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// Processing motion blur
// 'time' runs from 0 to 1
// ignore everything above the /////////
// by Dave @ beesandbombs
int[][] result;
float time;
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 16;
int numFrames = 96;
float shutterAngle = .6;
void setup_() {
size(500, 500, P2D);
smooth(8);
rectMode(CENTER);
background(0);
fill(255);
noStroke();
pushMatrix();
translate(width/2,height/2);
rotate(QUARTER_PI);
for (int i=-N; i<=N; i++) {
for (int j=-N; j<=N; j++) {
x = i*sp;
y = j*sp;
if ((i+j)%2 == 0)
rect(x, y, sp, sp);
}
}
popMatrix();
msk = get();
}
int N = 6;
float w = 11, h = 265, o = 50, sp = 16;
float t;
float x, y;
PImage msk, fr;
void draw_() {
t = time;
background(16);
pushMatrix();
translate(width/2,height/2);
rotate(QUARTER_PI);
for (int i=-N; i<=N; i++) {
x = i*sp;
y = o*sin(TWO_PI*i/(2*N+1) - TWO_PI*t);
fill(240, 0, 0);
rect(x, y, w, h, 3);
}
for (int i=-N; i<=N; i++) {
y = i*sp;
x = o*sin(TWO_PI*i/(2*N+1) - TWO_PI*t);
fill(16, 80);
rect(x+1, y+1, h+2, w+2, 4);
fill(220);
rect(x, y, h, w, 3);
}
fr = get();
fr.mask(msk);
background(16);
for (int i=-N; i<=N; i++) {
y = i*sp;
x = o*sin(TWO_PI*i/(2*N+1) - TWO_PI*t);
rect(x, y, h, w, 3);
}
fill(255, 0, 0);
for (int i=-N; i<=N; i++) {
x = i*sp;
y = o*sin(TWO_PI*i/(2*N+1) - TWO_PI*t);
fill(16, 80);
rect(x+1, y+1, w+2, h+2, 4);
fill(240, 0, 0);
rect(x, y, w, h, 3);
}
popMatrix();
image(fr, 0, 0);
}
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