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Scene graph information display for JME3. Provides an app state that shows which geometry is picked, its parents & their controls and allows toggling wireframe on/off for picked geometry.
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/* | |
* Copyright (c) 2018 Sebastian Teumert (<http://teumert.net>) | |
* Some rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this | |
* list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright notice, | |
* this list of conditions and the following disclaimer in the documentation | |
* and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | |
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
*/ | |
package net.teumert.jme3.app.state.debug; | |
import java.util.HashMap; | |
import java.util.Map; | |
import java.util.Stack; | |
import java.util.logging.Level; | |
import java.util.logging.Logger; | |
import com.jme3.app.Application; | |
import com.jme3.app.state.BaseAppState; | |
import com.jme3.asset.AssetManager; | |
import com.jme3.collision.CollisionResult; | |
import com.jme3.collision.CollisionResults; | |
import com.jme3.font.BitmapFont; | |
import com.jme3.font.BitmapText; | |
import com.jme3.input.InputManager; | |
import com.jme3.input.KeyInput; | |
import com.jme3.input.controls.ActionListener; | |
import com.jme3.input.controls.KeyTrigger; | |
import com.jme3.input.controls.Trigger; | |
import com.jme3.material.Material; | |
import com.jme3.math.Ray; | |
import com.jme3.math.Vector2f; | |
import com.jme3.math.Vector3f; | |
import com.jme3.renderer.Camera; | |
import com.jme3.renderer.queue.RenderQueue.Bucket; | |
import com.jme3.scene.Node; | |
import com.jme3.scene.Spatial; | |
import com.jme3.scene.Spatial.CullHint; | |
/** | |
* <p>Debug app state to allow introspection of the scene graph by displaying the picked geometry, | |
* all its parents and optionally their controls, as well as toggling wireframe state on picked geometries.</p> | |
* | |
* <p><b>Usage</b></p> | |
* <p> | |
* The app state has sensible defaults and can be used as-is, without configuration. | |
* Simply add it to the <code>StateManager</code> via <code>stateManager.attach(new SceneGraphDebugAppState())</code> | |
* and it works out-of-the box. | |
* </p> | |
* <p> | |
* See {@link SceneGraphDebugAppState#SceneGraphDebugAppState(PickMode)} for default configurations. | |
* </p> | |
* <p><b>Configuration</b></p> | |
* <p> | |
* If the default configuration is not sufficient, the behavior can be overriden. There are several constructors | |
* that aid in configuraing the proper triggers. Note that if you are using anything else then the default constructor, | |
* <b>only</b> the triggers explicitly specified will be added, and all other trggers will not be set, disabling that | |
* functionality. | |
* </p> | |
* <p><b>Example #1</b></p> | |
* <p>If you want only the scene graph element stack, but not the wireframe toggling capability, you | |
* may use the {@link SceneGraphDebugAppState#SceneGraphDebugAppState(PickMode, Trigger, Trigger)} constructor. | |
* </p> | |
* <p><b>Example #2</b></p> | |
* <p>If you want only the scene graph element stack, with control information always on, you | |
* may use the {@link SceneGraphDebugAppState#SceneGraphDebugAppState(PickMode, Trigger)} constructor, followed by | |
* <code>setShowControls(true)</code>. | |
* </p> | |
* <p> | |
* The location, alignment and grow direction of the scene stack display can be configured via | |
* {@link SceneGraphDebugAppState#SceneGraphDebugAppState(Vector3f, Alignment, GrowDirecton)}. | |
* For example, moving the display to the top-left corner, making it grow down and aligned to the left of the screen may | |
* be done | |
* </p> | |
* <p><b>Important</b></p> | |
* <p> | |
* Per default, picking is done on the scene first attached to the main viewport of the app. You can change the used | |
* scene by calling {@link SceneGraphDebugAppState#setScene(Spatial}. Picking in the whole scene might be very | |
* expensive. Choose proper subsecene to allow for better picking performance, especially when using bigger scenes! | |
* </p> | |
* <p> | |
* Picking in multiple scenes is not supported. Create multiple instances of the app state and provide them with | |
* the various scenes you wish to inspect. | |
* </p> | |
* | |
* @author Sebastian Teumert | |
* @since JME3.2.0-stable | |
* @date 2018-07-20 | |
* @version 1.0.0 | |
*/ | |
public class SceneGraphDebugAppState extends BaseAppState implements ActionListener { | |
/** | |
* Specifies the picking behavior. | |
* @author Sebastian Teumert | |
* | |
*/ | |
public static enum PickMode { | |
/** | |
* <p> | |
* In <code>Mode.CameraDirection</code>, the picked geometry will always be at the center of the screen.<br/> | |
* Use it if you are having a first-person camera or another camera with disabled mouse, | |
* e.g. <code>FlyBycamera</code>. | |
* </p> | |
*/ | |
CameraDirection, | |
/** | |
* <p> | |
* In <code>Mode.MousePosition</code>, he picked geometr will always be below the mouse cursor.<br/> | |
* It is only sensible to use this when the mouse cursor is enabled. | |
* </p> | |
*/ | |
MousePosition | |
} | |
/** | |
* Specifies the text alignment | |
* @author Sebastian Teumert | |
* | |
*/ | |
public static enum Alignment { | |
/** | |
* Left-aligned text | |
*/ | |
Left, | |
/** | |
* Right-aligned text | |
*/ | |
Right | |
} | |
/** | |
* Specifies the grow direction of the scene graph stack. | |
* @author Sebastian Teumert | |
* | |
*/ | |
public static enum GrowDirection { | |
/** | |
* Most specific geometry will be at the bottom, parent elements will be added above. | |
*/ | |
Up, | |
/** | |
* Most specific geomatry will be at the top, parent elements will be added below. | |
*/ | |
Down | |
} | |
private AssetManager assetManager; | |
private InputManager inputManager; | |
private PickMode mode = PickMode.MousePosition; | |
private Trigger | |
toggleDisplay, | |
toggleControls, | |
toggleWireframe, | |
resetWireframe; | |
private Camera camera; | |
private Spatial scene; | |
private BitmapFont font; | |
private Node display; | |
private boolean showControls = false; | |
private Alignment alignment = Alignment.Right; | |
private GrowDirection growDirection = GrowDirection.Up; | |
private Vector3f position; | |
private Map<Material, Boolean> isWireframeMap; | |
private SceneGraphDebugAppState() { | |
display = new Node("GUI/SceneStack"); | |
// set proper state for GUI | |
display.setQueueBucket(Bucket.Gui); | |
display.setCullHint(CullHint.Never); | |
this.isWireframeMap = new HashMap<Material, Boolean>(); | |
} | |
/** | |
* <p>Creates a default state with the given mode, with the display placed in the lower right corner of the screen, | |
* aligned to thr right of the screen and growing upwards.</p> | |
* <p> | |
* In <code>Mode.CameraDirection</code>, the picked geometry will always be at the center of the screen.<br/> | |
* Use it if you are having a first-person camera or another camera with disabled mouse, | |
* e.g. <code>FlyBycamera</code>. | |
* </p> | |
* <p> | |
* In <code>Mode.MousePosition</code>, he picked geometr will always be below the mouse cursor.<br/> | |
* It is only sensible to use this when the mouse cursor is enabled. | |
* </p> | |
* <p> | |
* Triggers will be | |
* <ul> | |
* <li><b>F5</b> to toggle the display on/off</li> | |
* <li><b>F6</b> to toggle display of attached controls on/off</li> | |
* <li><b>F7</b> to toggle wireframe of the picked geometry on/off</li> | |
* <li><b>F8</b> to reset all wireframed geometries back to solid</li> | |
* </ul> | |
* </p> | |
* @param mode The picking mode | |
*/ | |
public SceneGraphDebugAppState (PickMode mode) { | |
this(mode, new KeyTrigger(KeyInput.KEY_F5), new KeyTrigger(KeyInput.KEY_F6), | |
new KeyTrigger(KeyInput.KEY_F7), new KeyTrigger(KeyInput.KEY_F8)); | |
} | |
/** | |
* Creates an state with the given mode and trigger for toggling the display. | |
* @param mode Picking mode | |
* @param toggleDisplay Trigger for toggling the display on/off. May be null to disable. | |
*/ | |
public SceneGraphDebugAppState (PickMode mode, Trigger toggleDisplay) { | |
this(); | |
this.mode = mode; | |
this.toggleDisplay = toggleDisplay; | |
} | |
/** | |
* Creates an state with the given mode and trigger for toggling the display and control information. | |
* @param mode Picking mode | |
* @param toggleDisplay Trigger for toggling the display on/off. May be null to disable. | |
* @param toggleControls Trigger for toggling of control information. May be null to disable. | |
*/ | |
public SceneGraphDebugAppState (PickMode mode, Trigger toggleDisplay, Trigger toggleControls) { | |
this(mode, toggleDisplay); | |
this.toggleControls = toggleControls; | |
} | |
/** | |
* Creates an state with the given mode and trigger for toggling the display and control information, as well as | |
* enabling/disabling wireframe. | |
* @param mode Picking mode | |
* @param toggleDisplay Trigger for toggling the display on/off. May be null to disable. | |
* @param toggleControls Trigger for toggling of control information. May be null to disable. | |
* @param toggleWireframe Trigger for toggling wireframe of the selected geometry. May be null to disable. | |
*/ | |
public SceneGraphDebugAppState (PickMode mode, Trigger toggleDisplay, Trigger toggleControls, Trigger toggleWireframe) { | |
this(mode, toggleDisplay, toggleControls); | |
this.toggleWireframe = toggleWireframe; | |
} | |
/** | |
* Creates an state with the given mode and trigger for toggling the display and control information, as well as | |
* enabling/disabling wireframe and resetting wireframe to solid on all changed geometries. | |
* @param mode Picking mode | |
* @param toggleDisplay Trigger for toggling the display on/off. May be null to disable. | |
* @param toggleControls Trigger for toggling of control information. May be null to disable. | |
* @param toggleWireframe Trigger for toggling wireframe of the selected geometry. May be null to disable. | |
* @param resetWireframe Trigger for resetting all affected geometries back to solid. May be null to disable. | |
*/ | |
public SceneGraphDebugAppState (PickMode mode, Trigger toggleDisplay, Trigger toggleControls, | |
Trigger toggleWireframe, Trigger resetWireframe) { | |
this(mode, toggleDisplay, toggleControls, toggleWireframe); | |
this.resetWireframe = resetWireframe; | |
} | |
@Override | |
protected void initialize (Application app) { | |
this.inputManager = app.getInputManager(); | |
this.assetManager = app.getAssetManager(); | |
if (toggleDisplay != null) { | |
inputManager.addMapping("SceneGraphDebugAppState#toggleDisplay", toggleDisplay); | |
inputManager.addListener(this, "SceneGraphDebugAppState#toggleDisplay"); | |
} | |
if (toggleControls != null) { | |
inputManager.addMapping("SceneGraphDebugAppState#toggleControls", toggleControls); | |
inputManager.addListener(this, "SceneGraphDebugAppState#toggleControls"); | |
} | |
if (toggleWireframe != null) { | |
inputManager.addMapping("SceneGraphDebugAppState#toggleWireframe", toggleWireframe); | |
inputManager.addListener(this, "SceneGraphDebugAppState#toggleWireframe"); | |
} | |
if (resetWireframe != null) { | |
inputManager.addMapping("SceneGraphDebugAppState#resetWireframe", resetWireframe); | |
inputManager.addListener(this, "SceneGraphDebugAppState#resetWireframe"); | |
} | |
this.camera = app.getCamera(); | |
this.scene = app.getViewPort().getScenes().get(0); | |
font = assetManager.loadFont("Interface/Fonts/Console.fnt"); | |
// font = assetManager.loadFont("Interface/Fonts/Default.fnt"); | |
// lower right of the screen | |
if (position == null) | |
position = new Vector3f(camera.getWidth() - 10, 10, 0); | |
display.setLocalTranslation(position); | |
((Node)app.getGuiViewPort().getScenes().get(0)).attachChild(display); | |
} | |
@Override | |
protected void cleanup (Application app) { | |
inputManager.deleteMapping("SceneGraphDebugAppState#toggleDisplay"); | |
inputManager.deleteMapping("SceneGraphDebugAppState#toggleControls"); | |
inputManager.deleteMapping("SceneGraphDebugAppState#toggleWireframe"); | |
inputManager.deleteMapping("SceneGraphDebugAppState#resetWireframe"); | |
inputManager.removeListener(this); | |
} | |
@Override | |
public void update (float tpf) { | |
if (!isEnabled()) | |
return; | |
display.detachAllChildren(); | |
CollisionResult collision = doPicking(); | |
if (collision == null) | |
return; | |
Stack<String> sceneStack = new Stack<String>(); | |
Spatial current = collision.getGeometry(); | |
do { | |
String controls = ""; | |
if (showControls) { | |
controls += "{"; | |
if(current.getNumControls() > 0) | |
controls += current.getControl(0).getClass().getSimpleName(); | |
for (int i = 1; i < current.getNumControls() ; i++) | |
controls += ", " + current.getControl(i).getClass().getSimpleName(); | |
controls += "}"; | |
} | |
sceneStack.add(current.getName() + " [" + current.getClass().getSimpleName() + "]" + controls); | |
current = current.getParent(); | |
} | |
while (current/*.getParent()*/ != null); | |
float height = 0f; | |
//TODO cache recently used elements - good cache size? | |
for (String element : sceneStack) { | |
BitmapText text = new BitmapText(font); | |
text.setText(element); | |
float xOffset; | |
if (growDirection == GrowDirection.Up) | |
height += ((int)(text.getLineHeight() * 1.2f)); | |
else | |
height -= ((int)(text.getLineHeight() * 1.2f)); | |
if (alignment == Alignment.Right) | |
xOffset = -text.getLineWidth(); | |
else | |
xOffset = 0; | |
text.setLocalTranslation(xOffset, height, 0); | |
display.attachChild(text); | |
} | |
super.update(tpf); | |
} | |
@Override | |
protected void onEnable () {} | |
@Override | |
protected void onDisable () { | |
display.detachAllChildren(); | |
} | |
@Override | |
public void onAction (String name, boolean isPressed, float tpf) { | |
// only work if the key is released (after the press) | |
if (name.equals("SceneGraphDebugAppState#toggleDisplay") && !isPressed) | |
// toggle this state | |
this.setEnabled(!this.isEnabled()); | |
else if (name.equals("SceneGraphDebugAppState#toggleControls") && !isPressed) | |
this.showControls = !this.showControls; | |
else if (name.equals("SceneGraphDebugAppState#toggleWireframe") && !isPressed) { | |
CollisionResult collision = doPicking(); | |
if (collision != null) { | |
Boolean isWf = isWireframeMap.getOrDefault(collision.getGeometry().getMaterial(), false); | |
isWireframeMap.put(collision.getGeometry().getMaterial(), !isWf); | |
collision.getGeometry().getMaterial().getAdditionalRenderState().setWireframe(!isWf); | |
} | |
} | |
else if (name.equals("SceneGraphDebugAppState#resetWireframe") && !isPressed) { | |
for (Material mat : isWireframeMap.keySet()) | |
mat.getAdditionalRenderState().setWireframe(false); | |
isWireframeMap.clear(); | |
} | |
} | |
/** | |
* The pick mode | |
* @return | |
*/ | |
public PickMode getMode () { | |
return mode; | |
} | |
/** | |
* Sets the pick mode. | |
* @param mode | |
*/ | |
public void setMode (PickMode mode) { | |
this.mode = mode; | |
} | |
/** | |
* The scene to analyse | |
* @return | |
*/ | |
public Spatial getScene () { | |
return scene; | |
} | |
/** | |
* Sets the scene to analyse | |
* @param scene | |
*/ | |
public void setScene (Spatial scene) { | |
this.scene = scene; | |
} | |
/** | |
* Whether additional control information is shown or not. | |
* @return | |
*/ | |
public boolean isShowControls () { | |
return showControls; | |
} | |
/** | |
* Set if additional control information should be shown. | |
* @param showControls | |
*/ | |
public void setShowControls (boolean showControls) { | |
this.showControls = showControls; | |
} | |
/** | |
* Sets the behavior of the information display | |
* @param position on-screen position of the information display, in GUI space | |
* @param alignment Left- or right aligment of the shown text | |
* @param direction grow direction of the display | |
*/ | |
public void setPosition(Vector3f position, Alignment alignment, GrowDirection direction) { | |
display.setLocalTranslation(this.position = position); | |
this.alignment = alignment; | |
this.growDirection = direction; | |
} | |
private CollisionResult doPicking() { | |
Vector3f origin = new Vector3f(); | |
Vector3f direction = new Vector3f(); | |
if (mode == PickMode.CameraDirection) { | |
origin.set(camera.getLocation()); | |
direction.set(camera.getDirection()); | |
} else if (mode == PickMode.MousePosition) { | |
Vector2f click = inputManager.getCursorPosition().clone(); | |
origin.set(camera.getWorldCoordinates(click, 0f)); | |
direction.set(camera.getWorldCoordinates(click, 1f) | |
.subtractLocal(origin).normalizeLocal()); | |
} else { | |
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Illegal mode: " + mode); | |
} | |
Ray ray = new Ray(origin, direction); | |
CollisionResults results = new CollisionResults(); | |
scene.collideWith(ray, results); | |
CollisionResult collision = results.getClosestCollision(); | |
return collision; | |
} | |
} |
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