Skip to content

Instantly share code, notes, and snippets.

@NielsPilgaard
Last active February 10, 2018 19:33
Show Gist options
  • Save NielsPilgaard/2a5803a9ea03826982f0ebb05fdb5980 to your computer and use it in GitHub Desktop.
Save NielsPilgaard/2a5803a9ea03826982f0ebb05fdb5980 to your computer and use it in GitHub Desktop.
Enigmatica 2 Changelog, 1.23 to 1.24
Enigmatica 2 1.23 to Enigmatica 2 1.24
Added:
- FPS Reducer
- QuackLib
- RSWires
- PlayersDropHeads
Updated:
Actually Additions (went from ActuallyAdditions-1.12.2-r128.jar to ActuallyAdditions-1.12.2-r130.jar):
Changlog retrieved from GitHub:
# 1.12.2-r130
* Fixes the drill not breaking blocks of similar hardness in 3x3 or 5x5 mode.
* Fixes the default farmer casting every IPlantable to a BlockBush.
# 1.12.2-r129
* Dalapo: Added an extra null check to canFillFluidType
* Biocoal burn time is now 800 again, instead of 80. Whoops.
* Worms shouldn't show up from areas that cannot be tilled.
* (Hopefully) fixed desync issues with the 5x5 and 3x3 drill.
* Feeder has gained +5 INT.
* Config added for the fur ball drop chance.
* Greenhouse Glass recipe now makes 2 glass, and uses a single empowered palis crystal.
Advanced Rocketry (went from AdvancedRocketry 1.12.2-1.2.6-52-UNSTABLE build -52 for 1.12.2 to AdvancedRocketry 1.12.2-1.2.6-54-UNSTABLE build -54 for 1.12.2):
AdvancedRocketry 1.12.2-1.2.6-54-UNSTABLE build -54 for 1.12.2:
Highly untested and may break world
Current release 1.12.2-1.2.6-54
* [ fixes #1106](https://github.com/zmaster587/AdvancedRocketry/commit/2fe8d8acc768c7c)
* [ fix #800, #1103](https://github.com/zmaster587/AdvancedRocketry/commit/19c92ba3b3b8cea)
* [ use up to date libvulpes](https://github.com/zmaster587/AdvancedRocketry/commit/ef6b1f6dabe38bd)
* [ fix #1104](https://github.com/zmaster587/AdvancedRocketry/commit/e6adea65848ab17)
* [ implement #1068](https://github.com/zmaster587/AdvancedRocketry/commit/139845b04c5db85)
* [ Fix 'wenttothemoon' advancement](https://github.com/zmaster587/AdvancedRocketry/commit/7ea351ec8c62378)
* [ fix #1081](https://github.com/zmaster587/AdvancedRocketry/commit/8c6a4b22a44be81)
* [ fix #1069](https://github.com/zmaster587/AdvancedRocketry/commit/67922db3d7cb6c3)
* [ fix sunset not existing, new sun texture](https://github.com/zmaster587/AdvancedRocketry/commit/e11282fb8a40b26)
* [ artifacts can now have minimum stacksize](https://github.com/zmaster587/AdvancedRocketry/commit/432337568162920)
* [ Add oredict entry for lunar soil, #1087](https://github.com/zmaster587/AdvancedRocketry/commit/c5eef8f532ec371)
* [ fix #1088](https://github.com/zmaster587/AdvancedRocketry/commit/1dac50ec6aad1b2)
* [ fix badly implemented patch for #1077](https://github.com/zmaster587/AdvancedRocketry/commit/3836c56ce0e216d)
* [ fix #1080](https://github.com/zmaster587/AdvancedRocketry/commit/27f055371f85407)
* [ address #1077](https://github.com/zmaster587/AdvancedRocketry/commit/766442b1e176576)
* [ possible fix for #1074](https://github.com/zmaster587/AdvancedRocketry/commit/b02f692d98546a3)
* [ fix moon size](https://github.com/zmaster587/AdvancedRocketry/commit/54437f34379672d)
* [ add advancements back in](https://github.com/zmaster587/AdvancedRocketry/commit/7e089cddde76cd9)
* [ fix rocket newline](https://github.com/zmaster587/AdvancedRocketry/commit/4faab8c843b0333)
* [ update German translation, thanks Jummit!](https://github.com/zmaster587/AdvancedRocketry/commit/be0104615de8a00)
* [ fix newlines in locale](https://github.com/zmaster587/AdvancedRocketry/commit/b894ad2c67c3b6a)
* [ fix #1066, CMe](https://github.com/zmaster587/AdvancedRocketry/commit/6aca49c320bd164)
* [ fix bug with O2 vent were the seal status was not properly set, add O2 tracing for finding leaks](https://github.com/zmaster587/AdvancedRocketry/commit/36a9932f88199e3)
* [ make sure seal blocks unregister properly, fix for #1038](https://github.com/zmaster587/AdvancedRocketry/commit/db6dbb509facbba)
* [ Update ru_RU.lang](https://github.com/zmaster587/AdvancedRocketry/commit/2291e8577e80777)
* [ Update ru_RU.lang Updated full russian desc. Added new items and corrected untranslated words.](https://github.com/zmaster587/AdvancedRocketry/commit/bad27887bdd0765)
* [ remove spaces from biome names, resolve #1061](https://github.com/zmaster587/AdvancedRocketry/commit/55a4b815cc34dc7)
* [ Massive localization changes, progress for #1012](https://github.com/zmaster587/AdvancedRocketry/commit/9e1b0fec7e14c22)
* [ implement #1052](https://github.com/zmaster587/AdvancedRocketry/commit/dea20a838cdd670)
* [ fix #1056](https://github.com/zmaster587/AdvancedRocketry/commit/155cb23354c17a3)
* [ fix for #1049](https://github.com/zmaster587/AdvancedRocketry/commit/26e64f28ffa3837)
* [ resolve #1044](https://github.com/zmaster587/AdvancedRocketry/commit/64ecf0fdb420858)
* [ possible fix for #911](https://github.com/zmaster587/AdvancedRocketry/commit/2dcf58dfcfee28b)
* [ attempt to fix NPE with buildcraft, #992, #972](https://github.com/zmaster587/AdvancedRocketry/commit/3d8fd79f1c7a88d)
* [ Sneaky debug thingy you, scram](https://github.com/zmaster587/AdvancedRocketry/commit/b44b50cfe46cee2)
* [ Curse this plauge of mispellings, die once and for all! Tonight you will be struck down](https://github.com/zmaster587/AdvancedRocketry/commit/4d3dc5f8acc7efa)
* [ fix #958](https://github.com/zmaster587/AdvancedRocketry/commit/1cfda23ac5bb173)
* [ add localization for #960](https://github.com/zmaster587/AdvancedRocketry/commit/d2ad731cb9cd863)
* [ resolve #925](https://github.com/zmaster587/AdvancedRocketry/commit/ae2e948760f1018)
* [ handle and print debug for cable CME, addresses #1032](https://github.com/zmaster587/AdvancedRocketry/commit/9ab47e2685cddca)
* [ add support for itemCapability handlers for rockets, resolves #1001](https://github.com/zmaster587/AdvancedRocketry/commit/325f9f834c91d80)
* [ fix getting booted from invs #1001](https://github.com/zmaster587/AdvancedRocketry/commit/ce6a32add519679)
* [ Rockets now notify landing pad when dismantled #1038](https://github.com/zmaster587/AdvancedRocketry/commit/40bb52132ccf086)
* [ Add iridum ore gen option #964](https://github.com/zmaster587/AdvancedRocketry/commit/ce2e20f35e4cc5b)
* [ fix #1031](https://github.com/zmaster587/AdvancedRocketry/commit/15aa500e1cf13e1)
* [ fix #1029](https://github.com/zmaster587/AdvancedRocketry/commit/9b609e597ed265b)
* [ Mitigate #1004 #941 #956 #816 #760, prevent world save in case of corruption](https://github.com/zmaster587/AdvancedRocketry/commit/5f9c19c21c2542e)
* [ fix #1030](https://github.com/zmaster587/AdvancedRocketry/commit/ffb992ef7c56be5)
* [ resolves #1023](https://github.com/zmaster587/AdvancedRocketry/commit/a9d5bcc80251c2c)
* [ sea level is 63 not 64](https://github.com/zmaster587/AdvancedRocketry/commit/5f2ca793a06de56)
* [ add config to change oceantype and sealevel](https://github.com/zmaster587/AdvancedRocketry/commit/84ecc08b74c6548)
* [ fix same world docking pads #1019](https://github.com/zmaster587/AdvancedRocketry/commit/31d634391abac7a)
* [ goto command no longer dumps players underground](https://github.com/zmaster587/AdvancedRocketry/commit/449c4099d0171b4)
* [ Fix more null stack checks](https://github.com/zmaster587/AdvancedRocketry/commit/6dc3f2027fd8375)
* [ fix #1019, fire rocket land event on clients](https://github.com/zmaster587/AdvancedRocketry/commit/ad48931941ab081)
* [ fix the fix for #1005 wrong load event](https://github.com/zmaster587/AdvancedRocketry/commit/e036fb405b84718)
* [ possible fix to #1005](https://github.com/zmaster587/AdvancedRocketry/commit/be21436edc4a6ac)
* [ fix mistake in fixing #1007 causing rockets to crash too, fix #1011](https://github.com/zmaster587/AdvancedRocketry/commit/2fc8ec95c85a8b0)
* [ Commands can be used in console](https://github.com/zmaster587/AdvancedRocketry/commit/3f645e4942b0cf8)
* [ add configurable power multiplier for oxygen vent, implements #1010](https://github.com/zmaster587/AdvancedRocketry/commit/415a22f46fc80f2)
* [ Fixes #1007](https://github.com/zmaster587/AdvancedRocketry/commit/7e84d1d4130a945)
* [ Biome Loader now uses resource locations for biomes](https://github.com/zmaster587/AdvancedRocketry/commit/cff635b5031bb72)
* [ fix space elevator failing to update client](https://github.com/zmaster587/AdvancedRocketry/commit/6b878e8e6b45d8d)
* [ warp times now vary between planets](https://github.com/zmaster587/AdvancedRocketry/commit/de4eeaf56e2f4eb)
* [ min battery size of 1](https://github.com/zmaster587/AdvancedRocketry/commit/7caea0afa1c6b02)
* [ Update fr_FR.lang](https://github.com/zmaster587/AdvancedRocketry/commit/1ff7847af0faf5d)
* [ Fixes #995 in vanilla dimensions and low gravity dimensions](https://github.com/zmaster587/AdvancedRocketry/commit/0950322e192f219)
* [ Fix #998](https://github.com/zmaster587/AdvancedRocketry/commit/47c2beae8221c3a)
* [ fix chemical reactor crash in #999 and #997](https://github.com/zmaster587/AdvancedRocketry/commit/15dec4e856e4ae5)
* [ fix typo, 4192, 4096 and 8192 had a baby somehow](https://github.com/zmaster587/AdvancedRocketry/commit/84b80585d364536)
* [ Fix observatory #928](https://github.com/zmaster587/AdvancedRocketry/commit/8b17c76da840281)
* [ fix client method called on server in biomeScanner #985](https://github.com/zmaster587/AdvancedRocketry/commit/6b2ccaff8cf76d5)
* [ Disable seal enchant recipe if oxygen is disabled](https://github.com/zmaster587/AdvancedRocketry/commit/45742b2e606a24b)
* [ Move recipe registration to init from post init, possible fix for https://github.com/Darkosto/SevTech-Ages/issues/284](https://github.com/zmaster587/AdvancedRocketry/commit/9d157ede15c3012)
* [ fix libvulpes dep](https://github.com/zmaster587/AdvancedRocketry/commit/b123213f06b106e)
* [ Adding the spaceBreathing enchant in the chemical reactor no longer removes existing NBT data, sorry for your loss of items MushroomDynamo](https://github.com/zmaster587/AdvancedRocketry/commit/02ffbed265cb322)
* [ fix crash on client when in invalid space station location](https://github.com/zmaster587/AdvancedRocketry/commit/f71106e830c016c)
* [ Rethrow exceptions instead of calling System.exit With Forge, you're never supposed to call System.exit. It won't work anyway (they disable it), and even having it in your code makes a big warning in the log. Change this to the right way of dealing with a checked exception you can't just propagate: wrap it in an unchecked exception.](https://github.com/zmaster587/AdvancedRocketry/commit/a161c412782a791)
* [ Fixes #961](https://github.com/zmaster587/AdvancedRocketry/commit/5a4aa7d44ff1b95)
* [ Fix expand to grow for BB boxes](https://github.com/zmaster587/AdvancedRocketry/commit/58a71d5db4d3032)
* [ "expand" method name changed to "grow" in 1.12](https://github.com/zmaster587/AdvancedRocketry/commit/a375fe35e79f9cc)
* [ update build data](https://github.com/zmaster587/AdvancedRocketry/commit/6a23ffc38429f29)
* [ Band-aid for chisel crash in #952](https://github.com/zmaster587/AdvancedRocketry/commit/344682a31c5d62d)
* [ sync](https://github.com/zmaster587/AdvancedRocketry/commit/0a3ca715fdc8298)
* [ remove need to get bambooShortPlanName](https://github.com/zmaster587/AdvancedRocketry/commit/a3f818274141093)
* [ update curseforge task to have deobf jar and libvulpes dependency](https://github.com/zmaster587/AdvancedRocketry/commit/df248149dd42a76)
* [ move gradle tasks to one line](https://github.com/zmaster587/AdvancedRocketry/commit/b75dac22f1a1fc7)
* [ add curseforge upload task to Jenkinsfile](https://github.com/zmaster587/AdvancedRocketry/commit/7d8c3a4dec99a56)
* [ possible fix for #937](https://github.com/zmaster587/AdvancedRocketry/commit/49d7cd18f783ec0)
* [ Fix snow on observetory](https://github.com/zmaster587/AdvancedRocketry/commit/783f117483572dc)
* [ fixes #934](https://github.com/zmaster587/AdvancedRocketry/commit/70a6b58e6e7a9b6)
* [ Avoiding lookup of GitHub issues (#936) Not looking for GitHub issue titles when creating changelog.](https://github.com/zmaster587/AdvancedRocketry/commit/045aa429224a1df)
* [ sync](https://github.com/zmaster587/AdvancedRocketry/commit/2215a1218681562)
* [ Move block/item registration over to events, fix load order issues with libvulpes, fix #908](https://github.com/zmaster587/AdvancedRocketry/commit/12705d308b8994c)
* [ Add config for discovery probability](https://github.com/zmaster587/AdvancedRocketry/commit/915a27a57510821)
* [ Add fuel indicator, #923](https://github.com/zmaster587/AdvancedRocketry/commit/1f0667fc9f4ea6d)
* [ Prevent players from changing direction midflight, #923](https://github.com/zmaster587/AdvancedRocketry/commit/b0887a9e839150f)
* [ fix nulls when should be checking for empty](https://github.com/zmaster587/AdvancedRocketry/commit/e5746664794a912)
* [ update build number](https://github.com/zmaster587/AdvancedRocketry/commit/052d1237d14e83c)
* [ Add thermite torches](https://github.com/zmaster587/AdvancedRocketry/commit/df0167c296ad977)
* [ fix datatype issue, i expect this from C, but not java](https://github.com/zmaster587/AdvancedRocketry/commit/3ed985db99e173a)
* [ Add config to change number of blocks per tick during terraform #909](https://github.com/zmaster587/AdvancedRocketry/commit/c5d489f87fd4270)
* [ fix mining missions](https://github.com/zmaster587/AdvancedRocketry/commit/02fb83223475c11)
* [ Fix https://github.com/zmaster587/libVulpes/issues/25 locally O2 warning](https://github.com/zmaster587/AdvancedRocketry/commit/c28c79d20ecf743)
* [ fix misnamed function](https://github.com/zmaster587/AdvancedRocketry/commit/9a22b6fe621aff0)
* [ Fix order of operations](https://github.com/zmaster587/AdvancedRocketry/commit/44d843f264d686c)
* [ potential fix for #917](https://github.com/zmaster587/AdvancedRocketry/commit/d75684dba09c574)
* [ fixes #916](https://github.com/zmaster587/AdvancedRocketry/commit/0c9fab0c6ddeffa)
* [ change default biome IDs #910](https://github.com/zmaster587/AdvancedRocketry/commit/30185a43ee619d2)
* [ Don't apply gravity to entities with no gravity entities with no gravity shouldn't have their gravity modified](https://github.com/zmaster587/AdvancedRocketry/commit/916a4f5dad40e40)
* [ Revert "fix biome registration for pumpkin" This reverts commit ffb38181c79109c659589884c7b5e78c541d705d.](https://github.com/zmaster587/AdvancedRocketry/commit/9a948d8c8ca0663)
* [ Revert "Add holiday event" This reverts commit 308bae71576f47c39efcda58b6f842ec38b2fd43.](https://github.com/zmaster587/AdvancedRocketry/commit/428440fcc708e88)
* [ update textures for blast furnace](https://github.com/zmaster587/AdvancedRocketry/commit/32a8396c41f0235)
* [ update build num](https://github.com/zmaster587/AdvancedRocketry/commit/38124122f75788b)
* [ fix #875](https://github.com/zmaster587/AdvancedRocketry/commit/666ef429400798c)
* [ Fix #892](https://github.com/zmaster587/AdvancedRocketry/commit/bdce5d0725bd415)
* [ fix biome registration for pumpkin](https://github.com/zmaster587/AdvancedRocketry/commit/ffb38181c79109c)
* [ Add holiday event](https://github.com/zmaster587/AdvancedRocketry/commit/308bae71576f47c)
* [ remember the resources](https://github.com/zmaster587/AdvancedRocketry/commit/2f3f8596ca588e0)
* [ possible fix for #883](https://github.com/zmaster587/AdvancedRocketry/commit/8602681c36865c9)
* [ fix #880](https://github.com/zmaster587/AdvancedRocketry/commit/83a75fd11ce1bc4)
* [ Fix insane speed in prec assembler #881](https://github.com/zmaster587/AdvancedRocketry/commit/f03b74e348f2ede)
* [ Fixes #885, Fix crash when trying to add recipe for mod compat where an ingot exists but a plate does not](https://github.com/zmaster587/AdvancedRocketry/commit/305526d23ef4316)
* [ fix #871](https://github.com/zmaster587/AdvancedRocketry/commit/4d4fe9cc518a9f6)
* [ fix broken cartrige recipes, I blame datatypes](https://github.com/zmaster587/AdvancedRocketry/commit/b274a50865319b2)
* [ Fix fluid tooltips JEI](https://github.com/zmaster587/AdvancedRocketry/commit/4e7b6b0e1a30a23)
* [ fixes the auto-genned recipes, removed the manual ones added last commit Currently seems to have a bug where it registers the ingot rolling twice though.](https://github.com/zmaster587/AdvancedRocketry/commit/c934be60f5b0296)
* [ fixes a bunch of missing rolling machine recipes.](https://github.com/zmaster587/AdvancedRocketry/commit/0c6a81c13e6e23e)
* [ Add more documention to ASM calls](https://github.com/zmaster587/AdvancedRocketry/commit/d0a899b99c54625)
* [ Fixes #860](https://github.com/zmaster587/AdvancedRocketry/commit/747ca9589dd8517)
* [ Fix ASM mappings for 1.12.2](https://github.com/zmaster587/AdvancedRocketry/commit/f5dc4c43d29ccba)
* [ fixes reference to wrong inventory from previous commit. Also cleans up some un-needed imports.](https://github.com/zmaster587/AdvancedRocketry/commit/ae0159b320ddac6)
* [ Fixes some null references to itemstacks.](https://github.com/zmaster587/AdvancedRocketry/commit/6921f6f2035f15f)
* [ Build scripts for 1.12](https://github.com/zmaster587/AdvancedRocketry/commit/11cd098fb8f7b37)
* [ re-arrange some ore dictionary and recipe stuff. this fixes an issue with precision assembler ore dictionary support for circuit making.](https://github.com/zmaster587/AdvancedRocketry/commit/1acc2246f65f2b0)
* [ fixes some ore registry locations. This was causing some crashes due to where libvulpes registers items in the item registry events. Should probably move the item and block registrtations here to the proper events as well.](https://github.com/zmaster587/AdvancedRocketry/commit/82b1de54cb09304)
* [ fixes crashing while loading dedicated server, fixes some gravity issues fixes double gravity on overworld on dedicated servers, this fix might need to be reworked if ASM is used again for non-item gravity.](https://github.com/zmaster587/AdvancedRocketry/commit/ce920eb74a00f73)
* [ cleanup access transformers. Will figure out which will be needed later, currently Entity * seems to be sufficient in my tests.](https://github.com/zmaster587/AdvancedRocketry/commit/e3b1549ab8012ca)
* [ remove some debug spam.](https://github.com/zmaster587/AdvancedRocketry/commit/4993eecd9df51ca)
* [ implement recipes for 1.12](https://github.com/zmaster587/AdvancedRocketry/commit/b9c585906db0b94)
* [ make non-item gravity use update event instead of asm](https://github.com/zmaster587/AdvancedRocketry/commit/52148f986f0a4be)
* [ initial update for 1.12](https://github.com/zmaster587/AdvancedRocketry/commit/622a14f26761ecc)
* [ fix changelog](https://github.com/zmaster587/AdvancedRocketry/commit/7aae76af57b5261)
Animania (went from Animania-1.12.2-1.4.4 to Animania-1.12.2-1.4.5):
Animania-1.12.2-1.4.5:
Animania
Release Notes 1.4.5 (1.10.x, 1.11.x, 1.12.x)
“I just wanted to make some cute animals…”
Spawn Limits Reintroduced / Other Spawn Fixes
* Fixes overspawning issues caused in combination with Sponge
* Fixes overspawning issues on Servers with certain combinations of mods, including Ice and Fire.
* Fixes overspawning of Frogs (and other Amphibians) near Rivers
* When babies turn into adults they no longer disappear if Spawn Limits have been exceeded
* Families no longer born once Spawn Limit is exceeded
* Babies will always be born, even if Spawn Limit is reached
* Additional Checks added to Gestation Timer on Servers
* [1.12] Minimum family size for certain animals no longer stuck to 2.
Updates:
* [1.12] Dutch language added (Thanks Deshiba!)
* [1.12] Chinese language updated (Cheers again DYColdWind!)
* Turning Manual Breeding to true now prevents babies from auto-spawning in families (credit: MauveCloud)
Bug Fixes:
* [1.10] Sheared Sheep no longer crash client when killed (credit: OmegaDerp)
* [1.10] Configuration help text shows correct animals instead of all cows (credit: BryanBoru, MidnightsFX)
* [1.10, 1.11] Ewes can become Fertile again after giving birth (credit: MauveCloud)
* [1.10, 1.11, 1.12] Name Tags work on Horses again (credit: Engelrie)
* [1.12] Truffle Soup now restores hunger as intended
* [1.11] New Cow Achievements shows correct text (credit: ivandelp)
ArchitectureCraft - ElytraDev Version (went from Alpha 1.12-1.20 to Alpha 1.12-2.68):
Alpha 1.12-2.68:
Please make sure to backup your world before updating to confirm that things work as expected, if your world doesn't update properly please make an issue on github.
* Rename .smeg files to .objson as its a bit more descriptive
* Add support for BlockColors, FlatColoredBlocks now works
* Add oredict support to recipes
* Add converter for old tile names (1.10 maps should port fine now)
* Overall codebase has been refactored and made cleaner
* Add support for ProbeData/FruitPhone
* Probably some more things that I forgot
Ancient Warfare 2 (went from ancientwarfare-1.12.2-2.5.54.jar to ancientwarfare-1.12.2-2.5.97.jar):
ancientwarfare-1.12.2-2.5.69.jar:
Refactored warehouse to support items with capability data
- makes it possible to store all kinds of backpacks/pouches in it
- these would get their data deleted previously
!!! the way the data is stored for warehouse has changed, please remove items from warehouse before updating or be prepared to spawn these in !!!
Fixed research data sometimes not saving if game is saved very shortly after research is done.
Fixed crash involving unknown side in upkeep and trade order
Made mobs only attack soldier npcs and ignore passive ones.
Fixed displaying NPC names with correct color and displaying player owned npcs' tasks.
Fixed dupe in research crafting recipes
Made output slots of auto crafting table inaccessible through GUI
Fixed NPE crash that happened when upkeep point (defined in order) got removed from world.
Fixed NPE crash involving research station searching for inventory on its side.
Fixed routing order dupe bug.
ancientwarfare-1.12.2-2.5.76.jar:
Fixed packet issue with entities on dedicated servers that caused these to drop player connections
Fixed foodbundle recipe water bottle ingredient
ancientwarfare-1.12.2-2.5.82.jar:
Fixed issue with some items not dropping from blocks when these were broken.
Fixed warehouse interface not importing/exporting items.
Changed warehouse text search to actually work as a filter and only display items that match the text filter.
Made warehouse sort order and type persist between gui opens and world saves so that player doesn't need to keep changing these to what they like on every GUI open.
(These were done thanks to Belgabor's PR)
Right mouse button clears search box
Warehouse user experience enhancements
- Right click takes half stack
- Shift right click takes one item (or add one to the current cursor stack)
- Left or right click drops stack anywhere even when over stacks that do not match the cursor stack
ancientwarfare-1.12.2-2.5.90.jar:
Fixed issue that under certain circumstances allowed pulling more than max sized ItemStacks from warehouse controller
Fixed issue with item disappearing from controller if a storage block was removed with this item and at the same time the exact same item remained in other storage block(s) that stayed in place.
Made it possible to use warehouse controller to take items from filtered storage blocks that are not included in filter. Previously these would display in the controller GUI, but player wouldn't be able to interact with them. So filters now only affect inserting items into storage blocks.
ancientwarfare-1.12.2-2.5.97.jar:
Fixed stock viewer to update counts when warehouse bounds change.
Fixed an issue with discovering warehouse viewers just outside of the bounds after the bounds have changed.
Fixed issue with routing and trade orders crashing when the inventories they point were removed from world.
Fixed issue with backpack inventory stacks not properly updating when shift clicking stack of items that already exist in the backpack.
Cyclic (went from Cyclic-1.12.2-1.11.0.jar to Cyclic-1.12.2-1.11.2.jar):
Cyclic-1.12.2-1.11.1.jar:
* Hydrator now supports adding custom recipes using ZenScript from CraftTweaker mod (both add and remove), also tweaked some of the default recipes.
* The player Inventory Upgrade screen now has a button to quick-swap all armor slots.
* Uncrafting grinder no longer takes items as input from pipes/hopers into the output area.
* Fix visual glitch in the Powered Anvil screen.
* If you set energy cost to zero for a machine, it will now hide its fuel bar toggle button.
* Fixed Item model display on Trash Void, Digital Typewriter.
* Powered Anvil now has the same placement sound as a regular Anvil.
* Added tooltips to the OP swords, and reduced their shooting cooldown from 6 seconds to 1.
* Experience Pylon no longer accepts any item from hoppers/pipes into the Glass Bottle slot.
* Forester no longer accepts non-saplings in its inventory (uses ore dictionary to match).
* Automatic Fishing Net no longer accepts non-fishing rod items into the rod slot.
* The player Inventory Upgrade screen now shows the player armor slots on the left.
* Block Reach enchantment can now be applied to Elytra.
* Hydrator recipes now have a showing Move Items button in the JEI list.
* Added Russian translation (ru_RU) by github user kellixon.
Cyclic-1.12.2-1.11.2.jar:
* Fixed items moving wrongly when shift-clicking them in the extended player inventory upgrade screen.
* Item Sorter now has a new option where you can tell it to ignore item damage in a row when comparing incoming items to the filter (defaults to normal mode).
* Fixed a game crash when certain items containing GUI screens were opened.
* Minimum forge version is now 14.23.1.2594.
Chisels & Bits (went from chiselsandbits-14.12.jar to chiselsandbits-14.13.jar):
chiselsandbits-14.13.jar:
* Added two new configuration options, voidExcessBits and requireBagSpace (#365) Thanks to MineDaveXD
* Fix a crash when using incorrect logic to determine Item Names. (#367)
CraftTweaker (went from CraftTweaker2-1.12-4.1.0 to CraftTweaker2-1.12-4.1.2):
CraftTweaker2-1.12-4.1.1:
Fixed SymbolScriptReference
Changed again how the scriptReference works, now uses the "scripts" keyword
Fixed CME error with removebyname
Fixed shaped recipe being removed
Now all string methods should work, except for those with chars as they are not in ZS!
fixed block hardness (#431)
IItemDefinitions' subItems getter
Added method to get subitems using the creativeTab, if the subItems getter doesnt work
Fixed CTGUI misplaced commas
Globals in subfolders work now.
Generated Files now generate for files in subfolders as well (they use the same folder structure)
Made oredict matching more efficient
Fixed getHarvestTool returning null, now returns an empty string instead
getFirstItem now doesn't throw an exception if the item list is empty
Fixed furnace.removeAll()
CraftTweaker2-1.12-4.1.2:
Fixed oredict matching
Cyclops Core (went from CyclopsCore-1.12.2-0.11.1.jar to CyclopsCore-1.12.2-0.11.4.jar):
CyclopsCore-1.12.2-0.11.2.jar:
As always, don't forget to backup your world before updating!
Lib changes:
* Make PlayerInventoryIterator also iterate over off-hand and armor
CyclopsCore-1.12.2-0.11.3.jar:
As always, don't forget to backup your world before updating!
Additions:
* Add helper method to inject file-based loot tables
Fixes:
* Fix WeightedItemStack returning null if inner stack is null
CyclopsCore-1.12.2-0.11.4.jar:
As always, don't forget to backup your world before updating!
Fixes:
* Fix number fields not resetting colors
* Fix disabled numbered fields still having enabled buttons
Extreme Reactors (went from ExtremeReactors-1.12.2-0.4.5.45.jar to ExtremeReactors-1.12.2-0.4.5.46.jar):
ExtremeReactors-1.12.2-0.4.5.46.jar:
Temporary fix for OC interface slowness. Close #152 -- YOU MUST BREAK AND REPLACE YOUR COMPUTER PORTS --
Removed duplicated registration of blockManyullyn turbine's coils
Bumped version to 0.4.5.46
Forestry (went from forestry_1.12.2-5.7.0.238.jar to forestry_1.12.2-5.8.0.242.jar):
Changelog retrieved from forestry_1.12.2-5.8.0.242.jar:
Please help the Forestry project by [reporting issues here.](https://github.com/ForestryMC/ForestryMC/issues)
Current release 5.8.0.242
* Fix #1969 Multiblock farms server-crash - Nedelosk
DiscordSuite (went from DiscordSuite-1.1.4.jar to DiscordSuite-1.3.1.jar):
DiscordSuite-1.2.0.jar:
No changelog provided
DiscordSuite-1.3.0.jar:
Port to 1.9.4, 1.10.x and 1.11.x, mostly accidentally
DiscordSuite-1.3.1.jar:
Fix linux crash
Industrial Foregoing (went from industrialforegoing-1.12.2-1.7.0-114.jar to industrialforegoing-1.12.2-1.7.2-117.jar):
industrialforegoing-1.12.2-1.7.1-116.jar:
* Updated to forge 14.23.1.2594
* Fixed some NPE in the Fluid Crafter
* Allowed books in the enchantment factory
* Added a config option to disable the StoneWork integrations
* Fixed enchanted items not allowed in the Enchantment Applicator
* Improved Animal Feeder code to work properly and more efficient
* Mob Crusher doesn't void items if full, instead it will reduce the item lifespan to 1 minute
* Cleared fake player cache on world start so it doesn't stop working in world relog
* Changed BHTank to fill containers when right clicked
* Added some oredictionary entries to some items
* Mob Crusher doesn't void xp orbs if full, instead it will reduce the orb lifespan to 1 minute
* Fixed BHUnit accepting items that doesn't belong if empty
industrialforegoing-1.12.2-1.7.2-117.jar:
* Cached some repeating recipes so they don't need to get constantly checked
* Reduced stack size of the Enchantment Factory input slots to 1
* Delayed CrT actions to postInit
Integrated Tunnels (went from IntegratedTunnels-1.12.2-1.4.1.jar to IntegratedTunnels-1.12.2-1.5.1.jar):
IntegratedTunnels-1.12.2-1.5.0.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.2 or higher.
Additions:
* Add option to iterate over interfaces in round-robin order
* Add NBT-based item and fluid aspects
This allows items and fluids to be imported, exported, picked up, placed and used via advanced NBT filters
that allow NBT subsets and supersets to be checked.
* Add options to only move exact amounts, instead of also lower amounts, Closes #100
* Add blacklist property to item, fluid and block-based aspects, Closes #481
Changes:
* Changed incorrect left-hand aspect property to right-hand, #110
IntegratedTunnels-1.12.2-1.5.1.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.4 or higher.
Changes:
* Properly distinguish interface and energy channels on interfaces
Before this change, the interface's energy channel was (ab)used as interface channel.
Even though interface don't consume energy atm, they might in the future. This was also done for consistency,
to make it less confusing for both players and developers.
Closes #109
Fixes:
* Fix item duplication when repeating actions in player simulator, Closes #111
Immersive Petroleum (went from immersivepetroleum-1.12.2-1.1.6.jar to immersivepetroleum-1.12.2-1.1.7.jar):
immersivepetroleum-1.12.2-1.1.7.jar:
1.1.7
---------------------------------------
+ Added Napalm, created using Gasoline and Aluminum Grit
+ Added CraftTweaker support, thanks to Lanse505!
! Corrected resource amounts needed for the Distillation Tower in the Engineer's Manual
1.1.6
---------------------------------------
+ Added ability to have multiple solid item outputs from the Distillation Tower
~ Altered the Distillation Tower's texture slightly
! Alter Distillation Tower fluid routing behavior to make outputs easier to manage
1.1.5
---------------------------------------
~ Distillation Tower now requires scaffolding slabs instead of full-block scaffolding
! Fix rendering of Distillation Tower and Pumpjack in Engineer's Manual
! Fix potential crash related to FakePlayers and changing dimensions
! Fix crash related to Automatic Lubricator
! Fix graphical issues with Distillation Tower GUI
! Fix problems related to accessing the Distillation Tower and Pumpjack with other mod's pipes (ie Thermal Dynamics)
1.1.4
---------------------------------------
! Fix crash related to the Motorboat on newer versions of Immersive Engineering
~ Update Russian translation, thanks to lBlitzl!
1.1.3
---------------------------------------
+ Added Emergency Paddles for the Motorboat
+ Added config option to require pipes to Bedrock for pumpjacks (default off)
~ Lubricant extra ticks now consume power
~ Motorboat and Automatic Lubricator store fluids when broken
~ Distillation Tower no longer flickers during operation
~ Biome configs for reservoirs now use the biome type dictionary instead of biome names
! Added additional safechecks to config file
! Fixed typo
1.1.2
---------------------------------------
+ Added fuel meter to the Motorboat
! Fixed visual issue with Distillation Tower
1.1.1
---------------------------------------
! Remedied FPS drops related to Portable Generator and Automatic Lubricator
! Fixed visual artifact related to Automatic Lubricator
1.1.0
---------------------------------------
+ Distillation Tower now produces Gasoline and Lubricant
+ Added the Lubricant Can and lubricating ability to the Chemical Thrower
+ Added the Automatic Lubricator
+ Added the Portable Generator
+ Added the Motorboat and Motorboat upgrades
+ Distillation Tower recipes can now be configured through the config file
~ Made a number of large config changes to fluid consumption and output
! Fixed Distillation Tower flipping redstone status on creation
! Fixed IE manual related crash [1.12 only]
! Fixed IP items' creative menu placement [1.12 only]
1.0.12 [1.12 only]
---------------------------------------
! Fixed crash related to the IE manual
! Fixed a Pumpjack crash
1.0.11 [1.12 only]
---------------------------------------
! Fixed bug with Immersive Engineering build 67
1.0.10 [1.12 only]
---------------------------------------
! Fixed 1.12 server crash
1.0.9 [1.12 only]
---------------------------------------
! Fixed items appearing in the wrong creative tab in 1.12
1.0.8 [1.12 only]
---------------------------------------
Update to 1.12
1.0.7
---------------------------------------
! Fixed issue where empty chunks would display as having replenishing oil
1.0.6
---------------------------------------
! Fixed Distillation Tower not outputting correctly in some orientations
! Fixed crash related to Projectors
1.0.5
---------------------------------------
+ Added Multiblock Projectors, templates that show how to build specific multiblocks
+ Reworked fluid reservoir system, added Aquifers and Magma Chambers
+ Fluid reservoir system is now highly configurable for modpack makers
+ Core samples now display a chunk's liquids in their model
! Fixed distillation tower resource numbers in the manual
! Fixed mirrored multiblock I/O locations
1.0.4
---------------------------------------
+ Added default values to config files
+ Added Japanese and Russian localizations, thanks to aiun and McModder!
~ Changed default Pumpjack power consumption to 1024 flux/tick - make sure to change/reset config if using an older version of the mod.
! Update model render distance to match IE machines
1.0.3
---------------------------------------
! Fixed problem with mod's langfile
1.0.2
---------------------------------------
! Fixed lack of localization for multiblock blocks, seen in WAILA/TOP
! Fixed another dedicated server crash
1.0.1
---------------------------------------
+ Added German and Chinese localizations. Thanks to Vexatos and 3TUSK!
! Fixed a dedicated server crash
1.0.0
---------------------------------------
Initial release
JAOPCA (went from JAOPCA-1.12.2-2.2.6.67.jar to JAOPCA-1.12.2-2.2.6.71.jar):
JAOPCA-1.12.2-2.2.6.71.jar:
Made block, item, fluid, and gas interfaces' methods default to make special implementations easier
Changed built-in module registering timing
Fixed registerConfigsPre
Integrated Dynamics (went from IntegratedDynamics-1.12.2-0.10.3.jar to IntegratedDynamics-1.12.2-0.11.3.jar):
IntegratedDynamics-1.12.2-0.10.4.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.1 or higher.
Changes:
* Rebalance (mechanical) squeezer recipe for blaze rod to powder
This fixes a dupe exploit in combination with TE and IC2.
* Only output one Nether Quartz Dust in Mechanical Squeezer, Closes #499
This fixes a Nether Quartz duplication exploit when combined with other mods.
Fixes:
* Allow piped ops to take more inputs if the second operator takes +1 args, Closes #514
* Fix left key not being usable in LP textboxes
* Fix type parameter of ListOperatorSerializer
* Fix numbers not being convertable to strings, Closes #504
* Fix certain advancements failing to unlock, Closes #500
Fixed advancements:
* Redstone Observement
* Constant Definition
* Arithmetic Addition
IntegratedDynamics-1.12.2-0.11.0.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.2 or higher.
Additions:
* Add NBT union, intersection and minus operators
* Add operator to check if an NBT tag is a subset of another NBT tag
* Add a pipe2 operator
This operator lets you use an input multiple times. In lambda calculus,
it's `\wxyz.y(wz)(xz)`. An example use of this would be
pipe2(Item Max Damage, Item Damage, Arithmetic Subtraction). This creates
an operator that tells you the damageability remaining of any given item.
Fixes part of #195.
* Add the K combinator
Changes:
* Make network-related capability retrieval sided, this enables full compatibility with Compact Machins, Closes #420
* Make certain aspect only update on block updates
Operators that depend on those values will also only update when the value updates.
This will result in a major performance improvement for certain networks.
* Allow custom iteration orders to be passed to positioned addons
Fixes:
* Fix console spam when previewing cables in compact machines
IntegratedDynamics-1.12.2-0.11.1.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.2 or higher.
Fixes:
Fix partData error showing in TOP, Closes #522
IntegratedDynamics-1.12.2-0.11.2.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.2 or higher.
Changes:
* Remove UUID when converting entities to strings, Closes #530
This makes things less complicated to work with.
This UUID in the string is not required anymore as unique names (with UUID) can now be retrieved using a separate operator.
Fixes:
* Fix player unique name including the '(null)' suffix, #530
* Fix rare crash when rendering Energy Battery, Closes #529
* Fix pipe operator announcing incorrect types, Closes #523
This was a regression because of 396da75c8c84721e37d6d925247e398684690ebe
IntegratedDynamics-1.12.2-0.11.3.jar:
As always, don't forget to backup your world before updating!
Requires CyclopsCore version 0.11.4 or higher.
Additions:
* Add human-readable Display Panel view for Operators, Closes #515
Changes:
* Remove write button in aspect properties, Closes #379
Aspect properties are now saved when the gui is closed,
which makes configuring many properties (like in IT) a lot more convenient.
* Gray out part channel setting if energy is not applicable, CyclopsMC/IntegratedTunnels#109
Fixes:
* Fix LP scrolling bar resetting when pulling item out of result, Closes #532
* Fix properties of errored aspects not applying, Closes #519
* Fix Energy Batteries not having break particles, Closes #520
* Fix positioned iterators possibly becoming invalid in the same tick
This was bug introduced because of the new round-robin iterators.
This caused loss of items in some cases when using the
IT player simulator, CyclopsMC/IntegratedTunnels#111
Industrial Craft (went from industrialcraft-2-2.8.46-ex112.jar to industrialcraft-2-2.8.53-ex112.jar):
industrialcraft-2-2.8.47-ex112.jar:
N/A
industrialcraft-2-2.8.48-ex112.jar:
N/A
industrialcraft-2-2.8.49-ex112.jar:
N/A
industrialcraft-2-2.8.50-ex112.jar:
N/A
industrialcraft-2-2.8.51-ex112.jar:
N/A
industrialcraft-2-2.8.52-ex112.jar:
N/A
industrialcraft-2-2.8.53-ex112.jar:
N/A
Just Enough Items (JEI) (went from jei_1.12.2-4.8.5.147.jar to jei_1.12.2-4.8.5.151.jar):
Changelog retrieved from jei_1.12.2-4.8.5.151.jar:
Current release 4.8.5.151
* Fix #1129 JEI responds to R and U keys when config gui is open
* Fix #1128 Prevent crashes when creating anvil recipes for broken Items
* Create tr_tr.lang by RoCoKo & Emirhangg (#1112)
* Use latest Forge getValuesCollection instead of getValues (#1113)
* Depend on latest Forge version to allow JEI to crash properly
* Fix crash with JEI Villagers and Primitive Mobs
* Improve zh_tw translation (#1102)
* Updated Russian translation (#1105)
* Update Polish translation (#1103)
* Update sv_se.lang (#1101)
* Add config for maximum width of the ingredient list
* Fix Error Info for null fluids
* Boolean to ignore set restriction when transferring recipe items. (#1068)
* Update pl_PL (#1092)
* Update sv_se.lang (#1090)
* Update ja_jp.lang (#1089)
* Improve error message when a recipeHandler.getRecipeWrapper fails
* Update zh_cn.lang (#1073)
* Improve tooltip message when item can't be crafted in player inventory
* Fix #1077 packet handler issue with latest Forge (14.23.1.2574+)
* Update sv_se.lang (#1070)
* Fix #1066 Item Hiding Mode not working with mouse clicks
* Use ClientConnectedToServerEvent instead of EntityJoinWorldEvent
* Check for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput (#1065)
* Close #953 Hide item from client if it doesn't exist in the server
* Only subscribe to ClientTickEvent when needed
* Update Polish translation (#1062)
* Fix #1055 Crash when searching using OR(|) operator
Minecolonies (went from minecolonies-universal-1.12.2-0.8.7323.jar to minecolonies-universal-1.12.2-0.8.7494.jar):
minecolonies-universal-1.12.2-0.8.7330.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7330
*
fix dupe bug (#2139)
*
fix dupe bug
*
improve list
* This prevents citizens from spawning in the void after wakeup. (#2142)
minecolonies-universal-1.12.2-0.8.7342.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7342
*
Delete colony fixes (#2147)
*
Show colony id if no colony found for delete colony command
*
Fix generics warning
minecolonies-universal-1.12.2-0.8.7356.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7356
* fix it
minecolonies-universal-1.12.2-0.8.7404.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7404
*
Port1.12/timber frames (#2164)
*
Timber frame type (#2014)
Add a row of new blocks: The Timber block with a lot of wood variations.
* All recipes added
minecolonies-universal-1.12.2-0.8.7408.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7408
*
fix item models (#2165)
*
fix item models
*
fix recipes to 1.10
minecolonies-universal-1.12.2-0.8.7413.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7413
* adding ./gradlew runClient to README.md (#2166)
minecolonies-universal-1.12.2-0.8.7415.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7415
*
Fix/colonypermissions (#2167)
*
Ignore eclipse .checkstyle settings file
*
Fixes issue #2163.
*
Perform checkstyle cleanup and add javadocs.
minecolonies-universal-1.12.2-0.8.7433.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7433
* Fixing citizen waking up. (#2178)
minecolonies-universal-1.12.2-0.8.7435.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7435
*
Fixes timber frames for shepherd hut. (#2177)
*
Fixes timber frames for shepherd hut.
*
Fixes other herders
minecolonies-universal-1.12.2-0.8.7437.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7437
* Add documentation on setting up Eclipse for development (#2162)
minecolonies-universal-1.12.2-0.8.7448.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7448
* Fix client-side block placment when opening rack (#2181) (#2182)
* Fix INVENTORY_FULL state for AIs without full inventory (#2179) (#2183)
minecolonies-universal-1.12.2-0.8.7450.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7450
*
Adding new construction tape models. (#2171)
*
Adding new construction tape models.
*
Improve the placement of the Construction markers when using the build tool:
* Replaceable blocks get broken.
* Creatively paste buildings get their markers removed.
minecolonies-universal-1.12.2-0.8.7455.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7455
*
Revert "Fix INVENTORY_FULL state for AIs without full inventory (#2179)" (#2185)
*
Revert "Adding new construction tape models. (#2171)"
This reverts commit c8ab9e076e8ef7725d6b0e7e83f0a7adc0fae753.
* Revert "Fix client-side block placment when opening rack (#2181) (#2182)"
This reverts commit 8d89e1b32992ac58a1a0c1561cef29947e8a5d25.
* Revert "Fix INVENTORY_FULL state for AIs without full inventory (#2179) (#2183)"
This reverts commit 3711ce8146f81411408b7269f84ede761485eeb4.
minecolonies-universal-1.12.2-0.8.7466.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7466
* Open GUI on server-side, not client-side (#2195)
Changes proposed in this pull request:
Get rid of evil comment. Change gui open from client-side to server-side. (Fixes #2194)
minecolonies-universal-1.12.2-0.8.7477.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7477
*
Clean up ai cook v2 (#2199)
*
Clean up code. No logic changes.
Add javadocs. Use translation constants. Use consistent naming for AI states and AI State methods. Note areas where changes should be made. Fix checkstyle warnings. Combine startWorking() and checkForAdditionalJobs() as the division is arbitrary.
*
Move isSomethingInOven to EntityAiWorkCook
*
Remove unused field isOvenFull and corresponding NBT tag "cooking"
*
Setting latest status at start of every AIState.
*
Move isSomethingInOven to EntityAiWorkCook
minecolonies-universal-1.12.2-0.8.7492.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7492
* fix the smelter (#2189)
Rewrite of Smelter and cook to gain more stability. Also fixes the hitboxes of the new construction-tape.
minecolonies-universal-1.12.2-0.8.7494.jar:
Minecolonies Changelog
Version: 1.12.2-0.8.7494
* fixe herders spawn egg problem and cycling recipes (#2202)
The Lost Cities (went from lostcities-1.12-2.0.0alpha5.jar to lostcities-1.12-2.0.1.jar):
lostcities-1.12-2.0.0beta1.jar:
2.0.0beta:
* Reduce height of buildings near sphere border
* Avoid cities and bridges at monorail stations
* Multi buildings (2x2 chunk buildings) will no longer generate if part of them is on a city sphere border
* The rails in monorail structures are now one lower
* The monorail crossing actually allows travel in both directions now
* The monorail station is rotatable in 4 directions and looks better now
* The entire monorail system is lowered 6 blocks to align better with the lower level of the cities
* New option to disable vanilla fossil generation. These looked really weird in void style world types
* Added the ability to specify local named palettes in parts now
* Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets
* Highways look better in cavern landscapes because they no longer clear the space above them
* Supports for bridges and highways are optional and disabled in void style worlds
* Improved street/park generation for floating, cavern, and space
* New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system
lostcities-1.12-2.0.0beta2.jar:
2.0.0beta2:
* Better spawn control: you can now specify a predefined city or sphere to spawn in
* Teleporting to the LC dimension (and back) works better. No more spawning in the void and if it can find a spawn bed in the destination (diamond blocks, bed, 6 skulls) it will put you there
* Generalized the loottables so you can also use them for dispenser, shulker boxes, droppers, ...
* Better check to make sure we only do things if we are actually in a Lost City worldgen (dimension or overworld). Avoids some Lost City things leaking over into other dimensions when they shouldn't
* Small cleanups
lostcities-1.12-2.0.0.jar:
2.0.0:
Changelog:
*
New landscape types:
* Floating: this landscape type generates floating islands on which cities (buildings and streets) can generate. This landscape type is likely not suitable for general overworld play because villages and strongholds are not generated by default. This profile can be useful to set as a type for the Lost City dimension or for specialized packs
* Cavern: a nether-like world going up to 128 with bedrock on top. Cities generate in big caverns. This type of map is very dark and dangerous but otherwise useful as a replacement for the overworld. Good luck surviving the first days though
* Space: in this landscape type there are big spheres that generate through the world. These spheres can contain cities (but not always) and can optionally be connected with a monorail system. The landscape outside the spheres can be configured as well. There are three example profiles using this landscape type:
* biosphere: spheres containing jungles and cities and the outside world a wasteland with very badly damaged and ruined cities
* space: spheres floating in the void connected with monorails
* waterbubbles: spheres floating in a huge ocean connected with monorails
*
New configuration possibilities:
* It is now possible to completely disable highways and railways
* There are a few new client side configs for fog density, color and the height of the horizon. These configs only work if the client has Lost Cities installed as well
* Worlds using 'space' landscape type have an optional secondary profile that is used for the outside. That way the landscape in the spheres can be totally different (including different biomes) from the landscape outside
* New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on
* New configuration option to avoid the vanilla fossil generation. Useful for void type worlds
* Supports for bridges and highways are optional and disabled in void style worlds
*
New asset system options:
* The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building
* It is possible to define predefined spheres and disable the automatic generation of spheres. Useful for modpack makers. Every predefined sphere can have a different set of biomes
* New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres
* It is now possible to use loot tables on dispeners, hoppers, shulker boxes as well as chests
* It is now possible to use torches or light sources from other mods and have Lost City orient them correctly based on where they are placed
* Added the ability to specify local named palettes in parts now
* Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets
* New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system
*
Spawns and teleportation:
* It is now possible to make sure that players spawn in a certain biome, in a certain predefined bity or in a certain predefined sphere
* When spawning in a void type world Lost Cities will make sure the player spawns on solid ground
* When teleporting to a void type Lost City world (using the bed+skulls system) Lost Cities will find a valid spot to teleport too. In addition Lost Cities will teleport the player back to a spawn bed if it can find one
*
Various:
* Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description
* Better error handling in case chunk generation causes a crash (can be caused by invalid configuration). You get a log entry telling what chunk caused the problem and some information about that chunk
* The API has been expanded with new support for the spheres
* Added more optional torches to park parts to ensure that the new dark level types (like cavern) are a bit more playable
lostcities-1.12-2.0.1.jar:
2.0.1:
* allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!
* New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not
* Add sanity check in case a biome is not properly registered to the biome registry
* Registered the Lost City loot tables to the loot table registry
* New 'singleBiome' config option to specify that city spheres should only have a single random biome
* The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts
* ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well)
* If you set the 'spawnSphere' config to '<in>' then the player will always spawn in a sphere. If you set the config option to '<out>' the player will spawn outside a sphere
* If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup
* New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution
LibrarianLib (went from librarianlib-1.12.2-4.5.jar to librarianlib-1.12.2-4.7.jar):
librarianlib-1.12.2-4.5.1.jar:
Hotfix ASM
librarianlib-1.12.2-4.6.jar:
Fix ASM, Fix some @Save/@Module problems, add some more serializers
This is for modoff!
librarianlib-1.12.2-4.7.jar:
Fix some json generation
Fix chunk data loading on clientside
MalisisDoors (went from malisisdoors-1.12.2-7.2.4.jar to malisisdoors-1.12.2-7.3.0.jar):
malisisdoors-1.12.2-7.3.0.jar:
No changelog provided
MalisisCore (went from malisiscore-1.12.2-6.3.2.jar to malisiscore-1.12.2-6.4.0.jar):
malisiscore-1.12.2-6.4.0.jar:
No changelog provided
Better Questing - Quest Book (went from Better Questing - Quest Book 3.0.0-1.12.1 to Better Questing - Quest Book 3.0.1-1.12):
Better Questing - Quest Book 3.0.1-1.12:
1.12 Update
* Fixed issue with dual wielding questbooks
* Verified mod works with 1.12.1 & 1.12.2 and will tag as such
* NOTE: This is a temporary release until QuestBook update for Better Questing 3 is ready
PlusTiC (went from plustic-6.3.2.1.jar to plustic-6.3.6.2.jar):
plustic-6.3.3.0.jar:
* Add Industrial Foregoing support (replaces MFR, but the source code still references MFR)
* Fix dupe bug concerning laser gun block smelt
plustic-6.3.4.0.jar:
Add Natura Flamestring
plustic-6.3.5.0.jar:
Laser Gun now damages Ender Dragon correctly
plustic-6.3.6.0.jar:
* Add Twilight Forest Fiery Metal
* Modifiers for katana and laser gun display correctly
plustic-6.3.6.1.jar:
Fix MooFluids not detecting molten Botania metals
plustic-6.3.6.2.jar:
Update Chinese/Taiwanese l10n
NuclearCraft (went from NuclearCraft-2.9b--1.12.2 to NuclearCraft-2.9d--1.12.2):
NuclearCraft-2.9c--1.12.2:
* Fixed extension blocks such as Fission Ports dropping the contents of the machine they're connected to when broken
* Added config options for the spread and generation of glowing mushrooms
* Added crushed coal incase it is not added by other mods - it is required to make graphite
* Removed active cooler console spam
NuclearCraft-2.9d--1.12.2:
* Fixed lithium and boron isotope melting recipes not working
Pam's HarvestCraft (went from Pam's HarvestCraft 1.12.2m.jar to Pam's HarvestCraft 1.12.2o.jar):
Pam's HarvestCraft 1.12.2o.jar:
HarvestCraft 1.12.2o
-----------------
- Added: Item: Garlic Coin: Made with one garlic, one gold nugget, can be set as currency for the Market/Shipping Bin (set Market currency to 8)
RFTools (went from rftools-1.12-7.26.jar to rftools-1.12-7.27.jar):
rftools-1.12-7.27.jar:
7.27:
* Fixed crashes with elevator blocks
Wawla - What Are We Looking At (went from Wawla-1.12.2-2.5.249.jar to Wawla-1.12.2-2.5.251.jar):
Wawla-1.12.2-2.5.250.jar:
* Merge branch 'master' of [https://github.com/Darkhax-Minecraft/WAWLA](https://github.com/Darkhax-Minecraft/WAWLA) - Tyler Hancock
* Removed unused codes. - Tyler Hancock
* Marked ItemStack as @Nonnull - Tyler Hancock
* Fixed floating accuracy with rounding code. - Tyler Hancock
* Removed deprecated block hardness code. - Tyler Hancock
* Removed potential infinite loop. - Tyler Hancock
Wawla-1.12.2-2.5.251.jar:
* Updated forge and MCP versions. - Tyler Hancock
The Twilight Forest (went from Twilight Forest - MC 1.12.2 - 3.5.263 to Twilight Forest - MC 1.12.2 - 3.6.345):
Twilight Forest - MC 1.12.2 - 3.6.324:
ADDED:
* The Naga Courtyard has received a complete revamp while maintaining the old style of it.
* More things are planned at a later date for a second batch.
* Many new blocks styled for and after the Naga including but not limited to:
* Etched Nagastone
* Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.
* Has 2x2 stone tiles on the end.
* Comes in normal, mossy, and cracked variants.
* Nagastone Pillar
* Block is available in 3 axal rotations.
* Works like vanilla Quartz Pillar Block.
* Comes in normal, mossy, and cracked variants.
* Nagastone Stairs
* Texture like Etched Nagastone.
* Has Left and Right facing variants dictating which way the swirls go.
* Both Left and Right come in normal, mossy, and cracked variants.
* Spiral Stone Bricks
* Can be used in a 2x2 patterns to make a complete spiral.
* The block itself is in 3D and has depth not only through shading.
* The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.
* Two original music tracks by MrOwltkins were added.
* Updated our Chinese language file thanks to 3TUSK.
CHANGED:
* Block And Chain now appears from your left hand if used in the off-hand slot.
* Also cleaned up the code around there.
* shifted the Knightmetal Loop texture to the middle.
* Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.
* Made the Block and Chain thicker when held.
* The Block and Chain received a model override, the texture will change to only the loop when it is thrown.
* Cube of Annihilation received a new texture for this too.
* Optimized Cicadas, Fireflies, and Moonworms for the server side.
* Made TF Critters not tick at all on the server side.
* Wispy Clouds are now dropped when broken.
* Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).
* Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
* Broke the fourth wall, wont fix.
FIXES:
* Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
* Fixed the issue when going through a portal would displace you up in the air.
* Moved the language key for "Underbrick Floor" from meta 2 to meta 3 to fix lang entry collision for Underbrick.
* Fixed a crash that happened due to the mod OpenTerrainGenerator.
* Magic Beans once again properly grow into beanstalks on dedicated servers.
* The vignette that appears in low light no longer randomly flickers in the Twilight Forest.
* Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.
* Placing a giant block where it would replace a snow layer no longer crashes the client.
* Moonworm Queen no longer breaks like a tool when it hits 0 durability.
* Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.
* Scepter of Twilight/Life Draining once again can be recharged.
* Fixed the broken fourth wall.
Twilight Forest - MC 1.12.2 - 3.6.345:
FIXES:
* Hotfix: Fixed players disconnecting from servers due to bad packet missing default constructor.
OpenModsLib (went from OpenModsLib-1.12.2-0.11.4.jar to OpenModsLib-1.12.2-0.11.5.jar):
OpenModsLib-1.12.2-0.11.5.jar:
- utilies for filling buckets
- type of registered field/item can be now specified by annotation
- bugfixes
OpenBlocks (went from OpenBlocks-1.12.2-1.7.4.jar to OpenBlocks-1.12.2-1.7.5.jar):
OpenBlocks-1.12.2-1.7.5.jar:
- Added wooden big button (works like vanilla)
- Extended big button inventory size
- Display size of stack contained in /dev/null/
- Canvas blocks now mimic material and sounds
- Fix item duplication with dropper
- Fix draining fluids from tank with bucket
- Fix translation names for entities
- Fix incorrect spawn position of cartographer, magnet, golden eye
- Fix luggage item search
- Fix rendering of some custom models in /dev/null
- Fix dummy contents of custom recipes
- Fix block shapes (fence connectivity now works correctly)
- Changed paintbrush model to fix flickering
- Paintbrush tries to recolor block before replacing with canvas
- Skyblocks rendering disabled by default when Optifine is detected
- Sponge no longer updates liquid blocks (configurable)
PneumaticCraft: Repressurized (went from pneumaticcraft-repressurized-1.12.2-0.3.1-125.jar to pneumaticcraft-repressurized-1.12.2-0.4.0-136.jar):
pneumaticcraft-repressurized-1.12.2-0.4.0-136.jar:
* Programmer Area enhancements: Sphere, Cylinder and Pyramid types can now be configured as 'hollow', and the Area widget configuration GUI now has a much cleaner layout
* Programmer enhancement: added a search textfield, shown when the full widget tray is expanded, allowing easy location of puzzle pieces by name
* Programmer widget tray can now be toggled with the Tab hotkey (in addition to the existing Space hotkey), possibly useful when the new search field has focus
* Aerial Interface: added support for CoFH "Essence of Knowledge" experience fluid
* Aerial Interface: the Experience tab in the GUI now has a button to select the desired fluid type when you have multiple mods providing experience fluids (the old method of inserting some fluid to set the accepted type no longer works)
* Added two ComputerCraft methods for Elevators: getCurrentHeight() and getTargetHeight()
* Drone death messages to the owner are now more informative (include reason why drone died)
* Minigun tracers and Vortex entities no longer look so weird (bad X offset) when fired from the left hand
* Fixed client being kicked when trying to load very large drone programs from pastebin (exceeding 32K client->server packet limit; now sent in multiple packets - 1.7.10 had a higher packet size limit)
* Fixed client crash when using variables to define areas (related to changes in 0.3.0 regarding size limit validation)
* Fixed client crash in Programmer when zooming all the way out, exiting Programmer and then re-opening it
* Fixed some XP calculation inaccuracies in the Aerial Interface; pumping XP in & out should not cause any unexpected XP loss or gain now
* Fixed missing textures in the Area wiki page
* IGW updates to Aerial Interface and Programmer wiki pages
UniDict (went from UniDict-1.12.2-2.3.1.jar to UniDict-1.12.2-2.3.2.jar):
UniDict-1.12.2-2.3.2.jar:
Fixed:
* Immersive Engineering Integration changes were making JEI to not display the secondary outputs. [Issue#75](https://github.com/WanionCane/UniDict/issues/75).
* a mod name being misspelled on IntegrationModule.java [Issue#77](https://github.com/WanionCane/UniDict/issues/77).
B.A.S.E (went from base-1.12.2-3.5.1.jar to base-1.12.2-3.6.1.jar):
base-1.12.2-3.6.0.jar:
Additions:
Added Russian Translation (Foxgreat)
Added Turkish Translation (RoCoKo)
Wrench now Rotates Blocks (Thenecron)
Material System:
Added Ore Sample part (Thenecron)
Added config option for max item part size
base-1.12.2-3.6.1.jar:
Fix:
Material System:
When using Max Size 1, all Items had the Same Registry Name, which crashes the game.
Downgraded:
- From journeymap-1.12.2-5.5.2 to journeymap-1.12.2-5.5.2
Went from Forge 1.12.2-14.23.1.2604 to 1.12.2-14.23.2.2613.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment