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Enigmatica2Expert 1.49 to Enigmatica2Expert 1.50
Added:
- PackagedAuto
Updated:
Industrial Craft (went from industrialcraft-2-2.8.105-ex112.jar to industrialcraft-2-2.8.107-ex112.jar):
industrialcraft-2-2.8.107-ex112.jar:
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
industrialcraft-2-2.8.106-ex112.jar:
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
Industrial Foregoing (went from industrialforegoing-1.12.2-1.12.3-227.jar to industrialforegoing-1.12.2-1.12.4-228.jar):
industrialforegoing-1.12.2-1.12.4-228.jar:
Industrial Foregoing
1.12.4 (2019-01-01 18:51:30 +0100)
* Added a blacklist for the animal grower, this time its the correct machine (Buuz135)
* Made shiny variant more rare (Buuz135)
1.12.3 (2018-12-30 17:01:07 +0100)
* Added a black list for the animal feeder (Buuz135)
* Added a safe check of the laser drill ore dictionary values when they list is empty (Buuz135)
* Updated pt_BR (InterPlay)
* Updated pt_BR lang (InterPlay)
1.12.2 (2018-12-22 20:22:43 +0100)
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135)
1.12.1 (2018-12-21 23:59:19 +0100)
* Try-Catched API exceptions for the mods that use them (Buuz135)
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
Inventory Tweaks (went from Inventory Tweaks 1.64+dev.144 to Inventory Tweaks 1.64+dev.145):
Inventory Tweaks 1.64+dev.145:
Make sure the oredictionary checks don't add empty entries. Fixes #572 - Kobata
Psi (went from Psi-r1.1-64.jar to Psi-r1.1-67.jar):
Psi-r1.1-67.jar:
See [http://psi.vazkii.us/changelog.php#r1.1-67](http://psi.vazkii.us/changelog.php#r1.1-67)
Psi-r1.1-66.jar:
See [http://psi.vazkii.us/changelog.php#r1.1-66](http://psi.vazkii.us/changelog.php#r1.1-66)[](http://psi.vazkii.us/changelog.php#r1.1-65)
Psi-r1.1-65.jar:
See [http://psi.vazkii.us/changelog.php#r1.1-65](http://psi.vazkii.us/changelog.php#r1.1-65)[](http://psi.vazkii.us/changelog.php#r1.1-64)
Quark (went from Quark-r1.5-138.jar to Quark-r1.5-139.jar):
Quark-r1.5-139.jar:
- Client: Made black animals less black so that you can actually see them.
- Management: Fixed a dupe with dropoff buttons and StackUp
- Management: Tried to fix duplicated trash buttons in Tinkers' Construct GUIs. Maybe it works idk, lemme know.
- Oddities: Fixed backpacks falling on the floor and creating visual dupes if you unequip them without shift clicking.
RandomPatches (went from RandomPatches 1.12.2-1.11.0.2 to RandomPatches 1.12.2-1.11.0.3):
RandomPatches 1.12.2-1.11.0.3:
Improved the configuration.
Rustic (went from rustic-1.0.13.jar to rustic-1.0.15.jar):
rustic-1.0.15.jar:
* Fixed accidental hard dependency on Dynamic Trees
rustic-1.0.14.jar:
* Updated optional Dynamic Trees dependency
* Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.12.2)
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