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December 5, 2017 22:19
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Nehon - 7 days ago: Allows build of 3.2 branch | |
Nehon - 2 days ago: glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling | |
Remy Van Doosselaer - 3 days ago: add an empty constructor to Grid mesh (#747) | |
Stephen Gold - 4 days ago: roll back PR 746 (worldTransform to identity) in master branch | |
Nehon - 5 days ago: Fixes ReflectionAllocator for android | |
David Bernard - 1 year, 6 months ago: nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui | |
Julien Seinturier - 6 days ago: OpenVR 1.0.9 and Occulus Support (#779) | |
Nehon - 8 days ago: Prevents attachement nodes to have the NumBone parameter set | |
Kirill Vainer - 3 months ago: upgrade to gradle 4.1 | |
Kirill Vainer - 3 months ago: Fix #456 | |
javasabr - 3 months ago: fixed the constructor. | |
javasabr - 4 months ago: fixed some changes. | |
javasabr - 4 months ago: made the method as public. | |
javasabr - 4 months ago: Some improvements with terrain LOD control: 1. Added the new option to use camera from render view port(default false) 2. Removed unnecessary synchronize blocks 3. Replaced each control own executor to global terrain executor 4. Removed unused things 5. Reduced memory allocations 6. Fixed the issue with cloning. | |
javasabr - 4 months ago: Added a lit bit improvements for SafeArrayList: 1. improved comparing a SafeArrayList with another SafeArrayList. 2. improved the constructor by other collection 3. added a new constructor with init capacity. | |
javasabr - 9 days ago: Fixed finding definitions during material loading. | |
javasabr - 9 days ago: fixed NPE during loading shader node material without vertex nodes. | |
MeFisto94 - 3 months ago: BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture | |
MeFisto94 - 3 months ago: Blender Importer: Don't crash when a packed texture couldn't be loaded | |
NemesisMate - 8 months ago: Fixed a IndexOutOfBoundsException when residual weights are present | |
NemesisMate - 8 months ago: Fixed #642 | |
NemesisMate - 7 months ago: Fix #646 | |
NemesisMate - 5 months ago: Added missing var declaration. | |
NemesisMate - 7 months ago: Fixed #652 | |
javasabr - 2 weeks ago: fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. | |
javasabr - 12 days ago: fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. | |
Rickard Edén - 12 days ago: Several changes to load cinematics Cinematic: * Reattach CameraNode to scene * Set CameraNode's camera to be app's camera AnimationEvent: * Save modelName * Use modelName and try to replace scene's model in initEvent | |
Rickard Edén - 3 weeks ago: Trying to make Cinematic serialization work. This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent Added a bunch of default constructors for other related classes in the process. | |
Nehon - 10 days ago: Attempt to fix a direct memory deallocation crash on android | |
Nehon - 10 days ago: Fixed InstancedGeometry shadow mode | |
empirephoenix - 13 days ago: Merge pull request #773 from stephengold/master | |
Stephen Gold - 13 days ago: fix for issue #772: populate bullet debug mesh using unscaled shape | |
javasabr - 5 weeks ago: extended some things from shader node system. | |
javasabr - 4 weeks ago: fixed the problem with saving/loading light probes. | |
Stephen Gold - 4 weeks ago: Merge pull request #763 from stephengold/master | |
Nehon - 4 weeks ago: Better PBR env map generation | |
Stephen Gold - 4 weeks ago: fix issue #762 (WireSphere generates parallels with wrong radii) | |
Nehon - 5 weeks ago: De duplicate imports when generating a shader from shader nodes | |
Rickard Edén - 7 weeks ago: Merge pull request #755 from ZNixian/master | |
Rickard Edén - 7 weeks ago: Merge pull request #757 from neph1/osvr_viewmanager | |
Rickard Edén - 7 weeks ago: reverting orientation changes. | |
Rickard Edén - 7 weeks ago: Merge pull request #756 from neph1/osvr_viewmanager | |
Rickard Edén - 7 weeks ago: Changing back orientation quat modification | |
Rickard Edén - 7 weeks ago: making VRViewManagerOSVR more similar to VRViewManagerOpenVR | |
Campbell Suter - 8 weeks ago: Prevent double-updating the main scene in VR | |
javasabr - 8 weeks ago: simplified version. | |
javasabr - 8 weeks ago: fixed NPE when you try to remove an unused asset loader. | |
Rickard Edén - 8 weeks ago: Merge pull request #753 from neph1/master | |
Rickard Edén - 8 weeks ago: Merge pull request #752 from ZNixian/master | |
Rickard Edén - 8 weeks ago: added functionality to use front mounted vive camera. 2nd try | |
Rickard Edén - 8 weeks ago: Revert "added functionality to use front mounted vive camera" | |
Rickard Edén - 8 weeks ago: added functionality to use front mounted vive camera | |
Nehon - 8 weeks ago: glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. | |
Campbell Suter - 9 weeks ago: Un-break VR mouse support for OpenVR | |
Campbell Suter - 9 weeks ago: Switch OculusVR to logger (from system.println), commenting spree | |
Campbell Suter - 9 weeks ago: Add recentering support for Oculus Rift, improve associated Javadoc | |
Campbell Suter - 9 weeks ago: Add OculusVRInput | |
Campbell Suter - 9 weeks ago: Add Oculus Touch mappings to VRInputType | |
Campbell Suter - 9 weeks ago: Don't create unnecessary FrameBuffer for OculusVR view manager | |
Campbell Suter - 9 weeks ago: Fix mirror window displaying blank for Oculus Rift | |
Campbell Suter - 9 weeks ago: OculusVR: Use correct coordinate space conversions, looking around now works | |
Campbell Suter - 9 weeks ago: Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions. | |
Campbell Suter - 9 weeks ago: Oculus: Initialize GUI to prevent startup crashes | |
Campbell Suter - 9 weeks ago: OculusVR: Fix eye-texture sizing issue, producing correct FOV | |
Campbell Suter - 10 weeks ago: OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly | |
Campbell Suter - 10 weeks ago: Use two smaller textures for OculusVR, rather than a single large one | |
Campbell Suter - 10 weeks ago: Clean up Oculus View Manager update() method | |
Campbell Suter - 10 weeks ago: OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses | |
Campbell Suter - 10 weeks ago: OculusVR: Implement further tracking methods | |
Campbell Suter - 10 weeks ago: OculusVR: Add basic camera positioning | |
Campbell Suter - 10 weeks ago: Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup | |
Campbell Suter - 10 weeks ago: OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame | |
Campbell Suter - 10 weeks ago: Use real, not stub, values in VRViewManagerOculus | |
Campbell Suter - 10 weeks ago: Add getters to OculusVR input | |
Campbell Suter - 10 weeks ago: Add initialization logic to OculusVR input | |
Campbell Suter - 10 weeks ago: Setup infrastructure for using LibOVR | |
Campbell Suter - 10 weeks ago: Add initial VRViewManagerOculus | |
Campbell Suter - 10 weeks ago: Add skeleton OculusVR input | |
Campbell Suter - 10 weeks ago: Add LWJGL-LibOVR gradle dependency | |
Campbell Suter - 10 weeks ago: Add pre-render method to VRViewManager in preparation for adding Oculus Rift support. See https://hub.jmonkeyengine.org/t/libovr-oculus-rift-support/39427 | |
Rémy Bouquet - 9 weeks ago: glTF Properly ignore morph animation until they are supported | |
Alexandr Brui - 9 weeks ago: fixed asset linked node to reuse shared data between loaded models. (#739) | |
Stephen Gold - 9 weeks ago: Merge pull request #750 from stephengold/master | |
Stephen Gold - 9 weeks ago: fix issue #749: NPE in CollideIgnoreTransformTest | |
Nehon - 9 weeks ago: glTf: proper animation data padding when transforms are given as sparse arrays | |
Stephen Gold - 10 weeks ago: Merge pull request #748 from stephengold/master | |
Stephen Gold - 10 weeks ago: FlyByCamera: comments, annotations, & imports; address GitHub issue #697 | |
Stephen Gold - 10 weeks ago: Merge pull request #746 from stephengold/master | |
Nehon - 2 months ago: glTF: properly close opened stream and avoid caching them. Fixed an issue when an animation track didn't have any translation or scale entries | |
Nehon - 2 months ago: Remove leftover sys err | |
Rémy Bouquet - 2 months ago: Gltf fix data reading | |
Stephen Gold - 2 months ago: Geometry: set worldTransform to identity if ignoreTranform is true | |
Kirill Vainer - 2 months ago: Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" | |
Stephen Gold - 2 months ago: Merge pull request #745 from stephengold/master | |
Stephen Gold - 2 months ago: testcase & fix for issue #744: collideWith() versus setIgnoreTransform() | |
Nehon - 2 months ago: PBR: Applied band factor to sh coefficient. Regenrerated the default probe in test data better gloss / spec pipeline | |
Alexandr Brui - 3 months ago: added auto closing readers. (#738) | |
Bekreth - 3 months ago: Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) | |
NemesisMate - 3 months ago: Fixed softkeyboard's (simulated) backspace not being recognized (#714) | |
Alexandr Brui - 3 months ago: fixed NPE. (#737) | |
Nehon - 3 months ago: PBR properly normalize tangent frame | |
Nehon - 3 months ago: PBR : Removed specularColor contribution from direct lighting specular. | |
Nehon - 3 months ago: Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials. | |
Nehon - 3 months ago: Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. Bumped the default size of the LightProbe maps to 256 Change he integrateBRDF approximation method | |
Kirill Vainer - 3 months ago: Avoid calculating whitepoint for each sample for HDR (#722) | |
Kirill Vainer - 3 months ago: Miscellaneous OpenGL ES fixes (#720) | |
Stephen Gold - 3 months ago: Merge pull request #734 from stephengold/master | |
Stephen Gold - 3 months ago: test and fix for issue #651 (inverted rotation in Sky.vert) | |
Kirill Vainer - 3 months ago: Fix #558 (#729) | |
Nehon - 3 months ago: Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) | |
Nehon - 3 months ago: reformat BatchNode before change | |
Nehon - 3 months ago: glTF. support for glb files (binary self contained gltf) | |
Stephen Gold - 3 months ago: Merge pull request #725 from stephengold/master | |
Stephen Gold - 3 months ago: test and fix for issue #710 (phantom triangles in a mesh collision) | |
Kirill Vainer - 3 months ago: Try to fix Travis-CI buffer overflow on JDK7 (#721) | |
Nehon - 3 months ago: glTF: prevent direct loading of .bin files. | |
Nehon - 3 months ago: Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class | |
Kirill Vainer - 3 months ago: Use MPOs for skinning | |
Kirill Vainer - 3 months ago: Support LWJGL 3.1.2 | |
Kirill Vainer - 3 months ago: Fix depth texture support in OpenGL ES 2.0 | |
Nehon - 3 months ago: glTF: fixed data reading to properly support interleaved data. | |
empirephoenix - 3 months ago: Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info | |
javasabr - 3 months ago: missed one collection | |
javasabr - 3 months ago: Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. | |
Nehon - 3 months ago: Fixed an issue where loaded glTF models couldn't use software skinning | |
Nehon - 3 months ago: Fixed a crash when loading a gltf file where textures has no sampler entry. Also adapted how the light map is handled | |
Nehon - 3 months ago: Some clean up | |
Nehon - 3 months ago: Added support for loading "extras" from gltf files. Added some documentation | |
Nehon - 3 months ago: fix bad import in Mesh | |
Nehon - 3 months ago: Added support for packed float data | |
Nehon - 3 months ago: fixed an issue with transform matrix reading | |
Nehon - 3 months ago: Fix an issue with material adpater | |
Nehon - 3 months ago: Added support for attachment nodes. JME now supports byte buffers for index buffer | |
Nehon - 4 months ago: Added camera support | |
Nehon - 4 months ago: Added support for extensions, implemented PBR spec gloss extension | |
Nehon - 4 months ago: Added support for base64 embed data and Images | |
Nehon - 4 months ago: Pad data when animation doesn't start at 0. | |
Nehon - 4 months ago: Model can now be loaded keeping the specific pose of the skeleton in the file. | |
Nehon - 4 months ago: Properly Read and use inverseBindMatrices for skeleton bind pose. | |
Nehon - 4 months ago: Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. | |
Nehon - 4 months ago: Actually commit the right file... | |
Nehon - 4 months ago: Some code cleanup | |
Nehon - 4 months ago: Gltf: all demo case of bone animation are now covered. Though, this put in light a bug in our animation system that needs more work to get fixed. | |
Nehon - 4 months ago: Implemented bone animation. This is still in WIP state, currently working for the most simple cases. | |
Nehon - 4 months ago: Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. | |
Rémy Bouquet - 4 months ago: GLTF: armature loading. | |
Rémy Bouquet - 4 months ago: Added a better skeleton debugger | |
Nehon - 4 months ago: Gltf Spatial animation loading | |
Nehon - 4 months ago: Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map | |
Nehon - 4 months ago: Implemented texture loading and PBR metalness/roughness pipeline support Fixed some mesh loading issues. | |
Nehon - 4 months ago: Gltf: added support for PBR colored material | |
Nehon - 4 months ago: Gltf loader can load mesh data and scene structure. | |
empirephoenix - 3 months ago: Update ParticleEmitter.java | |
javasabr - 3 months ago: fixed two problems with asset manager: 1. can't load classes from asset class loaders. 2. can't load resources from asset class loaders. | |
Kirill Vainer - 4 months ago: Try to fix JDK7 error (#706) | |
Kirill Vainer - 4 months ago: Fix AppVeyor | |
appveyor - 4 months ago: [ci skip] bullet: update windows natives | |
b00nation - 4 months ago: Fixed: If Instancing is activated you only see shadows | |
Kai Boernert - 4 months ago: added missing header function | |
Kai Boernert - 4 months ago: added inertia manipulating methods | |
travis-ci - 4 months ago: [ci skip] bullet: update osx natives | |
travis-ci - 4 months ago: [ci skip] bullet: update linux natives | |
Riccardo Balbo - 4 months ago: Update to bullet 2.86.1 (#698) | |
Dennis - 4 months ago: Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702) | |
javasabr - 5 months ago: added dependences to native libs | |
javasabr - 5 months ago: We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. | |
Nehon - 4 months ago: Added the Glow technique to PBR material so that it can work with the bloom filter. | |
Julien Gouesse - 4 months ago: Merge pull request #701 from shamanDevel/opencl-gc-patch | |
Sebastian Weiß - 4 months ago: formatting, as always :( | |
Sebastian Weiß - 4 months ago: Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. | |
Alexandr Brui - 4 months ago: Added a possibility to resize env cameras. (#699) | |
Alexandr Brui - 4 months ago: Update the water filter (#693) | |
Alexandr Brui - 4 months ago: Added missed imports. (#691) | |
Alexandr Brui - 5 months ago: Fix of the one parameter of shadows render. (#688) | |
empirephoenix - 5 months ago: Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2 | |
NemesisMate - 5 months ago: Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) | |
javasabr - 5 months ago: added synchronizing during freeing memory from a deallocator. | |
empirephoenix - 5 months ago: Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer | |
Nehon - 5 months ago: ShaderNodes: changed the way condition are used for variable declaration. Before each input (attribute, varying or uniform) depending on a define was declared inside a #ifdef statement, it appears that most compiler will optimize out any input that has not been set so this computation was useless and costly and the code to to it was kind of ugly. So basically now it's only done in very particular cases when it's really needed. | |
javasabr - 5 months ago: to prev. | |
javasabr - 5 months ago: added support multi-threading allocations for LWJGL Buffer Allocator. | |
Nehon - 5 months ago: Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. | |
Nehon - 5 months ago: Shader Nodes: Shader compatibility for texture function is now handled at generation time | |
Alexandr Brui - 5 months ago: Added missed gl versions (#680) | |
empirephoenix - 5 months ago: Merge pull request #679 from stephengold/master | |
empirephoenix - 5 months ago: Merge pull request #683 from jmecn/master | |
Yan - 5 months ago: Update UniformBinding.java | |
Yan - 5 months ago: Merge pull request #1 from jMonkeyEngine/master | |
Nehon - 5 months ago: Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. | |
Nehon - 5 months ago: Display generated source in the ShaderNode test | |
Nehon - 5 months ago: Better error reporting when loading shaderNodeDefinition | |
Stephen Gold - 5 months ago: testcases and fix for issue #357 | |
Paul Speed - 5 months ago: Merge pull request #678 from Bekreth/skeletonClone | |
Christopher Hughes - 5 months ago: Overrode SkeletonDebugger clone method. Ticket #660 | |
empirephoenix - 5 months ago: Merge pull request #672 from Saucistophe/master | |
empirephoenix - 5 months ago: Merge pull request #677 from RemboL/master | |
RemboL - 5 months ago: fixing documentation link | |
empirephoenix - 6 months ago: Merge pull request #641 from jseinturier/jme3-vr-dev | |
empirephoenix - 6 months ago: Merge pull request #675 from mazerty/patch-1 | |
empirephoenix - 6 months ago: Merge pull request #663 from NemesisMate/patch-18 | |
Thomas JOUANNOT - 6 months ago: LodGenerator should accept a constructor by mesh | |
stophe - 6 months ago: Added a unit test and fixed indentation. | |
stophe - 6 months ago: Providing invalid parameters in cylinders generation throws an exception. | |
stophe - 6 months ago: Refactored Cylinder generation to be more maintainable, readable, and fix #640. | |
Rémy Bouquet - 6 months ago: Merge pull request #658 from jmecn/master | |
Rémy Bouquet - 6 months ago: Merge pull request #664 from iamcreasy/MeshPointDocFix | |
Nehon - 6 months ago: ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) It avoid to change the name of the variable when loading the definition and always have weird inconsistencies with mat params because the name has a m_ or not. | |
Nehon - 6 months ago: ShaderNodeDefinition path is now set while loading the definition. | |
Nehon - 7 months ago: DDSLoader now supports Luminance16f format (r16f) | |
Quazi Irfan GD - 6 months ago: Add missing override in Geometry | |
Quazi Irfan GD - 6 months ago: Cleanup Mesh(Point) documentation | |
Quazi Irfan GD - 6 months ago: Update Mesh(Point) documentation | |
NemesisMate - 7 months ago: Fixed IllegalArgumentException when removing a LodControl from a spatial | |
Yan - 7 months ago: Add locale translation for zh_CN | |
Yan - 7 months ago: Fix issue #654 | |
empirephoenix - 7 months ago: Merge pull request #655 from mitm001/patch-4 | |
mitm001 - 7 months ago: Updated broken link to point to wiki. | |
Paul Speed - 7 months ago: Merge pull request #645 from grizeldi/patch-2 | |
grizeldi - 7 months ago: Made right trigger usable on Xbox based controllers | |
grizeldi - 7 months ago: Add Xbone S controller mappings | |
empirephoenix - 7 months ago: Merge pull request #498 from TripleSnail/master | |
empirephoenix - 8 months ago: Merge pull request #644 from rpax/patch-1 | |
Rafael Pax - 8 months ago: NullContext thread safety | |
jseinturier - 8 months ago: Removing more static references. | |
jseinturier - 8 months ago: Merge remote-tracking branch 'origin/master' into jme3-vr-dev | |
jseinturier - 8 months ago: Conform to... Oh you know what i mean... | |
jseinturier - 8 months ago: Conform to master... boring.... | |
jseinturier - 8 months ago: Conforming to last master branch | |
seint - 8 months ago: Ignoring .gitignore files | |
seint - 8 months ago: VR controller clean integration | |
Nehon - 8 months ago: Reverted changes in Spatial made for VR. | |
Nehon - 8 months ago: Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5 | |
empirephoenix - 8 months ago: Merge pull request #639 from shamanDevel/DDSLoader-less-constraints | |
Rickard Edén - 8 months ago: Fixed controller buttons: unControllerSize is size of struct in bytes. | |
Sebastian Weiß - 8 months ago: oh man, I should have learned it by now, that jme uses spaces, not tabs | |
Sebastian Weiß - 8 months ago: Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. | |
Sebastian Weiß - 8 months ago: Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. | |
empirephoenix - 8 months ago: Merge pull request #638 from stephengold/master | |
Stephen Gold - 8 months ago: Version 3.1.0 is now stable, both for the SDK and the Engine itself. | |
Stephen Gold - 8 months ago: Merge pull request #637 from stephengold/master | |
Stephen Gold - 8 months ago: getAttachmentNode(): move target selection from SkeletonControl to Bone | |
Stephen Gold - 8 months ago: fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) | |
Stephen Gold - 8 months ago: Merge pull request #633 from stephengold/master | |
Stephen Gold - 8 months ago: Unshaded.vert: put declaration in #ifdef to avoid an unused uniform | |
Rémy Bouquet - 8 months ago: Merge pull request #611 from FrozenShade666/patch-2 | |
Rickard Edén - 8 months ago: Fix for mirror cam not being initialized | |
Rickard Edén - 8 months ago: Fix for NPE when initializing mirror view | |
Rickard Edén - 8 months ago: Support for Vive Tracker | |
Rémy Bouquet - 8 months ago: Moved worldMatrix declaration in instancing.glsl so that it works on android | |
Rémy Bouquet - 8 months ago: fixed bad comma in previous commit | |
Nehon - 8 months ago: Fixed tangent and normal argument position in Skinning.glsllib | |
empirephoenix - 8 months ago: Merge pull request #630 from rvandoosselaer/fix_appsettings_resizable | |
Stephen Gold - 9 months ago: add PointSize to Unshaded matdef, test with SkeletonDebugger | |
rvandoosselaer - 9 months ago: use the resizable parameter instead of a default 'true' value | |
empirephoenix - 9 months ago: Merge pull request #629 from JavaSaBr/fix_problem_with_converting_blend_files | |
javasabr - 9 months ago: fixed a problem with converting blend file when there are unsupported textures. | |
empirephoenix - 9 months ago: Merge pull request #626 from JavaSaBr/fix_memory_leak_lwjgl | |
empirephoenix - 9 months ago: Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes | |
javasabr - 9 months ago: fixed some problems with getting address. | |
Rémy Bouquet - 9 months ago: Fixed warnings in Terrain shader. Fixed the use of the first diffuse map Fixed the camera positioning in the TestSpotLightTerrain | |
empirephoenix - 10 months ago: Merge pull request #578 from FennelFetish/master | |
empirephoenix - 10 months ago: Merge pull request #620 from NemesisMate/patch-11 | |
empirephoenix - 10 months ago: Merge pull request #623 from JavaSaBr/fix_memory_leak_lwjgl | |
javasabr - 10 months ago: added volatile | |
javasabr - 10 months ago: Implemented auto free LWJGL byte buffers. | |
javasabr - 10 months ago: added reusing position buffer on heightmap changing. | |
empirephoenix - 10 months ago: Merge pull request #618 from jseinturier/jme3-vr-dev | |
NemesisMate - 10 months ago: Removed the override that avoided a CompoundCollisionShape to be scaled | |
Julien Seinturier - 10 months ago: Added VREnvironment class that gather the system related VR objetcs. This VREnvironment is independent from the JMonkey stuff and enables to check and initialize VR specific capabilities before initializing VRAppState. | |
Julien Seinturier - 10 months ago: Deprecated VRApplication. Now VRAppState should be used. | |
Nehon - 10 months ago: Removed sdk folder leftovers after the merge with the PBR branch | |
Nehon - 10 months ago: Moved DetailedProfiler to a more appropriate package | |
empirephoenix - 10 months ago: Merge pull request #607 from jseinturier/jme3-vr-dev | |
Julien Seinturier - 10 months ago: Merging with Master branch | |
Julien Seinturier - 10 months ago: Merge remote-tracking branch 'origin/master' into jme3-vr-dev | |
Julien Seinturier - 10 months ago: Creating a VRAppState | |
empirephoenix - 10 months ago: Merge pull request #616 from delt0r/master | |
delt0r - 10 months ago: Fixed a exception in Materal toString with blender materials. | |
Nehon - 10 months ago: Fixed an issue in DetailedProfiler where time would become negative with low fps | |
Nehon - 10 months ago: Fixed a crash in the PBR shader when adding a light map. | |
empirephoenix - 10 months ago: Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead | |
Riccardo Balbo - 10 months ago: Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. | |
Nehon - 10 months ago: Fixed a crash in ssao.frag when enabling multisampling | |
Nehon - 10 months ago: Added a DetailedProfiler and its associated AppState for detailed time profiling | |
Nehon - 10 months ago: Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. | |
Nehon - 10 months ago: Added gpu profiling to Renderer and all the GL backends except ios | |
empirephoenix - 10 months ago: Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls | |
javasabr - 10 months ago: fixed cloning and saving some contorls. | |
Julien Seinturier - 10 months ago: Working on Controller interaction | |
empirephoenix - 10 months ago: Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2 | |
Julien Seinturier - 10 months ago: Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access | |
Julien Seinturier - 10 months ago: Static lonks removal & OpenVR refactoring | |
javasabr - 10 months ago: Fixed saving/cloning enabled state of a RigidBodyControl. | |
FrozenShade666 - 10 months ago: Update README.md | |
Rémy Bouquet - 10 months ago: Merge pull request #610 from FrozenShade666/patch-1 | |
FrozenShade666 - 10 months ago: Update README.md | |
Rémy Bouquet - 10 months ago: Merge pull request #608 from JavaSaBr/fixed_motion_event | |
javasabr - 10 months ago: fixed saving spatial of motion event control. | |
Nehon - 10 months ago: Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop | |
Julien Seinturier - 10 months ago: Updating .gitignore in order to skip eclipse project configuration to be send to GitHub | |
Julien Seinturier - 10 months ago: Adding native lib required by OpenVR and OSVR | |
Julien Seinturier - 10 months ago: Conforming to LWJGL3 library | |
Julien Seinturier - 10 months ago: First jme3-vr commit | |
Nehon - 11 months ago: Soft particles now has only one shader and one technique to work with any glsl version | |
Rémy Bouquet - 11 months ago: Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters | |
javasabr - 11 months ago: fixed NPE. | |
javasabr - 11 months ago: removed the comment and returned a final modification to the method. | |
javasabr - 11 months ago: to prev | |
javasabr - 11 months ago: Added cloneable and jmeCloneable interfaces to shadows renders and filters | |
Rémy Bouquet - 11 months ago: Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter | |
javasabr - 11 months ago: changed access to some methods of shadow render. | |
Nehon - 11 months ago: Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for | |
javasabr - 11 months ago: to prev | |
javasabr - 11 months ago: fixed editing of color overlay filter | |
Nehon - 11 months ago: Better cloning for TechniqueDefs | |
Nehon - 11 months ago: Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ | |
Rémy Bouquet - 11 months ago: Merge pull request #601 from mitm001/patch-1 | |
mitm001 - 11 months ago: Update MotionEvent.java | |
appveyor - 11 months ago: [ci skip] bullet: update windows natives | |
MeFisto94 - 11 months ago: Triggering a Native Physics build | |
Nehon - 11 months ago: Fixed a cloning issue and some tests | |
Nehon - 11 months ago: Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). All shaders now import the GLSLCompat.glsllib | |
Nehon - 11 months ago: One can now define several versions for the shader in a Technique in a J3md file, ie: VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert" FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag" | |
Nehon - 11 months ago: GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code | |
Nehon - 11 months ago: Got rid of the sorting for Technique selection | |
Nehon - 11 months ago: Techniques are now weighted and sorted depending on their LightMode and GLSL version | |
Nehon - 11 months ago: Fixed Backface Shadows param for PBRLighting | |
appveyor - 11 months ago: [ci skip] bullet: update windows natives | |
sgold@sonic.net - 11 months ago: back to UNIX line endings | |
sgold@sonic.net - 11 months ago: fix errors in how vector projection is calculated | |
empirephoenix - 11 months ago: Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator | |
Rémy Bouquet - 11 months ago: Merge pull request #592 from SkidRunner/master | |
SkidRunner - 11 months ago: jayfella commented 6 hours ago I would appreciate removing the presumed resolution and to display the settings page by default before merging. | |
SkidRunner - 11 months ago: Removed tempvars from update. | |
SkidRunner - 11 months ago: New Physics based jme3 example game. | |
javasabr - 11 months ago: added checking property existing. | |
javasabr - 11 months ago: reverted the name of the allocator filed. | |
javasabr - 11 months ago: removed unnecessary field. | |
javasabr - 11 months ago: reverted the name of the logger field. | |
empirephoenix - 11 months ago: Merge pull request #581 from Ev1lbl0w/master | |
Nehon - 11 months ago: Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components | |
javasabr - 11 months ago: implemented LWJGL3 BufferAllocator | |
Rémy Bouquet - 11 months ago: Merge pull request #585 from grizeldi/patch-1 | |
grizeldi - 11 months ago: Added LSF to showcased games | |
Paul Speed - 12 months ago: Merge pull request #584 from mitm001/patch-1 | |
mitm001 - 12 months ago: Update AbstractAppState.java | |
Paul Speed - 12 months ago: Convert Skeleton and Bone over to use the JME cloner system for cloning... this should do automatic fix-up and hopefully make bones attachments work properly again in clones. | |
Ev1lbl0w - 12 months ago: Update TestColoredTexture.java | |
Ev1lbl0w - 12 months ago: Update TestSceneWater.java | |
Ev1lbl0w - 12 months ago: Update TerrainGridTest.java | |
Ev1lbl0w - 12 months ago: Update TerrainGridAlphaMapTest.java | |
Ev1lbl0w - 12 months ago: Update TestOnlineJar.java | |
Ev1lbl0w - 12 months ago: Update TestUrlLoading.java | |
Ev1lbl0w - 12 months ago: Update TestSceneLoading.java | |
appveyor - 12 months ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 12 months ago: bullet: enable upload for linux/mac | |
appveyor - 12 months ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 12 months ago: bullet: test mac native upload | |
empirephoenix - 12 months ago: Merge pull request #576 from Fadorico/upstream | |
empirephoenix - 12 months ago: Merge pull request #535 from papaspace/custom-blend-func | |
empirephoenix - 1 year ago: Merge pull request #559 from JavaSaBr/master-original | |
empirephoenix - 1 year ago: Merge pull request #571 from grizeldi/patch-1 | |
empirephoenix - 1 year ago: Merge pull request #567 from MeFisto94/FixDOMOutput | |
empirephoenix - 1 year ago: Merge pull request #572 from jMonkeyEngine/define_list_fix | |
Paul Speed - 1 year ago: Modified BitmapTextPage to always deep clone its mesh since otherwise BitmapText objects end up sharing them and that's bad. | |
Paul Speed - 1 year ago: Broke out the Serializer's static initializer into a separate initialize() static method. This allows servers to completely reset the Serializer's registry when restarting the server in the same JVM instance. | |
Paul Speed - 1 year ago: Another bitmap text clone fix. The text pages array (the list of the actual geometry of the bitmap text) wasn't really being cloned... only the elements were. This meant that that a cloned BitmapText object would continue to share the meshes from the original. | |
Paul Speed - 1 year ago: Another fix for BitmapText cloning where the regular clone() was completely bypassing the JME cloner framework... and making a bad clone. | |
Paul Speed - 1 year ago: Fixed the cloned Letters to use the cloned StringBlock instead of the original reference. | |
Paul Speed - 1 year ago: Added a test for cloning BitmapText. | |
Paul Speed - 1 year ago: Fix for issue #577 StringBlock cannot be cloned with the cloner because it is package private and the cloner cannot instantiate one directly. Since it is extremely unlikely (read: impossible) that there would ever be shared StringBlock references between BitmapText objects then it is safe to just clone it directly. It is important to note that BitmapText never really did support clone before and only pretended to... so this wasn't really a regression. | |
Fennel - 1 year ago: Fixes mouse cursor format for LWJGL3 | |
javasabr - 1 year ago: for prev commit | |
javasabr - 1 year ago: implemented supporting the OffscreenSurface context. | |
javasabr - 1 year ago: Merge remote-tracking branch 'github/master' into master-original | |
javasabr - 1 year ago: Merge remote-tracking branch 'github/master' into master-original | |
javasabr - 1 year ago: fixed crashes | |
Kirill Vainer - 1 year ago: upload_native: debugging on master branch | |
Kirill Vainer - 1 year ago: upload_native: always assemble native | |
travis-ci - 1 year ago: [ci skip] bullet: update linux natives | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: upload_native: final check | |
travis-ci - 1 year ago: [ci skip] bullet: update linux natives | |
Kirill Vainer - 1 year ago: upload_native: final check | |
Kirill Vainer - 1 year ago: upload_native: uncomment lines | |
travis-ci - 1 year ago: upload_native: more debugging | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: bullet-native: move generate headers task | |
travis-ci - 1 year ago: [ci skip] bullet: update osx natives | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: travis: fix duplicate yml addons | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: travis/appveyor: final test for auto-building | |
Kirill Vainer - 1 year ago: Revert "travis: test mac native upload" | |
Kirill Vainer - 1 year ago: Revert "travis: test mac native upload (2)" | |
Kirill Vainer - 1 year ago: travis: add github as known ssh host | |
Kirill Vainer - 1 year ago: travis: test mac native upload (2) | |
Kirill Vainer - 1 year ago: travis: test mac native upload | |
travis-ci - 1 year ago: [ci skip] bullet: update linux natives | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: travis: set key permissions | |
Kirill Vainer - 1 year ago: travis: set git identity | |
Kirill Vainer - 1 year ago: travis: fix incorrect condition | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: appveyor: trigger native build | |
Kirill Vainer - 1 year ago: appveyor: fix key decoding | |
Kirill Vainer - 1 year ago: appveyor: backslash -> fwdslash | |
Kirill Vainer - 1 year ago: travis: test native upload | |
Kirill Vainer - 1 year ago: travis: add upload native check | |
appveyor - 1 year ago: [ci skip] bullet: update windows natives | |
Kirill Vainer - 1 year ago: appveyor: fix syntax error | |
Kirill Vainer - 1 year ago: appveyor: fix syntax error | |
Kirill Vainer - 1 year ago: appveyor: force rebuild | |
Kirill Vainer - 1 year ago: appveyor: fix syntax error | |
Kirill Vainer - 1 year ago: Merge pull request #574 from jMonkeyEngine/cleanup_build_scripts_master | |
Kirill Vainer - 1 year ago: travis: add jdk7 build job | |
Kirill Vainer - 1 year ago: build: don't build natives by default | |
Kirill Vainer - 1 year ago: appveyor: fix git commit failing | |
Kirill Vainer - 1 year ago: travis: remove modifications for now | |
Kirill Vainer - 1 year ago: appveyor: fix syntax error | |
Kirill Vainer - 1 year ago: appveyor: optimize build | |
Kirill Vainer - 1 year ago: Revert "[ci skip] update windows natives" | |
Kirill Vainer - 1 year ago: appveyor: inital | |
appveyor - 1 year ago: [ci skip] update windows natives | |
Kirill Vainer - 1 year ago: Revert "adding cool file" | |
appveyor - 1 year ago: adding cool file | |
Kirill Vainer - 1 year ago: Revert "adding cool file" | |
appveyor - 1 year ago: adding cool file | |
Kirill Vainer - 1 year ago: travis: add build/upload task | |
Kirill Vainer - 1 year ago: version: fix small mistake | |
Kirill Vainer - 1 year ago: appveyor: add support for build version | |
Kirill Vainer - 1 year ago: build: use different bullet zip name | |
Kirill Vainer - 1 year ago: build: upgrade to gradle 3.2.1 | |
Kirill Vainer - 1 year ago: native-bullet: unset toolchains | |
Kirill Vainer - 1 year ago: travis: include required g++-multilib | |
Kirill Vainer - 1 year ago: travis: try ia32-libs this time.. | |
Kirill Vainer - 1 year ago: travis: install missing libstdc++ for 32-bit | |
Kirill Vainer - 1 year ago: travis: install required multilib package | |
Kirill Vainer - 1 year ago: build: enable native building by default | |
Fadorico - 1 year ago: Write/read the width and height of the quad | |
Kirill Vainer - 1 year ago: Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master | |
Kirill Vainer - 1 year ago: misc: gitignore update for gradle 3.2.1 | |
Kirill Vainer - 1 year ago: build: fix gradle 3.2.1 deprecations | |
Kirill Vainer - 1 year ago: travis: upload artifacts only on linux/jdk8 | |
Kirill Vainer - 1 year ago: travis: reorder structure a bit | |
Kirill Vainer - 1 year ago: travis: fix unsupported jdk | |
Kirill Vainer - 1 year ago: travis: test matrix build | |
Kirill Vainer - 1 year ago: version: remove sdk related configuration | |
Kirill Vainer - 1 year ago: travis: remove uneeded install directive | |
Kirill Vainer - 1 year ago: cleanup build cache according to travis docs | |
Kirill Vainer - 1 year ago: build v3.1, master, and PRs only from now on | |
Kirill Vainer - 1 year ago: remove SSH based maven publishing | |
Kirill Vainer - 1 year ago: Fix #550 | |
Kirill Vainer - 1 year ago: add 0/0.0 param case to material test | |
Kirill Vainer - 1 year ago: define 0/0.0 int/float values in shader | |
empirephoenix - 1 year ago: Merge pull request #570 from TehLeo/master | |
Nehon - 1 year ago: Fixed shadow fade and zfar computation as it was breaking shadow border filtering. | |
Nehon - 1 year ago: Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. | |
Paul Speed - 1 year ago: Improved the "compare result changed" error message to include the most likely cause of the error. | |
grizeldi - 1 year, 1 month ago: Added cleanup | |
empirephoenix - 1 year, 1 month ago: Merge pull request #561 from shamanDevel/FixFor#503 | |
Michael Braunstingl - 1 year, 1 month ago: Two changes: 1. GL_DST_ALPHA and GL_ONE_MINUS_DST_ALPHA were moved from GL3 to GL. 2. I reverted to the previous switch/case statements in GLRenderer.convertBlendFunc(BlendFunc). | |
Michael Braunstingl - 1 year, 1 month ago: Removed the switch/case statements in convertBlendFunc() by extending the BlendFunc enumeration with a convenience integer value. | |
Michael Braunstingl - 1 year, 1 month ago: Added the BlendFunc enums in RenderState and updated the GLRenderer accordingly. | |
TehLeo - 1 year, 1 month ago: Update Caps.java | |
TehLeo - 1 year, 1 month ago: Update GLRenderer.java | |
TehLeo - 1 year, 1 month ago: Update Image.java | |
TehLeo - 1 year, 1 month ago: Update GLImageFormats.java | |
TehLeo - 1 year, 1 month ago: Update GL3.java | |
Nehon - 1 year, 1 month ago: Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219 The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN. | |
Nehon - 1 year, 1 month ago: Added an option to display the generated maps on screen in the TestPBRLighting | |
Nehon - 1 year, 1 month ago: fixed some javadoc in AbstractShadowRenderer | |
Nehon - 1 year, 1 month ago: Fixed post shadow filter for glsl1.5 | |
Nehon - 1 year, 1 month ago: Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 | |
MeFisto94 - 1 year, 1 month ago: Fixes #566 - XML Serialization handles empty buffers properly now. | |
Nehon - 1 year, 1 month ago: Fixed the link to the paper for convertHalfToFloat | |
Nehon - 1 year, 2 months ago: ShaderNodes now move all the declared extensions at the top of the generated shader source | |
Nehon - 1 year, 2 months ago: Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 | |
Rémy Bouquet - 1 year, 2 months ago: Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise. Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform. | |
Nehon - 1 year, 2 months ago: Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. | |
Nehon - 1 year, 2 months ago: MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary | |
Sebastian Weiß - 1 year, 2 months ago: #503 fixed | |
Sebastian Weiß - 1 year, 2 months ago: added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks | |
javasabr - 1 year, 2 months ago: updated the window implementation | |
javasabr - 1 year, 2 months ago: added supporting window icons for LWJGL3 | |
Kirill Vainer - 1 year, 2 months ago: Merge pull request #549 from shamanDevel/LWJGL3-update | |
Rémy Bouquet - 1 year, 2 months ago: Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine | |
Rémy Bouquet - 1 year, 2 months ago: Fixed wiki links in the realm.md | |
Nehon - 1 year, 3 months ago: Clean up in the PBR j3md file to remove warnings | |
Rémy Bouquet - 1 year, 3 months ago: Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format) | |
Sebastian Weiß - 1 year, 3 months ago: Fix for #502 | |
Paul Speed - 1 year, 3 months ago: Merge pull request #556 from Ali-RS/master | |
Ali-RS - 1 year, 3 months ago: Minor fix in javadoc for Camera.java class | |
Kirill Vainer - 1 year, 3 months ago: minor cleanup in GLRenderer | |
Sebastian Weiß - 1 year, 3 months ago: changed source compatibility only for lwjgl3 | |
Kirill Vainer - 1 year, 3 months ago: Merge pull request #555 from JavaSaBr/master-original | |
Kirill Vainer - 1 year, 3 months ago: Merge pull request #554 from TehLeo/patch-2 | |
javasabr - 1 year, 3 months ago: fixed missing Cloneable in the Triangle. | |
TehLeo - 1 year, 3 months ago: Fix for MTR Framebuffers | |
empirephoenix - 1 year, 3 months ago: Merge pull request #551 from Ali-RS/master | |
Ali-RS - 1 year, 3 months ago: fixed a typo | |
shaman - 1 year, 3 months ago: Maybe fixed 'warning: [options] bootstrap class path not set in conjunction with -source 1.7' | |
empirephoenix - 1 year, 3 months ago: Merge pull request #543 from tonihele/issue-537-master | |
shaman - 1 year, 3 months ago: Updated .travis.yml to build against Java8 instead of Java7 | |
Sebastian Weiß - 1 year, 3 months ago: fixed formatting 2 | |
Sebastian Weiß - 1 year, 3 months ago: fixed formatting | |
Sebastian Weiß - 1 year, 3 months ago: implemented all changes regarding OpenCL (and some missing stuff) | |
Sebastian Weiß - 1 year, 3 months ago: updated GL and AL | |
Sebastian Weiß - 1 year, 3 months ago: updated lwjgl version to the 3.0.0 release | |
Rémy Bouquet - 1 year, 4 months ago: Merge pull request #546 from MeFisto94/ios-legacyapplication-master | |
MeFisto94 - 1 year, 4 months ago: Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe | |
Nehon - 1 year, 4 months ago: Fixed wrong alpha handling in the pbr shader | |
Rémy Bouquet - 1 year, 4 months ago: null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload | |
Rémy Bouquet - 1 year, 4 months ago: added GLSL compat to the pbr shader | |
Rémy Bouquet - 1 year, 4 months ago: fixed Lod functions overload in GLSLCompat lib | |
Rémy Bouquet - 1 year, 4 months ago: Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes. | |
Rémy Bouquet - 1 year, 4 months ago: used enable instead of require for the textureCubeLod extension | |
Rémy Bouquet - 1 year, 4 months ago: Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl | |
Rémy Bouquet - 1 year, 4 months ago: fixed glsl 1.0 version of the postShadowFilter shader | |
Rémy Bouquet - 1 year, 4 months ago: fixed transparent shadows on mac. | |
Rémy Bouquet - 1 year, 4 months ago: Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. | |
Toni Helenius - 1 year, 4 months ago: Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created | |
empirephoenix - 1 year, 4 months ago: Merge pull request #540 from oOMoeOo/master | |
Julien Gouesse - 1 year, 4 months ago: Fixes a spelling mistake in the reflection allocator | |
Julien Gouesse - 1 year, 4 months ago: Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101 | |
Nehon - 1 year, 4 months ago: Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. | |
Markus Uhlig - 1 year, 4 months ago: - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. - No functional changes. - added missing override tags. | |
empirephoenix - 1 year, 4 months ago: Merge pull request #510 from bertleft/master | |
Kirill Vainer - 1 year, 4 months ago: Merge pull request #533 from empirephoenix/master | |
Kirill Vainer - 1 year, 4 months ago: Merge pull request #528 from riccardobl/bullet2.83.7 | |
Riccardo Balbo - 1 year, 4 months ago: Remove commented/unused code. | |
Michael Braunstingl - 1 year, 4 months ago: Corrected parenthesis bug. | |
Michael Braunstingl - 1 year, 4 months ago: Corrected the bug in RenderState.toString() | |
Michael Braunstingl - 1 year, 4 months ago: Added RenderState.BlendMode.Custom | |
Kirill Vainer - 1 year, 4 months ago: Merge pull request #527 from shamanDevel/OpenCL2 | |
Riccardo Balbo - 1 year, 5 months ago: Compile with Ofast and disable _FORTIFY_SOURCE | |
Kai Boernert - 1 year, 5 months ago: whitespace tab to 4spaces formating only change | |
Kai Boernert - 1 year, 5 months ago: whitespace tab to 4spaces formating only change | |
Kai Boernert - 1 year, 5 months ago: fix for wrongly marking as used, thanks to AlrikG for finding this | |
empirephoenix - 1 year, 5 months ago: Merge pull request #2 from empirephoenix/revert-1-BufferAllocator | |
empirephoenix - 1 year, 5 months ago: Revert "jemalloc allocator and reflection allocator fix" | |
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #531 from riccardobl/pr190716 | |
Riccardo Balbo - 1 year, 5 months ago: Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 | |
empirephoenix - 1 year, 5 months ago: Merge pull request #1 from AlrikG/BufferAllocator | |
Alrik - 1 year, 5 months ago: - fix ReflectionAllocator use wrong buffer allocator to initialize - add jemalloc allocator | |
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #529 from tiatin/FilterPostProcessorImageFormat | |
tiatin - 1 year, 5 months ago: Added ability to set framebuffer image format used in FilterPostProcessor. | |
Riccardo Balbo - 1 year, 5 months ago: Disable buildNativeProjects | |
Riccardo Balbo - 1 year, 5 months ago: Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place. | |
Riccardo Balbo - 1 year, 5 months ago: Update bullet to 2.83.7 | |
Kai Boernert - 1 year, 5 months ago: Fix for travis | |
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers | |
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers | |
Kai Boernert - 1 year, 5 months ago: Extracted an Allocator interface for DirectByteBuffers | |
Nehon - 1 year, 5 months ago: fixed a merge issue in the previous bomb merge | |
Nehon - 1 year, 5 months ago: PBR has come Merge branch 'PBRisComing' | |
Nehon - 1 year, 5 months ago: Fixed an issue in SinglePAssAndLightBasedLogic where texture units were not properly assigned | |
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #501 from MeFisto94/HwSkinningFixV02 | |
Julien Gouesse - 1 year, 5 months ago: Merge pull request #519 from saloisio/master | |
saloisio - 1 year, 5 months ago: Merge branch 'master' of https://github.com/saloisio/jmonkeyengine | |
saloisio - 1 year, 5 months ago: Removed auto-centering of mouse cursor | |
Paul Speed - 1 year, 5 months ago: Merge pull request #515 from tiatin/iterator-garbage-collection-improvement | |
empirephoenix - 1 year, 5 months ago: Merge pull request #514 from NemesisMate/patch-9 | |
tiatin - 1 year, 5 months ago: Changed overrides from ArrayList to SafeArrayList for GC and iteration performance reasons. Fixed bug in SafeArrayList.equals(). | |
tiatin - 1 year, 5 months ago: Added iteration using iterator, if List is not ArrayList. | |
tiatin - 1 year, 5 months ago: Changed iteration over List from for-each to manual iteration. | |
NemesisMate - 1 year, 5 months ago: improved the setUserData method. | |
Rémy Bouquet - 1 year, 5 months ago: Merge pull request #513 from riccardobl/PBRisComing | |
Riccardo Balbo - 1 year, 5 months ago: Fix npe | |
NemesisMate - 1 year, 5 months ago: userdata to null again once all data is removed. | |
empirephoenix - 1 year, 5 months ago: Merge pull request #511 from empirephoenix/master | |
empirephoenix - 1 year, 5 months ago: Merge pull request #512 from riccardobl/pr200616 | |
Riccardo Balbo - 1 year, 6 months ago: CylinderCollisionShape: don't print warning if scale = 1,1,1 | |
shamanDevel - 1 year, 6 months ago: OpenCLObject.register() now returns this. | |
shamanDevel - 1 year, 6 months ago: Added getter method for the device associated with a command queue | |
shamanDevel - 1 year, 6 months ago: missing toString() methods added | |
Kai Boernert - 1 year, 6 months ago: Finally fixing this https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3 http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t= | |
Albert Santos - 1 year, 6 months ago: Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint | |
empirephoenix - 1 year, 6 months ago: Merge pull request #507 from jjYBdx4IL/master | |
jjYBdx4IL - 1 year, 6 months ago: fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs | |
empirephoenix - 1 year, 6 months ago: Merge pull request #500 from shamanDevel/PreOrderTraversal | |
Nehon - 1 year, 6 months ago: Fixed an issue when resizing the viewport, with a FPP and antialiasing would stop rendering | |
empirephoenix - 1 year, 6 months ago: Merge pull request #494 from shamanDevel/OpenCL | |
shamanDevel - 1 year, 6 months ago: added test for multiple parallel applications: multiple OpenCL contexts do not work | |
shamanDevel - 1 year, 6 months ago: added test for context switching. | |
MeFisto94 - 1 year, 6 months ago: Fix Hardware Skinning in 3.1 by implementing proper Array Serialization for MatParams and making the Shared Materials Check only a warning (it would pop up once each time you load the j3o and if you really use Shared Materials you have weird animations and some log spamming) | |
shamanDevel - 1 year, 6 months ago: Added pre-order traversal as an alternative to the default post-order depth first search traversal | |
shamanDevel - 1 year, 6 months ago: Fixed Program.getBinary() for LWJGL3 | |
shamanDevel - 1 year, 6 months ago: Implemented Program.getBinary() with Jocl. | |
empirephoenix - 1 year, 6 months ago: Merge pull request #497 from NemesisMate/patch-7 | |
William Linna - 1 year, 7 months ago: Add/remove all PhysicsControls even when a RigidBodyControl is present | |
NemesisMate - 1 year, 7 months ago: Changed LinkedList for ArrayList in rayTests | |
Nehon - 1 year, 7 months ago: Fixed an issue in the fog filter's shader that was preventing it to run on android | |
NemesisMate - 1 year, 7 months ago: Oops! | |
NemesisMate - 1 year, 7 months ago: Ordering physics rayTest returned list instead of reversing it. | |
Julien Gouesse - 1 year, 7 months ago: First attempt of fix for the issue #490 | |
empirephoenix - 1 year, 7 months ago: Merge pull request #477 from riccardobl/fix_topic35663_issue | |
jmekaelthas - 1 year, 7 months ago: Bugfix: fixed a bug that caused some models to be half-transparent when it was not needed. | |
Rémy Bouquet - 1 year, 7 months ago: proper equal and hashcode for ShaderNodesVariables. | |
Rémy Bouquet - 1 year, 7 months ago: Merge pull request #495 from Dokthar/typo_fix | |
Dokthar - 1 year, 7 months ago: more typo ... ytpo ytop opyt ;) | |
Dokthar - 1 year, 7 months ago: typo fix in materials & shaders, also fix some javadoc | |
shamanDevel - 1 year, 7 months ago: removed fixmes | |
shamanDevel - 1 year, 7 months ago: fixed context creation for LWJGL3 | |
shamanDevel - 1 year, 7 months ago: fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel | |
shamanDevel - 1 year, 7 months ago: Added a library for Matrix4f | |
iwgeric - 1 year, 7 months ago: Android-Examples: update doc | |
iwgeric - 1 year, 7 months ago: Android-Examples: Fix doc for test case | |
Nehon - 1 year, 7 months ago: Better j3md export test | |
shamanDevel - 1 year, 7 months ago: added library for Matrix3f, fixed some bugs | |
Nehon - 1 year, 7 months ago: MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though | |
shamanDevel - 1 year, 7 months ago: added matrix support for kernel arguments (mapped to float16) | |
shamanDevel - 1 year, 7 months ago: added dependency resolving and a random number library | |
Nehon - 1 year, 7 months ago: initial and partial implementation of a j3md exporter with test | |
Nehon - 1 year, 7 months ago: MaterialDef is now savable | |
shamanDevel - 1 year, 7 months ago: OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way. | |
iwgeric - 1 year, 7 months ago: Android-Examples: Add new test case for testing Mouse, Touch, and Key Events. | |
iwgeric - 1 year, 7 months ago: Android-Examples: Add KeepScreenOn property to layout of test activity. | |
shamanDevel - 1 year, 7 months ago: worked on LWJGL3 support | |
shamanDevel - 1 year, 7 months ago: added a constructor that disables the program cache: used during development | |
iwgeric - 1 year, 7 months ago: android-examples: reduce logging level for test chooser | |
Kirill Vainer - 1 year, 7 months ago: Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo | |
Kirill Vainer - 1 year, 7 months ago: bullet native: fix mingw target platform | |
Kirill Vainer - 1 year, 7 months ago: Merge pull request #488 from GreenCubes/master | |
Kirill Vainer - 1 year, 7 months ago: niftygui: add nifty repository to POM | |
iwgeric - 1 year, 7 months ago: Add test case for using Android Sensors as Joystick Axes (including rumble). | |
iwgeric - 1 year, 7 months ago: Remove border from jme fragment | |
iwgeric - 1 year, 7 months ago: Remove unused lights | |
iwgeric - 1 year, 7 months ago: Add icon for Show Keyboard Menu and enable it in Menu | |
iwgeric - 1 year, 7 months ago: Change Menu items on Main Activity to all be inside Menu dropdown. | |
iwgeric - 1 year, 7 months ago: Improve some error handling on class name searching | |
iwgeric - 1 year, 7 months ago: Add Menu item for display of Soft Keyboard in Android Examples. Useful when running tests that include using a key to initiate some action. | |
iwgeric - 1 year, 7 months ago: Add Menu to Test Chooser Activity. Provides way to enable/disable the following when starting a test: Mouse Events, Joystick Events, Key Events, Verbose Logging. | |
iwgeric - 1 year, 7 months ago: Update Android Plugin for Gradle to version 2.1.0. Upgrade of gradle to 2.13 was causing some issues. | |
iwgeric - 1 year, 7 months ago: Merge remote-tracking branch 'origin/master' | |
iwgeric - 1 year, 7 months ago: Add test for assets stored in drawable / mipmap directories and add verbose logging menu option support. Still need to add the menu to the layout file for the MainActivity. | |
iwgeric - 1 year, 7 months ago: Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. Texture assets can now be stored in Android Drawable and Mipmap directories. Allows Android to automatically select the closest matching image asset for the actual device configuration (ie. lower resolution textures for lower-end devices). Search order is: assets -> drawable -> mipmap. First match found is returned. | |
iwgeric - 1 year, 7 months ago: Remove tests from jme3-android. Android specific tests are to be included in jme3-android-examples. Non-Android specific tests are imported from jme3-examples. | |
shamanDevel - 1 year, 7 months ago: implemented a cache for program objects | |
shamanDevel - 1 year, 7 months ago: Querying the program binaries won't be supported by the Jocl binding. | |
shamanDevel - 1 year, 7 months ago: added querying of the program binaries and building the programs from these binaries. | |
shamanDevel - 1 year, 7 months ago: added alternative versions for kernel launches and resource acquiring that do not return an event. This improves the performance. | |
shamanDevel - 1 year, 7 months ago: reworked releasing system. | |
shamanDevel - 1 year, 7 months ago: Added an experimental Jocl binding. | |
Kirill Vainer - 1 year, 7 months ago: travis: set known hosts using travis config | |
Kirill Vainer - 1 year, 7 months ago: pom: fix incorrect inception year | |
Kirill Vainer - 1 year, 7 months ago: travis: only create dist if deploying | |
Kirill Vainer - 1 year, 7 months ago: travis: use cache rules from docs | |
Kirill Vainer - 1 year, 7 months ago: build: fix build error | |
Kirill Vainer - 1 year, 7 months ago: build: update to gradle 2.13 | |
Kirill Vainer - 1 year, 7 months ago: travis: dont cache netbeans folder anymore | |
Kirill Vainer - 1 year, 7 months ago: build: check file exists before getting text | |
Kirill Vainer - 1 year, 7 months ago: build: minor cleanup | |
Kirill Vainer - 1 year, 7 months ago: android-examples: use correct maven group | |
Kirill Vainer - 1 year, 7 months ago: build: only update version file when it changed | |
iwgeric - 1 year, 7 months ago: Add test cases from jme3-examples module. Must run jme3-examples.build task first in order to create the jme3-examples.jar file. If this is not done, only the test classes from jme3-android will be included. | |
iwgeric - 1 year, 7 months ago: Update passing parameters from test chooser to test activity/fragment. | |
Riccardo Balbo - 1 year, 7 months ago: Add GImpact collision algorithm to physics spaces | |
iwgeric - 1 year, 7 months ago: Initial Commit for Android Examples Module Module to run jME3 tests on Android platform. Test cases are copied in from the jme3-android project and the jme3-examples. | |
shamanDevel - 1 year, 7 months ago: changed author name | |
shamanDevel - 1 year, 7 months ago: finished documentation | |
Kirill Vainer - 1 year, 7 months ago: build: change master version to 3.2 | |
jmekaelthas - 1 year, 7 months ago: Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git | |
jmekaelthas - 1 year, 7 months ago: Reduced the amount of warnings being logged during mesh triangulation. The warnings are now collected and displayed only once for each mesh they appear in. | |
Eirenliel Allier - 1 year, 7 months ago: Fix building with JRE 1.7 | |
shamanDevel - 1 year, 7 months ago: some more documentation | |
Eirenliel Allier - 1 year, 7 months ago: Fix compatibility with Java 7 | |
Eirenliel Allier - 1 year, 7 months ago: FBX Importer cleanup | |
Eirenliel Allier - 1 year, 7 months ago: Reworked original FBX importer | |
iwgeric - 1 year, 7 months ago: Update native libraries | |
iwgeric - 1 year, 7 months ago: Move files to build directory Move the downloaded files to build directory and moved the unzip folder to the build directory so that they are ignored by git and cleaned appropriately. | |
iwgeric - 1 year, 7 months ago: Update OpenALSoft native libraries | |
iwgeric - 1 year, 7 months ago: Move OpenALSoft source files to build directory Move the zip file downloaded from OpenALSoft and the extraction folder to within the build folder so that are ignored by git and cleaned appropriately. | |
Paul Speed - 1 year, 7 months ago: Merge pull request #486 from Dokthar/joysticks | |
shamanDevel - 1 year, 7 months ago: docs, docs, docs | |
shamanDevel - 1 year, 7 months ago: started with the documentation | |
shamanDevel - 1 year, 7 months ago: added example for vertex buffer sharing | |
shamanDevel - 1 year, 7 months ago: renamed DefaultPlatformChooser and moved it to the core, some small fixes | |
shamanDevel - 1 year, 7 months ago: added memory managing: native resources are now automatically released | |
shamanDevel - 1 year, 7 months ago: implemented image sharing and added julia set testcase | |
shamanDevel - 1 year, 7 months ago: implemented image operations | |
shamanDevel - 1 year, 7 months ago: started with the image api, refactored buffer | |
shamanDevel - 1 year, 7 months ago: refactoring of Context: moved simplifying functions from LwjglContext to Context | |
shamanDevel - 1 year, 8 months ago: implemented kernel execution | |
shamanDevel - 1 year, 8 months ago: implemented program building | |
shamanDevel - 1 year, 8 months ago: implemented LwjglCommandQueue, LwjglBuffer and LwjglEvent, added buffer test to HelloOpenCL | |
shamanDevel - 1 year, 8 months ago: added customizability of the platforms and devices by PlatformChooser | |
shamanDevel - 1 year, 8 months ago: listing and choosing devices | |
shamanDevel - 1 year, 8 months ago: started with context creation | |
shamanDevel - 1 year, 8 months ago: added first version of the cl wrapper in CL.java, contains a subset of the OpenCL specification | |
Riccardo Balbo - 1 year, 8 months ago: Fix material sharing | |
shamanDevel - 1 year, 8 months ago: started with the OpenCL api for jme3 | |
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 8 months ago: Remove the LightSpace entry in Lighting.j"md as it not needed anymore | |
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 8 months ago: Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master | |
Nehon - 1 year, 8 months ago: Fixed a crash with singlepass an multipass TDL when a lightProbe is added to the scene | |
Nehon - 1 year, 8 months ago: Merged master into PBR and migrated to TechniqueDefLogic | |
NemesisMate - 1 year, 8 months ago: Fixed a little bug I left on reversing the list :S: | |
NemesisMate - 1 year, 8 months ago: Reversed raytest results when needed | |
Rémy Bouquet - 1 year, 8 months ago: Merge pull request #464 from Perjin/synced-tangent-space | |
Jan Ivenz - 1 year, 8 months ago: Get normals and tangent synced with mikk tangent space. | |
Nehon - 1 year, 8 months ago: Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader | |
Nehon - 1 year, 8 months ago: Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... | |
Nehon - 1 year, 8 months ago: PBR calibration with recent changes | |
Nehon - 1 year, 8 months ago: PBRLighting Uses the world normal fetched from the texture... | |
Nehon - 1 year, 8 months ago: PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. Also added some comment for the parallax fix to explain what it does and where it comes from | |
Nehon - 1 year, 8 months ago: Merge branch 'master' into PBRisComing | |
Rémy Bouquet - 1 year, 8 months ago: Merge pull request #457 from Perjin/normal_map_shading | |
Jan Ivenz - 1 year, 8 months ago: Fix incorrect normal map shading in PBRLighting. | |
Rémy Bouquet - 1 year, 9 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 9 months ago: Added PBR reference test case | |
Nehon - 1 year, 9 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 9 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 1 year, 9 months ago: Fixed Image disposal in LightProbeFactory (issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/424) | |
Rémy Bouquet - 1 year, 10 months ago: Merge pull request #408 from JavaSaBr/PBRisComing | |
Rémy Bouquet - 1 year, 10 months ago: Merge pull request #414 from BorealFeast/PBRisComing | |
Teencrusher - 1 year, 10 months ago: Fixed indirect light extraction in Material | |
javasabr - 1 year, 10 months ago: Added support of overriding | |
Nehon - 2 years ago: More fine tuning calibration of roughness, and various visual fixes for PBR | |
Nehon - 2 years ago: PBR, fixed the way metallic material base color was handled for indirect lighting. Also calibrated roughness so that it matches Substance painter renderer. | |
Nehon - 2 years ago: Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation. | |
Nehon - 2 years ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years ago: Introduced a LightProbeBlendingStrategy, that can be passed to the default light filter upon construction. It sets how multiple LightProbes will be blended or selected for the final render. This is meant to be highly customizable as there are already several strategies with pros and cons in the industry and some may arise in the future. | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes. | |
Nehon - 2 years, 1 month ago: Used the proper Lod finction in the reflect debug material | |
Nehon - 2 years, 1 month ago: Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps. | |
Nehon - 2 years, 1 month ago: Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit. | |
Nehon - 2 years, 1 month ago: LightProbe maps can now be re rendered in the engine and in the SDK | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: Fixed LightProbe Saving and Loading | |
Nehon - 2 years, 1 month ago: SDK : the probe radius is now a dashed lines cirle | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: Some cleanup | |
Nehon - 2 years, 1 month ago: Added a way to change the lightProbe radius in the property panel | |
Nehon - 2 years, 1 month ago: Better LightProbe radius shape | |
Nehon - 2 years, 1 month ago: Added a light gizmo for light probe. Refactored the way light markers were done | |
Nehon - 2 years, 1 month ago: Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not. | |
Nehon - 2 years, 1 month ago: Added a progress handle for the environment map generation. | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 1 month ago: Initial implementation for adding a LightProbe to a scene in the SDK | |
Nehon - 2 years, 1 month ago: Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. | |
Nehon - 2 years, 1 month ago: added jme3=lwjgl3/build to the gitignore file... | |
Rémy Bouquet - 2 years, 5 months ago: fixed a NPE in the shader node editor when the navigator panel is collapsed | |
Rémy Bouquet - 2 years, 1 month ago: Fixed an issue in material when having classic lights along with a LightProbe | |
Nehon - 2 years, 1 month ago: Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light | |
Rémy Bouquet - 2 years, 1 month ago: Implemented intersectBoundingBox for LightProbe | |
Rémy Bouquet - 2 years, 1 month ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 3 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 4 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 4 months ago: Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_ | |
Nehon - 2 years, 4 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 4 months ago: Fixed LightProbe selection according to distance and bounds | |
Nehon - 2 years, 4 months ago: Big refactoring to how PBR is handled. - Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this. - Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class. - Added various utility classses for debuging purpose. - Added a new test case for environment with multiple LightProbes. - Adapted the previous test case to the new system. | |
Nehon - 2 years, 4 months ago: Fixed worldLightList sorting when a light is added to a node. | |
Nehon - 2 years, 4 months ago: FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures | |
Nehon - 2 years, 4 months ago: removed old implementation | |
Nehon - 2 years, 4 months ago: Moved PBR implementation | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Fixed warning when trying to find a srgb format for a Depth format. | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. Added a stress test for unshadedNodes. Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5 | |
Nehon - 2 years, 5 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 5 months ago: Fixed Parallax for PBR lighting | |
Nehon - 2 years, 5 months ago: Fixed roughness fetch in the spec / gloss pipeline See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281 | |
Nehon - 2 years, 6 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 7 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 7 months ago: fixed CubeMapWrapper after the changes to DefaultImageRaster | |
Nehon - 2 years, 7 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 8 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 8 months ago: Fix for previous too optimistic merge | |
Nehon - 2 years, 8 months ago: Merge branch 'master' into PBRisComing | |
Nehon - 2 years, 8 months ago: PBR shader and PBR test case with custom model | |
Nehon - 2 years, 8 months ago: Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting. | |
Nehon - 2 years, 8 months ago: Added a test case for KTX loading | |
Nehon - 2 years, 8 months ago: KTX file loading and writing support | |
Nehon - 2 years, 9 months ago: SinglePass now uses the TechniqueDef LightSpace. The single pass material definition LightSpace has been set to View until we implement it in world space. | |
Nehon - 2 years, 9 months ago: LightSpace is now defaulted to World for SinglePass | |
Nehon - 2 years, 9 months ago: J3MLoader can now read the LightSpace attribute | |
Nehon - 2 years, 9 months ago: Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting |
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