Created
February 12, 2013 04:10
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Vector. Verlet, and Linear Constraints in javascript (so I don't have to write a new one every week... :P)
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function Vector(x,y){ | |
this.x = x; | |
this.y = y; | |
}; | |
Vector.prototype.iadd = function(x, y){ | |
if(typeof(x)=="number"){ | |
this.x += x; | |
this.y += y; | |
}else{ | |
this.x += x.x; | |
this.y += x.y; | |
} | |
return this; | |
}; | |
Vector.prototype.isub = function(x, y){ | |
if(typeof(x)=="number"){ | |
this.x -= x; | |
this.y -= y; | |
}else{ | |
this.x -= x.x; | |
this.y -= x.y; | |
} | |
return this; | |
}; | |
Vector.prototype.imul = function(x, y){ | |
if(typeof(x)=="number"){ | |
this.x *= x; | |
this.y *= y; | |
}else{ | |
this.x *= x.x; | |
this.y *= x.y; | |
} | |
return this; | |
}; | |
Vector.prototype.idiv = function(x, y){ | |
if(typeof(x)=="number"){ | |
this.x /= x; | |
this.y /= y; | |
}else{ | |
this.x /= x.x; | |
this.y /= x.y; | |
} | |
return this; | |
}; | |
Vector.prototype.add = function(x, y){ | |
var temp = new Vector(this.x, this.y); | |
return temp.iadd(x, y); | |
}; | |
Vector.prototype.sub = function(x, y){ | |
var temp = new Vector(this.x, this.y); | |
return temp.isub(x, y); | |
}; | |
Vector.prototype.mul = function(x, y){ | |
var temp = new Vector(this.x, this.y); | |
return temp.imul(x, y); | |
}; | |
Vector.prototype.div = function(x, y){ | |
var temp = new Vector(this.x, this.y); | |
return temp.idiv(x, y); | |
}; | |
Vector.prototype.set = function(x, y){ | |
if(typeof(x)=="number"){ | |
this.x = x; | |
this.y = y; | |
}else{ | |
this.x = x.x; | |
this.y = x.y; | |
} | |
}; | |
Vector.prototype.norm = function(){ | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
}; | |
var Verlet = function(){ | |
Vector.apply(this, arguments); | |
this.previous = new Vector(this.x, this.y); | |
}; | |
Verlet.prototype = Vector.prototype; | |
Verlet.prototype.step = function(){ | |
var temp = this.sub(this.previous); | |
this.previous.set(this); | |
this.iadd(temp); | |
}; | |
var Constraint = function(a,b,width){ | |
this.a = a; | |
this.b = b; | |
this.width = width; | |
}; | |
Constraint.prototype.constrain = function(){ | |
var d1 = this.a.sub(this.b); | |
var d2 = d1.norm(); | |
var d3 = (this.width - d2)/d2; | |
var d4 = d1.mul(d3*0.5, d3*0.5); | |
this.a.iadd(d4); | |
this.b.isub(d4); | |
}; |
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