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Enigmatica2 1.54 to Enigmatica2 1.55
Added:
- AE2 Wireless Terminal Library
- Ding
- Just Enough Energistics (JEE)
- Tips
Updated:
Advanced Rocketry (went from AdvancedRocketry 1.12.2-1.4.1-116-UNSTABLE build -116 for 1.12.2 to AdvancedRocketry 1.12.2-1.4.1-120-UNSTABLE build -120 for 1.12.2):
AdvancedRocketry 1.12.2-1.4.1-120-UNSTABLE build -120 for 1.12.2:
Highly untested and may break world
Current release 1.12.2-1.4.1-120
* [ Error message not enough, just assume user wants 0 planets, closes #1467 and who knows how many others, I can't keep track](https://github.com/zmaster587/AdvancedRocketry/commit/7eca8c5ee810277)
AdvancedRocketry 1.12.2-1.4.1-119-UNSTABLE build -119 for 1.12.2:
Highly untested and may break world
Current release 1.12.2-1.4.1-119
* [ renames gravity controllers, closes #1464](https://github.com/zmaster587/AdvancedRocketry/commit/83dae73d40bedfa)
* [ wither skulls now no longer break forcefields, closes #1459](https://github.com/zmaster587/AdvancedRocketry/commit/b3ecb7db804a42d)
AdvancedRocketry 1.12.2-1.4.1-118-UNSTABLE build -118 for 1.12.2:
Highly untested and may break world
Current release 1.12.2-1.4.1-118
* [ added ore dictionary entries for alien tree blocks](https://github.com/zmaster587/AdvancedRocketry/commit/d06fa1f9a38b7ff)
AdvancedRocketry 1.12.2-1.4.1-117-UNSTABLE build -117 for 1.12.2:
Highly untested and may break world
Current release 1.12.2-1.4.1-117
* [ add client handling for sponge weirdness and rendering stars, closes #1445](https://github.com/zmaster587/AdvancedRocketry/commit/3b64f1e4fd198ee)
* [ Fix packet ordering issues https://github.com/zmaster587/AdvancedRocketry/issues/760#issuecomment-447655085](https://github.com/zmaster587/AdvancedRocketry/commit/3ac9da6e6b4f84a)
Akashic Tome (went from AkashicTome-1.2-11.jar to AkashicTome-1.2-12.jar):
AkashicTome-1.2-12.jar:
- Modernized the config with a bunch of new aliases and whitelisted names. You'll have to delete your current config to get the new values.
Ancient Warfare 2 (went from ancientwarfare-1.12.2-2.6.1.390.jar to ancientwarfare-1.12.2-2.7.0.529.jar):
ancientwarfare-1.12.2-2.7.0.529.jar:
Changed structure sync in multiplayer to only sync structure names on logon and then send packets only when more data is needed.
Added AIs to player owned combat npcs so that these automatically attack if player hurts or gets hurt by entity even if this isn't on hostile entities list.
Changed ammo used by siege engineers to first use whatever is loaded and selected in the vehicle and only then start using the default npc ammo
Updated multiple structure templates to fix some rotation issues and reduce their size
Added german translation
Fixed exception during server load - structure added packets were being sent when network wasn't ready
Fixed adjusting faction standing when trade's performed.
Fixed vehicle speeds. Were previously incorrectly limited to one quarter of what they were supposed to be.
ancientwarfare-1.12.2-2.7.0.515.jar:
New mailbox textures.
Updated some of the structures to fix some rotation issues and make them smaller.
Removed code that made elite NPCs standing for player worse than the rest of the types in the given faction.
Added logic to not export extra air layers above structures during scanning.
Changed player owned combat units to only pick up weapons if they don't have anything in hand or if the item on the ground is a better version of what they have in hand.
AW boats now don't get stuck on lily pads anymore and break them instead.
Updated GoG entities in player owned npcs targeting list - removed neutral ones, added some missing hostile
Added catching and logging exceptions when tile entity is placed in the world from template so that if other mods change these we don't outright crash.
When players or npcs controlling vehicles sit they have a smaller bounding box now.
Fixed issue with npcs attacking through walls
Fixed issue with research not syncing to client in single player.
Fixed check that prevents non river structures from being built into rivers.
Fixed faction unit's horses to correctly get AI reset when their rider gets killed
Made vines rule reuse block state properly and not spam duplicate entries all over the exported files.
Fixed structure placement so that too close structures don't ruin the other with their border clearing.
Fixed placing boats on water
Fixed scanning and building rails with proper rotation
ancientwarfare-1.12.2-2.7.0.497.jar:
Massive Christmas update
Structure pack
Old structure pack is gone
There is a new structure pack by Mohawky with more than 300 new structures, almost all of them stocked with npcs or mob encounters and with much more balanced loot than previously. More than half of the 15 factions are now present in these structures as well as there are structures created and stocked with mobs from other mods like Grimoire of Gaia, Electroblobs Wizardry, PrimitiveMobs (these will only spawn if the mods are present in the pack)
Textures
Almost all item and block textures got updated thanks to Silentine so get used to a much better look of AW.
Manual is now officially available in the mod (thanks to ThatPolishKid for a lot of content)
- you can craft it, find it in loot and will get it when crafting the first thing from AW
NPC module updates
Added registry of trade templates that can be selected in faction traders setup GUI
Added Spear, Halberd and Lance with multiple levels and extended attack range.
Updated shield models. (credit for models/textures goes to Silentine for both shields and new weapons above)
Increased speed at which couriers do their actions.
Changed food bundle to actual food that gives about half of the hunger/saturation of the total of its ingredients.
Updated targeting lists for both faction and player ownned npcs with long lists.
- Removed auto targeting altogether - was just making code more complex than necessary.
Modified attack ai to always have priority over going back home, but at the same time for melee units to have the smaller attack range the further they are from their home position.
Added barbarian mini faction (just 4 npc types).
Made mobs hostile vs player owned passive npcs again.
Trades with no stack in input or output are removed on load (for cases where modded items are not present anymore after mod updates)
Warehouse updates
Reduced power needed for warehouse empty/fill interface actions.
Warehouse is now sorting by item as well as damage and nbt when counts match for items in warehouse.
Also enhanced warehouse search to look in item tooltips as well (enchantment name searches)
Added data fixers support to warehouse - any itemstack fixes provided by vanilla or mods will get applied to items in warehouse.
Structure updates
Added rudimentary way to edit owner of gates in creative.
Added mod dependencies definition to templates and scanner, allows defining what mods the template depends on, if they're not present the template doesn't get loaded.
Added Totem and Irminsul blocks (Again thanks Silentine)
Changed survival structure builder to skip all air blocks and not consume any power for them.
New registry for mapping of block state to itemstack needed for use in drafting station. Replaces previous csv file for the same purpose.
Added a way to provide fluids to drafting station - buckets with fluids will get drained
Added template rule for banners both standing and hanged
Made spawner placer place transparent spawners by default
Added hostile flag to spawner - if entity spawner is set to is missing it will spawn zombie instead only if it's hostile, otherwise it doesn't spawn anything.
Added support for properly scanning vehicles including correct rotation.
Added support for scanning and placing structure builder correctly. Allows for stacking structure builders inside each other.
When structure builder is broken it now keeps info of how much it progressed previously and once placed again it will continue where it ended before it was broken.
Added structure preview to structure builder
- blocks rendering in the world
- allows to lock structure builder preview position using shift right click on ground (shift right click in the air clears it).
- if the preview position is locked pressing Z will place the structure at that position and rotation
Small change to allow opening loot chest placer gui in tight spaces with sneak - right click.
Removed structure screenshots and expanded structure selection gui a bit into what was used by screenshots.
Added special handling for vines in structure templates to properly rotate these on placement.
Removed fire damage from camp fires because it's causing unintentional issues in structures, will probably get a comeback later but modified to prevent the issues we were seeing.
Modified structure border clearing logic to only clear trees and not all connected stuff made of wood.
Vehicle Updates
Iron shot and stone shot had their damage adjusted to cause a bit more damage
Made explosive shots explosions bigger and start outside of a block so that most of the explosion power isn't consumed by the block
Modified the way vehicles get placed with vehicle spawner.
- Now uses actual position that was pointed at rather than the middle of the block that was pointed at.
- Also when placing against a wall will place the vehicle next to the wall without bounding box getting stuck in that wall.
Other updates
Compatibility for tinker's construct trees in tree farm
Changed info tool to be able to get info on fluid blocks as well.
Shift crafting in engineering station now crafts maximum of one stack
Changed auto crafting table and engineering table to only require reusable stacks in the crafting grid and no longer require another one in the resource inventory (enough to have just one harvestcraft juicer in the crafting grid now and still be able to bulk craft)
Made crop farm require less energy for its actions.
Fixes
Fixed dupe bug in warehouse control interface.
Significant performance improvement to courier item handling logic.
Significant performance improvement to crafting, especially when crafting stacks of items in warehouse crafting station with very full warehouse
- Also now allows recipes with no ingredients (getIngredients method returns empty collection) to be bulk crafted.
Performance improvement to all crafting tables to not try to figure out a recipe 9x when crafting slots are updated when gui is opening
Reversed direction of structure bounding box clearing not to get that many items on the ground when structures generate.
Windmill rendering optimization, which also should fix client NPE crash.
Fixed tool upgrade 3 to be mutually exclusive with tool upgrade 1.
Fixed faction npc entities not getting attributes set properly on spawn from spawner.
Fixed targeting logic to not reset attack delay when it shouldn't and use proper range for archers.
Fixed rendering gates when these are crossing chunks and subchunks.
Fixed displaying of item damage overlay in warehouse
Fixed scrolling in warehouse controller and storage blocks (previously there could be occasions when it wouldn't be able to scroll to the end when warehouse was filled with a lot of different kinds of items)
Fixed structure builder max priority for blocks, previously it would do one more pass for priority that no template rule uses.
Fixed structure border leveling clearing out water below sea level.
Fixed number of slots in warehouse interface (from 27 to the 9 actually displayed), which fixes items mysteriously disappearing when inserted into the interface. Preexisting interfaces will keep 27 slots, new ones will have 9.
Fixed a dupe bug in routing order where it was able to "take" items from slots that it should only be able to see and not remove from.
Added a catch and logging for error that sometimes happens when sorting warehouse items for some reason.
Fixed drafting station to always display accurate numbers of remaining items needed. (previously would only update after whole stack was done, or on gui close/open)
Fixed saving entity inventory to spawner nbt data. And moved modifying nbt after entity is spawned in initially to prevent initial spawn logic overriding this data.
Fixed sound block to be dedicated server friendly.
Fixed vehicles to properly update when upgrades and armors are changed for them.
Fixed aiming down with weapons as well as projectiles of faction siege weapons actually doing damage to mobs.
Applied Energistics 2 (went from appliedenergistics2-rv6-stable-4.jar to appliedenergistics2-rv6-stable-6.jar):
appliedenergistics2-rv6-stable-6.jar:
Fixes #3880: Incorrect compare with empty itemstack. - yueh
Fixes #3881: Check for minimum required CTM version when installed. - yueh
appliedenergistics2-rv6-stable-5.jar:
Feature #3813: Implement caching for facade item models. - covers1624
Feature #3832: Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh
Fixes #3767: Fluid Annihilation plane too strict about leftover. - yueh
Fixes #3768: Damageable items with nbt and without damage could crash. - yueh
Fixes #3776: Fixes dupe bug with cell upgrades. - yueh
Fixes #3810: Guard against models providing quads with null orientations. - covers1624
Fixes #3821: Unconfigured level emitter now report all fluids. - yueh
Fixes #3866: Use blockstates to avoid the missing fluid block. - yueh
Update ko_kr.lang (#3674) - mindy15963
Update zh_cn.lang (#3570) - xsun2001
Astral Sorcery (went from AstralSorcery-1.12.2-1.10.3.jar to AstralSorcery-1.12.2-1.10.10.jar):
AstralSorcery-1.12.2-1.10.10.jar:
Fixes:
- Fixed saving and loading of AIR diff-blockstates
- Fixed oredict being unavailable for items until init
AstralSorcery-1.12.2-1.10.9.jar:
Added moar patreon effects
Fixes:
- Fixed player being unavailable after client disconnect
- Fixed attunement relay structure match on both sides
AstralSorcery-1.12.2-1.10.8.jar:
Some moar patreon effects~
Changes:
- Entire structure-matching was rewritten to a much more performant system. Structures being invalidated as a result might need to be updated again (usually just breaking & placing the block that requires the structure, e.g. an altar)
Fixes:
- Fix async perk modification
- Fix gamestages integration breaking search indexing
- Fix advancement triggers not deserializing properly
- Fix crafting did not respect item fluid containers on fluid inputs
AstralSorcery-1.12.2-1.10.7.jar:
Yet-another-critical-issue-being-hotifxed-update:
Fix major constellations not being unlockable early on
AstralSorcery-1.12.2-1.10.6.jar:
Fixes:
- Fix JEI errors when using newer JEI version
- Fix perk modifier multiplier of CT scrips applying incorrectly to Stacking-mulitplicative modifiers
AstralSorcery-1.12.2-1.10.5.jar:
Fixed crash on startup for dedicated servers when loading the perk tree.
AstralSorcery-1.12.2-1.10.4.jar:
It is now recommended to run AstralSorcery together with CTM (ConntectedTexturesMod) as it helps to create better looking effects more easily, generally opens up a lot more options to us and we're relying on some of its functionality going forward. You are of course still able to run AS by itself, but CTM is very much suggested.
Additions:
- Moar Patreon effects :D
- Added perk-tree gems
- Added a WHOLE BUNCH of new perks and expanded the perk tree by A LOT
- Structures can now be viewed layer by layer in 2D view (also rotatable)
- A TON of new and changed textures, models and rendering (Massive thanks to wiiv)
- Add JEI Item-transfer to altar recipes
- Configurable level cap for perk levels
- Add config option to disable festive block textures and models (sad times...)
- GameStages crafttweaker integration for level cap and constellation discovery (See AS-GameStages-Example.zs for further information)
- Add Oredict input as grindstone recipe input for crafttweaker scripts
- Well and chalice now emit redstone signals depending on their fill levels
- CTRL + Clickable perks and altar-recipes if F3-screen is enabled/shown to copy their registry names
- Rightclicking search inputs on perk and fragment tabs clears the field (Credit to Hubry)
- Generified perk modifier handling to allow for better display of perk effect results
- Batch perk rendering to increase performance of the perk tree gui MASSIVELY
Fixes:
- Fix observatory knowledge & glowstone flower dupe
- Fix evorsio wand effect deleting items
- Fix constellation discovery not triggering on main thread
- Fix thorns, allresist, dodge and other perk calculations
- Fix knowledge data being read before knowledge was registered, leading to the loss of all data on startup
- Fix several block texture errors
- Fix overly excessive particle spawning in conjunction with specific rituals or effects
- Fix bounding boxes on several blocks
- Fix resonator upgrade recipe removing previous NBT data
AutoRegLib (went from AutoRegLib-1.3-21.jar to AutoRegLib-1.3-24.jar):
AutoRegLib-1.3-24.jar:
- ACTUALLY FIX THE CRASH BECAUSE I'M VERY INTELLIGENT AND FORGOT TO PULL THE FIX BEFORE MAKING THE LAST UPDATE YEET
AutoRegLib-1.3-23.jar:
- Fixed a server side crash (WireSegal)
AutoRegLib-1.3-22.jar:
- Fixed a bunch of weird internal things. (WireSegal)
Better Builder's Wands (went from Better Builder's Wands 0.12.0 [MC1.12; rev 251] to Better Builder's Wands 0.12.1 [MC1.12; rev 254]):
Better Builder's Wands 0.12.1 [MC1.12; rev 254]:
Update to newer forge. Hopefully this version fixes at least more bugs than it creates.
Fixes
* Wands should have proper info text.
* Wand upgrade recipes should work better.
Binnie's Mods (went from binnie-mods-1.12.2-2.5.1.184.jar to binnie-mods-1.12.2-2.5.1.186.jar):
2.5.1:
* fix lapis bee parents fixes #571 (#573) - temp1011
* fix mutator not accepting items fixes #568 (#574) - temp1011
* Fix #413 Broken Stimulator Block and split up Extra Bees in more Modules Change Extra Bees Alveary Block back to Machine Blocks This way they can accept EU and MJ energy and not only RF and FE. And it is much cleaner to use one system instead of many different. Added "Alveary" and "Frames" Modules. - Nedelosk
* Fix #516 Field Kit infinite paper exploit - Nedelosk
* Clean Up and split Genetics into modules - Nedelosk
* Add missing maven repo to build.gradle - Nedelosk
* Fix #517 Item inputs get shifted to output when fluid runs out - Nedelosk
* Fix #562 NoSuchFieldError on Server - Nedelosk
* Fix #419 Binnie's breaks ItemStages JEI Hiding Feature for Staged Items - Nedelosk
* Fix #319 Add ore dictionary support to Acclimatiser - Nedelosk
* Fix #529 Improve Tree Generator for Swamp Gum and Douglas Fir - Nedelosk
* Fix #306 Mystical bee does not recognize botania flower - Nedelosk
* Fix #417 Remove Multi Fence Recipes From Default Fences JEI - Nedelosk
* Fix #536 Option to disable the juices - Nedelosk
* Fix #541 Wrong Incubator Recipe - Nedelosk
* Fix missing gui default background and tooltips - Nedelosk
* Fix #515 Crash when forestry arboriculture module disabled - Nedelosk
* Fix #525 Lumbermill output does not match JEI - Nedelosk
* Fix #521 Papayimar accidentally added to the "listAllfruit" OreDict - Nedelosk
* Fix #555 Lab stand duplicates block drops - Nedelosk
* Fix #556 Rendering ingredient exception - Nedelosk
* Update Curse Gradle - Nedelosk
* Fix #557 Add Buildcraft MJ support - Nedelosk
* Fix #404 Certain trees not giving fruit - Nedelosk
* Update zh_CN.lang(s) (#543) - Urey. Xue
* update forestry api (#558) - Parker Turchan
* Fix Cascading World Gen from Hives (#539) - Paul Durbaba
* add configuration for genetics machines (#531) - temp1011
* Npe compartment (#527) - temp1011
* Cache result of ComponentInventorySlots.getSlotsForFace (#520) - Christian Mesh
* Prototype: BlockLiquid (#487) - Russkih Anatoly
* Clean up Osagne-Orange translation keys (#508) - Russkih Anatoly
* Fix Compartment Labeling cursor position. (#512) - Russkih Anatoly
* Small code clean up (#511) - Russkih Anatoly
* Fix osage/osange orange localisation (#507) - temp1011
* Clean Up Code (#505) - Russkih Anatoly
* Fix regression (#503) - Russkih Anatoly
* Code bugs. (#502) - Russkih Anatoly
* Refactor Acclimatiser (#498) - Russkih Anatoly
* On display tick improve perf (#496) - Russkih Anatoly
* Improve #490 and fix regression with model (#499) - Russkih Anatoly
* Fix extrabeeseffect bonemeal loc (#500) - Russkih Anatoly
* Various Idea perfomance optimizations. (#501) - Russkih Anatoly
* ExtraBee translating improvement. (#489) - Russkih Anatoly
* fix invalid properties (#490) - temp1011
* I18n-localise_improve. (#497) - Russkih Anatoly
* Remove rand.nextFloat - RusTit
* Refactor value to use constant (SLOT id) - RusTit
* Remove methods (double invoke). - RusTit
* Close #491 - ??????? ????????
* Implement wither bee effect (#481) - Russkih Anatoly
* Add localization to misc fluids (#485) - Russkih Anatoly
* Clean up code in HiveDrop - implementation for ignoble custom settings. (#482) - Russkih Anatoly
* Fix AlcoholDrinking implementation (#484) - Russkih Anatoly
* ToDo - implementation - RusTit
* I18n botany api refactoring (#479) - Russkih Anatoly
* Improve ru localization. (#480) - Russkih Anatoly
* Improve Food and Alcohol (#478) - Russkih Anatoly
* Code Clean Up (#472) - temp1011
* Improve analyzer localization for Flowers (#470) - Russkih Anatoly
* Improve food ore dictionary registration. (#477) - Russkih Anatoly
* Localization fixes (#475) - Russkih Anatoly
* Add logging for localization issues in dev environment (#473) - Russkih Anatoly
* Localize liquid names (#474) - Russkih Anatoly
* Improve in-game tooltip for flower block (#471) - Russkih Anatoly
* Add Oredictionary for food items. Fix #283 (#469) - Russkih Anatoly
* Register stained glass in ore dictionary with "blockGlass" key (#468) - Russkih Anatoly
* Improve Incubator logic (#460) - Russkih Anatoly
* Minor code cleanup in extrabees (#467) - Russkih Anatoly
* Fix Tileworker graphic error #368 (#466) - Russkih Anatoly
* Fix localization for flower effect-None (#465) - Russkih Anatoly
* Remove sided input/output logic for extratree machines (#464) - Russkih Anatoly
* Small code cleanup (#458) - Russkih Anatoly
* Fix Wrong Translation Key for Genetic Decay #383 (#463) - Russkih Anatoly
* Fix gui interactions with view-only slots (#462) - Russkih Anatoly
* Update to use newer FluidUtil method from Forge (#461) - Russkih Anatoly
* Reduce minimum amount of fluid required to run the incubator #392 (#456) - Russkih Anatoly
* Update to use latest Forge api (#452) - Russkih Anatoly
* Suppress deprecated block warnings (#454) - Russkih Anatoly
* Gardening manager update to latest Forestry api (#453) - Russkih Anatoly
* Update Garden logic for newest version of Forestry api (#451) - Russkih Anatoly
* Fix Fungal bee mutation #394 (#450) - Russkih Anatoly
* Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly
* Fix bee effect localization (#448) - Russkih Anatoly
* Fix #447 Client crash after updating Binnie and Clean Up Alveary Parts - Nedelosk
* Use correct import javax.annotation.Nullable; - RusTit
* Add root checking for null. - RusTit
* Fix #446 Crash on server join after updating Binnie to latest - Nedelosk
* Fix #445 Acclimitiser - Lava increases humidity tolerance - Nedelosk
* fix version installation in jar package (#444) - Russkih Anatoly
* Localization improvement (#438) - Russkih Anatoly
* Add version to each sub-mod. (#441) - Russkih Anatoly
* Add ectoplasm model. (#442) - Russkih Anatoly
* i18 regression fix. (#440) - Russkih Anatoly
* Register ItemHoneyComb, ItemHoneyDrop research suitability for Botany - ??????? ????????
* Register ItemHoneyDrop research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
* Register ItemHoneyComb research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
* Fix #435 Add missing annotation data - Nedelosk
* Should fix issue #435, improve pull request #432 - RusTit
* Refactor deprecated I18N (#432) - Russkih Anatoly
* Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly
* Minor code cleanup: suppress deprecation warnings (AlleleEffectNone). (#430) - Russkih Anatoly
* Minor code cleanup: suppress deprecation warnings (BlockFlower.java). (#429) - Russkih Anatoly
* Minor code cleanup: suppress deprecation warnings (#428) - Russkih Anatoly
* Add missing NBT Handling - Nedelosk
* Fix #420 Frames In Frame Housing Disappear after Relogging - Nedelosk
* Fix Russian localization (#416) - Russkih Anatoly
* Fix "Unable to resolve texture due to upward reference" warning at startup (#418) - Russkih Anatoly
* Fix punnett_square and red_banana model. (#421) - Russkih Anatoly
* Fix duplicate hammer registration. (#422) - Russkih Anatoly
* Fix Embittered bees refuse to work in the nether - Nedelosk
* Fix #370 Acclimated bee crash game - Nedelosk
* Fix #381 `TileEntityMachine` sometimes fires IC2's `EnergyTileUnloadEvent` from client side - Nedelosk
* Fix #406 Can't make wine or liqueur - Nedelosk
* Clean Up Machine Components - Nedelosk
* Fix incorrent "No space in Tank" when making enzymes (#395) - Philip Standt
* Fix #331 Crash on launching when butterflies are disabled in forestry. - Nedelosk
* Validate ItemFieldKit to avoid metadata manipulations with items. (#375) - mezz
* Create & Update zh_CN.lang(s) (#376) - SihenZhang
* #347 Various issues with the brewery - mezz
* Fix #359 remove oredict "gearWood" for scented and proven gears - mezz
* Create ru_RU.lang for Binnie Genetics (#358) - Mr-Krab
* Create ru_RU.lang for Binnie Extrabees (#355) - Mr-Krab
* Create ru_RU.lang for Binnie Botany (#354) - Mr-Krab
* Create ru_RU.lang for Binnie Extratrees (#357) - Mr-Krab
* Create ru_RU.lang for Binnie Core (#353) - Mr-Krab
* Create ru_RU.lang for Binnie Design (#356) - Mr-Krab
* Make Binnie's stained glass non-flammable - mezz
* Update dependencies - mezz
* Fix #344 Networking issue with latest Forge - mezz
* Fix Ceramic Brick pick block - DrManganese
* Fix #350 Crash on dedicated server - mezz
* Fix localization error - mezz
* Remove unused imports - mezz
* Fix #345 Prevent shift-clicking into recipe slots - mezz
* Improve tooltips on machines, show some basic help Close #216 make the help key configurable - mezz
* Fix #343 TOPAddons shows 6 tanks for each real tank - mezz
* Fix ArrayIndexOutOfBoundsException on invalid soil metadata (#317) - Gamebuster
* Add Item Capability support to Alveary Frame Housing (#325) - mcenderdragon
* Fix #298 Most trees support apples when they shouldn't. - mezz
* Fix #294 Nerf fruit saturation - mezz
* Fix #340 Inoculate and Splicer cannot apply bee effect alleles - mezz
* Fix #341 Analyst turns tree pollen into sapling - mezz
* Fix #335 Fix lab stand, render items over some machines - mezz
* Fix #337 Breeding System Crash - mezz
* Create zh_CN.lang(s) (#334) - SihenZhang
* Expand accepted blocks for Redstone, Leaves, and Wood flower type bees - mezz
* Fix #336 Ecstatic Bee effect crashes - mezz
* Prevent 2-tall flowers from breaking blocks when grown - mezz
* Enable JEI lookup of items and fluids in all guis - mezz
* Fix automated extraction from machines pulling all items out - mezz
* Fix machine particles - mezz
* Fix crash from CraftTweaker ASM version issue - mezz
Biomes O' Plenty (went from BiomesOPlenty-1.12.2-7.0.1.2420-universal.jar to BiomesOPlenty-1.12.2-7.0.1.2424-universal.jar)
Bookshelf (went from Bookshelf-1.12.2-2.3.569.jar to Bookshelf-1.12.2-2.3.570.jar):
Bookshelf-1.12.2-2.3.570.jar:
* Moved to new build secrets system. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf)
* Niels Pilgaard Gr�ndahl
* yaibatoken
* Darkosto
Brandon's Core (went from BrandonsCore-1.12.2-2.4.8.194-universal to BrandonsCore-1.12.2-2.4.9.195-universal):
BrandonsCore-1.12.2-2.4.9.195-universal:
No changelog provided.
Building Gadgets (went from BuildingGadgets v2.4.6 to BuildingGadgets v2.5.0):
BuildingGadgets v2.5.0:
This release sees a few minor bug fixes and issues with the copy tool failing to copy an area.
It also features a rather significant refactor effort made by the community. Shoutout to MichaelHillcox and Phylogeny and
MajorTuvok for all the help with suggestions and making the mod cleaner and easier to read! :) I flagged this as beta due to the fact there are MAJOR refactors in the code. I did a good amount of testing and didn't find too many bugs, but I wanted to flag it as beta until its been tested a bit more :).
CC: Tweaked (went from cc-tweaked-1.80pr1.11.jar to cc-tweaked-1.80pr1.12.jar):
cc-tweaked-1.80pr1.12.jar:
Release notes can be found on the GitHub repository ([https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.80pr1.12](https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.80pr1.12)).
Carry On (went from CarryOn MC1.12.2 v1.12 to Carry On MC1.12.2 v1.12.1):
Carry On MC1.12.2 v1.12.1:
Carry On
Release Notes 1.12.1 (for 1.12.2)
Bug Fixes:
* Blocks can no longer be placed inside protected areas. (credit: stefan7080)
* AE2’s Sky stone chests can now be rotated. (credit: TheSnowyChickens)
* Animals no longer behave as if they were damaged when carried and Tough as Nails is installed. (credit: Lictor000)
Changes:
* Wearable Backpacks was added to the default blacklist (credit: BenTheCookie)
* Technical: The mod jar is now signed.
Compact Machines (went from compactmachines3-1.12.2-3.0.12-b215.jar to compactmachines3-1.12.2-3.0.13-b236.jar):
compactmachines3-1.12.2-3.0.13-b236.jar:
Updated to 3.0.13:
- Added Skyworld World-Type Features. This is still a bit experimental and is not a stand-alone feature, but meant for pack makers.
- Added ability to lock machines for other not-whitelisted players
- Added a better machine GUI incl. a button to enter the machine if PSD is in the players inventory
- Improved placement of Field Projectors to easier and more intuitive
- Fix tree flickering after viewing a Machine recipe with MipMaps enabled
- Fix wall blocks being replaceable, e.g. by tree growing
- Fix right-click awkwardness against machine walls
- Removed broken machine worldgen, will be replaced with something different soon
I don't expect anything bad to happen, but as usual please make backups of your worlds before updating.
Construct's Armory (went from conarm-1.12.2-1.2.0.2.jar to conarm-1.12.2-1.2.2.jar):
conarm-1.12.2-1.2.2.jar:
See: [https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md)
conarm-1.12.2-1.2.1.1.jar:
See: [https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md)
conarm-1.12.2-1.2.1.jar:
See changelog: [https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/docs/CHANGELOG.md)
Cyclic (went from Cyclic-1.12.2-1.17.10.jar to Cyclic-1.12.2-1.17.12.jar):
Cyclic-1.12.2-1.17.12.jar:
* Fixed startup crash on servers with fastcraft/fastbench.
* Fix a crash & handle errors in Item extraction cable when using some types of tile entities (Thermal Dynamics Vacuum pipe with resonant servo, possibly others).
* Fixed Packager not accepting zenscript (crafttweaker) recipes using NBT data.
Cyclic-1.12.2-1.17.11.jar:
* Updated some JEI information.
* Updated language files.
* Fixed issue with a keybinding with fastcraft.
* Harvester compatibility Red Orchid.
* Responsive scaffolding drops correct number of blocks.
* When you shift-click a GPS Marker in a Transfer Node it now goes in the correct 1slot.
* Ender Book has a new return feature, you can go back to your previous position that was saved on the previous teleport.
* Exchange scepters now have two additional settings: 9x1 and 1x9 for column building.
* New config optional for SFX block, if changed the 'sound_player_everybody' flag will instead make only the person using the block able to hear the sound, option to prevent sound-griefing.
Dark Utilities (went from DarkUtils-1.12.2-1.8.219.jar to DarkUtils-1.12.2-1.8.222.jar):
DarkUtils-1.12.2-1.8.222.jar:
* Fix Focus Sash calculation (#169) Closes #168 - Sewef
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtils)
* NillerMedDild
* yaibatoken
* Darkosto
DarkUtils-1.12.2-1.8.221.jar:
* Fixed gluttony charm not allowing some modded items to be eaten. - Sewef
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtils)
* NillerMedDild
* yaibatoken
* Darkosto
DarkUtils-1.12.2-1.8.220.jar:
* Moved to new gradle build secrets system, and added thanks to patreons in changelog. - Tyler Hancock
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?DarkUtils)
* Niels Pilgaard Gr�ndahl
* yaibatoken
* Darkosto
Draconic Evolution (went from Draconic-Evolution-1.12.2-2.3.17.321-universal to Draconic-Evolution-1.12.2-2.3.18.329-universal):
Draconic-Evolution-1.12.2-2.3.18.329-universal:
######## 2.3.18.329 ########
-Fixed IndexOutOfBounds exception thrown by wireless crystals.
-Added command to reload custom fusion recipes.
-Fixed fusion crafting crash.
-Added FE support to energy infuser (Not sure how that went un noticed so long)
-Disabled cascading world gen warning for Ender Comets. (Due to the rarity of comets this should not cause any actual issues)
-Fixed minor display bug when holding shift inside an active fusion crafting core's gui.
-Added config option to disable custom arrow model.
-Added config to adjust chaos island spawn y level.
-Fixed syncing issue where XP shows as 0 after using DE teleportation.
-Added config to adjust energy core and flux capacitor capacity.
-Pulled PR's
* #1210 Update ru_RU.lang
* #1205 Update DEConfig.java
* #1154 Fix Magnet with conveyors
* #1150 Create ko_KR.lang
Embers Rekindled (went from EmbersRekindled-1.11-hotfix.jar to EmbersRekindled-1.12.jar):
EmbersRekindled-1.12.jar:
- Bugfix Update
Ender IO (went from Ender IO - 5.0.38 to Ender IO - 5.0.39):
Ender IO - 5.0.39:
You need either the main file or a selection of the "split" jars, not both!
Fixed species filter item not quite matching other filters
Added cost multiplier to Power Spawner tooltip
Changed mushroom planting and harvesting to match mushroom growth rules
Fixed ender conduit texture
Fixed positioning of some conduits when not connected to anything
Fixed not all conduit types having their model cached
Fixed conduit cores not boxing correctly
Optimized collidables collection
Fix Padding Upgrade volume calculation
Ignore multiplayer garbage motion data
API change: DS upgrade removal data
Fixed issue with No More Recipe Conflicts
More loot tables
Fixed reservoirs adding their own content to the incoming fluid amount
[Changelog (this build)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252f39%252fchanges) / [Changelog (all builds)](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252fci.tterrag.com%252fjob%252fEnderIO-Modules%252fjob%252fEnderIO-Combined%252fchanges)
EnderCore (went from EnderCore - 1.12.2-0.5.43 to EnderCore - 1.12.2-0.5.44):
EnderCore - 1.12.2-0.5.44:
EnderCore 1.12.2-0.5.44
ExtraCells2 (went from ExtraCells-1.12.2-2.6.1 to ExtraCells-1.12.2-2.6.2):
ExtraCells-1.12.2-2.6.2:
No changelog provided.
Extreme Reactors (went from ExtremeReactors-1.12.2-0.4.5.49.jar to ExtremeReactors-1.12.2-0.4.5.50.jar):
ExtremeReactors-1.12.2-0.4.5.50.jar:
Preparatory internal work for 1.13
Workaround for LUA invalid key exception raised while enumerating parameters (see ER issue #180)
Updated OpenComputers to version MC1.12.2-1.7.3.146
Updated ComputerCraft to version 1.80pr1-build5
Updated Forge to version 14.23.5.2768
Updated ZeroCore to version 1.12-0.1.2.3
Bumped version to 0.4.5.50
FTB Library (went from FTBLib-5.4.0.72.jar to FTBLib-5.4.0.73.jar):
FTBLib-5.4.0.73.jar:
* Esc in config GUI now saves config - LatvianModder
FTB Utilities (went from FTBUtilities-5.3.0.67.jar to FTBUtilities-5.3.0.69.jar):
FTBUtilities-5.3.0.69.jar:
* Merge pull request #907 from Lucraft/master - Kristi?ns Mic?tis
* Added ChunkModifiedEvent.Claim event to allow cancelling of claiming chunks - Lucraft
FTBUtilities-5.3.0.68.jar:
* Fixed badge rank config (and possibly others) not working correctly - LatvianModder
* Merge pull request #901 from kellixon/patch-1 - Kristi?ns Mic?tis
* Create ru_ru.lang - Konstantin
Forestry (went from forestry_1.12.2-5.8.2.374.jar to forestry_1.12.2-5.8.2.380.jar):
5.8.2:
* fix #2324 habitat former can't lower temperature (#2327) * fix #2324 habitat former can't lower temperature * set allowed backwards * fix bug in climate manipulator builder * make fluid change positive for all hygroregulator recipes * remove broken setAllowBackwards() - temp1011
* add minimum binnie version, add workaround for a bug (#2326) - temp1011
* scale hive generation baased on size of hive registry (#2204) - temp1011
* fix plugin for bop (#2308) - temp1011
* fix some broken buildcraft triggers fixes #2301 (#2309) - temp1011
* remove unnecessary alveary json file (#2311) - temp1011
* resolve gamemode recreate definitions (#2319) - temp1011
* fix a bug where coocons would not have loot (#2320) - temp1011
* Render blocks in crates so they do not stick out very far - mezz
* Fix #2299 Improve render performance of crates - mezz
* Handle texture reloading for crates - mezz
* Fix #2298 Server Crash caused by Chunk Loading - Nedelosk
* Add config option to control the spawn rarity of every tree fixes ForestryMC/Binnie#427 - Nedelosk
* Fix broken glass bottle texture - Nedelosk
* Update mappings to stable - Nedelosk
* Update mappings to stable and Optimize Imports - Nedelosk
* Fix #239 Change Yield behavior from drop chance to leafe chance (#2288) * Fix #239 Change Yield behavior from drop chance to leave chance This fixes an old issue that was created 4 years ago. Yield now define how many fruit leaves / pods a tree contains all other leaves are leaves without any fruits. All ripe leaves now have a 100 % chance of a fruit drop and can be right clicked to harvest the fruit. - Nedelosk
* Add some context to the "hint" texts in Chinese (#2290) - Raku Zeta
* Remove Tick Randomly from Wood Pile - Nedelosk
* Add Config options for Charcoal Blocks - Nedelosk
* Fix missing Charcoal drop if amount is 16, 32 or 48 - Nedelosk
* Improve Charcoal Wall registration error messages - Nedelosk
* Allow negative charcoal amounts for the wood pile - Nedelosk
* Complete translation of zh_tw.lang (#2280) * matchup the translation keys of zh_tw.lang with en_us.lang * translate all untranslated entries * rename some items * improve and reword some entries based on the context of gameplay - Raku Zeta
* Fix #2273 Ethanol is 10x better than it should be - Nedelosk
* Fix #2276 No categories displaying if Apiculture is disabled - Nedelosk
* Fix #2286, Fix #2285 Throw exception if the charcoal amount is not valid - Nedelosk
* correct API comments (#2249) - temp1011
* prevent overflow of slots in database causing contents to be lost (#2272) - temp1011
* Fix #2275 Remove strange backup import - Nedelosk
* Remove unused lines from en_us.lang Fixes 2278 - Nedelosk
* Fix #2269 Tried to instantiate a client only variable on the server side - Nedelosk
* Habitat former (#2270) - Nedelosk
* Replace the Greenhouse with the Habitat Former (#2260) This PR closes #2251, closes #2235, closes #2213, closes #2172, closes #2108, closes #2092, closes #2088, closes #1991, closes #1990, closes #1983, closes #1891. - Nedelosk
* prevent wood pile from loading more chunks (#2268) - temp1011
* Refine some models for filesize and performance (#2265) - Hallo89
* Update de_de.lang (#2262) - Vexatos
* more fixes for charcoal (#2248) * more fixes for charcoal * fix typo * simplify things - temp1011
* Fix #2255 Menril Seeds from Mystical Agriculture - Nedelosk
* Fix Escritoire Crash when loading minecraft - Nedelosk
* Fix #2257 Crash when loading minecraft - Nedelosk
* fix over-init of allelehelper (#2254) - temp1011
* clean up init of allelehelper (#2253) - temp1011
* Use thread-safe container for climate sources (#2252) - Andriy Kushnir
* add methods to allow removing charcoal walls (#2240) - temp1011
* improve wood pile code (#2241) - temp1011
* Check for IToolGrafter instead of ItemGrafter for non-Forestry leaves (#2231) This fixes an issue where items (from other a) implementing IToolGrafter but not subclasses of ItemGrafter would work for Forestry leaves, but not for other types of leaves. - apemanzilla
* fix breakable block check, fixes #2227 (#2228) - temp1011
* Fix #2200 Single-block farm can break bedrock - Nedelosk
* Fix #2222 Errors in log loading crate models - Nedelosk
* add config for disabling factory machines (#2221) - temp1011
* Fix broken build.gradle - Nedelosk
* Update ru_RU.lang (#2199) - Konstantin
* Fix #2143 Biogas Engine Dupes Ethanol - Nedelosk
* Fix #2192 Broken Fluid Textures - Nedelosk
* Fix #2209 Disable Dimension change for butterflies - Nedelosk
* Fix #2177 Improve Crate Model - Nedelosk
* add methods to allow formatting config comments (#2197) t a - temp1011
* add methods to allow formatting config comments (#2197) - temp1011
* fix wrong drops from orchard with harvestcraft closes #2211 (#2217) - temp1011
* Update zh_cn.lang (#2220) - Urey. Xue
* Use getInternalInventory() instead of using the inventory field directly (#2201) - Paul Durbaba
* Fix some config comments (#2196) - temp1011
* fix crashes in plugins from disabled fluids (#2195) - temp1011
* Fix bottler dupe (#2128) - temp1011
Immersive Engineering (went from Immersive Engineering 0.12 - 87 to Immersive Engineering 0.12 - 88):
Immersive Engineering 0.12 - 88:
- Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)
- Fixed crashes when opening a toolbox or a revolver GUI (Malte)
- Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)
Industrial Craft (went from industrialcraft-2-2.8.104-ex112.jar to industrialcraft-2-2.8.107-ex112.jar):
industrialcraft-2-2.8.107-ex112.jar:
* Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
* Scale the Advanced Miner's tier with the Miner's (Chocohead)
* Allow putting transformer upgrades in the Condenser (Chocohead)
industrialcraft-2-2.8.106-ex112.jar:
* Use Forge FakePlayer instead of our ancient one. (Aroma1997)
industrialcraft-2-2.8.105-ex112.jar:
* Ensure IInventory actions always save Should fix #2437 (Chocohead)
* Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
* Fix compressing lapis Fixes #2451 (Chocohead)
Industrial Foregoing (went from industrialforegoing-1.12.2-1.11.10-223.jar to industrialforegoing-1.12.2-1.12.4-228.jar):
industrialforegoing-1.12.2-1.12.4-228.jar:
Industrial Foregoing
1.12.4 (2019-01-01 18:51:30 +0100)
* Added a blacklist for the animal grower, this time its the correct machine (Buuz135)
* Made shiny variant more rare (Buuz135)
1.12.3 (2018-12-30 17:01:07 +0100)
* Added a black list for the animal feeder (Buuz135)
* Added a safe check of the laser drill ore dictionary values when they list is empty (Buuz135)
* Updated pt_BR (InterPlay)
* Updated pt_BR lang (InterPlay)
1.12.2 (2018-12-22 20:22:43 +0100)
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135)
1.12.1 (2018-12-21 23:59:19 +0100)
* Try-Catched API exceptions for the mods that use them (Buuz135)
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
industrialforegoing-1.12.2-1.12.3-227.jar:
Industrial Foregoing
1.12.3 (2018-12-30 17:01:07 +0100)
* Added a black list for the animal feeder (Buuz135)
* Added a safe check of the laser drill ore dictionary values when they list is empty (Buuz135)
* Updated pt_BR (InterPlay)
* Updated pt_BR lang (InterPlay)
1.12.2 (2018-12-22 20:22:43 +0100)
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135)
1.12.1 (2018-12-21 23:59:19 +0100)
* Try-Catched API exceptions for the mods that use them (Buuz135)
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
industrialforegoing-1.12.2-1.12.2-226.jar:
Industrial Foregoing
1.12.2 (2018-12-22 20:22:43 +0100)
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135)
1.12.1 (2018-12-21 23:59:19 +0100)
* Try-Catched API exceptions for the mods that use them (Buuz135)
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
industrialforegoing-1.12.2-1.12.1-225.jar:
Industrial Foregoing
1.12.1 (2018-12-21 23:59:19 +0100)
* Try-Catched API exceptions for the mods that use them (Buuz135)
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
industrialforegoing-1.12.2-1.12.0-224.jar:
Industrial Foregoing
1.12.0 (2018-12-21 23:16:06 +0100)
* Increased version (Buuz135)
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135)
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135)
* Delayed recipe loading (Buuz135)
* Formatted code (Buuz135)
* Added a ton of default values (Buuz135)
* Made item find for the laser drill safer in case it is missing (Buuz135)
* Added OreDictionary support for the json (Buuz135)
* Localized JEI things (Buuz135)
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135)
* Added JEI handling for the new laser drill format (Buuz135)
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135)
* Improved pump functionality , closes #469 (Buuz135)
* Prototyped config-based laser drill. (TomShkurti)
* Changed bauble dependency (Buuz135)
* Fixed energy buffer not changing with config values, closes #470 (Buuz135)
1.11.10 (2018-12-05 14:56:26 +0100)
* Increased version (Buuz135)
* Made drill textures more efficient (by WBgroup) (Buuz135)
* Added config values for the infinity drill power req and mining size (Buuz135)
* Fixed contributors stuff not working properly (Buuz135)
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135)
1.11.9 (2018-12-04 12:24:28 +0100)
* Increased version (Buuz135)
* Infinity drill now handles modded blocks better, closes #466 (Buuz135)
* Infinity Drill now does damage (Buuz135)
* Update contributors.json (Buuz135)
1.11.8 (2018-12-03 08:11:37 +0100)
* Fixed mod version (Buuz135)
* Notify the player in the status bar when changing the mining area (Buuz135)
* Made shiny versions more rarer (Buuz135)
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135)
1.11.7 (2018-12-02 21:46:42 +0100)
* Increased version (Buuz135)
* Improved sludge refiner JEI recipe (Buuz135)
* Improved laser drill JEI recipe (Buuz135)
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135)
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135)
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135)
* Added infinity drill recipe (Buuz135)
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135)
* Added the Infinity Drill (Buuz135)
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible)
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible)
* Special-case glowstone's laser drill entry (Joseph C. Sible)
* Update contributors.json (Buuz135)
1.11.6 (2018-11-11 17:39:39 +0100)
* Increased version (Buuz135)
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135)
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135)
* Fixed small color checking inefficiency, closes #450 (Buuz135)
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135)
* Fixed Black Hole Tanks rendering color in all the side (Buuz135)
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135)
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135)
1.11.5 (2018-10-16 15:04:23 +0200)
* Increased version (Buuz135)
* The enchantment applicator now accepts hoes, closes #437 (Buuz135)
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
* Simplified Tree Fluid Extractor logic (Buuz135)
* Maybe improved mob crusher performance (Buuz135)
* Maybe improved black hole controller performance (Buuz135)
* Updated to mappings stable_39 (Buuz135)
* Removed some unnecesary code (Buuz135)
* Improved Black Hole Unit efficiency (Buuz135)
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
* Update contributors.json (Buuz135)
* Added sugarcane to the bioreactor (Buuz135)
* Fixed item repair cost (Managarmr)
1.11.4 (2018-10-02 20:54:28 +0200)
* Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
* Updated version and license (Buuz135)
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
* Fixed black hole units going over the int limit, closes #431 (Buuz135)
* Removed some debug (Buuz135)
* Filters now work with fluids (Buuz135)
* Added fluid conveyors (Buuz135)
* Update things (Buuz135)
1.11.2 (2018-08-27 23:30:48 +0200)
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
* Fixed Ore Sieve not consuming items (Buuz135)
* Fixed being able to extract from the spore recreator input (Buuz135)
1.11.1 (2018-08-18 20:30:42 +0200)
* Added fortune addon (Buuz135)
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135)
* Fixed some description typos (Buuz135)
* Added glowstone to the laser drill (Buuz135)
* Buffed Fermentation Station operations (Buuz135)
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Update ko_KR.lang (E. Kim)
* Create ko_KR.lang (E. Kim)
1.11.0 (2018-08-11 21:04:34 +0200)
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135)
* Fixed labels sometimes crashing, closes #404 (Buuz135)
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135)
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135)
* Added better localizations for some stuff (Buuz135)
* Added pink slime ingot (Buuz135)
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine)
* Added a better description for the Fermentation Station (Buuz135)
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135)
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine)
1.10.7 (2018-07-24 18:48:30 +0200)
* Extractor JEI Handler is more descriptive (Buuz135)
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
* Added Froster outputs to JEI (Buuz135)
* Updated forge (Buuz135)
* Added changelog generation, curseforge distribution and license formatting (Buuz135)
Integration Foregoing (went from IntegrationForegoing-1.12.2-1.8.jar to IntegrationForegoing-1.12.2-1.8.2.jar):
IntegrationForegoing-1.12.2-1.8.2.jar:
* Requires Industrial Foregoing (at least 1.12.0)
* Re-added Laser Drill integration, since Industrial Foregoing now uses JSON files for all the entries, all files are now loaded to the same directory as the default file. If you disable the integration for a mod via config, the file will be deleted on load as well
Added integration(s):
* Requested Feature(s)
* NuclearCraft: Laser Drill entries (Closes [#38](https://github.com/JackyyTV/IntegrationForegoing/issues/38))
IntegrationForegoing-1.12.2-1.8.1.jar:
* Requires Industrial Foregoing (at least 1.12.0)
* This is a hotfix update that has temporarily disabled the Laser Drill integration with Industrial Foregoing 1.12.0 (and above) to prevent crashes for now, this will be properly fixed very soon as new ways have to be implemented for the integration to work again.
Inventory Tweaks (went from Inventory Tweaks 1.64+dev.132 to Inventory Tweaks 1.64+dev.145):
Inventory Tweaks 1.64+dev.145:
Make sure the oredictionary checks don't add empty entries. Fixes #572 - Kobata
Inventory Tweaks 1.64+dev.144:
Format code, add exported format file. - Kobata
Inventory Tweaks 1.64+dev.143:
Translation updates. - Kobata
Update to latest 1.12 mappings. - Kobata
Inventory Tweaks 1.64+dev.142:
Implement a piecemeal tree file system. (#568) - IMarvinTPA
Iron Chests (went from ironchest-1.12.2-7.0.54.838.jar to ironchest-1.12.2-7.0.55.839.jar):
ironchest-1.12.2-7.0.55.839.jar:
Empty
Just Enough Items (JEI) (went from jei_1.12.2-4.14.3.237.jar to jei_1.12.2-4.14.3.246.jar):
4.14.3:
* Updated Polish translation (#1449)
* Update zh_cn.lang (#1447)
* Update zh_tw.lang (#1445)
* Improve performance of "Indexing ingredients" progress bar
* Move bookmarks out of the way of potion effects in the inventory
* Fix bookmarks opening when there are none to show
* Update sv_se.lang (#1441)
* Update de_de.lang (#1443)
* Minor improvement for Brazilian Portuguese localization (#1440)
* Improve English localization (#1434)
* Improve German translation (#1438)
* Update fr_fr.lang (#1433)
* Fix #1202 Modded enchanted books are incorrect (#1402)
Just Enough Resources (JER) (went from JustEnoughResources-1.12.2-0.8.9.48 to JustEnoughResources-1.12.2-0.8.10.50):
JustEnoughResources-1.12.2-0.8.10.50:
[[684d755](https://github.com/way2muchnoise/JustEnoughResources/commit/684d755de40fe579d80c25bf0fe0f1a776c68075)] apply current translation to scissor, fixes #155 (way2muchnoise)
JustEnoughResources-1.12.2-0.8.10.49:
[[5968b7a](https://github.com/way2muchnoise/JustEnoughResources/commit/5968b7ae83bca2c11c7afac68566519b2815c67e)] add mob id to pack dev data option, fixes #157 (way2muchnoise)
Minecolonies (went from minecolonies-1.12.2-0.10.68-RELEASE-universal.jar to minecolonies-1.12.2-0.10.109-RELEASE-universal.jar):
minecolonies-1.12.2-0.10.109-RELEASE-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.109-RELEASE
*
Translation (#3200)
*
Add all lang files from crowdin
*
update russian
*
add crowdin config
*
L10n translation (#3199)
*
New translations en_us.lang (Afrikaans)
*
New translations en_us.lang (Manx)
*
New translations en_us.lang (Pirate English)
*
New translations en_us.lang (Persian)
*
New translations en_us.lang (Occitan)
*
New translations en_us.lang (Norwegian Nynorsk)
*
New translations en_us.lang (Norwegian)
*
New translations en_us.lang (Northern Sami)
*
New translations en_us.lang (Mongolian)
*
New translations en_us.lang (Maori)
*
New translations en_us.lang (Maltese)
*
New translations en_us.lang (Portuguese)
*
New translations en_us.lang (Malay)
*
New translations en_us.lang (Macedonian)
*
New translations en_us.lang (Luxembourgish)
*
New translations en_us.lang (Low German)
*
New translations en_us.lang (Lojban)
*
New translations en_us.lang (Lithuanian)
*
New translations en_us.lang (Limburgish)
*
New translations en_us.lang (Latvian)
*
New translations en_us.lang (Latin)
*
New translations en_us.lang (Polish)
*
New translations en_us.lang (Portuguese, Brazilian)
*
New translations en_us.lang (Korean)
*
New translations en_us.lang (Spanish, Uruguay)
*
New translations en_us.lang (Welsh)
*
New translations en_us.lang (Vietnamese)
*
New translations en_us.lang (Valencian)
*
New translations en_us.lang (Ukrainian)
*
New translations en_us.lang (Turkish)
*
New translations en_us.lang (Thai)
*
New translations en_us.lang (Talossan)
*
New translations en_us.lang (Swedish)
*
New translations en_us.lang (Spanish, Venezuela)
*
New translations en_us.lang (Spanish, Mexico)
*
New translations en_us.lang (Quenya)
*
New translations en_us.lang (Spanish, Argentina)
*
New translations en_us.lang (Spanish)
*
New translations en_us.lang (Somali)
*
New translations en_us.lang (Slovenian)
*
New translations en_us.lang (Slovak)
*
New tra...
* Hotfix structurize schematic request message
* Feature/better builder (#3195)
Progress description (0-100%) Only build up to a distance of 100 blocks if not explicitly assigned Explicit assignment of builders to construction Assignment now based on building and not on citizen Remove spam log Increase distance for builder to build Improve speed of pickup of building items. * Add taiga cook and update citizen hut (#3192) * Fix/improve pathfinding (#3188)
Fix null pointer exception with isLadder call (hand entity forward) Fix issues with pathing onto not walkable blocks (through blocks) Fix issue with not getting unstuck Adding several attempts of trying to unstuck. * fix 3145 (#3185)
*
fix 3145
*
fix placement of air over entities
* selective eating if not raw! (#3184)
* Increase difficulty better based on barb difficulty (#3158)
Increase difficulty better based on barb difficulty * Use oredict for chest recipes (#3178) * Eat when saturation at 0 either way! (#3176) * Fix guard not taking home job * Fix fisherman draining food way too fast, he now decreases on using the fishing rod only (#3171) * Fix guards dumping inventory a lot more often than intended and makes them not drain food too fast. (#3169) * fix field size calc and fix mourn location crash without townhall (#3168) * Eating (#3157)
* reset AI after eating only when going to the restaurant
* Update structurize version
* use newest version of structurize to fix issues
* Add christmas special (#3153)
* Separate keep items into keep in building and keep always. (#3152)
Separate keep items into keep in building and keep always (backend change) * Fix auto hire warning and pirate armour (#3151)
*
Fix auto hire message showing with no workers available
*
Fix 'leggins' spelling for Pirate Leggings
*
Fix swapped textures for pirate leggings and chests
* Fix recipe and fix pirate gear (#3150)
* Pirate ship fix (#3149)
fix pirate ship backup schematic coords ships now respect the needed water size * Feature/knights camp (#3144)
Adds a knights camp for knights training Adds correct rendering of bow/shield handling Adds nice chests for both the training camps (Archery and Combat Academy) * Some fixes (#3142)
Fixes crash with shape tool Fixes issues with build tool with custom scans in smp Improves mapping (does not work for all yet) * If null return true and clean up code * hotfix barracks messup * Sapling checking: excluding empty stacks (#3132) * Merge remote-tracking branch 'origin/version/1.12' into version/1.12 * Feature/#3119 adjustable dm priority for huts (#3128)
Added Manual Delivery Settings * fix recipes * upgrade structurize version * Fix/script (#3127)
Fix the gradle structurize inclusion * Feature/structurize (#2886)
This reworks the minecolonies - structure integration and extracts it into a separate mod which will be automatically delivered with the minecolonies jar. Important, please backup the world before updating since there will be no way to rollback after updating to this (will update all decorative blocks to be structurize and not minecolonies blocks) * Fix dynamic tress compat with newest DT version (#3122) * Feature/archery (#3118)
Adds an archery training building to the game This allows to train archers before employing them at the towers or barracks which makes them more resilent. * Outlining of building and stop harm on fail tp (#3113)
* Outlining of building and stop harm on fail tp
* fix pathing up half blocks and let drop down up to 3 blocks (#3114)
Stops workers from pathing up blocks they can't path up Allows workers to drop up to 3 blocks down.
minecolonies-1.12.2-0.10.87-BETA-universal.jar:
Minecolonies Changelog
Version: 1.12.2-0.10.87-BETA
*
fix 3145 (#3185)
*
fix 3145
*
fix placement of air over entities
* selective eating if not raw! (#3184)
* Increase difficulty better based on barb difficulty (#3158)
Increase difficulty better based on barb difficulty * Use oredict for chest recipes (#3178) * Eat when saturation at 0 either way! (#3176) * Fix guard not taking home job * Fix fisherman draining food way too fast, he now decreases on using the fishing rod only (#3171) * Fix guards dumping inventory a lot more often than intended and makes them not drain food too fast. (#3169) * fix field size calc and fix mourn location crash without townhall (#3168) * Eating (#3157)
* reset AI after eating only when going to the restaurant
* Update structurize version
* use newest version of structurize to fix issues
* Add christmas special (#3153)
* Separate keep items into keep in building and keep always. (#3152)
Separate keep items into keep in building and keep always (backend change) * Fix auto hire warning and pirate armour (#3151)
*
Fix auto hire message showing with no workers available
*
Fix 'leggins' spelling for Pirate Leggings
*
Fix swapped textures for pirate leggings and chests
* Fix recipe and fix pirate gear (#3150)
* Pirate ship fix (#3149)
fix pirate ship backup schematic coords ships now respect the needed water size * Feature/knights camp (#3144)
Adds a knights camp for knights training Adds correct rendering of bow/shield handling Adds nice chests for both the training camps (Archery and Combat Academy) * Some fixes (#3142)
Fixes crash with shape tool Fixes issues with build tool with custom scans in smp Improves mapping (does not work for all yet) * If null return true and clean up code * hotfix barracks messup * Sapling checking: excluding empty stacks (#3132) * Merge remote-tracking branch 'origin/version/1.12' into version/1.12 * Feature/#3119 adjustable dm priority for huts (#3128)
Added Manual Delivery Settings * fix recipes * upgrade structurize version * Fix/script (#3127)
Fix the gradle structurize inclusion * Feature/structurize (#2886)
This reworks the minecolonies - structure integration and extracts it into a separate mod which will be automatically delivered with the minecolonies jar. Important, please backup the world before updating since there will be no way to rollback after updating to this (will update all decorative blocks to be structurize and not minecolonies blocks) * Fix dynamic tress compat with newest DT version (#3122) * Feature/archery (#3118)
Adds an archery training building to the game This allows to train archers before employing them at the towers or barracks which makes them more resilent. * Outlining of building and stop harm on fail tp (#3113)
* Outlining of building and stop harm on fail tp
* fix pathing up half blocks and let drop down up to 3 blocks (#3114)
Stops workers from pathing up blocks they can't path up Allows workers to drop up to 3 blocks down.
Minecraft Forge (went from 1.12.2-14.23.5.2768 to 1.12.2-14.23.5.2781):
1.12.2-14.23.5.2780:
mezz: Clean up logged mod states (#5227)
mezz: Fix minor issue in getFilledPercentage for Fluid rendering (#5206)
1.12.2-14.23.5.2779:
mezz: Improve reflection helper methods (#4853)
mezz: Fix inaccurate main thread name shown in client log (#5078)
1.12.2-14.23.5.2778:
mezz: Fix Baked Item models with transformations (#5241)
1.12.2-14.23.5.2777:
mezz:
Re-add some missing villager profession patches (#5200)
* Fix zombie villagers only spawning with vanilla professions
* Fix spawning modded villagers that do not have their own building
mezz: Fix missing string parameters in some log messages (#5210)
mezz: Stop firing LivingSetAttackTargetEvent for setRevengeTarget (#5217)
mezz: Prevent RecipeBook from crashing on empty modded ingredients (#5234)
1.12.2-14.23.5.2776:
mezz: Fix the bed position given to the SleepingTimeCheck event (#5107)
1.12.2-14.23.5.2775:
LexManos: Fix some null returns from defaulted registries (#5235)
1.12.2-14.23.5.2774:
LexManos:
Only remove synthetic lambda methods referenced in body of SideOnly
methods (#5127)
1.12.2-14.23.5.2773:
LexManos:
A different approach to my changes in
https://github.com/MinecraftForge/MinecraftForge/commit/8ace535995522bec0557d4217e0d98b3dc76cf1e
to fix #5207
LexManos: Fix patches from #5160 setting rotation as well as position (#5233)
LexManos: Use HTTPS for files website.
1.12.2-14.23.5.2772:
tterrag: Make Forge-provided default transforms accessible to custom models
tterrag:
Make Forge blockstate variants correctly inherit AO setting from vanilla
models (#5190)
* Make Forge blockstate variants correctly inherit AO setting
* Move variant format checks into variant, check for added properties
* Small code cleanup
tterrag: fixed visual bug with guislider
tterrag:
Allow IModel to express itself as a vanilla parent (#5195)
* Fix errors caused by fancy missing model being non-vanilla parent
* Switch instanceof checks to a default IModel method
* Small code tweaks
1.12.2-14.23.5.2771:
tterrag: Add CreativeTabs#getLabelColor
1.12.2-14.23.5.2770:
tterrag:
Allow providing a BufferedImage for banner render generation (#5041)
* Adds an Event to allow providing a BufferedImage for the banner render
generation (cached)
textures, since banners don't use an atlas.
implementation.
* Missed some copyright; might as well absolut text match, I guess
* Remove unneeded patch change
* Fix event variable access convention
* Formatting fix
* Improve event handling registration
* Import cleanup
* Replace event approach with Supplier approach
* Better name for test mod (now that it's no longer an event); adds
ENABLE flag
* Moves MC code into
net.minecraftforge.client.MinecraftForgeClient.getImageLayer to simplify
patch
* Generalize naming
1.12.2-14.23.5.2769:
mezz: Fix Mesa biome entry tags in the BiomeDictionary (#5177)
Morph-o-Tool (went from Morph-o-Tool-1.2-17.jar to Morph-o-Tool-1.2-18.jar):
Morph-o-Tool-1.2-18.jar:
- Modernized the config with a bunch of new aliases and whitelisted names. You'll have to delete your current config to get the new values.
Natura (went from natura-1.12.2-4.3.2.62.jar to natura-1.12.2-4.3.2.65.jar):
natura-1.12.2-4.3.2.65.jar:
Bugfixes:
* The Respawn Obelisk now properly works!
NuclearCraft (went from NuclearCraft-2.12f--1.12.2 to NuclearCraft-2.12k--1.12.2):
NuclearCraft-2.12k--1.12.2:
* Fixed Fission Reactor process time not updating correctly
* Fixed certain recipes not starting until re-opening the GUI
* Fixed crash with the ME Capability Adapter
NuclearCraft-2.12j--1.12.2:
+ Added thorium, uranium, magnesium and chocolate as TiC materials
+ Added Construct's Armory support for all added TiC materials
* Horse armour can now be given radiation resistance
* Fixed radiation tooltip info not showing on servers when connecting with radiation disabled
* Fixed multiblock error highlighter not showing for players on servers
* Fixed cobblestone generator tooltip not showing power required if enabled in the configs
* Minor recipe tweaks and material additions
NuclearCraft-2.12i--1.12.2:
+ Added Geiger Counter block with OC support
+ Added OC support for Radiation Scrubbers
* Scrubbers no longer remove radiation at a fixed rate
* Improved scrubber rad removal rate updating
+ Added short-lived radiation immunity on death from a fatal dose of radiation
* Fission Ports and Fusion Cores now correctly refresh the multiblock on opening their GUI
* Fission Reactors now generate much less radiation
* Fixed Fusion Core GUI not updating correctly
* Fixed various multiblock errors being unlocalised
* Massively reduced lag from Cobblestone Generators and other item-pushing machines
* Fixed crash when trying to pass GTCE EU from weak energy sources
* Reduced lag from recipes and tooltips involving searching through Ore Dict entries
* Fixed lack of correct blending of Energy Upgrade slot ghost
* Added and changed many Advancements
* Minor recipe tweaks
NuclearCraft-2.12h--1.12.2:
* Fixed Active Coolers in solid-fuel fission reactors not being drained correctly
* Improved MSR and Heat Exchanger performances
* Added Heat Exchanger Tube conductivity multipliers to their tooltips
* Fixed weird damage bar errors with batteries after modifying their capacities
* Added a bit of colour to the GUIs of machines
NuclearCraft-2.12g--1.12.2:
Note: A couple of configs had to be moved (the upgrade configs) and some have had reshuffles (the battery storage configs), so it is recommended that you check that they are set to the values you want!
+ Added Energy Upgrades
* Improved machine and reactor recipe and structure updating to significantly reduce lag
* Fixed overflow issues with the Fission Reactor GUI
* Fixed Fusion Reactor pushing outputs into empty input tanks
* Fixed CT integration occasionally failing
+ Added Advanced, DU and Elite Voltaic Piles and Lithium Ion Batteries
+ Added config for disabling GTCE EU support
+ Added config for disabling the Fusion Reactor sound effect
* Fixed clients not respecting servers' radiation being enabled/disabled
* Fixed radiation info not appearing in later versions of JEI
* Fixed retention of rad count on death (if enabled)
* Split radiation medicine cooldown into seperate RadAway and Rad-X cooldowns
* Tweaked biome background radiation so as to not spread into other chunks
+ Added anvil repairing for tools and armour
* Fixed Spaxelhoes not breaking all blocks quickly
* Updated Forge and APIs
* Various other minor additions and fixes
Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2za.jar to Pam's HarvestCraft 1.12.2zb.jar):
Pam's HarvestCraft 1.12.2zb.jar:
HarvestCraft 1.12.2zb
-----------------
- Added: Crops: Agave, Amaranth, Arrowroot, Cassava, Chickpea, Elderberry, Flax, Green Grape, Huckleberry, Jicama, Jute, Kenaf, Kohlrabi, Lentil, Millet, Mulberry, Quinoa, Sisal, and Taro
- Added: Recipes: String and flour recipes for various new crops
- Added: Ore Dictionary: Made sure new crops were properly in the ore dictionary so they can work in old recipes
- Fixed: Drops: Kale properly drops from gardens again
PlusTiC (went from plustic-6.5.4.2.jar to plustic-7.0.0.0.jar):
plustic-7.0.0.0.jar:
Constructs Armory support will be added in phases.
* Add Emerald, Alumite ConArm support
PneumaticCraft: Repressurized (went from pneumaticcraft-repressurized-1.12.2-0.8.4-303.jar to pneumaticcraft-repressurized-1.12.2-0.9.0-310.jar):
pneumaticcraft-repressurized-1.12.2-0.9.0-310.jar:
New
* Major Minigun enhancements!
* Minigun now has a 4-slot inventory for ammo, saving valuable player inventory slots. The Minigun will only draw ammo from these slots.
* Sneak & Right-Click the Minigun to open the inventory and load ammo
* Ammo slots can be "locked" by middle-clicking a slot; when a slot is locked, the Minigun will only pull ammo from that slot. Useful when multiple ammo types are loaded.
* Added several new ammo types:
* Armor-Piercing: higher base damage, ignores armor, 250 shots per cartridge
* Incendiary: sets fire to targets, 500 shots per cartridge
* Freezing: slows targets, has chance to encase in damaging "ice", 500 shots per cartridge
* Weighted: very short range, high damage, 250 shots per cartridge
* Explosive: shots have chance to cause explosions (terrain damage off by default), 125 shots per cartridge
* Plain ammo remains as before, and is the only ammo type which can be potion-tipped
* Minigun can now take upgrades (use a Charging Station to install):
* Speed Upgrades: reduces spin-up time, chance to fire multiple rounds per shot, increased air usage
* Range Upgrades: increase range from 50 blocks to up to 80 blocks (5 blocks per upgrade), increased air usage
* Entity Tracker Upgrades: zooms in while firing
* Dispenser Upgrades: increase chance of all ammo types (including regular ammo with potions) proc'ing their effect, greatly increased air usage
* Item Life Upgrades: slowly replenish ammo when gun is in inventory for significant air usage
* Security Upgrade: prevent damage to pets and players
* Added Micromissiles: hand-held missile pods which can fire guided missiles with an explosive payload
* 100 missiles per pod (by default; configurable)
* Can configure missiles to balance between top speed, turn speed and damage
* Missiles will lock onto to nearest valid target; can filter targets with entity filters as used in other PneumaticCraft blocks & items
* Dumb-fire mode where missiles just fly in a straight line; slower but higher damage
* Missiles have a configurable launch cooldown (10 ticks by default)
* Pneumatic Chestplate now takes up to 4 Dispenser upgrades to enable an item launcher:
* Press & release the launch hotkey (default: Control + C) to charge the launcher and fire items/blocks
* Full charge takes 15 ticks
* Some items (arrows, eggs, TNT...) have special behaviour, similar to how a dispenser would operate
* Other items will be simply fired as item entities
* Other blocks will be fired as "tumbling block" entities, which try to reform as a block on contact with any other block. This allows torch launching functionality and other remote block placing, for example.
[](https://github.com/TeamPneumatic/pnc-repressurized/blob/master/Changelog.md#updates)Updates
* Programmer GUI improvements:
* Added a hi-res version of the GUI, used when the (scaled) resolution is 700x512 or higher. This hi-res GUI gives a much larger area for programming widgets.
* The GUI will now auto-recentre on the Start widget when a program is loaded from an item (drone, network storage) or from Pastebin, or if all widgets are off-screen when the GUI is re-opened.
* When the widget tray is open, middle-click can now also be used to open IGW docs for puzzle pieces (pressing 'I' still works, but the filter field has focus when the tray is open so the mouse is more convenient)
* Entity Filter strings can now be prefixed with a "!" to negate the check (e.g. "!zombie" means "anything except zombies")
* Entity Filter handling is now a bit more efficient in general (pre-parsing the filter string wherever possible, so less string processing)
* It is now possible to raise or lower the thermal resistance of blocks (e.g. magma, fire, etc) in config - see D:blockThermalResistanceMultiplier. Note that the thermal resistance of fluids is already configurable, via I:fluidThermalResistance.
* CraftTweaker: it is now possible to add Refinery recipes specifying a minimum temperature at which refining starts, with a new CT method "addRecipe(int minTemp, ILiquidStack input, ILiquidStack[] outputs)" . The existing addRecipe() method still works with a default minimum temp. of 373K.
* The Pneumatic Chestplate Magnet upgrade now also works on XP orbs.
* Camo Applicator now shows particle effects when applying/removing camo from a block.
* Recipes requiring vanilla chests now accepts any oredicted "chestWood" chests.
Fixes
* Fixed Minigun Drone sync issue: minigun not orienting toward targets and not display bullet traces when firing
* Fixed bug where players sometimes take damage from jumping with Pneumatic Leggings + Range Upgrade (any fall damage from such a jump is supposed to be cancelled)
* Fixed bug where player targeting was off after being launched by an Item Cannon (most noticeable by fired arrows aiming much too low)
* Fixed Pneumatic Door dropping an item when breaking top half in creative mode
* Fixed messy block break particles when breaking a Pneumatic Door in survival mode
* Fixed crash when Pneumatic Door rotation is messed up (by other mods' rotation code)
* Fixed client crash when opening Refinery GUI while holding certain specific fluid containers.
* Fixed some missing (black/purple) particle textures for some Assembly machines and the Pressure Chamber wall.
Psi (went from Psi-r1.1-62.jar to Psi-r1.1-63.jar):
Psi-r1.1-63.jar:
See [http://psi.vazkii.us/changelog.php#r1.1-63](http://psi.vazkii.us/changelog.php#r1.1-63)[](http://psi.vazkii.us/changelog.php#r1.1-62)
Psi-r1.1-62.jar:
See [http://psi.vazkii.us/changelog.php#r1.1-62](http://psi.vazkii.us/changelog.php#r1.1-62)
Quark (went from Quark-r1.5-135.jar to Quark-r1.5-139.jar):
Quark-r1.5-139.jar:
- Client: Made black animals less black so that you can actually see them.
- Management: Fixed a dupe with dropoff buttons and StackUp
- Management: Tried to fix duplicated trash buttons in Tinkers' Construct GUIs. Maybe it works idk, lemme know.
- Oddities: Fixed backpacks falling on the floor and creating visual dupes if you unequip them without shift clicking.
Quark-r1.5-138.jar:
- Management: Fixed a crash with sponge when linking an item.
- Management: Fixed the trash button ending up in the corner in Tinkers' Construct GUIs. (mezz)
- Management: JEI will now try and avoid the trash button. (mezz)
- Misc: Added the Elytra duplication recipe to JEI: (mezz)
- Oddities: Fixed backpacks being able to take damage.
Quark-r1.5-137.jar:
- Misc: Fixed a startup crash with the toast kill thing I added last update. It only crashed after compiling don't hurt me :(
Quark-r1.5-136.jar:
- General: Added some error handling code to prevent a crash that's caued 100% by Project: Red but they refuse to put out the build that fixes it. If you have Project: Red, the q button will no longer crash you. Instead, you'll see no icons.
- Management: Added a config to make the trash button need to have shift held when opened to work. This defaults to true.
- Management: Improve the config comments for the chest dropoff options. (duely)
- Misc: Added a new config setting to the Additional Potions feature that allows you to configure the potion effects the Beacon has.
- Misc: Allow using any chest types for the utility minecart recipe.
- Misc: Ender Arrows can now teleport through End Gateways. (duely)
- Misc: Fixed some errors being thrown to the cofig when using the Rotation Lock feature on double slabs.
- Oddities: Fixed backpacks updating their state in the client which led to desyncs.
- Tweaks: Added some fancy hackery to remove the toast notification that shows up at the start of a world with all the recipes you unlocked.
- Tweaks: Improved the logic used by compasses in the nether. Should fix them not pointing to the portal properly.
RandomPatches (went from RandomPatches 1.12.2-1.9.1.2 to RandomPatches 1.12.2-1.11.0.3):
RandomPatches 1.12.2-1.11.0.3:
Improved the configuration.
RandomPatches 1.12.2-1.11.0.2:
Fixed compatibility with the Golden Lasso from Extra Utilities 2 and similar items by storing entities' bounding boxes as relative instead of absolute.
RandomPatches 1.12.2-1.11.0.1:
Improved the configuration.
RandomPatches 1.12.2-1.11.0.0:
Improved the configuration.
RandomPatches 1.12.2-1.10.0.0:
Removed RandomPortals support.
Fixed a typo in the configuration.
Code cleanup and refactor.
Rustic (went from rustic-1.0.12.jar to rustic-1.0.15.jar):
rustic-1.0.15.jar:
* Fixed accidental hard dependency on Dynamic Trees
rustic-1.0.14.jar:
* Updated optional Dynamic Trees dependency
rustic-1.0.13.jar:
* Updated optional Dynamic Trees dependency to 0.9.1a
* Made dynamic ironwood trees thicker
* Added roots to dynamic ironwood trees
* Removed the ability for fluids to be piped into/out off the brewing barrel
Tinkers Construct (went from TConstruct-1.12.2-2.11.0.106.jar to TConstruct-1.12.2-2.12.0.113.jar):
TConstruct-1.12.2-2.12.0.113.jar:
Added several checks to alloy recipes, to prevent startup if there are recipes that don't make sense and might break the game/crash. Things like vanishing fluids and/or crashes when certain liquids are in the smeltery should no longer happen with this, BUT it might be that existing mods might not start anymore, if they add broken recipes!
*
Tanks/Gauges/Windows now show their contained fluid in item form again!
*
Illagers now also melt into emeralds
*
Display no fuel in Smeltery JEI recipe if there exists no fuel that can melt the block/item
*
Several TiC furnace recipes now give XP! Like.. grout!
*
Add a (very) short cooldown to rapier backpedal
*
Use white glass background for clear item frame, since it's invisible with some texture packs
*
Congealed slime blocks now only keep you bouncing if you land on them with a minimum speed, to prevend jittering when standing/walking on them
*
Fix a weird smeltery bug where items that can't melt mess with fuel consumption or provide infinite fuel
*
Add a few checks to advancements, to prevent potential crashes and/or unnecessary lag
*
Fixed invalid smeltery configuration that would allow to have a smeltery controller on the floor level, which could couse crashes
*
Fixes an issue where fluids are non-default then get switched to default on world load, but never had their texture loaded. You typically did not notice it with Tinkers fluids since we have so many that one is almost gaurenteed to be default, but better to be on the safe side
*
Updated german localization
TipTheScales (went from TipTheScales-1.12.2-1.0.1 to TipTheScales-1.12.2-1.0.3):
TipTheScales-1.12.2-1.0.3:
Fixed bug where the screensize was a bit small
TipTheScales-1.12.2-1.0.2:
apparently people have small monitors or something?
TorchMaster (went from torchmaster_1.12.2-1.6.4.62.jar to torchmaster_1.12.2-1.7.1.74.jar):
torchmaster_1.12.2-1.7.1.74.jar:
v1.7.1
* FIX: Fixed an issue with the Feral Flare Lantern that could lead to chunk corruption when placed close to the world height limit.
* NEW: Added a configuration option to limit the amount of lights a Feral Flare Lantern can place.
* Warning: Setting this value in conjunction with the radius and light level setting too high can still lead to chunk corruption! Dont be stupid. You dont need a light at every possible block in a chunk.
v1.7.0
* CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder. This should make it much easier to setup torches without overlap or deadspots. The Size of the cube is Range + 1 in each direction. A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center.
* NEW [Beta]: Mega Torches can now visualize the range at which they work. Use any dye to render a visual representation of the torches working volume. Use any dye or an empty hand to disable the renderer. The renderer will also disable itself when you change dimensions or get out of viewing range.
* NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight. Simply rightclick the lantern to open the gui. At the moment this mechanic feels a bit clunky, so there will be changes in a future release.
* NEW: Mega Torches should now be able to suppress those scary cave ambient sounds
v1.6.4
* FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect.
v1.6.3
* FIX: Moved russian language files to correct location
v1.6.2
* Updated to latest stable MCForge Version (14.23.3.2655)
* FIX: Feral Flare Lantern now uses the configuration option for its tick rate
* FIX: Torches should no longer work across multiple world saves
* FIX: Added small workaround to prevent a crash during world startup on certain modpacks
* FIX: Improved Terrain lighter compatibility with replaceable blocks
* CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
v1.6.1
* Fix Mega Torch and Dread Lamp not working (oops...)
v1.6.0
* Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
* Add Frozen Pearl (Removes nearby invisible feral flare light sources)
v1.5.3
* Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
v1.5.2
* Update to forge 14.22.0.2445
* Marked as stable release
* WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
v1.5.1
* Switched torchmaster logging to debug instead of info to reduce log spam
v1.5.0
* Added beginner tooltips to the mega torch, dread lamp and terrain lighter
* Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
* MC 1.12 versions of this mod are now signed, yey!
v1.4.3
* Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
torchmaster_1.12.2-1.7.0.72.jar:
v1.7.0
* CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder. This should make it much easier to setup torches without overlap or deadspots. The Size of the cube is Range + 1 in each direction. A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center.
* NEW [Beta]: Mega Torches can now visualize the range at which they work. Use any dye to render a visual representation of the torches working volume. Use any dye or an empty hand to disable the renderer. The renderer will also disable itself when you change dimensions or get out of viewing range.
* NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight. Simply rightclick the lantern to open the gui. At the moment this mechanic feels a bit clunky, so there will be changes in a future release.
* NEW: Mega Torches should now be able to suppress those scary cave ambient sounds
v1.6.4
* FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect.
v1.6.3
* FIX: Moved russian language files to correct location
v1.6.2
* Updated to latest stable MCForge Version (14.23.3.2655)
* FIX: Feral Flare Lantern now uses the configuration option for its tick rate
* FIX: Torches should no longer work across multiple world saves
* FIX: Added small workaround to prevent a crash during world startup on certain modpacks
* FIX: Improved Terrain lighter compatibility with replaceable blocks
* CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
v1.6.1
* Fix Mega Torch and Dread Lamp not working (oops...)
v1.6.0
* Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
* Add Frozen Pearl (Removes nearby invisible feral flare light sources)
v1.5.3
* Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
v1.5.2
* Update to forge 14.22.0.2445
* Marked as stable release
* WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
v1.5.1
* Switched torchmaster logging to debug instead of info to reduce log spam
v1.5.0
* Added beginner tooltips to the mega torch, dread lamp and terrain lighter
* Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
* MC 1.12 versions of this mod are now signed, yey!
v1.4.3
* Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
UniDict (went from UniDict-1.12.2-2.9.1.jar to UniDict-1.12.2-2.9.2.jar):
UniDict-1.12.2-2.9.2.jar:
1.12.2-2.9.2:
* Fixed Industrial Foregoing Integration
WanionLib (went from WanionLib-1.12.2-1.9.jar to WanionLib-1.12.2-2.2.jar):
WanionLib-1.12.2-2.2.jar:
No changelog provided.
WanionLib-1.12.2-2.1.jar:
No changelog provided.
WanionLib-1.12.2-2.0.jar:
No changelog provided.
Wireless Crafting Terminal (went from WirelessCraftingTerminal-1.12.2-3.10.82.jar to WirelessCraftingTerminal-1.12.2-3.11.88.jar):
WirelessCraftingTerminal-1.12.2-3.11.88.jar:
Fixed [#308](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/308)
WirelessCraftingTerminal-1.12.2-3.11.87.jar:
Fixed [#303 ](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/303)& [#305](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/305)
WirelessCraftingTerminal-1.12.2-3.11.86.jar:
Moved all direct class references to AE2WTLib classes in favor of using the API.
Added container Booster Card Slot code back to ContainerWCT.
Fixed Magnet Card name translation.
WirelessCraftingTerminal-1.12.2-3.11.84.jar:
Readded booster slot code to ContainerWCT
Fixed typo ([#301](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/301))
Added a check for whether or not a player has access to a linked network and WCT now displays this info if player does not have access in its tooltip
WirelessCraftingTerminal-1.12.2-3.11.83.jar:
Now uses AE2WTLib
Wizardry Mod (went from wizardry-0.9.7.jar to wizardry-0.9.9.jar):
wizardry-0.9.9.jar:
0.9.9
* Temporarily disabled a WIP item
* Renamed manifest.json to wizManifest.json due to Twitch export issue
wizardry-0.9.8.jar:
0.9.8
* Added Unicorn Dagger
* Added four new Effect modules
* Fix Arc not using any mana or burnout
* Fix Lightning's Arc and Projectile sub-spells not using any mana or burnout
* Added Wisdom Wood Sapling
* Fixed getting water bottles when using bottles on mana and nacre
* Worktable now requires functional spell links to save
* Worktable now saves its current state
* Added Load and Clear buttons to the worktable
* Added some recipes to the book
* Fixed fire recipe exponential output
* Fixed minor crash and spell issues
* Deleted void monster
ZeroCore (went from zerocore-1.12-0.1.2.2.jar to zerocore-1.12-0.1.2.3.jar):
zerocore-1.12-0.1.2.3.jar:
Preparatory internal work for 1.13
Workaround for LUA invalid key exception raised while enumerating parameters (see ER issue #180)
Updated OpenComputers to version MC1.12.2-1.7.3.146
Updated ComputerCraft to version 1.80pr1-build5
Updated Forge to version 14.23.5.2768
Bumped version to 0.1.2.3
p455w0rd's Library (went from p455w0rdslib-1.12-2.0.35.jar to p455w0rdslib-1.12.2-2.0.36.jar):
p455w0rdslib-1.12.2-2.0.36.jar:
No changelog provided.
Removed:
- Tinker's JEI
* Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.12.2)
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