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Last active October 8, 2016 22:54
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Two Piles MTG: casual MTG rules to have no manascrew or manaflood

#Two Piles MTG v0.4

##Introduction

This is casual MTG rules that was created to defeat manascrew or manaflood in MTG.

Unfortunately, we have plenty of those happen in real tournaments, making the game totally unwinnable to some player that just got "bad luck". While luck is essential in card games, being unable to play your spells at all is just horribly wrong. There is also a problem with playing second in MTG. It's never good to start second, because constant tempo loss isn't worth a single card difference.

Instead, this system tries to copy Hearthstone mulligan and mana gain system. It also address "playing second" issue.

##Rules

  1. General
    1.1. This rules are only applied to two-player constructed games.
    1.1a. The format is a format of your choise.
    1.2. This rules override official MTG rules (Comprehensive Rules of Magic, later CR). If any rule from here collides with CR, use the rule provided in this document instead. Other than that, rules from CR apply.
  2. Two Piles
    2.1. Each player have two card piles, Land Pile and Deck Pile.
    2.1a. Land pile may contain any number of basic land cards and no more than four of any land card with a particular English name other than basic land cards. Land Pile must contain at least 20 cards.
    2.1b. Deck pile follow the general constructed deck rules (CR 100.2a.). Deck Pile must contain at least 40 cards.
    2.2. A player who attempts to draw a card from Deck Pile with no cards in it loses the game the next time a player would receive priority.
    2.3. If a player attempts to draw a cards from Land Pile with no cards in it, nothing happens.
    2.4. Any cards refer to library refers to Deck Pile.
    2.5. When a player Draw or Scry, he chooses a pile.
  3. Mulligan rules
    3.1. First player take 3 top cards from their Deck Pile. For each card, player chooses to keep or to mulligan. Put all cards chosen to keep into players hand. Shuffle all cards chosen to mulligan back to Deck Pile. Draw a card from Deck pile for each card shuffled.
    3.1a. Second player do the same, expect it's 4 cards instead of 3.
    3.2. Then, each player scry1 from Land Pile. Then, draw a card from Land Pile.
  4. Draw Step
    4.1. The active player draws a card from each pile (both Land Pile and Deck Pile). This turn-based action doesn’t use the stack.
    4.2. No player skips the draw step of his or her first turn.
  5. The Coin
    5.1. The Coin is an emblem given at the beginning of the game to second player.
    5.2. The Coin is an emblem with "Exile The Coin: Add {1} to your mana pool".
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