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Nehon - 7 days ago: Allows build of 3.2 branch
Nehon - 2 days ago: glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
Remy Van Doosselaer - 3 days ago: add an empty constructor to Grid mesh (#747)
Stephen Gold - 4 days ago: roll back PR 746 (worldTransform to identity) in master branch
Nehon - 5 days ago: Fixes ReflectionAllocator for android
David Bernard - 1 year, 6 months ago: nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui
Julien Seinturier - 6 days ago: OpenVR 1.0.9 and Occulus Support (#779)
Nehon - 8 days ago: Prevents attachement nodes to have the NumBone parameter set
Kirill Vainer - 3 months ago: upgrade to gradle 4.1
Kirill Vainer - 3 months ago: Fix #456
javasabr - 3 months ago: fixed the constructor.
javasabr - 4 months ago: fixed some changes.
javasabr - 4 months ago: made the method as public.
javasabr - 4 months ago: Some improvements with terrain LOD control: 1. Added the new option to use camera from render view port(default false) 2. Removed unnecessary synchronize blocks 3. Replaced each control own executor to global terrain executor 4. Removed unused things 5. Reduced memory allocations 6. Fixed the issue with cloning.
javasabr - 4 months ago: Added a lit bit improvements for SafeArrayList: 1. improved comparing a SafeArrayList with another SafeArrayList. 2. improved the constructor by other collection 3. added a new constructor with init capacity.
javasabr - 9 days ago: Fixed finding definitions during material loading.
javasabr - 9 days ago: fixed NPE during loading shader node material without vertex nodes.
MeFisto94 - 3 months ago: BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture
MeFisto94 - 3 months ago: Blender Importer: Don't crash when a packed texture couldn't be loaded
NemesisMate - 8 months ago: Fixed a IndexOutOfBoundsException when residual weights are present
NemesisMate - 8 months ago: Fixed #642
NemesisMate - 7 months ago: Fix #646
NemesisMate - 5 months ago: Added missing var declaration.
NemesisMate - 7 months ago: Fixed #652
javasabr - 2 weeks ago: fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.
javasabr - 12 days ago: fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.
Rickard Edén - 12 days ago: Several changes to load cinematics Cinematic: * Reattach CameraNode to scene * Set CameraNode's camera to be app's camera AnimationEvent: * Save modelName * Use modelName and try to replace scene's model in initEvent
Rickard Edén - 3 weeks ago: Trying to make Cinematic serialization work. This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent Added a bunch of default constructors for other related classes in the process.
Nehon - 10 days ago: Attempt to fix a direct memory deallocation crash on android
Nehon - 10 days ago: Fixed InstancedGeometry shadow mode
empirephoenix - 13 days ago: Merge pull request #773 from stephengold/master
Stephen Gold - 13 days ago: fix for issue #772: populate bullet debug mesh using unscaled shape
javasabr - 5 weeks ago: extended some things from shader node system.
javasabr - 4 weeks ago: fixed the problem with saving/loading light probes.
Stephen Gold - 4 weeks ago: Merge pull request #763 from stephengold/master
Nehon - 4 weeks ago: Better PBR env map generation
Stephen Gold - 4 weeks ago: fix issue #762 (WireSphere generates parallels with wrong radii)
Nehon - 5 weeks ago: De duplicate imports when generating a shader from shader nodes
Rickard Edén - 7 weeks ago: Merge pull request #755 from ZNixian/master
Rickard Edén - 7 weeks ago: Merge pull request #757 from neph1/osvr_viewmanager
Rickard Edén - 7 weeks ago: reverting orientation changes.
Rickard Edén - 7 weeks ago: Merge pull request #756 from neph1/osvr_viewmanager
Rickard Edén - 7 weeks ago: Changing back orientation quat modification
Rickard Edén - 7 weeks ago: making VRViewManagerOSVR more similar to VRViewManagerOpenVR
Campbell Suter - 8 weeks ago: Prevent double-updating the main scene in VR
javasabr - 8 weeks ago: simplified version.
javasabr - 8 weeks ago: fixed NPE when you try to remove an unused asset loader.
Rickard Edén - 8 weeks ago: Merge pull request #753 from neph1/master
Rickard Edén - 8 weeks ago: Merge pull request #752 from ZNixian/master
Rickard Edén - 8 weeks ago: added functionality to use front mounted vive camera. 2nd try
Rickard Edén - 8 weeks ago: Revert "added functionality to use front mounted vive camera"
Rickard Edén - 8 weeks ago: added functionality to use front mounted vive camera
Nehon - 8 weeks ago: glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
Campbell Suter - 9 weeks ago: Un-break VR mouse support for OpenVR
Campbell Suter - 9 weeks ago: Switch OculusVR to logger (from system.println), commenting spree
Campbell Suter - 9 weeks ago: Add recentering support for Oculus Rift, improve associated Javadoc
Campbell Suter - 9 weeks ago: Add OculusVRInput
Campbell Suter - 9 weeks ago: Add Oculus Touch mappings to VRInputType
Campbell Suter - 9 weeks ago: Don't create unnecessary FrameBuffer for OculusVR view manager
Campbell Suter - 9 weeks ago: Fix mirror window displaying blank for Oculus Rift
Campbell Suter - 9 weeks ago: OculusVR: Use correct coordinate space conversions, looking around now works
Campbell Suter - 9 weeks ago: Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
Campbell Suter - 9 weeks ago: Oculus: Initialize GUI to prevent startup crashes
Campbell Suter - 9 weeks ago: OculusVR: Fix eye-texture sizing issue, producing correct FOV
Campbell Suter - 10 weeks ago: OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
Campbell Suter - 10 weeks ago: Use two smaller textures for OculusVR, rather than a single large one
Campbell Suter - 10 weeks ago: Clean up Oculus View Manager update() method
Campbell Suter - 10 weeks ago: OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
Campbell Suter - 10 weeks ago: OculusVR: Implement further tracking methods
Campbell Suter - 10 weeks ago: OculusVR: Add basic camera positioning
Campbell Suter - 10 weeks ago: Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
Campbell Suter - 10 weeks ago: OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
Campbell Suter - 10 weeks ago: Use real, not stub, values in VRViewManagerOculus
Campbell Suter - 10 weeks ago: Add getters to OculusVR input
Campbell Suter - 10 weeks ago: Add initialization logic to OculusVR input
Campbell Suter - 10 weeks ago: Setup infrastructure for using LibOVR
Campbell Suter - 10 weeks ago: Add initial VRViewManagerOculus
Campbell Suter - 10 weeks ago: Add skeleton OculusVR input
Campbell Suter - 10 weeks ago: Add LWJGL-LibOVR gradle dependency
Campbell Suter - 10 weeks ago: Add pre-render method to VRViewManager in preparation for adding Oculus Rift support. See https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427
Rémy Bouquet - 9 weeks ago: glTF Properly ignore morph animation until they are supported
Alexandr Brui - 9 weeks ago: fixed asset linked node to reuse shared data between loaded models. (#739)
Stephen Gold - 9 weeks ago: Merge pull request #750 from stephengold/master
Stephen Gold - 9 weeks ago: fix issue #749: NPE in CollideIgnoreTransformTest
Nehon - 9 weeks ago: glTf: proper animation data padding when transforms are given as sparse arrays
Stephen Gold - 10 weeks ago: Merge pull request #748 from stephengold/master
Stephen Gold - 10 weeks ago: FlyByCamera: comments, annotations, & imports; address GitHub issue #697
Stephen Gold - 10 weeks ago: Merge pull request #746 from stephengold/master
Nehon - 2 months ago: glTF: properly close opened stream and avoid caching them. Fixed an issue when an animation track didn't have any translation or scale entries
Nehon - 2 months ago: Remove leftover sys err
Rémy Bouquet - 2 months ago: Gltf fix data reading
Stephen Gold - 2 months ago: Geometry: set worldTransform to identity if ignoreTranform is true
Kirill Vainer - 2 months ago: Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)"
Stephen Gold - 2 months ago: Merge pull request #745 from stephengold/master
Stephen Gold - 2 months ago: testcase & fix for issue #744: collideWith() versus setIgnoreTransform()
Nehon - 2 months ago: PBR: Applied band factor to sh coefficient. Regenrerated the default probe in test data better gloss / spec pipeline
Alexandr Brui - 3 months ago: added auto closing readers. (#738)
Bekreth - 3 months ago: Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)
NemesisMate - 3 months ago: Fixed softkeyboard's (simulated) backspace not being recognized (#714)
Alexandr Brui - 3 months ago: fixed NPE. (#737)
Nehon - 3 months ago: PBR properly normalize tangent frame
Nehon - 3 months ago: PBR : Removed specularColor contribution from direct lighting specular.
Nehon - 3 months ago: Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
Nehon - 3 months ago: Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. Bumped the default size of the LightProbe maps to 256 Change he integrateBRDF approximation method
Kirill Vainer - 3 months ago: Avoid calculating whitepoint for each sample for HDR (#722)
Kirill Vainer - 3 months ago: Miscellaneous OpenGL ES fixes (#720)
Stephen Gold - 3 months ago: Merge pull request #734 from stephengold/master
Stephen Gold - 3 months ago: test and fix for issue #651 (inverted rotation in Sky.vert)
Kirill Vainer - 3 months ago: Fix #558 (#729)
Nehon - 3 months ago: Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
Nehon - 3 months ago: reformat BatchNode before change
Nehon - 3 months ago: glTF. support for glb files (binary self contained gltf)
Stephen Gold - 3 months ago: Merge pull request #725 from stephengold/master
Stephen Gold - 3 months ago: test and fix for issue #710 (phantom triangles in a mesh collision)
Kirill Vainer - 3 months ago: Try to fix Travis-CI buffer overflow on JDK7 (#721)
Nehon - 3 months ago: glTF: prevent direct loading of .bin files.
Nehon - 3 months ago: Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
Kirill Vainer - 3 months ago: Use MPOs for skinning
Kirill Vainer - 3 months ago: Support LWJGL 3.1.2
Kirill Vainer - 3 months ago: Fix depth texture support in OpenGL ES 2.0
Nehon - 3 months ago: glTF: fixed data reading to properly support interleaved data.
empirephoenix - 3 months ago: Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
javasabr - 3 months ago: missed one collection
javasabr - 3 months ago: Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
Nehon - 3 months ago: Fixed an issue where loaded glTF models couldn't use software skinning
Nehon - 3 months ago: Fixed a crash when loading a gltf file where textures has no sampler entry. Also adapted how the light map is handled
Nehon - 3 months ago: Some clean up
Nehon - 3 months ago: Added support for loading "extras" from gltf files. Added some documentation
Nehon - 3 months ago: fix bad import in Mesh
Nehon - 3 months ago: Added support for packed float data
Nehon - 3 months ago: fixed an issue with transform matrix reading
Nehon - 3 months ago: Fix an issue with material adpater
Nehon - 3 months ago: Added support for attachment nodes. JME now supports byte buffers for index buffer
Nehon - 4 months ago: Added camera support
Nehon - 4 months ago: Added support for extensions, implemented PBR spec gloss extension
Nehon - 4 months ago: Added support for base64 embed data and Images
Nehon - 4 months ago: Pad data when animation doesn't start at 0.
Nehon - 4 months ago: Model can now be loaded keeping the specific pose of the skeleton in the file.
Nehon - 4 months ago: Properly Read and use inverseBindMatrices for skeleton bind pose.
Nehon - 4 months ago: Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
Nehon - 4 months ago: Actually commit the right file...
Nehon - 4 months ago: Some code cleanup
Nehon - 4 months ago: Gltf: all demo case of bone animation are now covered. Though, this put in light a bug in our animation system that needs more work to get fixed.
Nehon - 4 months ago: Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
Nehon - 4 months ago: Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
Rémy Bouquet - 4 months ago: GLTF: armature loading.
Rémy Bouquet - 4 months ago: Added a better skeleton debugger
Nehon - 4 months ago: Gltf Spatial animation loading
Nehon - 4 months ago: Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
Nehon - 4 months ago: Implemented texture loading and PBR metalness/roughness pipeline support Fixed some mesh loading issues.
Nehon - 4 months ago: Gltf: added support for PBR colored material
Nehon - 4 months ago: Gltf loader can load mesh data and scene structure.
empirephoenix - 3 months ago: Update ParticleEmitter.java
javasabr - 3 months ago: fixed two problems with asset manager: 1. can't load classes from asset class loaders. 2. can't load resources from asset class loaders.
Kirill Vainer - 4 months ago: Try to fix JDK7 error (#706)
Kirill Vainer - 4 months ago: Fix AppVeyor
appveyor - 4 months ago: [ci skip] bullet: update windows natives
b00nation - 4 months ago: Fixed: If Instancing is activated you only see shadows
Kai Boernert - 4 months ago: added missing header function
Kai Boernert - 4 months ago: added inertia manipulating methods
travis-ci - 4 months ago: [ci skip] bullet: update osx natives
travis-ci - 4 months ago: [ci skip] bullet: update linux natives
Riccardo Balbo - 4 months ago: Update to bullet 2.86.1 (#698)
Dennis - 4 months ago: Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702)
javasabr - 5 months ago: added dependences to native libs
javasabr - 5 months ago: We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME.
Nehon - 4 months ago: Added the Glow technique to PBR material so that it can work with the bloom filter.
Julien Gouesse - 4 months ago: Merge pull request #701 from shamanDevel/opencl-gc-patch
Sebastian Weiß - 4 months ago: formatting, as always :(
Sebastian Weiß - 4 months ago: Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted.
Alexandr Brui - 4 months ago: Added a possibility to resize env cameras. (#699)
Alexandr Brui - 4 months ago: Update the water filter (#693)
Alexandr Brui - 4 months ago: Added missed imports. (#691)
Alexandr Brui - 5 months ago: Fix of the one parameter of shadows render. (#688)
empirephoenix - 5 months ago: Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2
NemesisMate - 5 months ago: Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689)
javasabr - 5 months ago: added synchronizing during freeing memory from a deallocator.
empirephoenix - 5 months ago: Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer
Nehon - 5 months ago: ShaderNodes: changed the way condition are used for variable declaration. Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly. So basically now it's only done in very particular cases when it's really needed.
javasabr - 5 months ago: to prev.
javasabr - 5 months ago: added support multi-threading allocations for LWJGL Buffer Allocator.
Nehon - 5 months ago: Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned.
Nehon - 5 months ago: Shader Nodes: Shader compatibility for texture function is now handled at generation time
Alexandr Brui - 5 months ago: Added missed gl versions (#680)
empirephoenix - 5 months ago: Merge pull request #679 from stephengold/master
empirephoenix - 5 months ago: Merge pull request #683 from jmecn/master
Yan - 5 months ago: Update UniformBinding.java
Yan - 5 months ago: Merge pull request #1 from jMonkeyEngine/master
Nehon - 5 months ago: Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o.
Nehon - 5 months ago: Display generated source in the ShaderNode test
Nehon - 5 months ago: Better error reporting when loading shaderNodeDefinition
Stephen Gold - 5 months ago: testcases and fix for issue #357
Paul Speed - 5 months ago: Merge pull request #678 from Bekreth/skeletonClone
Christopher Hughes - 5 months ago: Overrode SkeletonDebugger clone method. Ticket #660
empirephoenix - 5 months ago: Merge pull request #672 from Saucistophe/master
empirephoenix - 5 months ago: Merge pull request #677 from RemboL/master
RemboL - 5 months ago: fixing documentation link
empirephoenix - 6 months ago: Merge pull request #641 from jseinturier/jme3-vr-dev
empirephoenix - 6 months ago: Merge pull request #675 from mazerty/patch-1
empirephoenix - 6 months ago: Merge pull request #663 from NemesisMate/patch-18
Thomas JOUANNOT - 6 months ago: LodGenerator should accept a constructor by mesh
stophe - 6 months ago: Added a unit test and fixed indentation.
stophe - 6 months ago: Providing invalid parameters in cylinders generation throws an exception.
stophe - 6 months ago: Refactored Cylinder generation to be more maintainable, readable, and fix #640.
Rémy Bouquet - 6 months ago: Merge pull request #658 from jmecn/master
Rémy Bouquet - 6 months ago: Merge pull request #664 from iamcreasy/MeshPointDocFix
Nehon - 6 months ago: ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not.
Nehon - 6 months ago: ShaderNodeDefinition path is now set while loading the definition.
Nehon - 7 months ago: DDSLoader now supports Luminance16f format (r16f)
Quazi Irfan GD - 6 months ago: Add missing override in Geometry
Quazi Irfan GD - 6 months ago: Cleanup Mesh(Point) documentation
Quazi Irfan GD - 6 months ago: Update Mesh(Point) documentation
NemesisMate - 7 months ago: Fixed IllegalArgumentException when removing a LodControl from a spatial
Yan - 7 months ago: Add locale translation for zh_CN
Yan - 7 months ago: Fix issue #654
empirephoenix - 7 months ago: Merge pull request #655 from mitm001/patch-4
mitm001 - 7 months ago: Updated broken link to point to wiki.
Paul Speed - 7 months ago: Merge pull request #645 from grizeldi/patch-2
grizeldi - 7 months ago: Made right trigger usable on Xbox based controllers
grizeldi - 7 months ago: Add Xbone S controller mappings
empirephoenix - 7 months ago: Merge pull request #498 from TripleSnail/master
empirephoenix - 8 months ago: Merge pull request #644 from rpax/patch-1
Rafael Pax - 8 months ago: NullContext thread safety
jseinturier - 8 months ago: Removing more static references.
jseinturier - 8 months ago: Merge remote-tracking branch 'origin/master' into jme3-vr-dev
jseinturier - 8 months ago: Conform to... Oh you know what i mean...
jseinturier - 8 months ago: Conform to master... boring....
jseinturier - 8 months ago: Conforming to last master branch
seint - 8 months ago: Ignoring .gitignore files
seint - 8 months ago: VR controller clean integration
Nehon - 8 months ago: Reverted changes in Spatial made for VR.
Nehon - 8 months ago: Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
empirephoenix - 8 months ago: Merge pull request #639 from shamanDevel/DDSLoader-less-constraints
Rickard Edén - 8 months ago: Fixed controller buttons: unControllerSize is size of struct in bytes.
Sebastian Weiß - 8 months ago: oh man, I should have learned it by now, that jme uses spaces, not tabs
Sebastian Weiß - 8 months ago: Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
Sebastian Weiß - 8 months ago: Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
empirephoenix - 8 months ago: Merge pull request #638 from stephengold/master
Stephen Gold - 8 months ago: Version 3.1.0 is now stable, both for the SDK and the Engine itself.
Stephen Gold - 8 months ago: Merge pull request #637 from stephengold/master
Stephen Gold - 8 months ago: getAttachmentNode(): move target selection from SkeletonControl to Bone
Stephen Gold - 8 months ago: fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
Stephen Gold - 8 months ago: Merge pull request #633 from stephengold/master
Stephen Gold - 8 months ago: Unshaded.vert: put declaration in #ifdef to avoid an unused uniform
Rémy Bouquet - 8 months ago: Merge pull request #611 from FrozenShade666/patch-2
Rickard Edén - 8 months ago: Fix for mirror cam not being initialized
Rickard Edén - 8 months ago: Fix for NPE when initializing mirror view
Rickard Edén - 8 months ago: Support for Vive Tracker
Rémy Bouquet - 8 months ago: Moved worldMatrix declaration in instancing.glsl so that it works on android
Rémy Bouquet - 8 months ago: fixed bad comma in previous commit
Nehon - 8 months ago: Fixed tangent and normal argument position in Skinning.glsllib
empirephoenix - 8 months ago: Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable
Stephen Gold - 9 months ago: add PointSize to Unshaded matdef, test with SkeletonDebugger
rvandoosselaer - 9 months ago: use the resizable parameter instead of a default 'true' value
empirephoenix - 9 months ago: Merge pull request #629 from JavaSaBr/fix_problem_with_converting_blend_files
javasabr - 9 months ago: fixed a problem with converting blend file when there are unsupported textures.
empirephoenix - 9 months ago: Merge pull request #626 from JavaSaBr/fix_memory_leak_lwjgl
empirephoenix - 9 months ago: Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes
javasabr - 9 months ago: fixed some problems with getting address.
Rémy Bouquet - 9 months ago: Fixed warnings in Terrain shader. Fixed the use of the first diffuse map Fixed the camera positioning in the TestSpotLightTerrain
empirephoenix - 10 months ago: Merge pull request #578 from FennelFetish/master
empirephoenix - 10 months ago: Merge pull request #620 from NemesisMate/patch-11
empirephoenix - 10 months ago: Merge pull request #623 from JavaSaBr/fix_memory_leak_lwjgl
javasabr - 10 months ago: added volatile
javasabr - 10 months ago: Implemented auto free LWJGL byte buffers.
javasabr - 10 months ago: added reusing position buffer on heightmap changing.
empirephoenix - 10 months ago: Merge pull request #618 from jseinturier/jme3-vr-dev
NemesisMate - 10 months ago: Removed the override that avoided a CompoundCollisionShape to be scaled
Julien Seinturier - 10 months ago: Added VREnvironment class that gather the system related VR objetcs. This VREnvironment is independent from the JMonkey stuff and enables to check and initialize VR specific capabilities before initializing VRAppState.
Julien Seinturier - 10 months ago: Deprecated VRApplication. Now VRAppState should be used.
Nehon - 10 months ago: Removed sdk folder leftovers after the merge with the PBR branch
Nehon - 10 months ago: Moved DetailedProfiler to a more appropriate package
empirephoenix - 10 months ago: Merge pull request #607 from jseinturier/jme3-vr-dev
Julien Seinturier - 10 months ago: Merging with Master branch
Julien Seinturier - 10 months ago: Merge remote-tracking branch 'origin/master' into jme3-vr-dev
Julien Seinturier - 10 months ago: Creating a VRAppState
empirephoenix - 10 months ago: Merge pull request #616 from delt0r/master
delt0r - 10 months ago: Fixed a exception in Materal toString with blender materials.
Nehon - 10 months ago: Fixed an issue in DetailedProfiler where time would become negative with low fps
Nehon - 10 months ago: Fixed a crash in the PBR shader when adding a light map.
empirephoenix - 10 months ago: Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
Riccardo Balbo - 10 months ago: Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
Nehon - 10 months ago: Fixed a crash in ssao.frag when enabling multisampling
Nehon - 10 months ago: Added a DetailedProfiler and its associated AppState for detailed time profiling
Nehon - 10 months ago: Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
Nehon - 10 months ago: Added gpu profiling to Renderer and all the GL backends except ios
empirephoenix - 10 months ago: Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
javasabr - 10 months ago: fixed cloning and saving some contorls.
Julien Seinturier - 10 months ago: Working on Controller interaction
empirephoenix - 10 months ago: Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2
Julien Seinturier - 10 months ago: Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access
Julien Seinturier - 10 months ago: Static lonks removal & OpenVR refactoring
javasabr - 10 months ago: Fixed saving/cloning enabled state of a RigidBodyControl.
FrozenShade666 - 10 months ago: Update README.md
Rémy Bouquet - 10 months ago: Merge pull request #610 from FrozenShade666/patch-1
FrozenShade666 - 10 months ago: Update README.md
Rémy Bouquet - 10 months ago: Merge pull request #608 from JavaSaBr/fixed_motion_event
javasabr - 10 months ago: fixed saving spatial of motion event control.
Nehon - 10 months ago: Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
Julien Seinturier - 10 months ago: Updating .gitignore in order to skip eclipse project configuration to be send to GitHub
Julien Seinturier - 10 months ago: Adding native lib required by OpenVR and OSVR
Julien Seinturier - 10 months ago: Conforming to LWJGL3 library
Julien Seinturier - 10 months ago: First jme3-vr commit
Nehon - 11 months ago: Soft particles now has only one shader and one technique to work with any glsl version
Rémy Bouquet - 11 months ago: Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
javasabr - 11 months ago: fixed NPE.
javasabr - 11 months ago: removed the comment and returned a final modification to the method.
javasabr - 11 months ago: to prev
javasabr - 11 months ago: Added cloneable and jmeCloneable interfaces to shadows renders and filters
Rémy Bouquet - 11 months ago: Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
javasabr - 11 months ago: changed access to some methods of shadow render.
Nehon - 11 months ago: Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
javasabr - 11 months ago: to prev
javasabr - 11 months ago: fixed editing of color overlay filter
Nehon - 11 months ago: Better cloning for TechniqueDefs
Nehon - 11 months ago: Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
Rémy Bouquet - 11 months ago: Merge pull request #601 from mitm001/patch-1
mitm001 - 11 months ago: Update MotionEvent.java
appveyor - 11 months ago: [ci skip] bullet: update windows natives
MeFisto94 - 11 months ago: Triggering a Native Physics build
Nehon - 11 months ago: Fixed a cloning issue and some tests
Nehon - 11 months ago: Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). All shaders now import the GLSLCompat.glsllib
Nehon - 11 months ago: One can now define several versions for the shader in a Technique in a J3md file, ie: VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert" FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Nehon - 11 months ago: GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
Nehon - 11 months ago: Got rid of the sorting for Technique selection
Nehon - 11 months ago: Techniques are now weighted and sorted depending on their LightMode and GLSL version
Nehon - 11 months ago: Fixed Backface Shadows param for PBRLighting
appveyor - 11 months ago: [ci skip] bullet: update windows natives
sgold@sonic.net - 11 months ago: back to UNIX line endings
sgold@sonic.net - 11 months ago: fix errors in how vector projection is calculated
empirephoenix - 11 months ago: Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
Rémy Bouquet - 11 months ago: Merge pull request #592 from SkidRunner/master
SkidRunner - 11 months ago: jayfella commented 6 hours ago I would appreciate removing the presumed resolution and to display the settings page by default before merging.
SkidRunner - 11 months ago: Removed tempvars from update.
SkidRunner - 11 months ago: New Physics based jme3 example game.
javasabr - 11 months ago: added checking property existing.
javasabr - 11 months ago: reverted the name of the allocator filed.
javasabr - 11 months ago: removed unnecessary field.
javasabr - 11 months ago: reverted the name of the logger field.
empirephoenix - 11 months ago: Merge pull request #581 from Ev1lbl0w/master
Nehon - 11 months ago: Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
javasabr - 11 months ago: implemented LWJGL3 BufferAllocator
Rémy Bouquet - 11 months ago: Merge pull request #585 from grizeldi/patch-1
grizeldi - 11 months ago: Added LSF to showcased games
Paul Speed - 12 months ago: Merge pull request #584 from mitm001/patch-1
mitm001 - 12 months ago: Update AbstractAppState.java
Paul Speed - 12 months ago: Convert Skeleton and Bone over to use the JME cloner system for cloning... this should do automatic fix-up and hopefully make bones attachments work properly again in clones.
Ev1lbl0w - 12 months ago: Update TestColoredTexture.java
Ev1lbl0w - 12 months ago: Update TestSceneWater.java
Ev1lbl0w - 12 months ago: Update TerrainGridTest.java
Ev1lbl0w - 12 months ago: Update TerrainGridAlphaMapTest.java
Ev1lbl0w - 12 months ago: Update TestOnlineJar.java
Ev1lbl0w - 12 months ago: Update TestUrlLoading.java
Ev1lbl0w - 12 months ago: Update TestSceneLoading.java
appveyor - 12 months ago: [ci skip] bullet: update windows natives
Kirill Vainer - 12 months ago: bullet: enable upload for linux/mac
appveyor - 12 months ago: [ci skip] bullet: update windows natives
Kirill Vainer - 12 months ago: bullet: test mac native upload
empirephoenix - 12 months ago: Merge pull request #576 from Fadorico/upstream
empirephoenix - 12 months ago: Merge pull request #535 from papaspace/custom-blend-func
empirephoenix - 1 year ago: Merge pull request #559 from JavaSaBr/master-original
empirephoenix - 1 year ago: Merge pull request #571 from grizeldi/patch-1
empirephoenix - 1 year ago: Merge pull request #567 from MeFisto94/FixDOMOutput
empirephoenix - 1 year ago: Merge pull request #572 from jMonkeyEngine/define_list_fix
Paul Speed - 1 year ago: Modified BitmapTextPage to always deep clone its mesh since otherwise BitmapText objects end up sharing them and that's bad.
Paul Speed - 1 year ago: Broke out the Serializer's static initializer into a separate initialize() static method. This allows servers to completely reset the Serializer's registry when restarting the server in the same JVM instance.
Paul Speed - 1 year ago: Another bitmap text clone fix. The text pages array (the list of the actual geometry of the bitmap text) wasn't really being cloned... only the elements were. This meant that that a cloned BitmapText object would continue to share the meshes from the original.
Paul Speed - 1 year ago: Another fix for BitmapText cloning where the regular clone() was completely bypassing the JME cloner framework... and making a bad clone.
Paul Speed - 1 year ago: Fixed the cloned Letters to use the cloned StringBlock instead of the original reference.
Paul Speed - 1 year ago: Added a test for cloning BitmapText.
Paul Speed - 1 year ago: Fix for issue #577 StringBlock cannot be cloned with the cloner because it is package private and the cloner cannot instantiate one directly. Since it is extremely unlikely (read: impossible) that there would ever be shared StringBlock references between BitmapText objects then it is safe to just clone it directly. It is important to note that BitmapText never really did support clone before and only pretended to... so this wasn't really a regression.
Fennel - 1 year ago: Fixes mouse cursor format for LWJGL3
javasabr - 1 year ago: for prev commit
javasabr - 1 year ago: implemented supporting the OffscreenSurface context.
javasabr - 1 year ago: Merge remote-tracking branch 'github/master' into master-original
javasabr - 1 year ago: Merge remote-tracking branch 'github/master' into master-original
javasabr - 1 year ago: fixed crashes
Kirill Vainer - 1 year ago: upload_native: debugging on master branch
Kirill Vainer - 1 year ago: upload_native: always assemble native
travis-ci - 1 year ago: [ci skip] bullet: update linux natives
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: upload_native: final check
travis-ci - 1 year ago: [ci skip] bullet: update linux natives
Kirill Vainer - 1 year ago: upload_native: final check
Kirill Vainer - 1 year ago: upload_native: uncomment lines
travis-ci - 1 year ago: upload_native: more debugging
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: bullet-native: move generate headers task
travis-ci - 1 year ago: [ci skip] bullet: update osx natives
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: travis: fix duplicate yml addons
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: travis/appveyor: final test for auto-building
Kirill Vainer - 1 year ago: Revert "travis: test mac native upload"
Kirill Vainer - 1 year ago: Revert "travis: test mac native upload (2)"
Kirill Vainer - 1 year ago: travis: add github as known ssh host
Kirill Vainer - 1 year ago: travis: test mac native upload (2)
Kirill Vainer - 1 year ago: travis: test mac native upload
travis-ci - 1 year ago: [ci skip] bullet: update linux natives
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: travis: set key permissions
Kirill Vainer - 1 year ago: travis: set git identity
Kirill Vainer - 1 year ago: travis: fix incorrect condition
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: appveyor: trigger native build
Kirill Vainer - 1 year ago: appveyor: fix key decoding
Kirill Vainer - 1 year ago: appveyor: backslash -> fwdslash
Kirill Vainer - 1 year ago: travis: test native upload
Kirill Vainer - 1 year ago: travis: add upload native check
appveyor - 1 year ago: [ci skip] bullet: update windows natives
Kirill Vainer - 1 year ago: appveyor: fix syntax error
Kirill Vainer - 1 year ago: appveyor: fix syntax error
Kirill Vainer - 1 year ago: appveyor: force rebuild
Kirill Vainer - 1 year ago: appveyor: fix syntax error
Kirill Vainer - 1 year ago: Merge pull request #574 from jMonkeyEngine/cleanup_build_scripts_master
Kirill Vainer - 1 year ago: travis: add jdk7 build job
Kirill Vainer - 1 year ago: build: don't build natives by default
Kirill Vainer - 1 year ago: appveyor: fix git commit failing
Kirill Vainer - 1 year ago: travis: remove modifications for now
Kirill Vainer - 1 year ago: appveyor: fix syntax error
Kirill Vainer - 1 year ago: appveyor: optimize build
Kirill Vainer - 1 year ago: Revert "[ci skip] update windows natives"
Kirill Vainer - 1 year ago: appveyor: inital
appveyor - 1 year ago: [ci skip] update windows natives
Kirill Vainer - 1 year ago: Revert "adding cool file"
appveyor - 1 year ago: adding cool file
Kirill Vainer - 1 year ago: Revert "adding cool file"
appveyor - 1 year ago: adding cool file
Kirill Vainer - 1 year ago: travis: add build/upload task
Kirill Vainer - 1 year ago: version: fix small mistake
Kirill Vainer - 1 year ago: appveyor: add support for build version
Kirill Vainer - 1 year ago: build: use different bullet zip name
Kirill Vainer - 1 year ago: build: upgrade to gradle 3.2.1
Kirill Vainer - 1 year ago: native-bullet: unset toolchains
Kirill Vainer - 1 year ago: travis: include required g++-multilib
Kirill Vainer - 1 year ago: travis: try ia32-libs this time..
Kirill Vainer - 1 year ago: travis: install missing libstdc++ for 32-bit
Kirill Vainer - 1 year ago: travis: install required multilib package
Kirill Vainer - 1 year ago: build: enable native building by default
Fadorico - 1 year ago: Write/read the width and height of the quad
Kirill Vainer - 1 year ago: Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master
Kirill Vainer - 1 year ago: misc: gitignore update for gradle 3.2.1
Kirill Vainer - 1 year ago: build: fix gradle 3.2.1 deprecations
Kirill Vainer - 1 year ago: travis: upload artifacts only on linux/jdk8
Kirill Vainer - 1 year ago: travis: reorder structure a bit
Kirill Vainer - 1 year ago: travis: fix unsupported jdk
Kirill Vainer - 1 year ago: travis: test matrix build
Kirill Vainer - 1 year ago: version: remove sdk related configuration
Kirill Vainer - 1 year ago: travis: remove uneeded install directive
Kirill Vainer - 1 year ago: cleanup build cache according to travis docs
Kirill Vainer - 1 year ago: build v3.1, master, and PRs only from now on
Kirill Vainer - 1 year ago: remove SSH based maven publishing
Kirill Vainer - 1 year ago: Fix #550
Kirill Vainer - 1 year ago: add 0/0.0 param case to material test
Kirill Vainer - 1 year ago: define 0/0.0 int/float values in shader
empirephoenix - 1 year ago: Merge pull request #570 from TehLeo/master
Nehon - 1 year ago: Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
Nehon - 1 year ago: Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
Paul Speed - 1 year ago: Improved the "compare result changed" error message to include the most likely cause of the error.
grizeldi - 1 year, 1 month ago: Added cleanup
empirephoenix - 1 year, 1 month ago: Merge pull request #561 from shamanDevel/FixFor#503
Michael Braunstingl - 1 year, 1 month ago: Two changes: 1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL. 2. I reverted to the previous switch/case statements in GLRenderer.convertBlendFunc(BlendFunc).
Michael Braunstingl - 1 year, 1 month ago: Removed the switch/case statements in convertBlendFunc() by extending the BlendFunc enumeration with a convenience integer value.
Michael Braunstingl - 1 year, 1 month ago: Added the BlendFunc enums in RenderState and updated the GLRenderer accordingly.
TehLeo - 1 year, 1 month ago: Update Caps.java
TehLeo - 1 year, 1 month ago: Update GLRenderer.java
TehLeo - 1 year, 1 month ago: Update Image.java
TehLeo - 1 year, 1 month ago: Update GLImageFormats.java
TehLeo - 1 year, 1 month ago: Update GL3.java
Nehon - 1 year, 1 month ago: Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219 The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
Nehon - 1 year, 1 month ago: Added an option to display the generated maps on screen in the TestPBRLighting
Nehon - 1 year, 1 month ago: fixed some javadoc in AbstractShadowRenderer
Nehon - 1 year, 1 month ago: Fixed post shadow filter for glsl1.5
Nehon - 1 year, 1 month ago: Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
MeFisto94 - 1 year, 1 month ago: Fixes #566 - XML Serialization handles empty buffers properly now.
Nehon - 1 year, 1 month ago: Fixed the link to the paper for convertHalfToFloat
Nehon - 1 year, 2 months ago: ShaderNodes now move all the declared extensions at the top of the generated shader source
Nehon - 1 year, 2 months ago: Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
Rémy Bouquet - 1 year, 2 months ago: Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise. Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
Nehon - 1 year, 2 months ago: Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
Nehon - 1 year, 2 months ago: MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
Sebastian Weiß - 1 year, 2 months ago: #503 fixed
Sebastian Weiß - 1 year, 2 months ago: added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks
javasabr - 1 year, 2 months ago: updated the window implementation
javasabr - 1 year, 2 months ago: added supporting window icons for LWJGL3
Kirill Vainer - 1 year, 2 months ago: Merge pull request #549 from shamanDevel/LWJGL3-update
Rémy Bouquet - 1 year, 2 months ago: Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
Rémy Bouquet - 1 year, 2 months ago: Fixed wiki links in the realm.md
Nehon - 1 year, 3 months ago: Clean up in the PBR j3md file to remove warnings
Rémy Bouquet - 1 year, 3 months ago: Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
Sebastian Weiß - 1 year, 3 months ago: Fix for #502
Paul Speed - 1 year, 3 months ago: Merge pull request #556 from Ali-RS/master
Ali-RS - 1 year, 3 months ago: Minor fix in javadoc for Camera.java class
Kirill Vainer - 1 year, 3 months ago: minor cleanup in GLRenderer
Sebastian Weiß - 1 year, 3 months ago: changed source compatibility only for lwjgl3
Kirill Vainer - 1 year, 3 months ago: Merge pull request #555 from JavaSaBr/master-original
Kirill Vainer - 1 year, 3 months ago: Merge pull request #554 from TehLeo/patch-2
javasabr - 1 year, 3 months ago: fixed missing Cloneable in the Triangle.
TehLeo - 1 year, 3 months ago: Fix for MTR Framebuffers
empirephoenix - 1 year, 3 months ago: Merge pull request #551 from Ali-RS/master
Ali-RS - 1 year, 3 months ago: fixed a typo
shaman - 1 year, 3 months ago: Maybe fixed 'warning: [options] bootstrap class path not set in conjunction with -source 1.7'
empirephoenix - 1 year, 3 months ago: Merge pull request #543 from tonihele/issue-537-master
shaman - 1 year, 3 months ago: Updated .travis.yml to build against Java8 instead of Java7
Sebastian Weiß - 1 year, 3 months ago: fixed formatting 2
Sebastian Weiß - 1 year, 3 months ago: fixed formatting
Sebastian Weiß - 1 year, 3 months ago: implemented all changes regarding OpenCL (and some missing stuff)
Sebastian Weiß - 1 year, 3 months ago: updated GL and AL
Sebastian Weiß - 1 year, 3 months ago: updated lwjgl version to the 3.0.0 release
Rémy Bouquet - 1 year, 4 months ago: Merge pull request #546 from MeFisto94/ios-legacyapplication-master
MeFisto94 - 1 year, 4 months ago: Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
Nehon - 1 year, 4 months ago: Fixed wrong alpha handling in the pbr shader
Rémy Bouquet - 1 year, 4 months ago: null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
Rémy Bouquet - 1 year, 4 months ago: added GLSL compat to the pbr shader
Rémy Bouquet - 1 year, 4 months ago: fixed Lod functions overload in GLSLCompat lib
Rémy Bouquet - 1 year, 4 months ago: Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
Rémy Bouquet - 1 year, 4 months ago: used enable instead of require for the textureCubeLod extension
Rémy Bouquet - 1 year, 4 months ago: Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl
Rémy Bouquet - 1 year, 4 months ago: fixed glsl 1.0 version of the postShadowFilter shader
Rémy Bouquet - 1 year, 4 months ago: fixed transparent shadows on mac.
Rémy Bouquet - 1 year, 4 months ago: Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
Toni Helenius - 1 year, 4 months ago: Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
empirephoenix - 1 year, 4 months ago: Merge pull request #540 from oOMoeOo/master
Julien Gouesse - 1 year, 4 months ago: Fixes a spelling mistake in the reflection allocator
Julien Gouesse - 1 year, 4 months ago: Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101
Nehon - 1 year, 4 months ago: Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass.
Markus Uhlig - 1 year, 4 months ago: - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. - No functional changes. - added missing override tags.
empirephoenix - 1 year, 4 months ago: Merge pull request #510 from bertleft/master
Kirill Vainer - 1 year, 4 months ago: Merge pull request #533 from empirephoenix/master
Kirill Vainer - 1 year, 4 months ago: Merge pull request #528 from riccardobl/bullet2.83.7
Riccardo Balbo - 1 year, 4 months ago: Remove commented/unused code.
Michael Braunstingl - 1 year, 4 months ago: Corrected parenthesis bug.
Michael Braunstingl - 1 year, 4 months ago: Corrected the bug in RenderState.toString()
Michael Braunstingl - 1 year, 4 months ago: Added RenderState.BlendMode.Custom
Kirill Vainer - 1 year, 4 months ago: Merge pull request #527 from shamanDevel/OpenCL2
Riccardo Balbo - 1 year, 5 months ago: Compile with Ofast and disable _FORTIFY_SOURCE
Kai Boernert - 1 year, 5 months ago: whitespace tab to 4spaces formating only change
Kai Boernert - 1 year, 5 months ago: whitespace tab to 4spaces formating only change
Kai Boernert - 1 year, 5 months ago: fix for wrongly marking as used, thanks to AlrikG for finding this
empirephoenix - 1 year, 5 months ago: Merge pull request #2 from empirephoenix/revert-1-BufferAllocator
empirephoenix - 1 year, 5 months ago: Revert "jemalloc allocator and reflection allocator fix"
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #531 from riccardobl/pr190716
Riccardo Balbo - 1 year, 5 months ago: Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
empirephoenix - 1 year, 5 months ago: Merge pull request #1 from AlrikG/BufferAllocator
Alrik - 1 year, 5 months ago: - fix ReflectionAllocator use wrong buffer allocator to initialize - add jemalloc allocator
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #529 from tiatin/FilterPostProcessorImageFormat
tiatin - 1 year, 5 months ago: Added ability to set framebuffer image format used in FilterPostProcessor.
Riccardo Balbo - 1 year, 5 months ago: Disable buildNativeProjects
Riccardo Balbo - 1 year, 5 months ago: Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
Riccardo Balbo - 1 year, 5 months ago: Update bullet to 2.83.7
Kai Boernert - 1 year, 5 months ago: Fix for travis
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers
Nehon - 1 year, 5 months ago: fixed a merge issue in the previous bomb merge
Nehon - 1 year, 5 months ago: PBR has come Merge branch 'PBRisComing'
Nehon - 1 year, 5 months ago: Fixed an issue in SinglePAssAndLightBasedLogic where texture units were not properly assigned
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #501 from MeFisto94/HwSkinningFixV02
Julien Gouesse - 1 year, 5 months ago: Merge pull request #519 from saloisio/master
saloisio - 1 year, 5 months ago: Merge branch 'master' of https://github.com/saloisio/jmonkeyengine
saloisio - 1 year, 5 months ago: Removed auto-centering of mouse cursor
Paul Speed - 1 year, 5 months ago: Merge pull request #515 from tiatin/iterator-garbage-collection-improvement
empirephoenix - 1 year, 5 months ago: Merge pull request #514 from NemesisMate/patch-9
tiatin - 1 year, 5 months ago: Changed overrides from ArrayList to SafeArrayList for GC and iteration performance reasons. Fixed bug in SafeArrayList.equals().
tiatin - 1 year, 5 months ago: Added iteration using iterator, if List is not ArrayList.
tiatin - 1 year, 5 months ago: Changed iteration over List from for-each to manual iteration.
NemesisMate - 1 year, 5 months ago: improved the setUserData method.
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #513 from riccardobl/PBRisComing
Riccardo Balbo - 1 year, 5 months ago: Fix npe
NemesisMate - 1 year, 5 months ago: userdata to null again once all data is removed.
empirephoenix - 1 year, 5 months ago: Merge pull request #511 from empirephoenix/master
empirephoenix - 1 year, 5 months ago: Merge pull request #512 from riccardobl/pr200616
Riccardo Balbo - 1 year, 6 months ago: CylinderCollisionShape: don't print warning if scale = 1,1,1
shamanDevel - 1 year, 6 months ago: OpenCLObject.register() now returns this.
shamanDevel - 1 year, 6 months ago: Added getter method for the device associated with a command queue
shamanDevel - 1 year, 6 months ago: missing toString() methods added
Kai Boernert - 1 year, 6 months ago: Finally fixing this https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3 http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=
Albert Santos - 1 year, 6 months ago: Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint
empirephoenix - 1 year, 6 months ago: Merge pull request #507 from jjYBdx4IL/master
jjYBdx4IL - 1 year, 6 months ago: fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs
empirephoenix - 1 year, 6 months ago: Merge pull request #500 from shamanDevel/PreOrderTraversal
Nehon - 1 year, 6 months ago: Fixed an issue when resizing the viewport, with a FPP and antialiasing would stop rendering
empirephoenix - 1 year, 6 months ago: Merge pull request #494 from shamanDevel/OpenCL
shamanDevel - 1 year, 6 months ago: added test for multiple parallel applications: multiple OpenCL contexts do not work
shamanDevel - 1 year, 6 months ago: added test for context switching.
MeFisto94 - 1 year, 6 months ago: Fix Hardware Skinning in 3.1 by implementing proper Array Serialization for MatParams and making the Shared Materials Check only a warning (it would pop up once each time you load the j3o and if you really use Shared Materials you have weird animations and some log spamming)
shamanDevel - 1 year, 6 months ago: Added pre-order traversal as an alternative to the default post-order depth first search traversal
shamanDevel - 1 year, 6 months ago: Fixed Program.getBinary() for LWJGL3
shamanDevel - 1 year, 6 months ago: Implemented Program.getBinary() with Jocl.
empirephoenix - 1 year, 6 months ago: Merge pull request #497 from NemesisMate/patch-7
William Linna - 1 year, 7 months ago: Add/remove all PhysicsControls even when a RigidBodyControl is present
NemesisMate - 1 year, 7 months ago: Changed LinkedList for ArrayList in rayTests
Nehon - 1 year, 7 months ago: Fixed an issue in the fog filter's shader that was preventing it to run on android
NemesisMate - 1 year, 7 months ago: Oops!
NemesisMate - 1 year, 7 months ago: Ordering physics rayTest returned list instead of reversing it.
Julien Gouesse - 1 year, 7 months ago: First attempt of fix for the issue #490
empirephoenix - 1 year, 7 months ago: Merge pull request #477 from riccardobl/fix_topic35663_issue
jmekaelthas - 1 year, 7 months ago: Bugfix: fixed a bug that caused some models to be half-transparent when it was not needed.
Rémy Bouquet - 1 year, 7 months ago: proper equal and hashcode for ShaderNodesVariables.
Rémy Bouquet - 1 year, 7 months ago: Merge pull request #495 from Dokthar/typo_fix
Dokthar - 1 year, 7 months ago: more typo ... ytpo ytop opyt ;)
Dokthar - 1 year, 7 months ago: typo fix in materials & shaders, also fix some javadoc
shamanDevel - 1 year, 7 months ago: removed fixmes
shamanDevel - 1 year, 7 months ago: fixed context creation for LWJGL3
shamanDevel - 1 year, 7 months ago: fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel
shamanDevel - 1 year, 7 months ago: Added a library for Matrix4f
iwgeric - 1 year, 7 months ago: Android-Examples: update doc
iwgeric - 1 year, 7 months ago: Android-Examples: Fix doc for test case
Nehon - 1 year, 7 months ago: Better j3md export test
shamanDevel - 1 year, 7 months ago: added library for Matrix3f, fixed some bugs
Nehon - 1 year, 7 months ago: MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though
shamanDevel - 1 year, 7 months ago: added matrix support for kernel arguments (mapped to float16)
shamanDevel - 1 year, 7 months ago: added dependency resolving and a random number library
Nehon - 1 year, 7 months ago: initial and partial implementation of a j3md exporter with test
Nehon - 1 year, 7 months ago: MaterialDef is now savable
shamanDevel - 1 year, 7 months ago: OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way.
iwgeric - 1 year, 7 months ago: Android-Examples: Add new test case for testing Mouse, Touch, and Key Events.
iwgeric - 1 year, 7 months ago: Android-Examples: Add KeepScreenOn property to layout of test activity.
shamanDevel - 1 year, 7 months ago: worked on LWJGL3 support
shamanDevel - 1 year, 7 months ago: added a constructor that disables the program cache: used during development
iwgeric - 1 year, 7 months ago: android-examples: reduce logging level for test chooser
Kirill Vainer - 1 year, 7 months ago: Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo
Kirill Vainer - 1 year, 7 months ago: bullet native: fix mingw target platform
Kirill Vainer - 1 year, 7 months ago: Merge pull request #488 from GreenCubes/master
Kirill Vainer - 1 year, 7 months ago: niftygui: add nifty repository to POM
iwgeric - 1 year, 7 months ago: Add test case for using Android Sensors as Joystick Axes (including rumble).
iwgeric - 1 year, 7 months ago: Remove border from jme fragment
iwgeric - 1 year, 7 months ago: Remove unused lights
iwgeric - 1 year, 7 months ago: Add icon for Show Keyboard Menu and enable it in Menu
iwgeric - 1 year, 7 months ago: Change Menu items on Main Activity to all be inside Menu dropdown.
iwgeric - 1 year, 7 months ago: Improve some error handling on class name searching
iwgeric - 1 year, 7 months ago: Add Menu item for display of Soft Keyboard in Android Examples. Useful when running tests that include using a key to initiate some action.
iwgeric - 1 year, 7 months ago: Add Menu to Test Chooser Activity. Provides way to enable/disable the following when starting a test: Mouse Events, Joystick Events, Key Events, Verbose Logging.
iwgeric - 1 year, 7 months ago: Update Android Plugin for Gradle to version 2.1.0. Upgrade of gradle to 2.13 was causing some issues.
iwgeric - 1 year, 7 months ago: Merge remote-tracking branch 'origin/master'
iwgeric - 1 year, 7 months ago: Add test for assets stored in drawable / mipmap directories and add verbose logging menu option support. Still need to add the menu to the layout file for the MainActivity.
iwgeric - 1 year, 7 months ago: Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. Texture assets can now be stored in Android Drawable and Mipmap directories. Allows Android to automatically select the closest matching image asset for the actual device configuration (ie. lower resolution textures for lower-end devices). Search order is: assets -> drawable -> mipmap. First match found is returned.
iwgeric - 1 year, 7 months ago: Remove tests from jme3-android. Android specific tests are to be included in jme3-android-examples. Non-Android specific tests are imported from jme3-examples.
shamanDevel - 1 year, 7 months ago: implemented a cache for program objects
shamanDevel - 1 year, 7 months ago: Querying the program binaries won't be supported by the Jocl binding.
shamanDevel - 1 year, 7 months ago: added querying of the program binaries and building the programs from these binaries.
shamanDevel - 1 year, 7 months ago: added alternative versions for kernel launches and resource acquiring that do not return an event. This improves the performance.
shamanDevel - 1 year, 7 months ago: reworked releasing system.
shamanDevel - 1 year, 7 months ago: Added an experimental Jocl binding.
Kirill Vainer - 1 year, 7 months ago: travis: set known hosts using travis config
Kirill Vainer - 1 year, 7 months ago: pom: fix incorrect inception year
Kirill Vainer - 1 year, 7 months ago: travis: only create dist if deploying
Kirill Vainer - 1 year, 7 months ago: travis: use cache rules from docs
Kirill Vainer - 1 year, 7 months ago: build: fix build error
Kirill Vainer - 1 year, 7 months ago: build: update to gradle 2.13
Kirill Vainer - 1 year, 7 months ago: travis: dont cache netbeans folder anymore
Kirill Vainer - 1 year, 7 months ago: build: check file exists before getting text
Kirill Vainer - 1 year, 7 months ago: build: minor cleanup
Kirill Vainer - 1 year, 7 months ago: android-examples: use correct maven group
Kirill Vainer - 1 year, 7 months ago: build: only update version file when it changed
iwgeric - 1 year, 7 months ago: Add test cases from jme3-examples module. Must run jme3-examples.build task first in order to create the jme3-examples.jar file. If this is not done, only the test classes from jme3-android will be included.
iwgeric - 1 year, 7 months ago: Update passing parameters from test chooser to test activity/fragment.
Riccardo Balbo - 1 year, 7 months ago: Add GImpact collision algorithm to physics spaces
iwgeric - 1 year, 7 months ago: Initial Commit for Android Examples Module Module to run jME3 tests on Android platform. Test cases are copied in from the jme3-android project and the jme3-examples.
shamanDevel - 1 year, 7 months ago: changed author name
shamanDevel - 1 year, 7 months ago: finished documentation
Kirill Vainer - 1 year, 7 months ago: build: change master version to 3.2
jmekaelthas - 1 year, 7 months ago: Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
jmekaelthas - 1 year, 7 months ago: Reduced the amount of warnings being logged during mesh triangulation. The warnings are now collected and displayed only once for each mesh they appear in.
Eirenliel Allier - 1 year, 7 months ago: Fix building with JRE 1.7
shamanDevel - 1 year, 7 months ago: some more documentation
Eirenliel Allier - 1 year, 7 months ago: Fix compatibility with Java 7
Eirenliel Allier - 1 year, 7 months ago: FBX Importer cleanup
Eirenliel Allier - 1 year, 7 months ago: Reworked original FBX importer
iwgeric - 1 year, 7 months ago: Update native libraries
iwgeric - 1 year, 7 months ago: Move files to build directory Move the downloaded files to build directory and moved the unzip folder to the build directory so that they are ignored by git and cleaned appropriately.
iwgeric - 1 year, 7 months ago: Update OpenALSoft native libraries
iwgeric - 1 year, 7 months ago: Move OpenALSoft source files to build directory Move the zip file downloaded from OpenALSoft and the extraction folder to within the build folder so that are ignored by git and cleaned appropriately.
Paul Speed - 1 year, 7 months ago: Merge pull request #486 from Dokthar/joysticks
shamanDevel - 1 year, 7 months ago: docs, docs, docs
shamanDevel - 1 year, 7 months ago: started with the documentation
shamanDevel - 1 year, 7 months ago: added example for vertex buffer sharing
shamanDevel - 1 year, 7 months ago: renamed DefaultPlatformChooser and moved it to the core, some small fixes
shamanDevel - 1 year, 7 months ago: added memory managing: native resources are now automatically released
shamanDevel - 1 year, 7 months ago: implemented image sharing and added julia set testcase
shamanDevel - 1 year, 7 months ago: implemented image operations
shamanDevel - 1 year, 7 months ago: started with the image api, refactored buffer
shamanDevel - 1 year, 7 months ago: refactoring of Context: moved simplifying functions from LwjglContext to Context
shamanDevel - 1 year, 8 months ago: implemented kernel execution
shamanDevel - 1 year, 8 months ago: implemented program building
shamanDevel - 1 year, 8 months ago: implemented LwjglCommandQueue, LwjglBuffer and LwjglEvent, added buffer test to HelloOpenCL
shamanDevel - 1 year, 8 months ago: added customizability of the platforms and devices by PlatformChooser
shamanDevel - 1 year, 8 months ago: listing and choosing devices
shamanDevel - 1 year, 8 months ago: started with context creation
shamanDevel - 1 year, 8 months ago: added first version of the cl wrapper in CL.java, contains a subset of the OpenCL specification
Riccardo Balbo - 1 year, 8 months ago: Fix material sharing
shamanDevel - 1 year, 8 months ago: started with the OpenCL api for jme3
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 8 months ago: Remove the LightSpace entry in Lighting.j"md as it not needed anymore
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 8 months ago: Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master
Nehon - 1 year, 8 months ago: Fixed a crash with singlepass an multipass TDL when a lightProbe is added to the scene
Nehon - 1 year, 8 months ago: Merged master into PBR and migrated to TechniqueDefLogic
NemesisMate - 1 year, 8 months ago: Fixed a little bug I left on reversing the list :S:
NemesisMate - 1 year, 8 months ago: Reversed raytest results when needed
Rémy Bouquet - 1 year, 8 months ago: Merge pull request #464 from Perjin/synced-tangent-space
Jan Ivenz - 1 year, 8 months ago: Get normals and tangent synced with mikk tangent space.
Nehon - 1 year, 8 months ago: Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader
Nehon - 1 year, 8 months ago: Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models...
Nehon - 1 year, 8 months ago: PBR calibration with recent changes
Nehon - 1 year, 8 months ago: PBRLighting Uses the world normal fetched from the texture...
Nehon - 1 year, 8 months ago: PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. Also added some comment for the parallax fix to explain what it does and where it comes from
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing
Rémy Bouquet - 1 year, 8 months ago: Merge pull request #457 from Perjin/normal_map_shading
Jan Ivenz - 1 year, 8 months ago: Fix incorrect normal map shading in PBRLighting.
Rémy Bouquet - 1 year, 9 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 9 months ago: Added PBR reference test case
Nehon - 1 year, 9 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 9 months ago: Merge branch 'master' into PBRisComing
Nehon - 1 year, 9 months ago: Fixed Image disposal in LightProbeFactory (issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/424)
Rémy Bouquet - 1 year, 10 months ago: Merge pull request #408 from JavaSaBr/PBRisComing
Rémy Bouquet - 1 year, 10 months ago: Merge pull request #414 from BorealFeast/PBRisComing
Teencrusher - 1 year, 10 months ago: Fixed indirect light extraction in Material
javasabr - 1 year, 10 months ago: Added support of overriding
Nehon - 2 years ago: More fine tuning calibration of roughness, and various visual fixes for PBR
Nehon - 2 years ago: PBR, fixed the way metallic material base color was handled for indirect lighting. Also calibrated roughness so that it matches Substance painter renderer.
Nehon - 2 years ago: Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation.
Nehon - 2 years ago: Merge branch 'master' into PBRisComing
Nehon - 2 years ago: Merge branch 'master' into PBRisComing
Nehon - 2 years ago: Introduced a LightProbeBlendingStrategy, that can be passed to the default light filter upon construction. It sets how multiple LightProbes will be blended or selected for the final render. This is meant to be highly customizable as there are already several strategies with pros and cons in the industry and some may arise in the future.
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes.
Nehon - 2 years, 1 month ago: Used the proper Lod finction in the reflect debug material
Nehon - 2 years, 1 month ago: Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps.
Nehon - 2 years, 1 month ago: Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit.
Nehon - 2 years, 1 month ago: LightProbe maps can now be re rendered in the engine and in the SDK
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: Fixed LightProbe Saving and Loading
Nehon - 2 years, 1 month ago: SDK : the probe radius is now a dashed lines cirle
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: Some cleanup
Nehon - 2 years, 1 month ago: Added a way to change the lightProbe radius in the property panel
Nehon - 2 years, 1 month ago: Better LightProbe radius shape
Nehon - 2 years, 1 month ago: Added a light gizmo for light probe. Refactored the way light markers were done
Nehon - 2 years, 1 month ago: Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not.
Nehon - 2 years, 1 month ago: Added a progress handle for the environment map generation.
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 1 month ago: Initial implementation for adding a LightProbe to a scene in the SDK
Nehon - 2 years, 1 month ago: Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
Nehon - 2 years, 1 month ago: added jme3=lwjgl3/build to the gitignore file...
Rémy Bouquet - 2 years, 5 months ago: fixed a NPE in the shader node editor when the navigator panel is collapsed
Rémy Bouquet - 2 years, 1 month ago: Fixed an issue in material when having classic lights along with a LightProbe
Nehon - 2 years, 1 month ago: Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light
Rémy Bouquet - 2 years, 1 month ago: Implemented intersectBoundingBox for LightProbe
Rémy Bouquet - 2 years, 1 month ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 3 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 4 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 4 months ago: Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
Nehon - 2 years, 4 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 4 months ago: Fixed LightProbe selection according to distance and bounds
Nehon - 2 years, 4 months ago: Big refactoring to how PBR is handled. - Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this. - Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class. - Added various utility classses for debuging purpose. - Added a new test case for environment with multiple LightProbes. - Adapted the previous test case to the new system.
Nehon - 2 years, 4 months ago: Fixed worldLightList sorting when a light is added to a node.
Nehon - 2 years, 4 months ago: FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
Nehon - 2 years, 4 months ago: removed old implementation
Nehon - 2 years, 4 months ago: Moved PBR implementation
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Fixed warning when trying to find a srgb format for a Depth format.
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. Added a stress test for unshadedNodes. Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 5 months ago: Fixed Parallax for PBR lighting
Nehon - 2 years, 5 months ago: Fixed roughness fetch in the spec / gloss pipeline See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281
Nehon - 2 years, 6 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 7 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 7 months ago: fixed CubeMapWrapper after the changes to DefaultImageRaster
Nehon - 2 years, 7 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 8 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 8 months ago: Fix for previous too optimistic merge
Nehon - 2 years, 8 months ago: Merge branch 'master' into PBRisComing
Nehon - 2 years, 8 months ago: PBR shader and PBR test case with custom model
Nehon - 2 years, 8 months ago: Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting.
Nehon - 2 years, 8 months ago: Added a test case for KTX loading
Nehon - 2 years, 8 months ago: KTX file loading and writing support
Nehon - 2 years, 9 months ago: SinglePass now uses the TechniqueDef LightSpace. The single pass material definition LightSpace has been set to View until we implement it in world space.
Nehon - 2 years, 9 months ago: LightSpace is now defaulted to World for SinglePass
Nehon - 2 years, 9 months ago: J3MLoader can now read the LightSpace attribute
Nehon - 2 years, 9 months ago: Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting
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