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@NicolasBizzozzero
Last active November 17, 2020 18:09
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autoexec.cfg config file for Counter Strike : Global Offensive
// ------------------------------
// autoexec.cfg for Counter Strike : Global Offensive
//
// For it to works, you need to put this file in the following directory :
// $STEAM_DIRECTORY\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
// Usually (but not always), it is :
// C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
//
// For optimal experience, do not forget to install the Nvidia GeForce
// Experience software and to configure the following filters (alt+f3) :
// - Color:
// - Vibrance: 70%
// - Intensity: 0%
// - Temperature: 0
// - Color Enhancer: 100%
// - Details:
// - Sharpen: 50%
// - Clarity: 70%
// - HDR Toning: 100%
// - Bloom: 15%
//
//
// Author :
// - BIZZOZZERO Nicolas
//
// Links :
// - https://git.hsfactory.net/hsfactory/csgo-autoexec/blob/master/autoexec.cfg
// - https://github.com/Petethegoat/csgo-autoexec/blob/master/autoexec.cfg
// - https://www.reddit.com/r/GlobalOffensive/comments/8ax858/updated_csgo_tips_configs_and_more
// - https://www.reddit.com/r/CounterStrikeBinds
// - http://clutchround.com/csgo-crosshair-settings <- Crosshair settings
// - http://pastebin.fr/49618 <- All possibles commands
// - http://csgobindsgenerator.com <- All keys name for binds
// - https://steamcommunity.com/sharedfiles/filedetails/?id=203603867 <- All weapons name
// - http://paste.dy.fi/isy/plain <- All sound effects location
// - https://github.com/saul/csgo-cvar-unhide
// - https://developer.valvesoftware.com/wiki/List_of_CS:GO_Cvars
// - https://developer.valvesoftware.com/wiki/Command_Line_Options
// ------------------------------
//
// Aliases
//
// Jumpthrow
alias "+jumpthrow" "+jump; -attack";
alias "-jumpthrow" "-jump";
bind "alt" "+jumpthrow"
// Crouch-jump
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
// bind <KEY> "+jumpthrow"
// Crosshair bind for lining up grenades throws
alias "+crosshairmax" "cl_crosshairsize 5000; cl_crosshairgap -10; cl_crosshairthickness 0.5; cl_crosshair_drawoutline 0"
alias "-crosshairmax" "cl_crosshairsize 3; cl_crosshairgap -1; cl_crosshairthickness 0; cl_crosshair_drawoutline 0"
// bind <KEY> "+crosshairmax"
//
// Binds
//
bind "kp_uparrow" "holdpos" // For commanding the fucking bot
// Radar zoom in/out
// bind <KEY> "incrementvar cl_radar_scale 0.25 1.0 0.05";
// bind <KEY> "incrementvar cl_radar_scale 0.25 1.0 -0.05";
// Drop the bomb without changing weapon
// bind <KEY> "use weapon_knife; use weapon_c4; drop"
// Switch sensitivity
bind l "toggle sensitivity 2.4 1000"
// Unbind 'inspect weapon' key
unbind 'f'
// mousescroll to jumb (bunnyhop)
bind mwheelup +jump;bind mwheeldown +jump;bind space +jump
// Ghetto-ass bomb timer
alias "a" "sndplaydelay 18.5 buttons/blip2" //THESE WILL BEEP AT 20s 15s and 10s//
alias "b" "sndplaydelay 23.5 buttons/blip2"
alias "c" "sndplaydelay 28.5 buttons/blip2"
alias "d" "sndplaydelay 18.5 buttons/blip2"
alias "bombtimer1" "a;b;c;d"
alias "9b" "sndplaydelay 29.0 buttons/blip2" // BUG WILL MAKE NO NOISE//
alias "8" "sndplaydelay 29.5 buttons/blip2" //8.5s//
alias "8b" "sndplaydelay 31.5 buttons/blip1" //6.5s// LINE APPEARS ON PURPOSE//
alias "8c" "sndplaydelay 30.5 buttons/blip1" //8.0s//
alias "bombtimer2" "9b;8;8b;8c"
alias "14" "sndplaydelay 31 buttons/blip1" //7.5s//
alias "13" "sndplaydelay 31.5 buttons/blip1" //6.5s//
alias "12" "sndplaydelay 32.0 buttons/blip1" //6.0s//
alias "11" "sndplaydelay 32.5 buttons/blip1" //5.5s//
alias "10" "sndplaydelay 33 ui/beep22" //ODD NOISE SIGNIFYS ~5s +/- .1sec//
alias "bombtimer3" "14;13;12;11;10"
// bind <KEY> "bombtimer2;bombtimer1;bombtimer3;"
// Clear decals on walking keys
bind "z" "+forward; r_cleardecals"
bind "q" "+moveleft; r_cleardecals"
bind "s" "+back; r_cleardecals"
bind "d" "+moveright; r_cleardecals"
// Weapons on right hand, knife on left hand
bind 1 "cl_righthand 1; slot1"
bind 2 "cl_righthand 1; slot2"
bind 3 "cl_righthand 0; slot3"
bind 4 "cl_righthand 0; slot4"
bind 5 "cl_righthand 0; slot5"
bind 6 "cl_righthand 0; slot6"
bind 7 "cl_righthand 0; slot7"
bind 8 "cl_righthand 0; lot8"
bind 9 "cl_righthand 0; slot9"
bind 10 "cl_righthand 0; slot10"
bind 11 "cl_righthand 0; slot11"
// Buy and instantly drop a deagle
alias buydrop_deagle "buy deagle; slot2; drop"
alias buydrop_p250 "buy p250; slot2; drop"
alias buydrop_ak47 "buy ak47; slot2; drop"
alias buydrop_awp "buy awp; slot2; drop"
// bind "<KEY>" buydrop_deagle
// bind "<KEY>" buydrop_p250
// bind "<KEY>" buydrop_ak47
// bind "<KEY>" buydrop_awp
// KZ movements synchronization & binds
alias "+strafeleft" +moveleft
alias "+lookleft" +left
alias "+syncleft" +strafeleft, +lookleft
alias "+straferight" +moveright
alias "+lookright" +right
alias "+syncright" +straferight, +lookright
alias +longjump "+duck; +jump; -forward; -back"
alias -longjump "-duck; -jump;"
alias "lj" "clear; bind mouse2 "+longjump"; echo "Long jump binding enabled""
alias "nolj" "bind mouse2 "+attack2"; echo "Long jump binding disabled""
// bind q +syncleft
// bind d +syncright
// Sound binds on common actions
bind "e" "+use;+lever"
//
// Crosshair
//
// Color & Transparency
cl_crosshaircolor_r "0" // Use RGB colors (Red)
cl_crosshaircolor_g "0" // Use RGB colors (Green)
cl_crosshaircolor_b "200" // Use RGB colors (Blue)
cl_crosshairalpha "255" // Transparency
// cl_crosshair_dynamic_maxdist_splitratio "0.35"
// cl_crosshair_dynamic_splitalpha_innermod "1"
// cl_crosshair_dynamic_splitalpha_outermod "0.5"
// cl_crosshair_dynamic_splitdist "7"
// cl_crosshair_outlinethickness "1"
// cl_crosshair_sniper_show_normal_inaccuracy "0"
// cl_crosshair_sniper_width "1"
// cl_crosshairgap_useweaponvalue "0"
// cl_crosshairscale "0"
// cl_crosshairusealpha "1"
// Dot crosshair: CSGO-hQVUx-KeaeL-RQoeb-ihnyq-vPunC
// cl_crosshairstyle 4; cl_crosshairsize 0; cl_crosshairdot 1; cl_crosshairthickness 1; cl_crosshairgap -3; cl_crosshair_drawoutline 0
// Zywoo's crosshair: CSGO-dMaQZ-sP5RE-hJ6en-3FhCX-hYXTB
cl_crosshairgap -2; cl_crosshairsize 2.5; cl_crosshairthickness 0; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 0.5; cl_crosshairdot 0
//
// Troll Crosshairs
//
// Full-Screen white crosshair
// cl_crosshaircolor_b 255; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshairalpha 255; cl_crosshairdot 1; cl_crosshairgap -900; cl_crosshairsize 999; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 999
// No crosshair
// crosshair 0
// Lineup crosshair
// cl_crosshairalpha 255; cl_crosshairdot 0; cl_crosshairgap 0; cl_crosshairsize 255; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_fixedcrosshairgap 0; cl_crosshair_drawoutline 1
// Square crosshair
// Empty-square crosshair
// 5 big transparent dots
// cl_crosshairgap 100; cl_crosshairsize 100; cl_crosshairthickness 100; cl_crosshairalpha 50
// 5 big merged dots
// cl_crosshairdot 1; cl_crosshairgap -3; cl_crosshairsize 100; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 99.5; cl_fixedcrosshairgap -3; cl_crosshair_outlinethickness 3; cl_crosshair_drawoutline 1;
//
// Viewmodels
//
// Thanks 3kliksphilip !
cl_viewmodel_shift_left_amt "1.5"
cl_viewmodel_shift_right_amt "0.75"
viewmodel_fov "54"
viewmodel_offset_x "-2"
viewmodel_offset_y "-2"
viewmodel_offset_z "-2"
viewmodel_presetpos "0"
viewmodel_recoil "1.0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.980000"
// Removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
//
// HUD
//
play_distance "1"
cl_hud_background_alpha "0.5"
cl_hud_bomb_under_radar "1"
cl_hud_color "3"
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "0" // 0=top, 1=bottom
cl_hud_playercount_showcount "1" // 0=avatar, 1=Noavatar
cl_hud_radar_scale "1"
cl_radar_scale "0.8"
cl_radar_always_centered "0"
cl_radar_rotate "1"
cl_radar_icon_scale_min "1"
hud_showtargetid "1" // Shows enemy name when you aim at them
cl_hud_healthammo_style "0" // Enables healthbar next to your health and ammo
cl_hud_playercount_pos "0" // Sets the players-alive count to top (For bottom use 1)
cl_hud_playercount_showcount "1" // Shows the avatar and healthbars of players alive (For number only use 1)
cl_teamid_overhead_always "2" // Shows you where teammates are through walls
//
// Settings
//
spec_xray_dropped_defusekits 1
spec_xray_dropped_unoccluded 1
// Brightness settings, only works on fullscreen
mat_monitorgamma "1.60000"
mat_monitorgamma_tv_enabled "1"
// Mute enemy team
cl_mute_enemy_team 1
sensitivity 2.4
zoom_sensitivity_ratio_mouse "0.818933027098955175" // https://www.reddit.com/r/GlobalOffensive/comments/43urd4/why_0818933027098955175_is_the_best_zoom/
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
cl_showloadout "1" // Always Show Inventory
rate "786432" // 196608=1.5Mbps, 786432=6Mbps
cl_updaterate "128"
cl_cmdrate "128"
cl_interp "0"
cl_interp_ratio "1"
net_graph "1"
net_graphheight "0" // Adjust net_graph to resolution or not
net_graphmsecs "400" // Netgraph refresh rate
net_graphpos "1" // 1=center, 2=left, 3=far-left
net_graphproportionalfont "0.8"
net_graphshowinterp "1" // Display interp on netgraph
net_graphshowlatency "1" // Display latency on netgraph
net_graphsolid "1" // Transparent netgraph ?
net_graphtext "1"
net_client_steamdatagram_enable_override "1" // Force Steam datagram relay on (recommended)
cl_disablefreezecam "1" // Disables freezecam
cl_disablehtmlmotd "1" // Disables advertisements/videos/stuff on community servers
cl_showloadout "1" // Always show your items on screen (bottom right)
//
// Sound settings
//
volume "0.4"
snd_mvp_volume "0.0" // Disable MVP music kit
snd_front_headphone_position "45.0"
snd_headphone_pan_exponent "2.0"
snd_mixahead "0.05"
snd_music_selection "001"
snd_mute_losefocus "0" // Enables game volume to play when alt-tabbed
snd_pitchquality "1"
snd_rear_headphone_position "135.0"
// Disable all in-game music except for the 10 seconds bomb warning
snd_deathcamera_volume "0" // Music in deathcamera
snd_mapobjective_volume "0" // Music that starts when bomb is planted
snd_menumusic_volume "0" // Music in main menu
snd_roundend_volume "0" // Music when round ends
snd_roundstart_volume "0" // Music when round starts
// 10 Second bomb music timer (actually 9.7 seconds, If the music has started
// at the same moment you started your defuse, it's too late)
snd_tensecondwarning_volume "0.2"
//
// Miscellaneous
//
// Display damages dealt/received at death on the top left corner
developer 1; con_filter_enable 1; con_filter_text_out "Player:"; con_filter_text "damage"; con_filter_text "given"
// Causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"
ent_fire env_cascade_light kill
// Show crosshairs of players observed
cl_show_observer_crosshair 2
// Buy menu doesn't open on pressing e
cl_use_opens_buy_menu "0"
//
// Weapons' & maps' aliases
//
// Knives
alias "bayonet" "give weapon_bayonet"
alias "flip" "give weapon_knife_flip"
alias "gut" "give weapon_knife_gut"
alias "karambit" "give weapon_knife_karambit"
alias "m9_bayonet" "give weapon_knife_m9_bayonet"
// Utilities
alias "decoy" "give weapon_decoy"
alias "flashbang" "give weapon_flashbang"
alias "grenade" "give weapon_hegrenade"
alias "incendiary" "give weapon_Incgrenade"
alias "molotov" "give weapon_molotov"
alias "smoke" "give weapon_smokegrenade"
alias "zeus" "give weapon_taser"
// Pistols
alias "deagle" "give weapon_deagle"
alias "fiveseven" "give weapon_fiveseven"
alias "glock" "give weapon_glock"
alias "p2000" "give weapon_hkp2000"
alias "p250" "give weapon_P250"
alias "usp" "give weapon_usp_silencer"
// Smgs
alias "bizon" "give weapon_bizon"
alias "mac10" "give weapon_mac10"
alias "mp7" "give weapon_mp7"
alias "mp9" "give weapon_mp9"
alias "p90" "give weapon_P90"
alias "ump" "give weapon_ump45"
// Heavies
alias "mag7" "give weapon_mag7"
alias "negev" "give weapon_negev"
alias "nova" "give weapon_nova"
alias "sawedoff" "give weapon_SAWEDOFF"
alias "xm" "give weapon_XM1014"
// Rifles
alias "ak" "give weapon_ak47"
alias "aug" "give weapon_aug"
alias "awp" "give weapon_awp"
alias "m4a1" "give weapon_m4a1_silencer"
alias "famas" "give weapon_famas"
alias "galil" "give weapon_galilar"
alias "m4a4" "give weapon_m4a1"
alias "scar" "give weapon_SCAR20"
alias "scout" "give weapon_ssg08"
// Maps
alias "aztec" "map de_aztec "
alias "cache" "map de_cache"
alias "cobblestone" "map de_cbble"
alias "dust" "map de_dust"
alias "dust2" "map de_dust2"
alias "inferno" "map de_inferno"
alias "mill" "map de_mill"
alias "mirage" "map de_mirage"
alias "nuke" "map de_nuke"
alias "overpass" "map de_overpass"
alias "seaside" "map de_seaside"
alias "season" "map de_season"
alias "train" "map de_tain"
alias "vertigo" "map de_vertigo"
// Workshop maps
alias "de_industrie" "map industrie"
// 1v1 maps
alias "1v1_stranded" "map stranded"
alias "1v1_mystery" "map mystery"
alias "1v1_versus" "map versus_v3"
// Minigame maps
alias "mg_hexagons" "map lz_hexagons"
alias "mg_boxing" "map gymnasium_boxing"
alias "mg_soccer" "map gymnasium_soccer"
alias "mg_rope" "map gymnasium_rope"
alias "mg_tennis" "map gymnasium_tennis"
// Wingman maps
alias "wing_olive" "map olive"
alias "wing_depot" "map depot_wingman"
// Golf maps
alias "golf_cobblestone" "map golf_cbble_b1"
// Batte Royale maps
alias "br_pont" "map br_bridges_v1"
alias "br_slopes" "map br_slopes"
alias "br_island" "map island_battle"
alias "br_elevate" "map br_elevate_v2"
alias "br_electrified" "map br_electrified"
// Hide & Seek maps
alias "hns_school" "map skola1"
alias "hns_bysamura" "map has_bysamura"
alias "hns_hideandseek2019" "map hideandseek2019"
alias "hns_hoteld" "map cs_hotel_d"
alias "hns_osobnyak" "map hideandseakosobnyak07"
alias "hns_mysteriousfortress" "map me_what"
alias "hns_dom" "map dom"
alias "hns_townupdate" "map seek_town_update"
alias "hns_totalshutdown" "map total_shutdown"
alias "hns_shoppingcenter" "map shoppingcenter[hideandseek]"
alias "hns_canalharbour" "map hide_canalharbour"
alias "hns_magasin" "map magazin"
alias "hns_christmastown" "map hideandseek_christmastown01"
alias "hns_skyscrapers" "map hnsskyscrapersfinal"
alias "hns_forest" "map seek_forest"
alias "hns_policestation" "map hns_policestation"
alias "hns_aztec" "map seek_aztec"
alias "hns_fourservak" "map fourservak"
alias "hns_street" "map seek_street"
alias "hns_dacha" "map hns_dacha"
alias "hns_hotel" "map seek_hotel"
alias "hns_new" "map newhns"
alias "hns_secretlaboratory" "map secret_laboratory_by_sasanya"
alias "hns_hotelhns" "map hotelhideandseek-01"
alias "hns_housenight" "map seek_haus_night"
alias "hns_office" "map seek_office"
alias "hns_banknight" "map seek_bank_night"
alias "hns_bank" "map seek_bank"
alias "hns_housenight2016" "map seek_house_2016_night_version"
alias "hns_housechanged" "map seek_haus_changed"
alias "hns_underground" "map seek_underground"
alias "hns_housefriend" "map fhrhousess"
alias "hns_farm" "map farm_d"
alias "hns_factory" "map hide_factory"
alias "hns_wintervillage" "map hideandseek_dxd"
alias "hns_snowblocked" "map seek_snowblocked"
alias "hns_corrun" "map seek_corrun"
alias "hns_lakehouse2017nv" "map seek_lakehouse_2017_nv"
alias "hns_summerhouse" "map hns_summerhouse_1"
alias "hns_housegarden" "map seek_ebinhouse"
alias "hns_sandyarea" "map seek_sandy_area"
alias "hns_camp" "map seek_camp"
alias "hns_harz" "map mg_hide_and_seek_2"
alias "hns_snowyforest" "map seek_snowyforest"
alias "hns_villayard" "map seek_villayard"
alias "hns_housevert" "map housewer"
alias "hns_brokenfacility" "map seek_broken_facility"
alias "hns_lakehouse2017r" "map seek_lakehouse_2017_r"
alias "hns_middletown" "map seek_middletown"
alias "hns_industrialzone" "map seek_industrial_zone"
alias "hns_streetv2" "map seek_street_rework"
alias "hns_house52" "map house_number_52"
alias "hns_violetto" "map seek_violetto"
alias "hns_privet6" "map privet6"
alias "hns_countryhouse" "map hs_classic_d"
alias "hns_bunker" "map hs_the_bunker"
alias "hns_manor" "map seek_manor_fil"
alias "hns_winterday" "map winterday[hideandseek]"
alias "hns_boat" "map dz"
alias "hns_mymap" "map mymap"
alias "hns_snow" "map seek_snow"
alias "hns_houseremastered" "map seek_haus_remastered"
alias "hns_seaside" "map hide_seaside"
alias "hns_holidayhouse" "map holidayhouse"
alias "hns_secretlab" "map hs_secretlab"
alias "hns_supermarket" "map seek_supermarket"
alias "hns_enterprise" "map seek_enterprise"
alias "hns_lakehouse2017" "map seek_lakehouse_2017"
alias "hns_frostroad" "map seek_frostroad"
alias "hns_townsnowy" "map seek_town_snowy"
alias "hns_whitewoods" "map seek_whitewoods"
alias "hns_abandonedhousesnowy" "map seek_abandonedhouse_snowy"
alias "hns_foresthousesnowy" "map seek_foresthouse_snowy"
alias "hns_lakehousesnowy" "map seek_lakehouse_snowy"
alias "hns_abandonedhouse" "map seek_abandonedhouse"
alias "hns_foresthouse" "map seek_foresthouse"
alias "hns_moving" "map me_map"
alias "hns_space" "map seek_space"
alias "hns_memesmap" "map memesmap"
alias "hns_lakehousenv" "map seek_lakehouse_nv"
alias "hns_lakehouse" "map seek_lakehouse"
alias "hns_legohotel" "map has2"
alias "hns_lego" "map lego"
alias "hns_narod" "map for_narod"
alias "hns_islandresort" "map seek_island_resort"
alias "hns_extreme" "map extremehidenseek2"
alias "hns_house_2017" "map hns_house2017"
alias "hns_factory" "map factory"
alias "hns_ship" "map ship_30"
alias "hns_winterhouses" "map map2"
// Polygon maps
alias "poly_sherbert" "map sherbert"
alias "poly_two" "map two"
alias "poly_surf" "map surf"
alias "poly_maison" "map maison"
alias "poly_rose" "map rose"
alias "poly_labyrinth" "map labyrinth"
alias "poly_spire" "map spire"
alias "poly_soleil" "map soleil"
alias "poly_parc" "map parc"
alias "poly_fabrication" "map fabrication"
alias "poly_lahbacku" "map lahbacku"
alias "poly_causeway" "map causeway"
alias "poly_raised" "map raised"
alias "poly_wherearewe" "map wherearewe"
alias "poly_yellowland" "map yellowland"
alias "poly_toonalohan" "map toonaloahn"
alias "poly_covered" "map covered"
alias "poly_taveuni" "map taveuni"
alias "poly_pedestal" "map pedestal"
alias "poly_steps" "map steps"
alias "poly_bridge" "map bridge"
alias "poly_bubblegum" "map bubblegum"
alias "poly_kathmauli" "map kathmauli"
alias "poly_framework" "map framework"
alias "poly_walls" "map walls"
alias "poly_superstructure" "map superstructure"
alias "poly_bonbon" "map bonbon"
alias "poly_comb" "map comb"
alias "poly_nexus" "map nexus"
alias "poly_demicercle" "map demicercle"
alias "poly_space" "map space"
alias "poly_sharp" "map sharp"
alias "poly_journey" "map journey"
alias "poly_ocean" "map ocean"
alias "poly_immeuble" "map immeuble"
alias "poly_fenetre" "map fenetre"
alias "poly_premier" "map premier"
alias "poly_knot" "map knot"
alias "poly_sunlight" "map sunlight"
alias "poly_chateau" "map chateau"
alias "poly_modern" "map modern"
alias "poly_forme" "map forme"
alias "poly_dark" "map dark"
alias "poly_hexagon" "map hexagon"
alias "poly_glow" "map glow"
alias "poly_grate" "map grate"
alias "poly_laalaq" "map laalaq"
alias "poly_quatre" "map quatre"
alias "poly_glass" "map glass"
alias "poly_castle" "map castle"
alias "poly_unstable" "map unstable"
alias "poly_palm" "map palm"
alias "poly_solar" "map solar"
alias "poly_gradient" "map gradient"
alias "poly_cathedral" "map cathedral"
alias "poly_polygon" "map polygon"
alias "poly_partition" "map partition"
alias "poly_scaffold" "map scaffold"
alias "poly_wave" "map wave"
alias "poly_indigo" "map indigo"
alias "poly_overhead" "map overhead"
alias "poly_pillar" "map pillar"
// Copypastas
// French's Navyseal
alias say_navyseal "say_navyseal1"
alias say_navyseal1 "say Qu'est ce que tu viens de putain de dire à propos de moi, petite salope ? Pour ton information je t'apprends que j'ai été diplômé premier de ma promo dans la marine.; alias say_navyseal say_navyseal2"
alias say_navyseal2 "say J'ai été impliqué dans de nombreux raids top secrets contre Al-Quaïda, et j'ai plus de 300 meurtres confirmés.; alias say_navyseal say_navyseal3"
alias say_navyseal3 "say J'ai reçu un entrainement en guerre des gorilles et je suis le meilleur sniper de toute l'armée Française.; alias say_navyseal say_navyseal4"
alias say_navyseal4 "say Tu n'es rien pour moi excepté une autre cible. Je vais te putain d'effacer avec une précision telle qu'elle n'a jamais été vue sur terre auparavant, note bien cela.; alias say_navyseal say_navyseal5"
alias say_navyseal5 "say Tu penses que tu peux t'en sortir après m'avoir dit ce genre de merdes sur Internet? Réfléchis à nouveau, enculé.; alias say_navyseal say_navyseal6"
alias say_navyseal6 "say En même temps que nous parlons je contacte mon réseau secret d'espions dans la France entière et ton adresse IP est en train d'être tracée en ce moment même.; alias say_navyseal say_navyseal7"
alias say_navyseal7 "say Alors tu ferais mieux de te préparer pour l'orage, ver de terre. L'orage qui efface cette petite chose pathétique que tu appelles ta vie.; alias say_navyseal say_navyseal8"
alias say_navyseal8 "say T'es putain de mort, gamin. Je peux être partout, n'importe quand, et je peux te tuer de plus de 700 façons différentes, et ce juste à mains nues.; alias say_navyseal say_navyseal9"
alias say_navyseal9 "say Non seulement je suis entraîné de façon extensive au combat sans armes, mais j'ai en plus accès a un arsenal entier provenant du corps d'armée de la marine française.; alias say_navyseal say_navyseal10"
alias say_navyseal10 "say Et je vais l'utiliser en entier pour effacer ton cul misérable de la face de ce continent, espèce de petite merde.; alias say_navyseal say_navyseal11"
alias say_navyseal11 "say Si seulement tu avais su quelle vengeance impie ton petit commentaire "intelligent" s'apprêtait à faire descendre sur ta tronche, peut être que tu aurais fermé ta putain de gueule.; alias say_navyseal say_navyseal12"
alias say_navyseal12 "say Mais tu n'as pas pu, tu ne l'as pas fait, et maintenant tu en payes le prix, espèce d'idiot. Je vais chier de la fureur sur ta tronche et tu vas te noyer dedans. T'es putain de mort, gamin.; alias say_navyseal say_navyseal1"
bind "f10" say_navyseal
// Epstein
alias say_epstein "▬ஜ۩☆★☆۩ஜ▬ 𝐄𝐏𝐒𝐓𝐄𝐈𝐍 𝐃𝐈𝐃𝐍'𝐓 𝐊𝐈𝐋𝐋 𝐇𝐈𝐌𝐒𝐄𝐋𝐅 ▬ஜ۩☆★☆۩ஜ▬"
// bind <KEY> say_epstein
// ZywOO game deficit
alias say_zywoo "say_zywoo1"
alias say_zywoo1 "say Skilled player but that is not normally, This very very insane....They need to check him pc and game.....; alias say_zywoo say_zywoo2"
alias say_zywoo2 "say Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen..; alias say_zywoo say_zywoo3"
alias say_zywoo3 "say He needs to check-up....Day0s FPL Cheater with Streaming.....I think day0s still cheating...; alias say_zywoo say_zywoo4"
alias say_zywoo4 "say He using game deficit on PRO scene ,ON BIG Events.Maybe everyone dont knows him trick.; alias say_zywoo say_zywoo5"
alias say_zywoo5 "say He incredible....I want to ask his where is the comming of your skill's ?; alias say_zywoo say_zywoo1"
// bind <KEY> say_zywoo
// Hiko shits 1-5: Clearly Missed
alias say_hiko "say_hiko1"
alias say_hiko1 "say Shots 1-5: Clearly missed.; alias say_hiko say_hiko2"
alias say_hiko2 "say Shots 6-9: Missed due to recoil (bad spray control).; alias say_hiko say_hiko3"
alias say_hiko3 "say Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.; alias say_hiko say_hiko4"
alias say_hiko4 "say Shot 12: Likely didn't actually fire because you were already dead.; alias say_hiko say_hiko1"
// bind <KEY> say_hiko
// Erase common variables with config.cfg
host_writeconfig
echo "CS:GO autoexec.cfg successfully loaded"
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