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slembcke / CustomProjection.cs
Last active February 7, 2024 11:03
Custom projections for Unity2D games.
using UnityEngine;
using System.Collections;
// This script is meant to be attached to your main camera.
// If you want to use it on more than one camera at a time, it will require
// modifcations due to the Camera.on* delegates in OnEnable()/OnDisable().
[ExecuteInEditMode]
public class CustomProjection : MonoBehaviour {
private void OnEnable(){