Created
January 30, 2020 21:37
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<ThingDef ParentName="BuildingBase"> | |
<defName>Turret_HeavyTurret</defName> | |
<label>heavy turret</label> | |
<description>A portable automatic turret designed to hurt heavy targets. Fires continuously. Requires a lot of steel to refurbish its barrel after use. Might explode out to 6 tiles when damaged.</description> | |
<thingClass>Building_TurretGun</thingClass> | |
<graphicData> | |
<texPath>Things/Building/Security/TurretMini_Base</texPath> | |
<graphicClass>Graphic_Single</graphicClass> | |
<drawSize>(3,3)</drawSize> | |
<damageData> | |
<rect>(0.2,0.2,0.6,0.6)</rect> | |
</damageData> | |
<shadowData> | |
<volume>(0.27,0.25,0.27)</volume> | |
<offset>(0,0,0)</offset> | |
</shadowData> | |
</graphicData> | |
<uiIconPath>Things/Building/Security/TurretHeavy_MenuIcon</uiIconPath> | |
<uiIconScale>0.90</uiIconScale> | |
<minifiedDef>MinifiedThing</minifiedDef> | |
<altitudeLayer>Building</altitudeLayer> | |
<stealable>false</stealable> | |
<rotatable>false</rotatable> | |
<thingCategories> | |
<li>BuildingsSecurity</li> | |
</thingCategories> | |
<statBases> | |
<MaxHitPoints>220</MaxHitPoints> | |
<Flammability>0.4</Flammability> | |
<WorkToBuild>8500</WorkToBuild> | |
<Mass>20</Mass> | |
<Beauty>-50</Beauty> | |
<ShootingAccuracyTurret>0.96</ShootingAccuracyTurret> | |
</statBases> | |
<tickerType>Normal</tickerType> | |
<comps> | |
<li Class="CompProperties_Explosive"> | |
<explosiveRadius>5.9</explosiveRadius> | |
<explosiveDamageType>Bomb</explosiveDamageType> | |
<chanceNeverExplodeFromDamage>0.9</chanceNeverExplodeFromDamage> | |
</li> | |
<li Class="CompProperties_Forbiddable"/> | |
<li Class="CompProperties_Power"> | |
<compClass>CompPowerTrader</compClass> | |
<basePowerConsumption>370</basePowerConsumption> | |
</li> | |
<li Class="CompProperties_Flickable"/> | |
<li Class="CompProperties_Breakdownable"/> | |
<li Class="CompProperties_Glower"> | |
<glowRadius>4</glowRadius> | |
<glowColor>(217,200,120,0)</glowColor> | |
</li> | |
<li Class="CompProperties_Refuelable"> | |
<fuelLabel>Shots until barrel change</fuelLabel> | |
<fuelGizmoLabel>Barrel durability</fuelGizmoLabel> | |
<fuelFilter> | |
<thingDefs> | |
<li>Steel</li> | |
</thingDefs> | |
</fuelFilter> | |
<fuelCapacity>800</fuelCapacity> | |
<initialFuelPercent>1</initialFuelPercent> | |
<autoRefuelPercent>0.99</autoRefuelPercent> | |
<showFuelGizmo>true</showFuelGizmo> | |
<minimumFueledThreshold>1</minimumFueledThreshold> | |
<fuelMultiplier>7</fuelMultiplier> | |
<factorByDifficulty>false</factorByDifficulty> | |
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed> | |
<outOfFuelMessage>Cannot shoot: Needs new barrel</outOfFuelMessage> | |
<fuelIconPath>UI/Overlays/Barrel</fuelIconPath> | |
</li> | |
</comps> | |
<passability>PassThroughOnly</passability> | |
<pathCost>50</pathCost> | |
<fillPercent>0.4</fillPercent> | |
<hasTooltip>true</hasTooltip> | |
<stuffCategories> | |
<li>Metallic</li> | |
</stuffCategories> | |
<costStuffCount>180</costStuffCount> | |
<costList> | |
<Steel>280</Steel> | |
<Plasteel>60</Plasteel> | |
<ComponentIndustrial>6</ComponentIndustrial> | |
<ComponentSpacer>1</ComponentSpacer> | |
</costList> | |
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> | |
<designationCategory>Security</designationCategory> | |
<specialDisplayRadius>34.9</specialDisplayRadius> | |
<constructionSkillPrerequisite>8</constructionSkillPrerequisite> | |
<building> | |
<ai_combatDangerous>true</ai_combatDangerous> | |
<turretGunDef>Gun_HeavyTurret</turretGunDef> | |
<turretBurstCooldownTime>0.3</turretBurstCooldownTime> | |
<turretTopGraphicPath>Things/Building/Security/TurretHeavy_Top</turretTopGraphicPath> | |
</building> | |
<placeWorkers> | |
<li>PlaceWorker_TurretTop</li> | |
</placeWorkers> | |
<designationHotKey>Misc2</designationHotKey> | |
<researchPrerequisites> | |
<li>AdvancedTurrets</li> | |
</researchPrerequisites> | |
</ThingDef> | |
<ThingDef ParentName="BaseBullet"> | |
<defName>Bullet_HeavyTurret</defName> | |
<label>heavy-turret bullet</label> | |
<graphicData> | |
<texPath>Things/Projectile/Bullet_Big</texPath> | |
<graphicClass>Graphic_Single</graphicClass> | |
</graphicData> | |
<projectile> | |
<damageDef>Bullet</damageDef> | |
<damageAmountBase>17</damageAmountBase> | |
<stoppingPower>1.5</stoppingPower> | |
<speed>100</speed> | |
</projectile> | |
</ThingDef> | |
<ThingDef ParentName="BaseHumanGun"> | |
<defName>Gun_HeavyTurret</defName> | |
<label>heavy-turret gun</label> | |
<description>A simple automatic gun made to be mounted on a turret.</description> | |
<graphicData> | |
<texPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</texPath> | |
<graphicClass>Graphic_Single</graphicClass> | |
</graphicData> | |
<soundInteract>Interact_Rifle</soundInteract> | |
<menuHidden>true</menuHidden> | |
<destroyOnDrop>true</destroyOnDrop> | |
<tradeability>None</tradeability> | |
<useHitPoints>false</useHitPoints> | |
<statBases> | |
<AccuracyTouch>0.99</AccuracyTouch> | |
<AccuracyShort>0.85</AccuracyShort> | |
<AccuracyMedium>0.60</AccuracyMedium> | |
<AccuracyLong>0.55</AccuracyLong> | |
<RangedWeapon_Cooldown>0.3</RangedWeapon_Cooldown> | |
<DeteriorationRate>0</DeteriorationRate> | |
<Mass>35</Mass> | |
<Flammability>0</Flammability> | |
</statBases> | |
<weaponTags Inherit="false"> | |
<li>TurretGun</li> | |
</weaponTags> | |
<verbs> | |
<li> | |
<verbClass>Verb_Shoot</verbClass> | |
<hasStandardCommand>true</hasStandardCommand> | |
<defaultProjectile>Bullet_HeavyTurret</defaultProjectile> | |
<warmupTime>0</warmupTime> | |
<range>34.9</range> | |
<ticksBetweenBurstShots>8</ticksBetweenBurstShots> | |
<burstShotCount>1</burstShotCount> | |
<soundCast>Shot_Minigun</soundCast> | |
<soundCastTail>GunTail_Heavy</soundCastTail> | |
<muzzleFlashScale>9</muzzleFlashScale> | |
</li> | |
</verbs> | |
</ThingDef> |
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