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@NeoTheFox
Created October 21, 2019 18:58
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RAGE log
Rage.1700.342015 win-x86 Release Oct 10 2012 14:14:10
------ Initializing File System ------
Current search path:
C:/users/steamuser/Saved Games/id Software/Rage/base/
Z:/var/games/steam/steamapps/common/RAGE/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
46 microseconds
20 microseconds
20 microseconds
20 microseconds
20 microseconds
19 microseconds
17 microseconds
17 microseconds
19 microseconds
23 microseconds
Average seek time without outliers: 19 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 6 physical cores, 12 logical cores
3623 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
65536 kB 1st level cache, 524288 kB 2nd level cache, 8388608 kB 3rd level cache
23984 MB System Memory
Winsock Initialized
Found interface: eth0 eth0 - 192.168.1.109/255.255.255.0
Found interface: tun0 tun0 - 0.0.0.0 NULL netmask - skipped
Found interface: virbr0 virbr0 - 192.168.122.1/255.255.255.0
Found interface: virbr0-nic virbr0-nic - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
ReadTitleStorage: MANUALLY CREATED
Num args: 32
chainRally_weighting = 0.40
meteorRally_weighting = 0.25
Carnage_weighting = 0.20
triadRally_weighting = 0.15
gearhead_weighting = 0.19
meteor_weighting = 0.19
reactor_weighting = 0.19
southernHighway_weighting = 0.19
abandoned_weighting = 0.19
prime_weighting = 0.05
meteor_Shower_killScore = 1
vdm_killScore = 10
rally_killScore = 1
tri_rally_killScore = 5
rallyPointScore = 2
tri_rallyPointScore = 10
meteorCapturePoints_0 = 3
meteorCapturePoints_1 = 6
meteorCapturePoints_2 = 12
meteorCapturePoints_3 = 24
meteorCapturePoints_4 = 36
meteorCapturePoints_5 = 48
meteorCapturePoints_6 = 60
meteorCapturePoints_7 = 72
meteorCapturePoints_8 = 80
meteorCapturePoints_9 = 100
itemMaxCount_vehicle/quickuse/jump = 4
itemSetCount_vehicle/quickuse/jump = 4
itemMaxCount_vehicle/quickuse/emp = 3
itemSetCount_vehicle/quickuse/emp = 3
itemMaxCount_vehicle/quickuse/boostextender = 3
itemSetCount_vehicle/quickuse/boostextender = 3
EnumerateDownloadableContent: Z:\var\games\steam\steamapps\common\RAGE\dlc
Found DLC: dlc2...and info.txt!
Resource hashSeed = 3
...successfully mounted 'Z:\var\games\steam\steamapps\common\RAGE\dlc/dlc2/info.txt. ID: 2
idLib::SetProduction( PROD_PRODUCTION )
contentpackage path: Z:/var/games/steam/steamapps/common/RAGE/dlc/dlc2
contentpackage id: 2
Failed to find DLC at Z:/var/games/steam/steamapps/common/RAGE/dlc/dlc2/base/gameresources.resources
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
created OpenGL 3.2 context on X.Org
----- GL_Init -----
OpenGL version 4.5
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_queryGL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_blend_equation_separate GL_ATI_draw_buffers
GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_texture
GL_EXT_depth_bounds_test GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_memory_object GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_semaphore GL_EXT_semaphore_fd
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_KHR_blend_equation_advanced GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_no_error
GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3dGL_MESA_pack_invert
GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba
GL_MESA_window_pos GL_NVX_gpu_memory_info
GL_NV_blend_square GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_primitive_restart GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_vdpau_interop
GL_OES_EGL_image GL_OES_read_format
GL_S3_s3tc GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_texture_multisample
...using GL_EXT_depth_bounds_test
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
X..GL_EXT_direct_state_access not found
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
...using GL_ARB_debug_output
Couldn't find proc address for: glMapTexture2DINTEL
Couldn't find proc address for: glUnmapTexture2DINTEL
Couldn't find proc address for: glSyncTextureINTEL
ShowGameWindow: (0, 0) 1920 x 1080, full screen
27 milliseconds to open 44 pages files
OpenCachedPagesFile: Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr.pages
OpenInstalledCachedPagesFile: Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr.pages
OpenCachedPagesFile: Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr_dlc.pages
1 milliseconds to open Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr_dlc.pages
OpenCachedPagesFile: Z:/var/games/steam/steamapps/common/RAGE/dlc/dlc2/virtualtextures/_vmtr_dlc.pages
3 milliseconds to open Z:/var/games/steam/steamapps/common/RAGE/dlc/dlc2/virtualtextures/_vmtr_dlc.pages
21 pages locked in Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr.pages
0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_UNIQUE
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY2
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.1 seconds to load and lock 0 pages
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k 0k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k 0k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonly2pages1
vmtr path: Z:\var\games\steam\steamapps\common\RAGE/virtualtextures/_vmtr.vmtr
num vmtrs: 0
virtual texture 1:
S 512 512 10 nmn RG clmp 682k 0k _vmtrpagetable
Page file: Z:\var\games\steam\steamapps\common\RAGE\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 512
header.numLevels: 10
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 14 4 1
Pages resident: 19
Pages locked: 19
0.7 total megs of page table images
----- Initializing Sound System ------
0: Pulseaudio
2 channels, 96000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
122 types, 0 declSource
------------------------------
Initializing class hierarchy
PATCH: strings/english.lang
Reading strings/english.lang as UTF-8
7884 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
0.0 seconds to read 13304k table header
Resources skipped by layer tests: 0
Load 481 resources using 492 of 74696 total resource files, 0 streamed
While compiling vertex program binkyuv from binkyuv
-----------------
1: #version 150
2:
3: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
4: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
5: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
6: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
7:
8: float dot4 ( vec4 a, vec4 b ) { return dot( a, b ); }
9: float dot4 ( vec2 a, vec4 b ) { return dot( vec4( a, 0, 1 ), b ); }
10: uniform vec4 _va_ [4];
11:
12: in vec4 in_Position;
13: in vec2 in_TexCoord;
14:
15: out vec4 gl_Position;
16: out vec4 vofi_TexCoord0;
17:
18: void main() {
19: gl_Position.x = dot4( in_Position, _va_[0 ] );
20: gl_Position.y = dot4( in_Position, _va_[1 ] );
21: gl_Position.z = dot4( in_Position, _va_[2 ] );
22: gl_Position.w = dot4( in_Position, _va_[3 ] );
23: vofi_TexCoord0 = vec4( in_TexCoord.x, in_TexCoord.y, 0, 0 );
24: }
-----------------
0:15(10): error: `gl_Position' redeclared
Rage.exe @ 0x006a96b4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006a983c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00586e67( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00586eab( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0053e6fe( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0062c621( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00481aa4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00481c81( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0048716e( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00487be8( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0043a720( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005ec01f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x006aa4b9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
ntdll.dll @ 0x7bcada60( ) + bytes () : call_thread_func_wrapper( )
ntdll.dll @ 0x7bcb0d36( ) + bytes () : call_thread_func( )
ntdll.dll @ 0x7bcada52( ) + bytes () : call_thread_entry( )
ERROR: Failed to compile render prog binkyuv from binkyuv
Dumped console text to C:\users\steamuser\Saved Games\id Software\Rage\base\ErrorLog_10-21-2019__09-57-32pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
Failed to compile render prog binkyuv from binkyuv
***************************
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