Created
July 10, 2023 15:32
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Config Shoulder Surfing Reloaded
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[perspective] | |
#Whether or not to hide the player model if the camera gets too close to it | |
keep_camera_out_of_head = true | |
#The default perspective when you load the game | |
#Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING | |
default_perspective = "SHOULDER_SURFING" | |
#Whether or not to remember the last perspective used | |
remember_last_perspective = true | |
#Whether or not to replace the default third person perspective | |
replace_default_perspective = false | |
#Whether or not to limit the player reach depending on the crosshair location (perspective offset) | |
limit_player_reach = true | |
#Size of the camera adjustment per step | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
camera_step_size = 0.025 | |
[perspective.offset] | |
#Third person camera x-offset | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
offset_x = -0.75 | |
#Third person camera y-offset | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
offset_y = 0.29999999999999993 | |
#Third person camera z-offset | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
offset_z = 5.0 | |
[perspective.offset.min] | |
#If x-offset is limited this is the minimum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
min_offset_x = -3.0 | |
#If y-offset is limited this is the minimum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
min_offset_y = -1.0 | |
#If z-offset is limited this is the minimum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
min_offset_z = -3.0 | |
[perspective.offset.max] | |
#If x-offset is limited this is the maximum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
max_offset_x = 3.0 | |
#If y-offset is limited this is the maximum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
max_offset_y = 1.5 | |
#If z-offset is limited this is the maximum amount | |
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | |
max_offset_z = 5.0 | |
[perspective.offset.limits] | |
#Whether or not x-offset adjustment has limits | |
unlimited_offset_x = false | |
#Whether or not y-offset adjustment has limits | |
unlimited_offset_y = false | |
#Whether or not z-offset adjustment has limits | |
unlimited_offset_z = false | |
[crosshair] | |
#Crosshair type to use for shoulder surfing | |
#Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP, DYNAMIC_WITH_1PP | |
crosshair_type = "ADAPTIVE" | |
#The raytrace distance used for the dynamic crosshair | |
#Range: 0.0 ~ 1.7976931348623157E308 | |
custom_raytrace_distance = 400.0 | |
#Whether or not to use the custom raytrace distance used for the dynamic crosshair | |
use_custom_raytrace_distance = true | |
#Additional items that trigger the dynamic crosshair when in apative mode | |
adaptive_crosshair_items = ["minecraft:snowball", "minecraft:egg", "minecraft:experience_bottle", "minecraft:ender_pearl", "minecraft:splash_potion", "minecraft:fishing_rod", "minecraft:lingering_potion"] | |
[crosshair.visibility] | |
#Crosshair visibility for first_person | |
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | |
first_person = "ALWAYS" | |
#Crosshair visibility for third_person_back | |
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | |
third_person_back = "NEVER" | |
#Crosshair visibility for third_person_front | |
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | |
third_person_front = "NEVER" | |
#Crosshair visibility for shoulder_surfing | |
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | |
shoulder_surfing = "ALWAYS" | |
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