Skip to content

Instantly share code, notes, and snippets.

@NeatWolf
Forked from ftvs/CameraShake.cs
Created January 31, 2020 12:01
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save NeatWolf/1eb56dfdf9d0f6961284663bab42a9b8 to your computer and use it in GitHub Desktop.
Save NeatWolf/1eb56dfdf9d0f6961284663bab42a9b8 to your computer and use it in GitHub Desktop.
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
public float shakeDuration = 0f;
// Amplitude of the shake. A larger value shakes the camera harder.
public float shakeAmount = 0.7f;
public float decreaseFactor = 1.0f;
Vector3 originalPos;
void Awake()
{
if (camTransform == null)
{
camTransform = GetComponent(typeof(Transform)) as Transform;
}
}
void OnEnable()
{
originalPos = camTransform.localPosition;
}
void Update()
{
if (shakeDuration > 0)
{
camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount;
shakeDuration -= Time.deltaTime * decreaseFactor;
}
else
{
shakeDuration = 0f;
camTransform.localPosition = originalPos;
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment