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@Nicholas-Swift
Last active November 1, 2024 11:04
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A* pathfinding algorithm. Please see comments below for a fork of this gist that includes bug fixes!
class Node():
"""A node class for A* Pathfinding"""
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
def astar(maze, start, end):
"""Returns a list of tuples as a path from the given start to the given end in the given maze"""
# Create start and end node
start_node = Node(None, start)
start_node.g = start_node.h = start_node.f = 0
end_node = Node(None, end)
end_node.g = end_node.h = end_node.f = 0
# Initialize both open and closed list
open_list = []
closed_list = []
# Add the start node
open_list.append(start_node)
# Loop until you find the end
while len(open_list) > 0:
# Get the current node
current_node = open_list[0]
current_index = 0
for index, item in enumerate(open_list):
if item.f < current_node.f:
current_node = item
current_index = index
# Pop current off open list, add to closed list
open_list.pop(current_index)
closed_list.append(current_node)
# Found the goal
if current_node == end_node:
path = []
current = current_node
while current is not None:
path.append(current.position)
current = current.parent
return path[::-1] # Return reversed path
# Generate children
children = []
for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0), (-1, -1), (-1, 1), (1, -1), (1, 1)]: # Adjacent squares
# Get node position
node_position = (current_node.position[0] + new_position[0], current_node.position[1] + new_position[1])
# Make sure within range
if node_position[0] > (len(maze) - 1) or node_position[0] < 0 or node_position[1] > (len(maze[len(maze)-1]) -1) or node_position[1] < 0:
continue
# Make sure walkable terrain
if maze[node_position[0]][node_position[1]] != 0:
continue
# Create new node
new_node = Node(current_node, node_position)
# Append
children.append(new_node)
# Loop through children
for child in children:
# Child is on the closed list
for closed_child in closed_list:
if child == closed_child:
continue
# Create the f, g, and h values
child.g = current_node.g + 1
child.h = ((child.position[0] - end_node.position[0]) ** 2) + ((child.position[1] - end_node.position[1]) ** 2)
child.f = child.g + child.h
# Child is already in the open list
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
# Add the child to the open list
open_list.append(child)
def main():
maze = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
start = (0, 0)
end = (7, 6)
path = astar(maze, start, end)
print(path)
if __name__ == '__main__':
main()
@allisonmcampbell
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Thanks @ryancollingwood !

@dwindy
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dwindy commented Oct 30, 2019

Hi
just thinking how the line 81-84 and 91-94 works

for closed_child in closed_list:
if child == closed_child:
continue
this continue will just select another point from for closed_child in closed_list: rather than from line 79 for child in children:
so even tough the child already in close_list. it will bee add to open list
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
and i think the code above is going to replace the old point in new h g f number? but seems the code didn't replace. just adding a new one.

anyway, i might be wrong.
with regards

@Thilac
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Thilac commented May 17, 2020

Hi @ Nicholas-Swift, can I please use your code with slight modifications in my assignment?

@Nicholas-Swift
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Author

@Thilac, feel free to use this in any of your projects :). Please do note the bugs pointed out in earlier comments.

@JeremiasThun
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Why aren't you using a PriorityQueue to keep open_list organized? Wouldn't that be more efficient?

@ximecediaz
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I've tested this algorithm with another map. This algorithm works amazing and peculiar in my opinion. I'd tried to configure the possibility of move only in 4 ways: up, down, left, right; excluding the diagonal between those directions. The modification at the line 59:
for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0)].
Thanks for your works @Nicholas-Swift you help us a lot in our Artificial Intelligence project!

@Thilac
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Thilac commented Jun 9, 2020 via email

@shashwata27
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how is the End node coming 1st in path=[] ?
because of that we need to use [::-1]

but I cant understand why is it getting 1st into the list,by dry running.

@AlpoGIT
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AlpoGIT commented Oct 10, 2020

Hi, I tried
end = (9, 9)
with the following maze, and the algorithm seems to be stuck. I don't know why. But for example, when I change the 1 at (6,8) to 0, it works.

    maze = [[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
            [0, 0, 0, 0, 1, 1, 1, 0, 0, 1],
            [0, 0, 0, 0, 1, 0, 0, 0, 1, 1],
            [0, 0, 0, 0, 0, 0, 1, 1, 1, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]

@rommelrmarquez
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Hi @Nicholas-Swift, thank you for this.
@AlpoGIT I tried updating this and it worked. You can check https://github.com/rommelrmarquez/pathfinding/blob/master/astar.py

@bismanugraha
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Hi @Nicholas-Swift, thank you for this.
@AlpoGIT I tried updating this and it worked. You can check https://github.com/rommelrmarquez/pathfinding/blob/master/astar.py

Hello, i tried your code and expand the maze, but the program seems stuck. How can I solve this problem?

@Hakej
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Hakej commented May 9, 2021

I've changed end to (1, 6) and the program is stuck.

@sourav-sharma7
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Hi @ Nicholas-Swift, can I please use your code with some modifications in my a research project ? if u want i can also provide citation .

@jpvincent1980
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Lines 84 and 94 don't do what you think they should. They're going to continue only their innermost for loops, and not the surrounding one at line 79

Shouldn't "continue" be replaced with "break" on both lines then ?

@ariaamadeus
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ariaamadeus commented Aug 5, 2022

Here is a little change for the "stuck" problem on line 81.

            # Child is on the closed list
            is_closed = False
            for closed_child in closed_list:
                if child == closed_child:
                    is_closed = True
            if is_closed : continue

@autonomous-viranjan
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autonomous-viranjan commented Sep 29, 2023

This is taking way too many iterations. For example when start = (0, 0) and goal = (0, 19) in the following maze, number of iterations = 2465. The following implementation solved in 322 iterations. What could be the reason?

maze and implementation link: https://www.analytics-link.com/post/2018/09/14/applying-the-a-path-finding-algorithm-in-python-part-1-2d-square-Grid

@dfour
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dfour commented Nov 8, 2023

Hi,
you're checking to see if the child is in the open list in a for loop when you could just use "in" and then use the index which quite a bit faster

# Child is already in the open list
if child in open_list:
    childIndex = open_list.index(child)
    if child.g > open_list[childIndex].g:
        continue

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