeMin | 3 | ASE | Lua: |
mp_scoreInSpecTime | 120 | ASE | Lua: set time to clear score in spectator (sec) |
mp_setFragLimit | cmd | - | Lua: change frag limit |
mp_setTimeLimit | cmd | - | Lua: change time limit |
mp_warmup | cmd | - | Lua: set warmup |
mp_weaponStay | 0 | ASE | Lua: weapon stay option |
mp_zoomSensMult | .4 | AE | Lua: zoom sensitivity multiplier |
msh_debug | 0 | D | Show debug information about calling mesh allocator |
mt_list | cmd | - | List available math library implementations |
mt_select | cmd | - | Select math library implementation (SSE, 3DNow, FPU) |
mt_show | cmd | - | Show currently selected math library implementation |
nav_adv | 0 | D | developer |
nav_body_obstacle_penetrate | 0.05 | D | debug |
nav_bsp_max_deep | 4 | N | Navigation OctTree deep, largest values |
nav_chicken_path | 0 | D | Bots go directly to target, and ignore path |
nav_cut_mode | 3 | D | debug |
nav_debug_layer | -1 | N | with 'nav_debug 512', drasw specified nav. layer |
nav_debug_shortpath | 0 | D | future use |
nav_debug | 0 | N | +4=draw nav polygons , +4096 = draw subdivided nav. polygons |
nav_dev | 0 | D | developer |
nav_dir_check | 1 | N | Check move direction for obstacles |
nav_edge_obstacle_penalty | 1000 | D | debug |
nav_edgeSmooth | 4 | N | level of smoothing of the edges of extruded box |
nav_edit_lock | 0 | D | Toggle lock polygon under cursor |
nav_edit | 0 | D | Draw navigation, and Show addition info on polygons under cursor |
nav_ex_debug | 0 | D | debug |
nav_identity_optimization | 1 | D | Debug |
nav_junc_indent | 0.05 | N | Indent from junc vertices |
nav_link_range_penalty | 0.5 | N | nav link range multiplier (have mean when building path) |
nav_maneuver_accuracy | 2 | D | debug |
nav_maneuver_iterations | 20 | N | Search Deep. LESS than 50 !!! |
nav_maneuver_randomization | 1 | N | Use random factor when search position |
nav_maneuver_show | 0 | N | Show maneuver destination |
nav_maneuver_target_max_out_of_nav | 0.3 | N | If tagret out of navigation more than 'n', maneuver will fail |
nav_maneuver_tile_truncation | 0.3 | N | Propportion part of BoxSize.z, for snap tile |
nav_maneuver | 0 | N | -1 - never avoid, 0 - avoid on demand, 1 - always avoid |
nav_max_height | 2 | D | Debug |
nav_max_tris | 10000 | D | Debug |
nav_mp_debug_enum | 0 | D | Debug |
nav_mp_debug | 0 | N | Draw maneuver points, and mark nearest point as sphere |
nav_mp_default_distribution | 0.3 | N | Maximum maneuver points per square meter for autogenerating. Change will take effect if you delete all *.ndp files in 'cache' folder |
nav_mp_max_generate | 10000 | N | Maximum maneuver points |
nav_mp_tick_limit | 800 | N | Process Maximum maneuver points per tick |
nav_mp_use_high_priority_as_primary_if_range_less | 3 | N | Maneuver points in specified range will be used with higher priority than current position |
nav_obstacle_bsp_deep | 3 | D | Debug |
nav_obstacle_bsp_resreve | 1000 | D | Debug |
nav_obstacle_cut_distance | 10 | D | Debug |
nav_obstacle_cut_time | 10 | D | Debug |
nav_obstacle_debug | 0 | D | Debug |
nav_obstacle_expand_dec | 0.99f | D | Valid value: 0..1 |
nav_obstacle_level_bots | 1000 | D | Penalty to path through bots |
nav_obstacle_level_player | 1000 | N | Bots with greater breachLevel can walk through player |
nav_obstacle_mngr_disable | 0 | D | Debug |
nav_obstacle_penalty_bots | 1000 | D | Penalty to path through bots |
nav_obstacle_penalty_player | 5 | N | Path through player will increase length multiplier |
nav_obstacle_volume_mask | -1 | D | debug |
nav_pull_path | 1 | D | debug |
nav_showpath | 0 | N | +1 show line to destination; +2 show fill path |
nav_showStatistics | 0 | D | Show navigation statistics |
nav_showSuccessedNav | 0 | N | flag - show green navigation polys |
nav_smooth_check_ahead | 1 | N | check ahead for smoothing (seconds) |
nav_smooth_speed | 360 | N | smooth angle speed |
nav_sub_advance_debug | 0 | D | Draw advanced information about nav-polygins |
nav_sub_bots_autoexpand | 1 | N | Use bot`s geocontrol radius for cutting |
nav_sub_cut_bot_with_diagonal_greater_than | 1 | N | Cut bots with diagonal of the box greater than 'n' |
nav_sub_cut_bots | 1 | D | Cut bot`s from navigation |
nav_sub_cut_uboxes_with_diagonal_greater_than | 1.2 | N | Cut uboxes with diagonal greater than 'n' |
nav_sub_cut_uboxes | 1 | D | Cut uboxes from navigation |
nav_sub_cutting | 3 | D | Debug, cutting level |
nav_sub_ext_expand | 0 | D | developer |
nav_sub_max_sub_poly | 100 | D | Debug |
nav_sub_max_vert | 1000 | N | Maximum vertices for each polyon |
nav_sub_merge | 0 | D | Debug |
nav_sub_min_edge_len | 0.001 | D | Less edge lenght will be rounded to zero |
nav_sub_mirror | 1 | D | Debug |
nav_sub_mode | 0 | D | Do not change, debug purposes |
nav_sub_obstacle_bottom | 0.3 | D | Debug |
nav_sub_obstacle_debug_mask | -1 | D | debug |
nav_sub_obstacle_divide | 1 | D | Debug |
nav_sub_obstacle_expand | 0.4 | N | Expand navigation cutted by obstacles for 'n' meters |
nav_sub_obstacle_mirror_mode | 1.3 | D | Debug |
nav_sub_obstacle_top | 0.3 | D | Debug |
nav_sub_profile_once | 0 | N | Log performance penalty for one tick |
nav_sub_snap_factor | 1 | D | Debug |
nav_sub_square | 0 | D | Debug |
nav_sub_update_delay_ms | 1000 | N | Maximum delay between recalculating subdividing on layer |
nav_sub_update_delay_ms2 | 300 | N | Maximum delay between recalculating subdividing on layer |
nav_tri_adv_draw | 0 | D | debug |
nav_tri_check_pathline | 0 | D | debug |
nav_tri_debug_poly_id | -1 | D | debug |
nav_tri_dest_ahead | 0.01 | D | debug |
nav_tri_dev | 0 | D | debug |
nav_tri_ignore_locking | 0 | D | debug |
nav_tri_ignore_obstacles | 0 | D | debug |
nav_tri_range_epsilon | 10 | D | debug |
nav_tri_sub_optimization | 1 | D | Do not recreate not subdivided polygons |
nav_tri | 1 | D | developer |
nav_verify_bots_count | 8 | N | verify limit |
nav_verify_obstacle_count | 50 | N | verify limit |
nav_verify_poly_count | 1000 | N | verify limit |
nav_verify_poly_min_edge | 0.01 | N | verify limit |
nav_verify | 0 | N | verify any navgation overrun |
nav_wait_link_range_penalty | 1 | N | closed nav link range multiplier (have mean when building path) |
NavDumpState | cmd | - | Dump nav state |
NavMPAdd | cmd | - | Add Maneuver Points at player pos |
NavMPDel | cmd | - | Remove nearest Maneuver Point |
NavMPDump | cmd | - | Log Maneuver Points |
NavMPGenerate | cmd | - | Generate Maneuver Points |
NavMPLoad | cmd | - | Load Maneuver Points |
NavMPSave | cmd | - | Save Maneuver Points |
navobstacle_debug | 0 | N | Draw NavObstacle instances |
net_addFilter | cmd | - | Add filter for net_debugMessages |
net_changePort | cmd | - | Change default port |
net_checkFilesCRC | 0 | DS | Check client data crc |
net_debug_syncserver | 0 | AD | |
net_debug | |||
net_debugDamages | 0 | E | Lua: enables short net damage debug messages |
net_debugIsland | 0 | DS | |
net_debugLUAmessages | 0 | N | |
net_debugMasterSlave | 0 | AD | |
net_debugMessageBodies | 0 | D | |
net_debugMessages | 0 | D | |
net_debugObjects | 0 | D | |
net_debugPickups | 0 | E | Lua: enables short net pickup debug messages |
net_debugServerStart | 0 | AE | Lua: start network server at engine start |
net_debugSyncProtocol | 0 | DS | |
net_disableNagleAlgoritm | 0 | D | |
net_disableSync | 0 | D | |
net_dumpLuaMessagesStats | cmd | - | |
net_dumpStats | cmd | - | Dump messages statistics |
net_enableErrorLog | 0 | D | Enable net error log |
net_enablePrediction | 1 | D | |
net_forceMasterStation | 0 | DS | |
net_freeze | 0 | DS | |
net_grenade_interpolate_speed | 0.3 | D | interval = [0,1) |
net_grenade_update_delay_ms | 100 | D | Delay between two updates |
net_heartbeatTime | 120 | A | Server heartbeat delay, sec |
net_islandRange | 1 | ADS | |
net_listFilter | cmd | - | List filtered messages names |
net_listMsgTypes | cmd | - | List msg types |
net_listObjects | cmd | - | |
net_listSpawners | cmd | - | |
net_listSyncServer | cmd | - | |
net_masterAddress | online.exodus-game.com | A | Address of masterserver (matchmaking server) |
net_masterPort | 22050 | A | Port on masterserver (matchmaking server) |
net_playerSmoothElast | 100 | AS | Prediction smoothing |
net_playerSmoothVisc | 5 | AS | Prediction smoothing |
net_predictionTest | |||
net_protocolVersion | 1 | D | Network protocol version |
net_removeFilter | cmd | - | Remove filter for net_debugMessages |
net_resetLuaMessagesStats | cmd | - | |
net_resetStats | cmd | - | Reset messages statistics |
net_resyncTime | 10 | ADS | |
net_showServerInfo | cmd | - | |
net_showSyncObjectsClient | 0 | D | |
net_showSyncObjectsServer | 0 | D | |
net_spawnerRestoreTime | 5000 | N | Max |
net_togglePause | cmd | - | Pause MP game |
net_wgdGrenade_player_dumping | 0.2 | A | Grenade damping multiplier when player hitted |
pack_cd | 1 | A | Enables pack for phantoms |
pack_enableBuildStats | 0 | A | Print statistics when building packs |
pack_pureMode | |||
pack_showReloadTimings | 0 | N | Show 'reloading custom data' timings |
pack_wgd | 0 | A | Enables using WGD packs |
ph_camera_vehicle_mode | cmd | - | Restart a vehicle |
ph_cloth_minSleepPortals | 1 | D | Min close portal distance to put cloth asleep |
ph_ClothCriticalTensionScale | 1 | D | |
ph_ClothGravity | -10 | D | Gravity force for cloth actor |
ph_ClothHitMultiplier | 50 | D | Cloth interaction impulse multiplier |
ph_ClothInteractionForceScale | 1 | D | |
ph_ClothInteractionRatioScale | 1 | D | |
ph_ClothIterations | 1 | D | Cloth iterations |
ph_clothSleepingFactor | 0.0001 | D | Cloth sleeping factor |
ph_ClothStop | 0 | D | Turn cloth actors' simulation |
ph_ClothTransparent | 1 | N | Enables cloth trace |
ph_ClothVisc | -0.5 | D | Cloth viscosity |
ph_collision_delta | 1 | D | Internal: delta for collision dist-filter |
ph_collisionfilter | 1 | D | Internal: turn collision dist-filter |
ph_debugBallistic | 0 | D | Visualize last ballistic trace |
ph_debugClothBox | 0 | D | Show PHCloth external bounding box |
ph_debugClothSprings | 0 | D | Show PHCloth springs |
ph_debugConnects | 0 | D | Debug physics connects |
ph_debugContacts | 0 | D | Show debug information about contacts |
ph_debugDFMovements | 0 | N | Print info about frames' movements |
ph_debugDFrames | 0 | D | Print info about frames' states' changes |
ph_debugDMovements | 0 | D | Print info about Island Technics work |
ph_debugExplosion | 0 | AD | |
ph_debugExplosion2 | 0 | D | |
ph_debugGeoControl | 0 | N | Show player physical implementation |
ph_debugGeoCtrlColls | 0 | N | Show player physics collision points |
ph_debugGeoCtrlPosition | 0 | N | Prints player position |
ph_debugGeoCtrlSpeed | 0 | N | Prints player speed |
ph_debugGeoCtrlState | 0 | N | Draws debug movement information about player (1) and bots (2) |
ph_debugGeoCtrlStateFilter | N | Filter for ph_debugGeoCtrlState | |
ph_debugGeoCtrlVectors | 0 | N | Draws GeoControl speed and normals |
ph_debugGeoCtrlWorkColls | 0 | N | Show player physics collision points those worked |
ph_debugGeoStuck | 0 | N | Show player stuck time |
ph_debugGrass | 0 | D | Debug grass info |
ph_debugGrassPatches | 0 | N | |
ph_debugIntersections | 0 | D | Show points intersect points |
ph_debugIntUBox | 0 | D | Draw Uboxes' collision point |
ph_debugIsland | 0 | D | Draw current Island Technics structure |
ph_debugMeat | 0 | D | Draw RagDoll pieces, info about them |
ph_debugMedium | 0 | D | Draw debug info about physical mediums |
ph_debugParticles | 0 | AD | |
ph_debugPhHook_Decrease | 0 | D | Pull hooked body |
ph_debugPhHook_Drop | 0 | D | Drop hooked body |
ph_debugPhHook_Increase | 0 | D | Push hooked body |
ph_debugRagDoll | 0 | D | Draw RagDoll pieces' titles on screen |
ph_debugRagdollImpulse | 0 | D | |
ph_debugRagDollInteraction | 0 | D | Show info about RagDoll collisions and interaction |
ph_debugRagDollJoints | 0 | D | Draw debug ragdoll joints info |
ph_debugRope | 0 | D | Draw debug rope info |
ph_debugStickBodies | 0 | D | Draw stick Uboxes |
ph_debugSubgroups | 0 | D | Debug subgrups |
ph_debugSuspension | 0 | D | |
ph_debugUBox | 0 | D | Draw Uboxes' collision point |
ph_debugUBoxFilter | 0 | D | Limit [ph_debugUBox] draws with specified actor ID |
ph_debugUBoxVel | 0 | D | Draws UBox velocities |
ph_debugUBoxVolume | 0 | D | Draw Uboxes' volume bounding box |
ph_debugVehicleState | 0 | D | |
ph_debugWheels | 0 | D | |
ph_diffGrasslets | 10 | D | |
ph_disableCheckedSleep | 0 | D | Disable falling asleep (cancel simulation) for physical objects |
ph_disableGeoCtrlBackSlide | 1 | N | Turn sliding back |
ph_disableInteraction | 0 | D | Disables physics interaction |
ph_distFactor | 0.001 | D | Max point move distance to scale it on unsuccess move, values: 0-1 |
ph_dumpEngineSoundFreq | cmd | - | Dumps last used engine sound frequency |
ph_dumpStickBodies | cmd | - | Dump stick bodies |
ph_edge_edge_jump | 0 | D | turn edge-edge jump |
ph_enableDebugPhHook | 0 | AD | Enable debug ph_hook |
ph_enableGeoControlStep | 1 | N | Enable step-algorithm for GeoControl |
ph_enableGeoRagIntersection | 1 | D | Enables intersection between geocontrol and ragdoll |
ph_enableHook | 1 | N | Enable ph_hook |
ph_EnableHookTransparency | 0 | N | Enabling transparency for hooking objects |
ph_enableInteration2 | 1 | N | Enables physics interation callback |
ph_excludeNormals | 1 | N | Excude collision points by the subnormal |
ph_explosion_expanding_speed_scale | 1 | AD | |
ph_explosion_gap | 10 | AD | Gap between particles, grad |
ph_explosion_radius_init | 0.1 | AD | |
ph_explosion2Gap | 10 | D | Gap between picks on sphere, grad |
ph_explosion2Picks | 40 | D | Max explosion pick per one tick |
ph_freeze | 0 | D | Freeze main physical simulation cycle |
ph_freezeDSys | 0 | D | Stop joints solving |
ph_freezeRope | 0 | D | Stop rope update |
ph_geoControlJumpImpMult | 0.0 | D | |
ph_geoControlPointSkipper | 1 | N | Allow skip some points in TranslateToMax |
ph_geoControlSkipSize | 1 | N | GeoControl skips uboxes with this size |
ph_geoControlSwipDownMove | 1 | N | Moves geocontrol down when swim |
ph_GeoRagInfluence | 1000 | D | Intersection joint force limit(in parrots) |
ph_GrassAdjustByPickGap | 3.0 | D | |
ph_GrassDamping | 0.71 | D | |
ph_GrassDoubleSided | 0 | N | Enables doublesided grass |
ph_GrassElastisity | 1 | D | Coef. for grass elastisity adjustment |
ph_GrassEnableOptimization | 0 | D | |
ph_GrassGravity | 1 | D | Coef. for grass gravity adjustment |
ph_GrassMult | 2 | D | |
ph_GrassRenderPathesLimit | 5 | D | |
ph_GrassSpring | 8.5 | D | |
ph_grassStandTickDelta | 0.03 | D | Stand tick delta |
ph_grassStandTicks | 300 | D | |
ph_GrassTwistAngleMultiplier | 1 | D | |
ph_GrassVisc | -1 | D | Coef. for grass viscosity adjustment |
ph_GrassWarmFactor | 0.1 | D | Noise velocity for grass warming |
ph_GrassWarmUpIterations | 10 | D | Count of warming iterations |
ph_hackGeoControlFlush | 0 | D | Enables precomputing collision points in Flush |
ph_HarpoonEnabled | 0 | N | Enable player harpoon use |
ph_HarpoonVel | 40 | N | Start harpoon velocity |
ph_hingeJointErp | 1.0 | D | |
ph_Hook_Factor_Critical | 25000 | N | |
ph_Hook_Factor_L | 350 | N | |
ph_HookCollEnableDist | 3 | N | Distance for enabling collsion |
ph_HookDelta | 1 | N | Holding delta |
ph_HookDist | 2 | N | |
ph_HookDistHold | 1.5 | N | Distance of holding object |
ph_InteractionHit_Max | 2 | N | Maximum velocity in hit sound volume calculation |
ph_InteractionHit_Min | 0.1 | N | Minimal velocity in hit sound volume calculation |
ph_interactionLevel | 0.1 | N | Minimal hit velocity |
ph_InteractionMaxSFXHit | 4 | N | Max num of sfxes on hit for one body |
ph_InteractionMaxSFXRoll | 4 | N | Max num of sfxes on slide for one body |
ph_InteractionMaxSFXSlide | 4 | N | Max num of sfxes on slide for one body |
ph_InteractionRolling_FreqDev | 300 | N | Maximum frequency deviation |
ph_InteractionRolling_FreqMax | 10 | N | Maximum velocity in sliding sound frequency calculation |
ph_InteractionRolling_FreqMin | 0 | N | Minimal velocity in sliding sound frequency calculation |
ph_InteractionSliding_FreqDev | 300 | N | Maximum frequency deviation |
ph_InteractionSliding_FreqMax | 10 | N | Maximum velocity in sliding sound frequency calculation |
ph_InteractionSliding_FreqMin | 0 | N | Minimal velocity in sliding sound frequency calculation |
ph_InteractionTime | 1000 | D | Time between ubox interaction |
ph_intersectionDMeshElasticity | 1.0 | D | DynamicMesh elasticity |
ph_intersectionFricion | 50 | D | Friction in intersection joint |
ph_intersectionJointErp | 1.0 | D | Error reduction parameter |
ph_intersectionJointForceLimit | 1000000 | D | Intersection joint force limit(in parrots) |
ph_intersectionJointMaxVel | 1.0 | D | Limit C parameter |
ph_intersectionJointMinDep | 0.001 | D | Joint min dep |
ph_intersectionUBoxElasticity | 0.1 | D | UBox elasticity |
ph_IntersectMaxTimeStep | 0.025f | D | Limits time step for intersection primitives(seconds) |
ph_LockRagdollPiece | 0 | D | Lock RagDoll's piece with a correspondent number |
ph_maxFragIter | 1 | D | Max iterations for one physical simulation cycle |
ph_maxIter | 5 | D | Max iterations for one physical simulation cycle |
ph_maxStuckedIters | 5 | D | Max stucked iterations for one physical simulation cycle |
ph_MeatPieceDamping | 0.1 | D | |
ph_mediumMode | 0 | N | 0 - old Obb style, 1 - CDEngine based |
ph_playerAsPrizma | 1 | N | Use prizma or 3 spheres for GeoControl phycical representation |
ph_putUBoxesAsleep | cmd | - | Put all Uboxes to sleeping state (cancel simulation) once |
ph_RagDoll_BubbleMan | 1 | D | Use speres+capsules or boxes as physical RagDoll structure |
ph_RagDollEmptyLinkWarning | 0 | AD | Enable special warning |
ph_RagDollEnableCapsule | 1 | D | Enable box between two spheres |
ph_RagDollHitVel | 0.8 | AD | Interaction limit |
ph_RagDollInteractionTime | 500 | AD | Mininum time between ragdoll interactions |
ph_ragDollJointErp | 0.1 | D | Error reduction parameter |
ph_RagDollJointSoftness | 1 | D | Softness of ragdoll joint |
ph_RagdollLockHitted | 0 | D | Lock RagDoll's piece nearest to point hit |
ph_RagDollMaxTimeStep | 0.03 | D | Limits time step for ragdoll(seconds) |
ph_RagDollSlidingGap | 100 | AD | Maximum time gap between two sliding updates, msec |
ph_RagDollSlidingTime | 500 | AD | Minimal time before start new sliding, msec |
ph_RagDollSlidingVel | 1 | AD | Minimal velocity to ignite sliding |
ph_restart_vehicle | cmd | - | Restart a vehicle |
ph_RopeHitMultiplier | 10 | D | Rope interaction impulse multiplier |
ph_RopeIterations | 20 | D | Rope iterations |
ph_RopeSegmentLengthScale | 1 | N | Scales rope segments length, use it to test ropes with many segments |
ph_ShowDiffInfo | 0 | AD | |
ph_ShowEngineInfo | 0 | AD | |
ph_ShowGearInfo | 0 | AD | |
ph_ShowStatisticDepth | 20 | D | Show registered objects statistic |
ph_ShowStatistics | 0 | N | Show registered objects statistic |
ph_ShowVehicleInfo | 0 | AD | |
ph_sleepingFactor | 0.1 | D | Min velocity for rigid body to fall asleep (cancel simulation) |
ph_spectate_vehicle | cmd | - | Spectate a vehicle |
ph_spiderman | 0 | D | Player as Spiderman |
ph_spidermode | 0 | D | Enables Spider Mode for SpiderMan |
ph_StandartDensityValue | 1 | N | Standard air friction for UBoxes |
ph_StandartGravityValue | 10 | N | Standard gravity force for UBoxes |
ph_step | 0 | D | Do one step in step-by-step physic's simulation |
ph_stepEnabled | 0 | D | Turn step-by-step physic's simulation |
ph_timeFactor | 0.001 | D | Value to scale internal physical time |
ph_track_brake | 1000 | AD | |
ph_UBoxMaxTimeStep | 0.05 | D | Limits time step for ubox(seconds) |
ph_uboxSmallRadius | 0.2 | D | Radius less which ubox is considered small. Small uboxes can't use intersections |
ph_UnlockRagdollPiece | 0 | D | UnLock RagDoll's piece with a correspondent number |
ph_veh_eng_accel_scale | 1 | D | |
ph_veh_eng_real_tach | 1 | D | |
ph_veh_resistance_scale | 100 | D | |
ph_veh_speed_inaccuracy | 0.5 | AD | |
ph_veh_wheel_param | 0.1 | D | |
ph_veh_wheel_sidetraction_scale | 1 | D | |
ph_vehicle_cam_dist_x | 2 | A | |
ph_vehicle_cam_dist_y | 2 | A | |
ph_vehicle_fix_cam | 0 | A | |
ph_vehicle_joy_slider | 10 | AD | |
ph_vehicleBindToFrame | cmd | - | Bind to frame under vehicle |
ph_vehicleHullSleepingFactor | 0.4 | N | |
ph_vehicleSleepTime | 1 | N | |
ph_vehicleSuspensionElast1 | 50000 | N | Scale of vehicle suspension elasticity coefficient 2 |
ph_vehicleSuspensionElast2 | 170000 | N | Scale of vehicle suspension elasticity coefficient 2 |
ph_vehicleSuspensionLimScale | 0.75 | N | |
ph_vehicleSuspensionVisc | 2000 | N | Scale of vehicle suspension limit |
ph_vehicleSuspensionWeak | 1 | N | Enable weak vehicle suspention |
ph_vehicleTorque | 1000 | N | Acceleration effect constant |
ph_vehicleTorque2 | 100 | N | Acceleration effect constant 2 |
ph_vehicleUnbindFromFrame | cmd | - | Unbind from frame |
ph_water_density_scale | 1 | D | Water medium density scale |
ph_water_disp_impulse | 0.5 | N | Minimal impulse for water surface interaction |
ph_water_eff_coeff | 1 | N | Foot step velocity |
ph_water_footstep_vel | 2 | N | Foot step velocity |
ph_water_gravity | -9.8 | N | Gravity for Archimed force |
ph_water_splash_limit | 1 | N | Vertical velocity limit to generate splash interaction |
ph_water_visc_scale | 1 | D | Viscosity value for water physical medium |
ph_wheel_decal_fadetime | 10 | N | Vehicle wheel decal fade time |
ph_wheel_decal_lifetime | 0 | N | Vehicle wheel decal life time |
ph_wheelForceTrailTexVStep | 0.0 | N | |
ph_wheelIntrRollingVelLimit | 1.0 | N | Minimum velocity for calling callback in sliding contact |
ph_wheelIntrSlidingVelLimit | 0.2 | N | Minimum velocity for calling callback in sliding contact |
ph_wheelLongTrailSegmentLenght | 0.8 | N | |
ph_wheelRollTime | 0 | N | |
ph_wheelShortTrailSegmentLenght | 0.2 | N | |
ph_wheelSleepingFactor | 0.2 | N | |
ph_wheelSlideTime | 500 | N | |
phm_buildCache | cmd | - | PH material cache |
pl_armour | cmd | - | Lua: Set player armour |
pl_bobPitch | 0.05 | S | Player eye bobbing pitch |
pl_bobRoll | 0.025 | S | Player eye bobbing roll |
pl_bobUp | 0.012 | S | Player eye bobbing up |
pl_demo | 0 | AE | Lua: Demo |
pl_disableCameraShake | 0 | N | Disable any camera jolting |
pl_duckMode | 0 | A | Duck mode: 0 - hold key to duck, otherwise key press toggles duck state |
pl_enableCorpseCollision | 1 | N | Enable collision player with corpse |
pl_enableScreenEffect | 1 | AE | Lua: enable cecker screen effects |
pl_enableShakers | 1 | E | Lua: enable camera shakers |
pl_footstep | 1 | S | Enable player footsteps |
pl_giveAll | cmd | - | Lua: Give all inventory |
pl_giveAllWeapon | cmd | - | Lua: Give all weapon |
pl_giveKeys | cmd | - | Lua: Give all keys |
pl_giveWeapon | cmd | - | Lua: Give specified weapon |
pl_god | 0 | ASE | Lua: Make player invulnerable |
pl_health | cmd | - | Lua: Set player health |
pl_infiniteAmmo | 0 | ASE | Lua: Infinite ammo for player |
pl_invisible | cmd | - | Lua: Invisible mode |
pl_loadStartMenu | 1 | AE | Lua: enables base room loading |
pl_lockTargetTime | 1500 | N | Lock time for auto-aiming rocket launcher |
pl_markerPivotOffset | -0.5 | N | Player`s marker pivot offset |
pl_net | 0 | ASE | Lua: enables cheats |
pl_nextSelect | cmd | - | Lua: Select next weapon |
pl_noDie | 0 | ASE | Lua: Make player immortal |
pl_notarget | 0 | E | Lua: AI doesn't see or hear player |
pl_notargetsound | 0 | E | Lua: AI doesn't hear player |
pl_notargetvisual | 0 | E | Lua: AI doesn't see player |
pl_prevSelect | cmd | - | Lua: Select previous weapon |
pl_projectionShadows | 1 | AE | Lua: enable projection shadows |
pl_punch_damping | 9. | N | Punch damping |
pl_punch_safemode | 1 | N | Punch dt safe clamp |
pl_punch_spring | 65. | N | Punch spring |
pl_recoilHitPitch | 0.6 | S | Player reciol hit view pitch |
pl_recoilHitRoll | 0.6 | S | Player reciol hit view roll |
pl_resurrect | cmd | - | Lua: Resurrect player |
pl_selectLastWeapon | cmd | - | Lua: Select last used weapon |
pl_selectWeapon | cmd | - | Lua: Select specified weapon |
pl_spectate | cmd | - | Lua: Spectator mode |
pl_toggleObjectives | cmd | - | Lua: Show/hide mission objectives |
pl_translateVehicle | cmd | - | Lua: Translate player vehicle |
pl_weaponAmmo | cmd | - | Lua: Set player weapon ammo |
pl_weaponAutoSwitch | 1 | AE | Lua: Enable weapon autoswitch |
pl_wpnDeviation | 2 | AE | Lua: 0 - disabled, 1 - simple algorithm, 2 - Tank`s algorithm |
pl_wpnEnableMelee | 1 | AE | Lua: enable melee attack |
pl_wpnIdleDelay | 30 | AE | Lua: weapon custom idle delay |
pl_wpnNewRecoil | 0 | AE | Lua: enable new recoil system |
pm_checkEffects | cmd | - | Check sfx effects exist |
pm_foggymarkFadeFactor | 0.75 | N | Foggy marks fade factor |
pm_listInteractionEffects | cmd | - | List loaded interaction effects matrix to csv |
pm_reloadEffects | cmd | - | Reload interaction effects |
pm_useDecals | 0 | N | Use decals system |
pp_beginProfilngPicksToFile | cmd | - | Pick profile - beginning save picks to log file |
pp_benchmark | cmd | - | Pick profile - benchmark |
pp_benchmark2 | cmd | - | Pick profile - benchmark |
pp_convertFile2Txt | cmd | - | Convert file to |
pp_printFileToLog | cmd | - | Pick profile - print from file to log |
pp_reproducePicksToFile | cmd | - | Reproduce picks to file |
prc_testJobs | cmd | - | Perform test of prc::AssyncJobPump |
precache | cmd | - | Load and hold given resource |
precacheclear | cmd | - | Clear resource cache |
profiler_bottomField | 0.15 | A | Bottom position of profiler/stats (0..1) |
profiler_dump | cmd | - | Dump profiler statistics to console |
profiler_dumpChunk | cmd | - | Dump profiler statistics to file using chunk; default filename created using timestamp |
profiler_dumpTotals | cmd | - | Print total times; you can provide argument in the same format, as for profiler_rootNode |
profiler_minPeakDelta | 5 | A | Profiler peaks minimum delta, ms |
profiler_peakHistoryTime | 5 | A | Profiler peaks history time |
profiler_rootNode | 0 | A | List of nodes displayed in profiler (IDs or names, separated with ',') |
profiler_showPeaks | 2 | A | Peaks display mode: 0=disabled, other - sorted: 1=by appearance; 2=by value; 3=by normalized value |
profiler_sortMode | 0 | A | Profiler sort mode: 0=name, 1=time, 2=nCalls, other=unsorted |
profiler_test | 0 | N | Enable profiler performance testing |
profiler_topField | 0.05 | A | Top position of profiler/stats (0..1) |
profiler_treeDepth | 1 | A | Depth of displayed profiler tree (0=peaks only, 1=single level, 2=unroll tree ...) |
quickload | cmd | - | Load the most recently saved game |
quicksave | cmd | - | Save game into 'quicksave' slot |
quit | cmd | - | Terminate application |
r_ambientLightIntensityC | 1.7 | D | Set ambient light intensity for dynamic objects cube lighting |
r_aureolePicksInterval | 0.3 | A | aureoles traces interval (sec) |
r_aureolePicksLimit | 10 | A | aureoles traces limit on 1 tick (except picks then max interval excess) |
r_autolodMaximumLodMeshRadius | 3 | A | Sets starting radius for generating maximum number of lods |
r_autolodMaximumLodNumber | 7 | A | Sets maximum number of generated autolods |
r_autolodMaximumMeshRadius | 5 | A | Sets maximum radius of mesh for generating lods |
r_autolodMinDifferenceInFacesLimit | 50 | A | Sets minimum difference between max and min lods, required to create lods for model |
r_autolodMinFacesLimit | 1000 | A | Sets minimum faces in model, required to create autolods |
r_autolodMinimumGenerationBoundary | 0.3 | A | Sets minimum bounadry for generation autolods, range: 0..1 |
r_autolodMinimumLodNumber | 2 | A | Sets minimum number of generated autolods |
r_autolodMinimumMeshRadius | 0 | A | Sets minimum radius for generating lods |
r_autolodSMDMaximumLodMeshRadius | 3 | A | Sets starting radius for generating maximum number of lods for SMD |
r_autolodSMDMaximumLodNumber | 7 | A | Sets maximum number of generated autolods for SMD |
r_autolodSMDMaximumMeshRadius | 5 | A | Sets maximum radius of mesh for generating lods for SMD |
r_autolodSMDMinDifferenceInFacesLimit | 50 | A | Sets minimum difference between max and min lods, required to create lods for model for SMD |
r_autolodSMDMinFacesLimit | 1000 | A | Sets minimum faces in model, required to create autolods for SMD |
r_autolodSMDMinimumGenerationBoundary | 0.3 | A | Sets minimum bounadry for generation autolods, range: 0..1 for SMD |
r_autolodSMDMinimumLodNumber | 2 | A | Sets minimum number of generated autolods for SMD |
r_autolodSMDMinimumMeshRadius | 0 | A | Sets minimum radius for generating lods for SMD |
r_autolodSMDType | 0 | A | Sets type of simplification: 0 - vertices, 1 - faces for SMD |
r_autolodSMDWeightOfBoundary | 1 | A | Sets weight of blend weights during simplification for SMD |
r_autolodSMDWeightOfLightmapTextureCoords | 1 | A | Sets weight of lightmap texture coordinates during simplification for SMD |
r_autolodSMDWeightOfLightmapVertexColor | 1 | A | Sets weight of lightmap vertex color during simplification for SMD |
r_autolodSMDWeightOfNormal | 1 | A | Sets weight of vertex normal during simplification for SMD |
r_autolodSMDWeightOfPosition | 1 | A | Sets weight of vertex position during simplification for SMD |
r_autolodSMDWeightOfTangentSpaceMatrix | 1 | A | Sets weight of tangent space matrix during simplification for SMD |
r_autolodSMDWeightOfTextureCoords | 1 | A | Sets weight of texture coordinates during simplification for SMD |
r_autolodSMDWeightOfVertexColor | 1 | A | Sets weight of vertex color during simplification for SMD |
r_autolodType | 0 | A | Sets type of simplification: 0 - vertices, 1 - faces |
r_autolodWeightOfBoundary | 1 | A | Sets weight of blend weights during simplification |
r_autolodWeightOfLightmapTextureCoords | 1 | A | Sets weight of lightmap texture coordinates during simplification |
r_autolodWeightOfLightmapVertexColor | 1 | A | Sets weight of lightmap vertex color during simplification |
r_autolodWeightOfNormal | 1 | A | Sets weight of vertex normal during simplification |
r_autolodWeightOfPosition | 1 | A | Sets weight of vertex position during simplification |
r_autolodWeightOfTangentSpaceMatrix | 1 | A | Sets weight of tangent space matrix during simplification |
r_autolodWeightOfTextureCoords | 1 | A | Sets weight of texture coordinates during simplification |
r_autolodWeightOfVertexColor | 1 | A | Sets weight of vertex color during simplification |
r_avmAutoLightIntensityScale | 1.0 | D | Set ambient light intensity for dynamic objects cube lighting with auto light |
r_avmIntesityScale | 1.7 | D | Ambient light intesity |
r_convertInstanceMeshes2StaticMeshes | 0 | N | |
r_dbg_focalDistance | 5 | D | |
r_dbg_focalRange | 0.2 | D | |
r_debugGlobalAmbient | 0 | D | Debug global ambient |
r_debugGlobalAmbientTree | 0 | D | Debug global ambient |
r_debugMakeAmbientSample | 0 | D | Making ambient sample |
r_debugResources | 0 | N | Enable resources creation/destruction log |
r_defaultLightLimit | 2 | D | Default dynamic lights limit for lighted objects |
r_DOFAccomodationSpeed | 2.0 | N | In autofocus mode. Speed of accommodation in fraction of desire focal distance per second |
r_DOFFocalRange | 5 | N | Not in autofocus mode. Focal range |
r_DOFFocalRangeRatio | 1 | N | In autofocus mode. Focal range in fraction of focal distance |
r_DOFNearFocusPlaneDistance | 5 | N | Not in autofocus mode. Distance to focal plane |
r_dumpCommandBuffer | 0 | D | dump command buffer (once) |
r_enableAlphaCombineDIPs | 1 | N | |
r_enableAureoleTraces | 1 | D | enable aureoles traces |
r_enableAureols | 1 | D | Toggles aureoles |
r_enableAutoLightUpdates | 1 | N | |
r_enableAutoLODs | 0 | A | Enable auto LOD generation for static meshes |
r_enableAVM | 1 | D | Toggles dynamic lighting |
r_enableBBParticles | 1 | D | Toggles bill-board particles |
r_enableBump | 1 | D | Enable bump-mapping |
r_enableDecals | 1 | D | Toggles decals |
r_enableDepthShadows | 0 | D | Toggles shadow mapping |
r_enableDepthShadowScissorTest | 1 | D | |
r_enableDepthShadowStencilFill | 1 | D | |
r_enableDetailTextures | 1 | N | |
r_enableDLights | 1 | D | Toggles dynamic lighting |
r_enableDOF | 0 | N | Depth of field |
r_enableDOFAutoFocus | 1 | N | Autofocus mode of DOF |
r_enableEnvironmentObjectsClipping | 1 | D | |
r_enableFog | 1 | N | Enable fog rendering |
r_enableFogClipping | 1 | N | |
r_enableGlobalFog | 1 | N | Enable global fog rendering |
r_enableGlobalProjectiveShadows | 1 | D | Toggles global projective shadows |
r_enableGlobalProjectiveShadowStencilMask | 1 | D | |
r_enableGlow | 1 | N | Enable glow-effect |
r_enableGlyph | 1 | D | Toggles Glyph meshes |
r_enableGPUSync | 0 | A | Sets mode for GPU sync: 0 - disabled, else sets frame for perfoming sync (1 - every frame, 2 - every second, but no more than 3) |
r_enableGUI3D | 1 | N | Enable rendering gui3d objects |
r_enableHDR | 0 | A | Enables HDR rendering. Restart needed |
r_enableInstanceMeshes | 1 | D | Toggles instance meshes |
r_enableInteractiveMarkers | 1 | D | Enable interactive markers visualizition |
r_enableLayerFog | 1 | N | Enable layer fog rendering |
r_enableLerp | 1 | D | |
r_enableLighting | 1 | N | Toggles lighting |
r_enableLightMaps | 1 | D | Toggles light-maps |
r_enableMeshes | 1 | N | Enable rendering meshes |
r_enableMirrors | 1 | N | |
r_enableMonitor | 1 | D | Toggles monitors |
r_enableNoneStandartPrimitiveLighting | 0 | D | |
r_enableObliqueFrustum | 1 | D | |
r_enableOcclusionMaps | 1 | D | Toggles occlusion-maps |
r_enableOcclusionTesters | 1 | N | Toggles occlusion testers |
r_enableOcean | 1 | D | Enable ocean |
r_enableParallaxBM | 1 | N | |
r_enableParticles | 1 | D | Enable particles |
r_enablePointLights | 1 | D | |
r_enablePostEffects | 1 | D | Enables post-procces effects |
r_enableProjectiveShadowBlur | 1 | A | Enables/disables blurring of projective shadows |
r_enableProjectiveShadows | 1 | D | Toggles shadowing |
r_enableProjectors | 1 | D | Toggles projectors |
r_enablePSParticles | 1 | D | Toggles point-sprite particles |
r_enableReflection | 1 | D | Toggles reflection |
r_enableReflectorsCliping | 1 | D | Enable additional clipping for reflectors |
r_enableRefraction | 1 | D | Toggles refraction |
r_enableRenderProfiler | 0 | D | Show render in eg_profile |
r_enableSetPostProcessFilter | 1 | N | Enbales setpostprocessfilter |
r_enableSFX | 1 | N | Enable special effects |
r_enableSFXLighting | 1 | D | Toggles sfx lighting meshes |
r_enableShadowCasters | 1 | D | Enable shadow catsers visualization |
r_enableShadowReceivers | 1 | D | Enable shadow receivers visualization |
r_enableSMD | 1 | D | Toggles SMD meshes |
r_enableSMDAutoLODs | 0 | A | Enable auto LOD generation for SMD |
r_enableSMDDecals | 1 | D | Toggles decals |
r_enableSmdGlobalShadows | 1 | N | Enable global SMD shadows |
r_enableSMDShadows | 1 | N | Enable SMD shadows |
r_enableSpecular | 1 | D | Toggles specular lighting |
r_enableSpotLights | 1 | D | |
r_enableTextGlyphInterpolation | 1 | D | Enable interpolation for TextGlyph then setting transform, offset, rect, color, etc. |
r_enableUboxGlobalShadows | 1 | N | Enable local SMD shadows |
r_enableUboxLocalShadows | 1 | N | Enable local SMD shadows |
r_enableVertexLightmap | 1 | D | Toggles vertex lightmaps |
r_enableVideoTextures | 1 | N | |
r_forceDLightLimit | 0 | N | |
r_forceLod | 0 | D | Forces all models to desired lod |
r_forceNoUseClipPlanes | 0 | D | Forcing no using hardware clip planes |
r_forceOpacity | 1.0f | D | Force opacity |
r_fovDif | 2 | D | Extrude auto-casters shadow volume in far direction with (number * box_radius) |
r_globalFogDissappearRange | 3.0 | N | Fog dissappear range(while going to min distance |
r_globalFogMaxDistAdd | 0 | N | Global fog max distance addition |
r_globalFogMinDistMul | 0.08 | N | Enable fog min distance multiplier |
r_globalProjectiveShadowMapSize | 64 | N | Allows to control size of global projective shadow texture |
r_globalShadowAspectExtrude | 1 | D | |
r_globalShadowAutoCasterBoxExtrude | 1.5 | D | Extrude auto-casters shadow volume in far direction with (number * box_radius) |
r_globalShadowAutoCasterFovExtrude | 0 | D | |
r_globalShadowFovExtrude | 0.3f | D | |
r_globalShadowsBallance | 0.8 | A | percents of global shadows from all |
r_HDRAdoptionMaxValue | 19.5 | A | Eye adoption max value |
r_HDRAdoptionMinValue | 0.06 | A | Eye adoption min value |
r_HDRAdoptionSpeed | 1 | A | Eye adoption speed value in range x > 0 && x < ~ |
r_HDRColorMapMaxValue | 1 | A | Color map max value |
r_HDRColorMapMinValue | 0 | A | Color map max value |
r_interactiveMarkerCornersSize | 8 | A | Size of interactive marker corners |
r_interactiveMarkerMinSize | 32 | A | Min interactive markers size |
r_interactiveMarkerOffset | 2 | A | Interactive markers offset |
r_interactiveMarkerWidth | 2 | A | Width of interactive marker lines |
r_listFonts | cmd | - | List all registered FTK fonts |
r_listInstances | cmd | - | Lists all instances |
r_listMeshes | cmd | - | Lists all meshes |
r_listPostEffects | cmd | - | |
r_listSMD | cmd | - | Lists all SMD |
r_lodDefaultDistanceFactor | 300 | N | Lod default distance factor |
r_lodFaceFactorClamp | 0.2 | A | Sets clamp for face ration (see docs) |
r_lodFaceFactorExp | -0.1 | A | Sets exponent factor (see docs) |
r_lodFactor | 1 | A | Scale factor affecting LODs activation, and distance clipping |
r_lodFovBoundry | 75 | N | Maximal FOV of LOD-distance correction performing |
r_lodLowerBoundary | 0 | D | Sets start lod index for model (0 - disabled) |
r_lodOrthoFactor | 1.45 | N | LOD distance multipilier for ortho mode |
r_lodRadius1MaxDistance | 20 | A | SetsMaxDistance for model with radius 1 (see docs) |
r_lodRecalculateDistances | cmd | - | Recalculates distances for autolods |
r_lodSMDFaceFactorClamp | 0.2 | A | Sets clamp for face ration (see docs) for SMD |
r_lodSMDFaceFactorExp | -0.1 | A | Sets exponent factor (see docs) for SMD |
r_lodSMDRadius1MaxDistance | 20 | A | SetsMaxDistance for model with radius 1 (see docs) for SMD |
r_lodUpperBoundary | 0 | D | Limits maximum number of lods for models |
r_logCalls | 0 | D | Enables loggin |
r_noCull | 0 | D | Disable frustum culling |
r_particles_lod_factor | 1.0 | N | Reduce number of rendered particles |
r_particles_reflection_lod_factor | 0.5 | N | Reduce number of rendered particles in reflections/refraction |
r_pixelAlignment | -0.5 | AD | Pixel position |
r_priorityLowerBound | 0 | D | Rendering priority lower bound |
r_priorityUpperBound | 1000 | D | Rendering priority upper bound |
r_profileFrame | 0 | D | |
r_profileFrameMode | 0 | D | |
r_profileFrameScene | 0 | D | Scene to show profile info |
r_profileInstances | 0 | D | |
r_profileMeshes | 0 | D | |
r_projectiveShadowMapSize | 256 | N | Allows to control size of projective shadow texture |
r_reflectionClippingPlaneOffset | 0.1 | D | Reflection clipping plane offset in meters to eye |
r_reflectionClippingPlanePriority | 3 | D | When rendering reflection or refraction. Clipping plane will be activated after this priority. |
r_reflectionMapSize | 512 | N | Allows to control size of reflection texture |
r_refractionClippingPlaneOffset | 0.1 | D | Refraction clipping plane offset in meters to eye |
r_resetDisplaySettings | cmd | - | |
r_restartMeshes | cmd | - | Restart loaded meshes |
r_safeFullScreen | 0 | A | blocks fullscreen mode change if game window is inactive |
r_screenShotExt | jpg | D | Screen shot file extension |
r_secondCameraPriority | 0 | A | if nonzero, then it's start priority for rendering with fov = cl_fovWeapon |
r_showAureoleBox | 0 | D | shows aureoles bounding boxes |
r_showDecals | 0 | D | Show decals debug information |
r_showDepthComplexity | 0 | D | |
r_showDLights | 0 | N | Show dynamic lights |
r_showGlobalAmbient | 0 | N | Show global ambient debug info |
r_showGroupInfo | 0 | D | shows group bounding box and number of elements |
r_showGroupInfoHierarchyLevel | -1 | D | sets level of group hierarchy to be shown (-1 - disables) |
r_showHDRColorMap | cmd | - | shows hdr color map |
r_showInstanceInfo | 0 | D | shows instance bounding boxes |
r_showLayerFog | 0 | D | shows layer fog |
r_showLighting | 0 | D | Shows lighting |
r_showMeshInfo | 0 | D | shows static bounding boxes |
r_showMeshLODInfo | 0 | D | |
r_showMeshTree | 0 | D | Show meshes tree in debug mode |
r_showNormalMaps | 0 | D | |
r_showOcclusionTesterInfo | 0 | D | shows occlusion tester info |
r_showPointLights | 0 | D | shows point lights |
r_showPointLightsDistance | 50 | D | |
r_showProjectivePointLights | 0 | D | shows projective point lights |
r_showProjectiveShadowSpotLights | 0 | D | shows shadow projectors |
r_showProjectiveSpotLights | 0 | D | shows projectors |
r_showReflection | 0 | D | |
r_showRefraction | 0 | D | |
r_showShadowVolumes | |||
r_showSMDInfo | 0 | D | shows smd bounding boxes |
r_showSpotLights | 0 | D | shows spot lights |
r_showTangentSpace | 0 | D | Shows tangent space. 1 - S, 2 - T, 3 - SxT |
r_showTris | 0 | D | Shows wire frame |
r_smdAutoLightDiffuseB | 0.4 | N | |
r_smdAutoLightDiffuseG | 0.45 | N | |
r_smdAutoLightDiffuseR | 0.5 | N | |
r_smdAutoLightEnable | 1 | N | |
r_smdAutoLightLumBias | 0.4 | N | |
r_smdAutoLightLumScale | 4 | N | |
r_smdAutoLightPitch | 45 | N | |
r_smdAutoLightRadius | 20 | N | |
r_smdAutoLightRange | 8 | N | |
r_smdAutoLightSpecularB | 0.8 | N | |
r_smdAutoLightSpecularG | 0.85 | N | |
r_smdAutoLightSpecularR | 1 | N | |
r_smdAutoLightYaw | 30 | N | |
r_startUpPriorityForBackToFrontSort | 6 | A | Sets start priority for back to front sorting |
r_threadDebug | 0 | D | |
r_threadFudgeFactor | 3 | D | Fudge factor for multithread rendering |
r_threadSleepTime | 0 | D | |
r_transformZoneFactor | 1.1 | N | |
r_vsmBias | 0.0001 | N | |
r_vsmPower | 1 | N | |
r_vsmScale | 1 | N | |
r_vsmZBias | 0.0 | N | |
report_begin | cmd | - | |
report_end | cmd | - | |
report_screenshot | cmd | - | |
report_switch_output | cmd | - | |
res_debug | 0 | D | Log resource packing/creating/loading |
res_debugAggregate | 0 | D | debug aggregate packs |
res_debugPack | 0 | D | Log resource packing |
res_enableMemStats | 0 | D | enable resources memory usage in eg_stats |
res_listCached | cmd | - | list cached resources |
res_listMemoryInfo | cmd | - | list memory, taken by resources |
res_listMemoryUsage | cmd | - | list memory, taken by resources types |
res_listPacks | cmd | - | list loaded packs |
res_listPacksInputs | cmd | - | list loaded packs' inputs |
res_logBuildMessages | 0 | A | Log resource building messages |
res_logResourceUsers | 0 | N | Log info about ResourceUsers |
res_printList | cmd | - | Lua: |
res_purePackMode | 0 | N | do not allow to load resources from cache packs. 0 - do not block or warn, 1 - warn only, 2 - block and warn |
res_timing | 0 | D | Resource creation time |
res_verboseRestart | 0 | A | log detailed restart info |
rtl_benchmarkchunk | cmd | - | Benchmarknig chunk |
rtl_benchmarkstring | cmd | - | Benchmarknig strings |
rtl_debugCaches | 0 | A | Show cache debug infromation |
rtl_debugCVars | 0 | N | Log changes of all console variables |
rtl_debugMemVault | 0 | D | Debug mem vault events |
rtl_debugProcessor | 0 | D | Enable console commands tracing |
rtl_developer | 0 | A | Enable developer mode |
rtl_disableVerifyDlg | 0 | D | disable verify message box |
rtl_enableBinaryArchive | 1 | A | Enable binary chunk format for savegame and BFS |
rtl_enableBlockOutput | 0 | A | Enable block output: 0 - disabled, 1 - enabled |
rtl_enableBugReports | 1 | A | enable/disable bug report generation |
rtl_enableCache | 0 | A | Enable caching resources |
rtl_enableErrorSuppression | 0 | A | Enable error supression: 0 - disabled, 1 - enabled |
rtl_enumSuppressedMessages | cmd | - | Enumerate suppressed messages |
rtl_jobsMaxTime | 2 | N | Max job life time (main loop frames) |
rtl_jobsMaxTimeInQueue | 1 | N | Max job wait in queue time (main loop frames) |
rtl_jobsThreads | 0 | A | Assync job manager threads count (0 = do sync) |
rtl_listNamedResources | cmd | - | Show list all cached resources |
rtl_loadCVars | cmd | - | Load variable from config |
rtl_logsOverwriteCycle | 5 | A | logs rotation cycle |
rtl_pauseVTune | cmd | - | Pause vtune perfomance analizer |
rtl_pdc_maxIter | 10 | D | |
rtl_pdc_ow_derivCoef | 0.0 | D | |
rtl_pdc_ow_drag | 0.0 | D | |
rtl_pdc_ow_maxaccel | 0.0 | D | |
rtl_pdc_ow_propCoef | 0.0 | D | |
rtl_pdc_timeStep | 0.01 | D | |
rtl_private | cmd | - | for developers only |
rtl_resBlockMode | 1 | A | 0 - do not block or warn, 1 - warn only, 2 - block and warn |
rtl_resCheckDepends | 1 | AD | Use extended Pack information to check |
rtl_resClearRecordedFiles | cmd | - | list recorded files |
rtl_resDebugPreCache | 0 | D | Log resource chache |
rtl_resDumpLevelCachedResources | cmd | - | dump resources, precached for levels |
rtl_resEnableFileLogging | 0 | N | Record filenames while opening files |
rtl_resetCVars | cmd | - | Reset all variables to default values |
rtl_resetErrorsSuppression | cmd | - | Reset error suppression |
rtl_resListRecordedFiles | cmd | - | list recorded files |
rtl_resLoadHierarchy | cmd | - | load resource hierarchy |
rtl_resLogRequests | 0 | N | Log all resources requests |
rtl_resPackHierarchy | cmd | - | pack resource hierarchy |
rtl_resSaveHierarchy | cmd | - | save resource hierarchy |
rtl_resumeVTune | cmd | - | Resume vtune perfomance analizer |
rtl_resUseNamespaces | 1 | A | 1 - enable resource user namespaces (engine only), 0 - always disable |
rtl_saveConsoleInfo | cmd | - | Save console commands and variables to <file> |
rtl_saveCVars | cmd | - | Save variable to config |
rtl_testErrorsRegistry | cmd | - | Post Errors Registry message for given error ID |
rtl_testZipFiles | cmd | - | Test files in working archives. |
rtl_userDataFolder | 0 | A | force saving to user data folder. 0 - disabled, 1 - enabled |
s_debugEAXZones | 0 | N | Draws EAX zones |
s_debugFSBFilters | 0 | N | Show samples Load/Unload events |
s_debugMusic | 0 | N | Print info about start/stop of music tracks and play lists |
s_debugSounds | 0 | D | Print info about start/stop of sound samples and assigning channels for them (2) |
s_disable | |||
s_dopplerScale | 1 | D | Doppler scale |
s_dspResamplerBufferSize | 666 | A | Size of buffer, using by sound software mixer |
s_eax | 1 | A | Enable sounds effects |
s_enabled | 1 | A | Enable sounds |
s_enableDSP | 1 | A | Enable FMod software DSP |
s_enablePause | 1 | N | |
s_enablePriorityGroups | 0 | A | Enable priority groups |
s_forceOggSamples | 1 | A | Use ogg sample instead wav if aviable |
s_fsbCacheUseActualSettings | 0 | A | Enable to include actual fsb settings for samples then building pack (for auto rebuild if settings changed) |
s_fsbEnabled | 1 | A | Use fsb-files for packing sounds |
s_fsbFormat | 1 | A | 1 = PCM, 2 = mp2 (need toolame.dll), 3 = mp3 (need lame_enc.dll), 4 = xma (need xmaencoder.dll) |
s_fsbQuality | 100 | A | Encoding fsb files compressing rate |
s_listtypes | cmd | - | List sound types used by priority system |
s_loadEffect | N | Loads effect in EAX slot | |
s_maxBuffers | 40 | A | Maximum number of software channels |
s_minSoundsDisplace | 10 | N | Min sounds on scene then to start displacnemt non-audible looped sounds (0 = never) |
s_musicVolume | 60 | A | Music volume in percents |
s_outputFreqRate | 22050 | A | Sound system output rate |
s_play | cmd | - | Play the specified sound file |
s_reloadEncodeList | cmd | - | Reload 'sounds/encoding.lst' |
s_safeMode | 0 | A | Disable hardware channels |
s_settypepriority | cmd | - | Set priority level to specified sound type |
s_showOnly | N | Draw only this sound | |
s_showSounds | 0 | N | Print playing sounds |
s_soundVolume | 100 | A | Sound volume in percents |
s_statsFlush | cmd | - | Flush 'max' counter of sounds time tick statistic |
s_statsMode | 0 | A | Show sounds stats mode |
s_streamDecoderBufferSize | 0 | A | Size of buffer, using by sound streams decoder |
s_useSoftwareMixer | 1 | D | Enable FMod software mixer |
s_volumeSounds | 100 | A | gui, normal, and ambient sounds volume |
s_volumeVoice | 100 | A | voices volume |
save | cmd | - | Save current game |
screenShot | cmd | - | Make screen shot and save it to file |
set | cmd | - | Assign console variable |
setpostprocessfilter | cmd | - | Set current post process filter |
sfx_debugSerialize | 0 | D | Show BinarySerialise debug info |
sfx_debugSfxName | D | Mask of effect name, need to show traffic debug info | |
sfx_debugTraffic | 0 | D | Pring sfx traffic debug info |
sfx_enableDecals | 1 | D | Enable SFX Decals |
sfx_enableLights | 1 | D | Enable sfx Lights |
sfx_enablePicks | 1 | N | Enable picks in sfx2 particle systems and MOD_PAR_xxx modifiers |
sfx_enableSounds | 1 | D | Enable Sfx Sounds |
sfx_enableTracers | 1 | N | Show debug information about tracers |
sfx_forceResourceCaching | 1 | N | Force caching all resource, though on properties in primitve |
sfx_listEffects | cmd | - | list sfx2 effects instances |
sfx_listModels | cmd | - | list loaded effects models |
sfx_modifierParPosPicksTimeDelta | 0.3 | N | Parts picks time delta for modifiers TM_SFX_MODPARTICLE_START and TM_SFX_MODPARTICLE_END |
sfx_particleForcePickProb | 100 | N | Particles picks probality (percents) |
sfx_showAureoles | 0 | N | Show debug info near aureoles (1 - name only, 2 - more info, 3 - with shader template) |
sfx_showMeshes | 0 | N | Show debug info near sfx meshes (1 - name only, 2 - more info, 3 - with shader template) |
sfx_showSurfaces | 0 | N | Show debug info near sfx surfaces (1 - name only, 2 - more info, 3 - with shader template) |
sfx_stateInfoMinTime | 0 | D | Minimal time for eg_showSfxState |
sfx_useJobs | 1 | A | Use assync job pump for sfx2::Particles2 update |
sfx2_enablePortalSystem | 0 | N | Switch off SFXContainerEntity by portal system |
sfx2_players_killall | cmd | - | Kill all created Sfx2_Players |
sfx2_showBoundingBoxes | 0 | N | Show sfx containers bounding boxes |
snd_showGeometry | 1 | N | Show eax-geometry |
spectate | cmd | - | Start spectating specified bot |
spu_aureoleOQDistanceOffset | 0 | D | Toggles aureoles |
spu_debugGlobalAmbient | 0 | D | Debug global ambient |
spu_disableInstanceOpaqueMeshes | 0 | D | Toggles opaque instance meshes |
spu_doNotLimitLights | 0 | D | Removes light count limits |
spu_enableAdvancedMatrixInterpolation | 1 | D | Use quaternion slerp to interplate rotations |
spu_enableBufferMerge | 1 | D | Enables buffer merging for diff. meshes |
spu_enableCull | 1 | D | Enable frastum and distance culling |
spu_enableEnvironmentTransformUpdates | 1 | D | |
spu_enableLightClipping | 1 | D | |
spu_enableMeshTransformUpdates | 1 | D | |
spu_enableParticlesOQ | 1 | D | Toggles point-sprite occlusion queries |
spu_enableShadowClipping | 1 | D | |
spu_enableSmdOQ | 1 | D | Toggles SMD occlusion queries |
spu_enableSPUSettingCache | 1 | D | |
spu_enableStaticVBLocks | 1 | D | Toggles static vertex buffer locks |
spu_enableWGDTrace | 1 | D | Enables wgd traces |
spu_flush | cmd | - | flush all resources |
spu_OQDipFrameLag | 3 | D | Enables to lag o.q. D.I.P |
spu_OQFrameLag | 3 | D | Enables to lag o.q. queries result |
spu_showGlobalAmbient | 0 | D | Show global ambient debug info |
spu_showOcclusionBox | 0 | D | shows occlusion boxes |
spu_tempATSFramesCount | 18 | N | Number frames for particle animation |
spu_viewCullDelay | 1 | D | |
startgame | cmd | - | Start a new game |
sys_buildInfo | cmd | - | Show Build Version |
sys_date | cmd | - | Show curent date and time |
test_decal | cmd | - | |
test_tabulator | cmd | - | Test output for tab |
test_testEnum | cmd | - | for developers only |
tmp_chopperTurbineAccel | 5 | AE | Lua: Chopper turbine acceleration coefficient |
tmp_chopperTurbineRotCoeff | 1.5 | AE | Lua: Chopper turbine rotation coefficient |
tmp_debugGarryMovie | 0 | A | Only for debug, don`t use it |
tmp_disableContextHints | 0 | AE | Lua: disable context hints |
tmp_disableUpdates | 0 | N | |
tmp_enableDamageDebugMessages | 0 | E | Lua: enables damage debug messages |
tmp_enableWGDGrenade | 0 | E | Lua: use wgd grenade instead of ubox |
tmp_impulseMult | 10 | AE | Lua: |
tmp_lazyCamera_K | 0.5 | AE | Lua: Hero`s Lazy camera K parameter |
tmp_lazyCamera_radius | 0.075 | AE | Lua: Hero`s Lazy camera radius parameter |
tmp_newSecMan | 0 | AE | Lua: new security man body enable/disable |
tmp_robotRun | 0 | E | Lua: TestAI.bs - robot explodes barrel |
tmp_testLuaRead | 0 | N | |
tmp_useSwat2 | 0 | E | Lua: use Swat2 instead of Swat |
tmp_WGDGrenadeDamping | 0.4 | E | Lua: wgd grenade damping |
tmp_WGDGrenadeGravity | 10 | E | Lua: wgd grenade gravity |
toggle | cmd | - | Toggle console variable between 0/1 |
toggleconsole | cmd | - | Show/hide GUI console |
togglePause | cmd | - | Toggle game pausing |
touch | cmd | - | Touch (load and release) given resource |
translate | cmd | - | Move player to given position |
varlist | cmd | - | Log all console variables |
veh_noDie | 0 | E | Lua: UFOnaut experimental variable - vehicle god mode |
vid_soundVolume | 100 | A | Sound volume in percents (for movies) |
vm_allPortalZoning | 1 | N | Zone object to zones of all portals it intersects |
vm_boxExtent | 0.1 | A | Coefficient of object box extension |
vm_boxScale | 1.1 | A | Coefficient of object box scaling |
vm_bspHeightRatio | 4 | D | Height/Width ratio for BSP tree (BSP is less dense on Y axis) |
vm_bspMinCellSize | 8 | N | Minimal cell size for BSP tree |
vm_debug | 0 | N | 1 - draw bounding boxes of visual objects, 2 - draw visual objects' names, 3 - draw zones of the visual object |
vm_debugAdd | cmd | - | Add a visual object to the list of debugged objects |
vm_debugClear | cmd | - | Clear the list of debugged objects |
vm_debugFilterVisibility | cmd | - | 0 - debug all objects, 1 - only visible, 2 - only invisible |
vm_debugPrecisePick | 1 | D | Log objects if PrecisePick's count>18` |
vm_debugRemove | cmd | - | Remove a visual object to the list of debugged objects |
vm_debugTree | 0 | D | Debug BSP tree |
vm_debugWorldBox | 0 | D | Show some info about world box |
vm_debugZoneFocus | 0 | D | Log focused zone changes |
vm_debugZoneVisibilityChanges | 0 | D | Log zones visibility changes |
vm_disablePlayerPortalZoning | 0 | A | Disable searching active zone by portals |
vm_disablePortalZoning | 0 | A | Disable zoning objects by portals |
vm_doNotAllowCycles | 1 | N | block multiple entering in the same zone till Portal-Zones search |
vm_dumpPrecizedObjects | cmd | - | dump PrecizedByPick objects |
vm_enableComplexes | 1 | N | Enable complex visual objects |
vm_enabled | 1 | N | Enable visual manager |
vm_enableMirrors | 1 | N | Enable mirrors |
vm_enablePortalDistances | 1 | N | Enable portal distances calculations |
vm_forceOmni | 0 | N | Disable frustum visibility: all objects in active zones are visible |
vm_freeze | 0 | N | Freeze visual manager - snapshot |
vm_hugeZoneFactor | 5000 | D | |
vm_keepLastZone | 1 | A | When can't determine active zone, use last determined active zone(s) |
vm_listBSPTreeObjects | cmd | - | List vismanager`s bsp tree registered objects info |
vm_listObjectsIntersectMoreThanOnePortal | cmd | - | List objects which intersect with more than 2 portals |
vm_maxFindStep | 64 | N | Max steps to visuslize through portals |
vm_memoryInfo | cmd | - | Print vismanager memory usage info |
vm_noBSPContent | 1 | A | Disable zones content registration in BSP |
vm_playerAllPortalZoning | 1 | N | Make active all zones of all portals that camera intersects |
vm_portalDistanceUpperLimit | 3 | N | Max steps to calculate portal distance |
vm_portalInfo | cmd | - | List vismanager's objects in different ways; type <vm_portal_info> without params for help |
vm_preciseByPick | 1 | N | Precise object zone by downpick |
vm_preciseByVolume | 1 | N | Pick by volume meshes only |
vm_showDistance | cmd | - | Print portal distance for the specified objects |
vm_showFrustum | 0 | N | Show frustum in freeze mode |
vm_showMirrors | 0 | N | Draw polygons of mirrors |
vm_showPortals | 0 | N | Draw portals: cyan - open, blue - close |
vm_showStats | 0 | N | Show some vismanager statistics |
vm_showZones | 0 | N | Draw zones: 1 - only boxes, 2 - boxes and names, 3 - also highlight intersected zones |
vm_UboxVOBoxMovePredictionDistance | 0.2 | A | minimum speed for Ubox move prediction (used to form Visual Box) |
vm_UboxVOBoxMovePredictionTime | 0.1 | A | time of Ubox move prediction (used to form Visual Box) |
vm_walkMirrors | 0 | A | Walk throuh more than one mirror reqursively (makes no sense at all) |
wait | cmd | - | Pause console commands processor until next frame |
wg_buildCache | cmd | - | rebuild wg material cache |
wg_debugGrid | 0 | N | Draws global grid |
wg_debugGridBorders | 0 | N | Prints names of bordered wgobjects |
wg_debugLoading | 0 | N | |
wg_debugResources | 0 | D | Print information about loading meshes |
wg_disable16bitWgdWarn | 1 | A | Disables warning about using WGD with 16 bit index format (old version) |
wg_disableFastWgdWarn | 1 | A | Disables warning about creating slow WGD information |
wg_disableNulWgdWarn | 1 | A | Disables warning about using empty WGD information |
wg_dumpGrid | cmd | - | Prints information about WGD's global grid |
wg_dumpTree | cmd | - | Prints information about WGD's tree structure |
wg_enableGridOptimization | 1 | N | Turn WGD pick optimization using Grid-technology |
wg_restartMeshes | cmd | - | |
wg_saveState | cmd | - | Saves state of the wgd objects into file |
wg_traceStatistics | 0 | N | Draws WGD trace information |
wg_treeShowFilter | 300 | N | min amount of faces in node needed to draw this node |
wg_verboseLevel | 1 | A | Disables warning about OTM tree version mismatch |
where | cmd | - | Print origin of the player |
world_log_detail | 1 | N | Detalization of log output |
world_log_enable | 0 | N | Enables world event loging |
world_log_filter | N | Filtering the event stream | |
wpn_bobbing_demphing | 0.25 | DS | Weapon bobbing demphing |
wpn_bobbing | 1 | A | Enable weapon bobbing |
wpn_bobHorizontalClamp | 0.045 | D | Weapon horizontal bobbing clamp |
wpn_bobPitch | 0.001 | D | Weapon pitch bobbing |
wpn_bobUp | -0.0006 | D | Weapon vertical bobbing |
wpn_bobVelocity | 2.3 | D | Weapon bobbing velocity |
wpn_bobVerticalClamp | 0.045 | D | Weapon vertical bobbing clamp |
wpn_bobYaw | -0.001 | D | Weapon yaw bobbing |
wpn_debugCalls | cmd | - | Lua: |
wpn_dumpSelState | cmd | - | Lua: Debug dump player weapon selector state |
wpn_firePrimary | cmd | - | Lua: |
wpn_fireSecondary | cmd | - | Lua: |
wpn_forcehomingbullettorque | 0 | N | Force homing bullet torque |
wpn_movementbobbing | 1 | N | Weapon movement bobbing |
wpn_reloadPivotParams | cmd | - | Lua: Reload weapon pivot`s params |
wpn_reloadZoomParams | cmd | - | Lua: Reload weapons zoom params |
wpn_retraction | 1 | N | Enable weapon retraction |
wpn_retractionFactor | 0.1 | N | Weapon retraction factor |
wpn_retractionTime | 0 | N | Weapon retraction time |
wpn_shakegravity | 1.2 | N | After jump weapon returning force (gravity) |
wpn_shakespeed | 0.25 | N | After jump weapon initial speed |
wpn_updateRLTargeter | cmd | - | Lua: Update rocket launcher targeter params |
wpn_vOffset | -0.075 | D | Weapon offset empiric |
Last active
February 1, 2023 16:26
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Save NeKzor/a87c2a1f90fb2bce491bf62137fdd807 to your computer and use it in GitHub Desktop.
Exodus from the Earth console commands. Dumped directly from memory.
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