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package game;
import java.util.ArrayList;
public class RunningGame extends Minigame {
//introducing private entity
private IconEntity arrow_left;
private IconEntity arrow_right;
private IconEntity[] animations;
@NickCarneiro
NickCarneiro / gist:1990451
Created March 7, 2012 02:07 — forked from Spikey3/gist:1990423
Fixed compile bugs
package game;
import java.util.ArrayList;
public class RunningGame extends Minigame {
private int correct = 2;
private IconEntity arrow_left;
private IconEntity arrow_right;
private int selected = 0;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class InfAddMathEquation {
public static void main( String args[]) throws IOException {
System.out.println("Enter Numbers, Type eq to add");
double[] anArray= new double[99];
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
public class Temperature{
public static void main(String[] args){
//the data that will be entered by the user
String farenheit1;
Range("B4").Select
Do While (IsEmpty(ActiveCell) = False Or IsEmpty(ActiveCell.Offset(1, 0)) = False)
If ActiveCell.Value = ActiveCell.Offset(0, 1) Or ActiveCell.Offset(1, 0).Value = ActiveCell.Offset(1, 1) Then
ActiveCell.Offset(1, 0).Select
If ActiveCell.Offset(1, 0).Value = ActiveCell.Offset(0, 1) Then
ActiveCell.Range("B1:C1").Select
Selection.Insert Shift:=xlDown
Else
ActiveCell.Range("B1:C1").Select
Selection.Delete Shift:=xlUp