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Last active December 14, 2015 03:28
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private void obtainScreenBounds() {
float cameraToPlayerDistance = Mathf.Abs(Camera.mainCamera.transform.position.z - transform.position.z);
minScreenBounds = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, cameraToPlayerDistance));
maxScreenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, cameraToPlayerDistance));
private void checkScreenBoundaries() {
transform.position = new Vector3(
Mathf.Clamp(transform.position.x, (minScreenBounds.x) + 1, (maxScreenBounds.x) - 1),
Mathf.Clamp(transform.position.y, (minScreenBounds.y) + 1, (maxScreenBounds.y) - 1),
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