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@Neill3d
Last active August 29, 2015 14:05
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OR SDK: current rendering camera (don't forget about camera switcher)
// FBRenderOptions *pOptions
FBCamera *pCamera = pOptions->GetRenderingCamera();
if ( FBIS(pCamera, FBCameraSwitcher) )
pCamera = ((FBCameraSwitcher*) pCamera)->CurrentCamera;
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