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@NiclasOlofsson
Created December 13, 2017 19:35
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All enums in bedrock 1.2
public enum GameMode{
creative,
survival,
adventure,
c,
s,
a,
}
public enum RValueParam{
x,
y,
z,
}
public enum ValueParam{
r,
rm,
rx,
rxm,
ry,
rym,
}
public enum IntParam{
c,
dx,
dy,
dz,
}
public enum DigitsParam{
l,
lm,
}
public enum Boolean{
true,
false,
}
public enum EntityTypeSelector{
zombie_horse,
rabbit,
chicken,
cow,
eye_of_ender_signal,
fishing_hook,
pig,
shulker_bullet,
minecart,
sheep,
shulker,
wolf,
villager,
evocation_illager,
mooshroom,
squid,
bat,
iron_golem,
snow_golem,
witch,
xp_bottle,
ocelot,
falling_block,
horse,
llama,
ender_dragon,
polar_bear,
moving_block,
enderman,
parrot,
donkey,
creeper,
mule,
endermite,
zombie_villager,
skeleton_horse,
stray,
spider,
zombie,
skeleton,
zombie_pigman,
slime,
small_fireball,
blaze,
silverfish,
cave_spider,
player,
vex,
ghast,
magma_cube,
husk,
arrow,
wither_skeleton,
guardian,
dragon_fireball,
elder_guardian,
wither,
vindicator,
item,
hopper_minecart,
tnt_minecart,
chest_minecart,
command_block_minecart,
tnt,
xp_orb,
ender_crystal,
snowball,
egg,
painting,
fireball,
splash_potion,
ender_pearl,
leash_knot,
wither_skull,
wither_skull_dangerous,
boat,
lightning_bolt,
llama_spit,
area_effect_cloud,
lingering_potion,
evocation_fang,
armor_stand,
fireworks_rocket,
}
public enum Block{
slime,
tnt,
air,
stone,
grass,
dirt,
cobblestone,
planks,
sapling,
bedrock,
flowing_water,
water,
flowing_lava,
lava,
sand,
gravel,
gold_ore,
iron_ore,
coal_ore,
log,
leaves,
sponge,
glass,
lapis_ore,
lapis_block,
dispenser,
sandstone,
noteblock,
bed,
golden_rail,
detector_rail,
sticky_piston,
web,
tallgrass,
deadbush,
piston,
pistonarmcollision,
wool,
yellow_flower,
red_flower,
brown_mushroom,
red_mushroom,
gold_block,
iron_block,
double_stone_slab,
stone_slab,
brick_block,
bookshelf,
mossy_cobblestone,
obsidian,
torch,
fire,
mob_spawner,
oak_stairs,
chest,
redstone_wire,
diamond_ore,
diamond_block,
crafting_table,
wheat,
farmland,
furnace,
lit_furnace,
standing_sign,
wooden_door,
ladder,
rail,
stone_stairs,
wall_sign,
lever,
stone_pressure_plate,
iron_door,
wooden_pressure_plate,
redstone_ore,
lit_redstone_ore,
unlit_redstone_torch,
redstone_torch,
stone_button,
snow_layer,
ice,
snow,
cactus,
clay,
reeds,
jukebox,
fence,
pumpkin,
netherrack,
soul_sand,
glowstone,
portal,
lit_pumpkin,
cake,
unpowered_repeater,
powered_repeater,
trapdoor,
monster_egg,
stonebrick,
brown_mushroom_block,
red_mushroom_block,
iron_bars,
glass_pane,
melon_block,
pumpkin_stem,
melon_stem,
vine,
fence_gate,
brick_stairs,
stone_brick_stairs,
mycelium,
waterlily,
nether_brick,
nether_brick_fence,
nether_brick_stairs,
nether_wart,
enchanting_table,
brewing_stand,
cauldron,
end_portal_frame,
end_stone,
dragon_egg,
redstone_lamp,
lit_redstone_lamp,
dropper,
activator_rail,
cocoa,
sandstone_stairs,
emerald_ore,
ender_chest,
tripwire_hook,
tripwire,
emerald_block,
spruce_stairs,
birch_stairs,
jungle_stairs,
command_block,
beacon,
cobblestone_wall,
flower_pot,
carrots,
potatoes,
wooden_button,
skull,
anvil,
trapped_chest,
light_weighted_pressure_plate,
heavy_weighted_pressure_plate,
unpowered_comparator,
powered_comparator,
daylight_detector,
redstone_block,
quartz_ore,
hopper,
quartz_block,
quartz_stairs,
double_wooden_slab,
wooden_slab,
stained_hardened_clay,
stained_glass_pane,
leaves2,
log2,
acacia_stairs,
dark_oak_stairs,
iron_trapdoor,
prismarine,
sealantern,
hay_block,
carpet,
hardened_clay,
coal_block,
packed_ice,
double_plant,
standing_banner,
wall_banner,
daylight_detector_inverted,
red_sandstone,
red_sandstone_stairs,
double_stone_slab2,
stone_slab2,
spruce_fence_gate,
birch_fence_gate,
jungle_fence_gate,
dark_oak_fence_gate,
acacia_fence_gate,
repeating_command_block,
chain_command_block,
spruce_door,
birch_door,
jungle_door,
acacia_door,
dark_oak_door,
grass_path,
frame,
chorus_flower,
purpur_block,
purpur_stairs,
undyed_shulker_box,
end_bricks,
end_rod,
magma,
nether_wart_block,
red_nether_brick,
bone_block,
shulker_box,
purple_glazed_terracotta,
white_glazed_terracotta,
orange_glazed_terracotta,
magenta_glazed_terracotta,
light_blue_glazed_terracotta,
yellow_glazed_terracotta,
lime_glazed_terracotta,
pink_glazed_terracotta,
gray_glazed_terracotta,
silver_glazed_terracotta,
cyan_glazed_terracotta,
blue_glazed_terracotta,
brown_glazed_terracotta,
green_glazed_terracotta,
red_glazed_terracotta,
black_glazed_terracotta,
concrete,
concretepowder,
chorus_plant,
stained_glass,
podzol,
beetroot,
stonecutter,
observer,
structure_block,
}
public enum EntityType{
zombie_horse,
rabbit,
chicken,
cow,
pig,
minecart,
sheep,
shulker,
wolf,
villager,
evocation_illager,
mooshroom,
squid,
bat,
iron_golem,
snow_golem,
witch,
xp_bottle,
ocelot,
horse,
llama,
ender_dragon,
polar_bear,
enderman,
parrot,
donkey,
creeper,
mule,
endermite,
zombie_villager,
skeleton_horse,
stray,
spider,
zombie,
skeleton,
zombie_pigman,
slime,
blaze,
silverfish,
cave_spider,
vex,
ghast,
magma_cube,
husk,
arrow,
wither_skeleton,
guardian,
elder_guardian,
wither,
vindicator,
hopper_minecart,
tnt_minecart,
chest_minecart,
command_block_minecart,
tnt,
xp_orb,
ender_crystal,
snowball,
egg,
splash_potion,
leash_knot,
boat,
lightning_bolt,
evocation_fang,
armor_stand,
fireworks_rocket,
}
public enum Item{
rabbit,
chicken,
minecart,
slime,
arrow,
hopper_minecart,
tnt_minecart,
chest_minecart,
command_block_minecart,
tnt,
snowball,
egg,
painting,
fireball,
splash_potion,
ender_pearl,
boat,
lingering_potion,
armor_stand,
stone,
grass,
dirt,
cobblestone,
planks,
sapling,
bedrock,
sand,
gravel,
gold_ore,
iron_ore,
coal_ore,
log,
leaves,
sponge,
glass,
lapis_ore,
lapis_block,
dispenser,
sandstone,
noteblock,
bed,
golden_rail,
detector_rail,
sticky_piston,
web,
tallgrass,
deadbush,
piston,
wool,
yellow_flower,
red_flower,
brown_mushroom,
red_mushroom,
gold_block,
iron_block,
stone_slab,
brick_block,
bookshelf,
mossy_cobblestone,
obsidian,
torch,
mob_spawner,
oak_stairs,
chest,
diamond_ore,
diamond_block,
crafting_table,
wheat,
furnace,
wooden_door,
ladder,
rail,
stone_stairs,
lever,
stone_pressure_plate,
iron_door,
wooden_pressure_plate,
redstone_ore,
redstone_torch,
stone_button,
snow_layer,
ice,
snow,
cactus,
clay,
reeds,
jukebox,
fence,
pumpkin,
netherrack,
soul_sand,
glowstone,
lit_pumpkin,
cake,
trapdoor,
monster_egg,
stonebrick,
brown_mushroom_block,
red_mushroom_block,
iron_bars,
glass_pane,
melon_block,
vine,
fence_gate,
brick_stairs,
stone_brick_stairs,
mycelium,
waterlily,
nether_brick,
nether_brick_fence,
nether_brick_stairs,
nether_wart,
enchanting_table,
brewing_stand,
cauldron,
end_portal_frame,
end_stone,
dragon_egg,
redstone_lamp,
dropper,
activator_rail,
sandstone_stairs,
emerald_ore,
ender_chest,
tripwire_hook,
emerald_block,
spruce_stairs,
birch_stairs,
jungle_stairs,
command_block,
beacon,
cobblestone_wall,
flower_pot,
wooden_button,
skull,
anvil,
trapped_chest,
light_weighted_pressure_plate,
heavy_weighted_pressure_plate,
daylight_detector,
redstone_block,
quartz_ore,
hopper,
quartz_block,
quartz_stairs,
wooden_slab,
stained_hardened_clay,
stained_glass_pane,
leaves2,
log2,
acacia_stairs,
dark_oak_stairs,
iron_trapdoor,
prismarine,
sealantern,
hay_block,
carpet,
hardened_clay,
coal_block,
packed_ice,
double_plant,
red_sandstone,
red_sandstone_stairs,
stone_slab2,
spruce_fence_gate,
birch_fence_gate,
jungle_fence_gate,
dark_oak_fence_gate,
acacia_fence_gate,
repeating_command_block,
chain_command_block,
spruce_door,
birch_door,
jungle_door,
acacia_door,
dark_oak_door,
frame,
chorus_flower,
purpur_block,
purpur_stairs,
undyed_shulker_box,
end_bricks,
end_rod,
magma,
nether_wart_block,
red_nether_brick,
bone_block,
shulker_box,
purple_glazed_terracotta,
white_glazed_terracotta,
orange_glazed_terracotta,
magenta_glazed_terracotta,
light_blue_glazed_terracotta,
yellow_glazed_terracotta,
lime_glazed_terracotta,
pink_glazed_terracotta,
gray_glazed_terracotta,
silver_glazed_terracotta,
cyan_glazed_terracotta,
blue_glazed_terracotta,
brown_glazed_terracotta,
green_glazed_terracotta,
red_glazed_terracotta,
black_glazed_terracotta,
concrete,
concretepowder,
chorus_plant,
stained_glass,
podzol,
beetroot,
stonecutter,
observer,
structure_block,
wheat_seeds,
pumpkin_seeds,
melon_seeds,
beetroot_seeds,
potato,
poisonous_potato,
carrot,
golden_carrot,
apple,
golden_apple,
appleenchanted,
melon,
speckled_melon,
dye,
porkchop,
beef,
muttonraw,
fish,
salmon,
clownfish,
pufferfish,
sugar,
rotten_flesh,
bone,
spider_eye,
spawn_egg,
chorus_fruit,
chorus_fruit_popped,
leather_helmet,
chainmail_helmet,
iron_helmet,
golden_helmet,
diamond_helmet,
leather_chestplate,
chainmail_chestplate,
iron_chestplate,
golden_chestplate,
diamond_chestplate,
leather_leggings,
chainmail_leggings,
iron_leggings,
golden_leggings,
diamond_leggings,
leather_boots,
chainmail_boots,
iron_boots,
golden_boots,
diamond_boots,
wooden_sword,
stone_sword,
iron_sword,
golden_sword,
diamond_sword,
wooden_axe,
stone_axe,
iron_axe,
golden_axe,
diamond_axe,
wooden_pickaxe,
stone_pickaxe,
iron_pickaxe,
golden_pickaxe,
diamond_pickaxe,
wooden_shovel,
stone_shovel,
iron_shovel,
golden_shovel,
diamond_shovel,
wooden_hoe,
stone_hoe,
iron_hoe,
golden_hoe,
diamond_hoe,
bow,
cooked_chicken,
cooked_porkchop,
cooked_beef,
muttoncooked,
cooked_rabbit,
cooked_fish,
cooked_salmon,
bread,
mushroom_stew,
beetroot_soup,
rabbit_stew,
baked_potato,
cookie,
pumpkin_pie,
bucket,
fishing_rod,
carrotonastick,
shears,
flint_and_steel,
lead,
clock,
compass,
emptymap,
saddle,
horsearmorleather,
horsearmoriron,
horsearmorgold,
horsearmordiamond,
elytra,
totem,
glass_bottle,
experience_bottle,
potion,
stick,
record_13,
record_cat,
record_blocks,
record_chirp,
record_far,
record_mall,
record_mellohi,
record_stal,
record_strad,
record_ward,
record_11,
record_wait,
glowstone_dust,
sign,
bowl,
coal,
diamond,
iron_nugget,
iron_ingot,
gold_nugget,
gold_ingot,
emerald,
quartz,
clay_ball,
brick,
netherbrick,
prismarine_shard,
prismarine_crystals,
string,
feather,
flint,
gunpowder,
leather,
rabbit_hide,
rabbit_foot,
blaze_rod,
blaze_powder,
magma_cream,
fermented_spider_eye,
dragon_breath,
shulker_shell,
ghast_tear,
slime_ball,
ender_eye,
netherstar,
end_crystal,
paper,
book,
writable_book,
enchanted_book,
redstone,
repeater,
comparator,
nametag,
banner,
fireworks,
fireworkscharge,
map,
}
public enum Dimension{
overworld,
nether,
the_end,
}
public enum Feature{
endcity,
fortress,
mineshaft,
monument,
stronghold,
temple,
village,
mansion,
}
public enum CommandName{
clear,
clone,
daylock,
alwaysday,
deop,
difficulty,
effect,
enchant,
execute,
fill,
gamemode,
gamerule,
give,
help,
?,
kill,
list,
locate,
me,
op,
playsound,
replaceitem,
say,
setblock,
setmaxplayers,
setworldspawn,
spawnpoint,
spreadplayers,
stopsound,
summon,
teleport,
tp,
tell,
w,
msg,
testforblock,
testforblocks,
testfor,
tickingarea,
time,
title,
toggledownfall,
weather,
wsserver,
connect,
xp,
}
public enum MaskMode{
replace,
masked,
}
public enum MaskModeFiltered{
filtered,
}
public enum CloneMode{
normal,
force,
move,
}
public enum daylockCommandAliases{
daylock,
alwaysday,
}
public enum Difficulty{
normal,
peaceful,
easy,
hard,
p,
e,
n,
h,
}
public enum ClearEffects{
clear,
}
public enum Effect{
wither,
speed,
slowness,
haste,
mining_fatigue,
strength,
instant_health,
instant_damage,
jump_boost,
nausea,
regeneration,
resistance,
fire_resistance,
water_breathing,
invisibility,
blindness,
night_vision,
hunger,
weakness,
poison,
health_boost,
absorption,
saturation,
levitation,
fatal_poison,
}
public enum Enchant{
protection,
fire_protection,
feather_falling,
blast_protection,
projectile_protection,
thorns,
respiration,
depth_strider,
aqua_affinity,
sharpness,
smite,
bane_of_arthropods,
knockback,
fire_aspect,
looting,
efficiency,
silk_touch,
unbreaking,
fortune,
power,
punch,
flame,
infinity,
luck_of_the_sea,
lure,
frost_walker,
mending,
}
public enum ExecuteModeDetect{
detect,
}
public enum FillMode{
outline,
hollow,
destroy,
keep,
}
public enum Replace{
replace,
}
public enum BoolGameRule{
drowningdamage,
commandblockoutput,
dotiledrops,
domobloot,
keepinventory,
dodaylightcycle,
domobspawning,
doentitydrops,
dofiretick,
doweathercycle,
pvp,
falldamage,
firedamage,
mobgriefing,
showcoordinates,
naturalregeneration,
tntexplodes,
sendcommandfeedback,
}
public enum helpCommandAliases{
help,
?,
}
public enum ListDetails{
ids,
uuids,
stats,
}
public enum BlockEquipmentSlot{
slot.container,
}
public enum EntityEquipmentSlot{
slot.weapon.mainhand,
slot.weapon.offhand,
slot.armor.head,
slot.armor.chest,
slot.armor.legs,
slot.armor.feet,
slot.hotbar,
slot.inventory,
slot.enderchest,
slot.saddle,
slot.armor,
slot.chest,
}
public enum ReplaceItemBlock{
block,
}
public enum ReplaceItemEntity{
entity,
}
public enum SetBlockMode{
replace,
destroy,
keep,
}
public enum TeleportFacing{
facing,
}
public enum teleportCommandAliases{
teleport,
tp,
}
public enum tellCommandAliases{
tell,
w,
msg,
}
public enum TestForBlocksMode{
masked,
all,
}
public enum TickingAreaModeAdd{
add,
}
public enum TickingAreaModeRemove{
remove,
}
public enum TickingAreaModeRemoveAll{
remove_all,
}
public enum TickingAreaModeList{
list,
}
public enum AddTickingAreaType{
circle,
}
public enum AllDimensions{
all-dimensions,
}
public enum TimeModeSet{
set,
}
public enum TimeModeAdd{
add,
}
public enum TimeModeQuery{
query,
}
public enum TimeQuery{
daytime,
gametime,
day,
}
public enum TimeSpec{
day,
sunrise,
noon,
sunset,
night,
midnight,
}
public enum TitleClear{
clear,
}
public enum TitleReset{
reset,
}
public enum TitleSet{
title,
subtitle,
actionbar,
}
public enum TitleTimes{
times,
}
public enum WeatherType{
clear,
rain,
thunder,
}
public enum WeatherQuery{
query,
}
public enum wsserverCommandAliases{
wsserver,
connect,
}
public enum AgentDirection{
up,
down,
forward,
back,
left,
right,
}
public enum AgentTurnDirection{
left,
right,
}
public enum AgentDirectionCommand{
move,
detect,
destroy,
attack,
detectredstone,
dropall,
inspect,
inspectdata,
till,
}
public enum AgentTurnCommand{
turn,
}
public enum AgentItemCommand{
getitemcount,
getitemspace,
getitemdetail,
}
public enum AgentCommand{
tp,
create,
}
public enum AgentTransferCommand{
transfer,
}
public enum AgentDropCommand{
drop,
}
public enum AgentPlaceCommand{
place,
}
public enum AgentCollectCommand{
collect,
}
public enum AgentCollectAllItems{
all,
}
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