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// Copyright Epic Games, Inc. All Rights Reserved.
#include "HttpTestGameMode.h"
#include "HttpTestCharacter.h"
#include "Json.h"
#include "UObject/ConstructorHelpers.h"
AHttpTestGameMode::AHttpTestGameMode()
{
// set default pawn class to our Blueprinted character
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "Http.h"
#include "HttpTestGameMode.generated.h"
UCLASS(minimalapi)
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HttpTest : ModuleRules
{
public HttpTest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
import 'package:flutter/material.dart';
import 'dart:math' as math;
import 'dart:async';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {