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March 23, 2019 20:51
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Enigmatica2 1.62 to Enigmatica2 1.63 | |
Updated: | |
Advanced Rocketry (went from AdvancedRocketry 1.12.2-1.5.0-132-UNSTABLE build -132 for 1.12.2 to AdvancedRocketry 1.12.2-1.5.0-136-UNSTABLE build -136 for 1.12.2): | |
AdvancedRocketry 1.12.2-1.5.0-136-UNSTABLE build -136 for 1.12.2: | |
Highly untested and may break world | |
Current release 1.12.2-1.5.0-136 | |
* [ Filled data sticks no longer stack, #1543](https://github.com/zmaster587/AdvancedRocketry/commit/111814dba353ce0) | |
AdvancedRocketry 1.12.2-1.5.0-135-UNSTABLE build -135 for 1.12.2: | |
Highly untested and may break world | |
Current release 1.12.2-1.5.0-135 | |
* [ Don't print invalid when no dimension is provided to the set command, but tell the user what property was set](https://github.com/zmaster587/AdvancedRocketry/commit/984c86832f99030) | |
* [ Add multiblock tooltip to rocket building blocks](https://github.com/zmaster587/AdvancedRocketry/commit/bf64a0a39e9ad6d) | |
* [ Fix spelling error in config, configs may need to be updated for 'seperation' -> 'separation', see #1544](https://github.com/zmaster587/AdvancedRocketry/commit/ba952de489be653) | |
AdvancedRocketry 1.12.2-1.5.0-134-UNSTABLE build -134 for 1.12.2: | |
Highly untested and may break world | |
Current release 1.12.2-1.5.0-134 | |
* [ remove debug code introduced in 8620cf94d25c9cf5569937f7d348772fbb851120 that causes O2 vents to always be full](https://github.com/zmaster587/AdvancedRocketry/commit/2b0c6c5724b4d5f) | |
AdvancedRocketry 1.12.2-1.5.0-133-UNSTABLE build -133 for 1.12.2: | |
Highly untested and may break world | |
Current release 1.12.2-1.5.0-133 | |
* [ Gas giants should have gasses by default](https://github.com/zmaster587/AdvancedRocketry/commit/86ee1028e9208a0) | |
Better Advancements (went from BetterAdvancements-1.12.2-0.0.17.75 to BetterAdvancements-1.12.2-0.1.0.77): | |
BetterAdvancements-1.12.2-0.1.0.77: | |
[[d425d73](https://github.com/way2muchnoise/BetterAdvancements/commit/d425d733ddd66ee1de51c08e7f51d07d11b8899d)] changes how textures are used and when recolouring is applied, #24 (way2muchnoise) | |
BetterAdvancements-1.12.2-0.1.0.76: | |
[[ad21cb6](https://github.com/way2muchnoise/BetterAdvancements/commit/ad21cb6a7594fab0628b6700f9be6ec40cadc4e7)] bump versions (way2muchnoise) | |
Better Builder's Wands (went from Better Builder's Wands 0.13.0 [MC1.12; rev 267] to Better Builder's Wands 0.13.1 [MC1.12; rev 269]): | |
Better Builder's Wands 0.13.1 [MC1.12; rev 269]: | |
Minor changes: | |
* Make a call to an additional method on block placement. | |
Better Questing (went from BetterQuesting-3.5.294.jar to BetterQuesting-3.5.295.jar): | |
BetterQuesting-3.5.295.jar: | |
Fixed a soft lock in the quest line designer | |
Fixed integer overflow error in smooth scrolling | |
Building Gadgets (went from BuildingGadgets v2.6.6 to BuildingGadgets v2.6.7): | |
BuildingGadgets v2.6.7: | |
Full Changelog: [https://github.com/Direwolf20-MC/BuildingGadgets/blob/master/CHANGELOG.md](https://github.com/Direwolf20-MC/BuildingGadgets/blob/master/CHANGELOG.md) | |
Added | |
* The copy/paste gadget can now mirror pastes, as well as rotate them. Sneak while pressing the keybind that previously just rotated them to mirror them left-to-right instead. | |
* Added/changed radial menu functionality/aesthetics: | |
* Converted text-based settings controls to icon-based ones. | |
* Prevented mode strings from rendering when the cursor is not over its corresponding slice. | |
* Added range slider. | |
* Allowed gadgets to bind Simple Storage Network networks as a remote inventories (you can only bind the Storage Network Master block). | |
* Dense construction blocks now drop 1-3 (configurable) construction paste items. | |
* The process of generating construction paste is now as follows: | |
* Craft a construction powder block. | |
* Convert the powder into a dense construction block by either placing it in the word next to water, or using one of the following machines: | |
* Fluid Transposer [Thermal Expansion] | |
* Hydrator [Cyclic] | |
* Moistener [Forestry] | |
* Get paste from the block by either: | |
* Breaking it, yielding 1-3 paste. | |
* Using machines: | |
* Convert it into dense construction chunks (1 block -> 4 chunks): | |
* Pulverizer [Thermal Expansion] | |
* Macerator [Industrial Craft 2] | |
* Grinder [Applied Energistics 2] | |
* Crusher [Mekanism] | |
* Crusher [Immersive Engineering] | |
* Crusher [Actually Additions] | |
* Convert the chunks into paste using any of the machines listed in step 3 (1 chunk -> 1 paste). | |
Changed | |
* Nearly every ingredient of every recipe now uses the ore dictionary. | |
* Templates can be copied to the clipboard from template items, as well as copy/paste gadgets in the Template Manager GUI. | |
* Remote networks are now only wrapped once build/exchange/undo operation, rather than twice per placed block. | |
Chisels & Bits (went from chiselsandbits-14.30.jar to chiselsandbits-14.31.jar): | |
chiselsandbits-14.31.jar: | |
Fix issue with creative clipboard not persisting between client launches. | |
Colytra (went from colytra-1.12.2-1.1.0.3.jar to colytra-1.12.2-1.1.0.4.jar): | |
colytra-1.12.2-1.1.0.4.jar: | |
1.1.0.4 | |
------------- | |
* Added | |
* Chinese localization files (thank you tian051011) | |
Common Capabilities (went from CommonCapabilities-1.12.2-2.0.4.jar to CommonCapabilities-1.12.2-2.1.1.jar): | |
CommonCapabilities-1.12.2-2.1.1.jar: | |
As always, don't forget to backup your world before updating! | |
Requires CyclopsCore version 1.1.0 or higher. | |
Changes: | |
* Update to Forge 14.23.5.2768 and MCP snapshot_20180814 | |
CommonCapabilities-1.12.2-2.1.0.jar: | |
As always, don't forget to backup your world before updating! | |
Requires CyclopsCore version 1.0.0 or higher. | |
Changes: | |
* Store recipe ingredients with IPrototypedIngredientAlternatives | |
Backwards compatible with the old format. | |
Needed for storing oredict recipe ingredients more efficiently: | |
CyclopsMC/IntegratedDynamics#694 | |
CraftTweaker (went from CraftTweaker2-1.12-4.1.15 to CraftTweaker2-1.12-4.1.16): | |
CraftTweaker2-1.12-4.1.16: | |
Made IIngredient more null safe | |
Added IItemStack#isBlock | |
WIP: Added print statement to MCREcipeManager | |
Added #profile to get stats on action time | |
Fixed issue with ZS types | |
Cyclic (went from Cyclic-1.12.2-1.18.1.jar to Cyclic-1.12.2-1.18.4.jar): | |
Cyclic-1.12.2-1.18.4.jar: | |
* Fixed some machines having energy (RF) having server-client desync on dedicated servers (could appear as energy appearing empty when its not, or energy bars vibrating up and down). | |
* Item Collector now has a minimum size of 1x1. | |
* Fixed clientside fluid-desync of several blocks. | |
* Fixed Magma Anvil not accepting fluid from some pipes. | |
* Harvester can now gather ender pearls from Ender Lilly from EXU2. | |
Cyclic-1.12.2-1.18.3.jar: | |
Fixed uncrafting grinder only working when input stack size was the precise recipe count. | |
Cyclic-1.12.2-1.18.2.jar: | |
(UPDATE: Known issue with Uncrafting grinder in this version) | |
* Fixed an error where empty or invalid entries in some blacklist configs could crash the game. | |
* Uncrafting Grinder is now compatible with mods that register unique blocks use non-standard way that try really hard to not be compatible (such as Mekanism NBT based blocks). | |
* New config added ForceNonRepairable to allow anvils to repair non-repairable items. | |
* Soulstone fixed to now work correctly when player has absorption. | |
* Default font size of Text Projector is now 10 instead of zero. | |
* New configs SageCount and DruidCount to control how many villagers will attempt to spawn when a new village is generated in new chunks. | |
Cyclops Core (went from CyclopsCore-1.12.2-1.0.5.jar to CyclopsCore-1.12.2-1.1.0.jar): | |
CyclopsCore-1.12.2-1.1.0.jar: | |
As always, don't forget to backup your world before updating! | |
Changes: | |
* Update to Forge 14.23.5.2768 and MCP snapshot_20180814 | |
Lib changes: | |
* Add more efficient method for checking if a config is enabled, Closes #116 | |
* Deprecate SendPlayerCapabilitiesPacket, Closes #123 | |
CyclopsCore-1.12.2-1.0.6.jar: | |
As always, don't forget to backup your world before updating! | |
Fixes: | |
* Fix RenderItemExtendedSlotCount not considering custom item models | |
Closes CyclopsMC/IntegratedTerminals#23 | |
Closes CyclopsMC/IntegratedTerminals#24 | |
In Control! (went from InControl - 1.12-3.9.5 to InControl - 1.12-3.9.6): | |
InControl - 1.12-3.9.6: | |
- Update to be compatible with Fx Control | |
Industrial Foregoing (went from industrialforegoing-1.12.2-1.12.6-230.jar to industrialforegoing-1.12.2-1.12.8-232.jar): | |
industrialforegoing-1.12.2-1.12.8-232.jar: | |
Industrial Foregoing | |
1.12.8 (2019-03-15 15:38:27 +0100) | |
* Increased version (Buuz135) | |
* Changed some config stuff so values generate better in the file (Buuz135) | |
1.12.7 (2019-03-10 15:47:14 +0100) | |
* Increased version (Buuz135) | |
* Fixed fluid pumps trying to pump fluids when the area is protected and not replacing the source properly, closes #514 (Buuz135) | |
* Fixed an incompatibility issue with the black hole unit, closes #516 (Buuz135) | |
* Made some changes that will make multiblock edition easier (Buuz135) | |
1.12.6 (2019-02-24 13:27:27 +0100) | |
* Increased version (Buuz135) | |
* Fixed Black Hole Unit accepting items that were the same but one had NBT and the other one didnt, closes #507 closes #509 (Buuz135) | |
* Fixed Black Hole Units not accepting new types of items when empty, closes #508 (Buuz135) | |
* Fixed output slots in the black hole controller not being refilled, closes #503 (Buuz135) | |
* Fixed a Fluid Dictionary crash when the input didnt had an output, closes #511 (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.12.5 (2019-02-02 16:24:29 +0100) | |
* Fixed Black Hole controller refilling items that were different, closes #493 (Buuz135) | |
* Fixed nbt issues with the Black Hole Controller, closes #488 (Buuz135) | |
* Fixed Drill not consuming biofuel, closes #494 (Buuz135) | |
* Fixed Drilled not being able to be charged in machines (Buuz135) | |
* Update README.md (Coded) | |
* Update README.md (Coded) | |
* its 2019 (Coded) | |
* IF now has dogs (Coded) | |
* Update contributors.json (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.12.4 (2019-01-01 18:51:30 +0100) | |
* Added a blacklist for the animal grower, this time its the correct machine (Buuz135) | |
* Made shiny variant more rare (Buuz135) | |
1.12.3 (2018-12-30 17:01:07 +0100) | |
* Added a black list for the animal feeder (Buuz135) | |
* Added a safe check of the laser drill ore dictionary values when they list is empty (Buuz135) | |
* Updated pt_BR (InterPlay) | |
* Updated pt_BR lang (InterPlay) | |
1.12.2 (2018-12-22 20:22:43 +0100) | |
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135) | |
1.12.1 (2018-12-21 23:59:19 +0100) | |
* Try-Catched API exceptions for the mods that use them (Buuz135) | |
1.12.0 (2018-12-21 23:16:06 +0100) | |
* Increased version (Buuz135) | |
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135) | |
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135) | |
* Delayed recipe loading (Buuz135) | |
* Formatted code (Buuz135) | |
* Added a ton of default values (Buuz135) | |
* Made item find for the laser drill safer in case it is missing (Buuz135) | |
* Added OreDictionary support for the json (Buuz135) | |
* Localized JEI things (Buuz135) | |
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135) | |
* Added JEI handling for the new laser drill format (Buuz135) | |
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135) | |
* Improved pump functionality , closes #469 (Buuz135) | |
* Prototyped config-based laser drill. (TomShkurti) | |
* Changed bauble dependency (Buuz135) | |
* Fixed energy buffer not changing with config values, closes #470 (Buuz135) | |
1.11.10 (2018-12-05 14:56:26 +0100) | |
* Increased version (Buuz135) | |
* Made drill textures more efficient (by WBgroup) (Buuz135) | |
* Added config values for the infinity drill power req and mining size (Buuz135) | |
* Fixed contributors stuff not working properly (Buuz135) | |
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135) | |
1.11.9 (2018-12-04 12:24:28 +0100) | |
* Increased version (Buuz135) | |
* Infinity drill now handles modded blocks better, closes #466 (Buuz135) | |
* Infinity Drill now does damage (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.11.8 (2018-12-03 08:11:37 +0100) | |
* Fixed mod version (Buuz135) | |
* Notify the player in the status bar when changing the mining area (Buuz135) | |
* Made shiny versions more rarer (Buuz135) | |
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135) | |
1.11.7 (2018-12-02 21:46:42 +0100) | |
* Increased version (Buuz135) | |
* Improved sludge refiner JEI recipe (Buuz135) | |
* Improved laser drill JEI recipe (Buuz135) | |
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135) | |
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135) | |
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135) | |
* Added infinity drill recipe (Buuz135) | |
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135) | |
* Added the Infinity Drill (Buuz135) | |
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible) | |
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible) | |
* Special-case glowstone's laser drill entry (Joseph C. Sible) | |
* Update contributors.json (Buuz135) | |
1.11.6 (2018-11-11 17:39:39 +0100) | |
* Increased version (Buuz135) | |
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135) | |
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135) | |
* Fixed small color checking inefficiency, closes #450 (Buuz135) | |
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135) | |
* Fixed Black Hole Tanks rendering color in all the side (Buuz135) | |
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135) | |
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135) | |
1.11.5 (2018-10-16 15:04:23 +0200) | |
* Increased version (Buuz135) | |
* The enchantment applicator now accepts hoes, closes #437 (Buuz135) | |
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135) | |
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135) | |
* Simplified Tree Fluid Extractor logic (Buuz135) | |
* Maybe improved mob crusher performance (Buuz135) | |
* Maybe improved black hole controller performance (Buuz135) | |
* Updated to mappings stable_39 (Buuz135) | |
* Removed some unnecesary code (Buuz135) | |
* Improved Black Hole Unit efficiency (Buuz135) | |
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall) | |
* Update contributors.json (Buuz135) | |
* Added sugarcane to the bioreactor (Buuz135) | |
* Fixed item repair cost (Managarmr) | |
1.11.4 (2018-10-02 20:54:28 +0200) | |
* Fixed server side crash (Buuz135) | |
1.11.3 (2018-10-02 19:30:10 +0200) | |
* Updated version and license (Buuz135) | |
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135) | |
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135) | |
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135) | |
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135) | |
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135) | |
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135) | |
* Fixed black hole units going over the int limit, closes #431 (Buuz135) | |
* Removed some debug (Buuz135) | |
* Filters now work with fluids (Buuz135) | |
* Added fluid conveyors (Buuz135) | |
* Update things (Buuz135) | |
1.11.2 (2018-08-27 23:30:48 +0200) | |
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135) | |
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135) | |
* Fixed Ore Sieve not consuming items (Buuz135) | |
* Fixed being able to extract from the spore recreator input (Buuz135) | |
1.11.1 (2018-08-18 20:30:42 +0200) | |
* Added fortune addon (Buuz135) | |
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135) | |
* Fixed some description typos (Buuz135) | |
* Added glowstone to the laser drill (Buuz135) | |
* Buffed Fermentation Station operations (Buuz135) | |
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Create ko_KR.lang (E. Kim) | |
1.11.0 (2018-08-11 21:04:34 +0200) | |
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135) | |
* Fixed labels sometimes crashing, closes #404 (Buuz135) | |
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135) | |
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135) | |
* Added better localizations for some stuff (Buuz135) | |
* Added pink slime ingot (Buuz135) | |
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine) | |
* Added a better description for the Fermentation Station (Buuz135) | |
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135) | |
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine) | |
1.10.7 (2018-07-24 18:48:30 +0200) | |
* Extractor JEI Handler is more descriptive (Buuz135) | |
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135) | |
* Added Froster outputs to JEI (Buuz135) | |
* Updated forge (Buuz135) | |
* Added changelog generation, curseforge distribution and license formatting (Buuz135) | |
industrialforegoing-1.12.2-1.12.7-231.jar: | |
Industrial Foregoing | |
1.12.7 (2019-03-10 15:47:14 +0100) | |
* Increased version (Buuz135) | |
* Fixed fluid pumps trying to pump fluids when the area is protected and not replacing the source properly, closes #514 (Buuz135) | |
* Fixed an incompatibility issue with the black hole unit, closes #516 (Buuz135) | |
* Made some changes that will make multiblock edition easier (Buuz135) | |
1.12.6 (2019-02-24 13:27:27 +0100) | |
* Increased version (Buuz135) | |
* Fixed Black Hole Unit accepting items that were the same but one had NBT and the other one didnt, closes #507 closes #509 (Buuz135) | |
* Fixed Black Hole Units not accepting new types of items when empty, closes #508 (Buuz135) | |
* Fixed output slots in the black hole controller not being refilled, closes #503 (Buuz135) | |
* Fixed a Fluid Dictionary crash when the input didnt had an output, closes #511 (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.12.5 (2019-02-02 16:24:29 +0100) | |
* Fixed Black Hole controller refilling items that were different, closes #493 (Buuz135) | |
* Fixed nbt issues with the Black Hole Controller, closes #488 (Buuz135) | |
* Fixed Drill not consuming biofuel, closes #494 (Buuz135) | |
* Fixed Drilled not being able to be charged in machines (Buuz135) | |
* Update README.md (Coded) | |
* Update README.md (Coded) | |
* its 2019 (Coded) | |
* IF now has dogs (Coded) | |
* Update contributors.json (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.12.4 (2019-01-01 18:51:30 +0100) | |
* Added a blacklist for the animal grower, this time its the correct machine (Buuz135) | |
* Made shiny variant more rare (Buuz135) | |
1.12.3 (2018-12-30 17:01:07 +0100) | |
* Added a black list for the animal feeder (Buuz135) | |
* Added a safe check of the laser drill ore dictionary values when they list is empty (Buuz135) | |
* Updated pt_BR (InterPlay) | |
* Updated pt_BR lang (InterPlay) | |
1.12.2 (2018-12-22 20:22:43 +0100) | |
* Fixed Server crashes accessing minecraft instance, closes #479 (Buuz135) | |
1.12.1 (2018-12-21 23:59:19 +0100) | |
* Try-Catched API exceptions for the mods that use them (Buuz135) | |
1.12.0 (2018-12-21 23:16:06 +0100) | |
* Increased version (Buuz135) | |
* Fixed IF creative tab not having an icon when the Black Hole Unit is disabled, closes #472 (Buuz135) | |
* Fixed not being able to insert the Infinity Drill into the Enchantment Extractor, closes #473 (Buuz135) | |
* Delayed recipe loading (Buuz135) | |
* Formatted code (Buuz135) | |
* Added a ton of default values (Buuz135) | |
* Made item find for the laser drill safer in case it is missing (Buuz135) | |
* Added OreDictionary support for the json (Buuz135) | |
* Localized JEI things (Buuz135) | |
* Removed all the TODOs and added exceptions when needed to inform modpack makers about the new changes (Buuz135) | |
* Added JEI handling for the new laser drill format (Buuz135) | |
* Changed the order of how gui pieces get added to the gui to prevent color leaking (Buuz135) | |
* Improved pump functionality , closes #469 (Buuz135) | |
* Prototyped config-based laser drill. (TomShkurti) | |
* Changed bauble dependency (Buuz135) | |
* Fixed energy buffer not changing with config values, closes #470 (Buuz135) | |
1.11.10 (2018-12-05 14:56:26 +0100) | |
* Increased version (Buuz135) | |
* Made drill textures more efficient (by WBgroup) (Buuz135) | |
* Added config values for the infinity drill power req and mining size (Buuz135) | |
* Fixed contributors stuff not working properly (Buuz135) | |
* Really fixed modded blocks not being able to be broken, re closes #466 (Buuz135) | |
1.11.9 (2018-12-04 12:24:28 +0100) | |
* Increased version (Buuz135) | |
* Infinity drill now handles modded blocks better, closes #466 (Buuz135) | |
* Infinity Drill now does damage (Buuz135) | |
* Update contributors.json (Buuz135) | |
1.11.8 (2018-12-03 08:11:37 +0100) | |
* Fixed mod version (Buuz135) | |
* Notify the player in the status bar when changing the mining area (Buuz135) | |
* Made shiny versions more rarer (Buuz135) | |
* Fixed particle disabling alpha and not re-enabling it, closes #462 (Buuz135) | |
1.11.7 (2018-12-02 21:46:42 +0100) | |
* Increased version (Buuz135) | |
* Improved sludge refiner JEI recipe (Buuz135) | |
* Improved laser drill JEI recipe (Buuz135) | |
* Forced a slot limit of 1 in the Enchantment Extractor input, closes #460 (Buuz135) | |
* Fixed Black Hole Controller assuming stack sizes in the output side, closes #459 (Buuz135) | |
* Fixed storing entities in the Conveyor Extraction Upgrade that were prevented from being added to the world, closes #455 (Buuz135) | |
* Added infinity drill recipe (Buuz135) | |
* Fixed Black Hole Tank adding empty nbt fluid tags when placed, closes #454 (Buuz135) | |
* Added the Infinity Drill (Buuz135) | |
* Add nether and end variants of all ores to the laser drill (Joseph C. Sible) | |
* Move the "ore" prefix into checkAndAddLaserDrill (Joseph C. Sible) | |
* Special-case glowstone's laser drill entry (Joseph C. Sible) | |
* Update contributors.json (Buuz135) | |
1.11.6 (2018-11-11 17:39:39 +0100) | |
* Increased version (Buuz135) | |
* Fixed elytra not being able to be inserted in the enchantment applicator, closes #452 (Buuz135) | |
* Fixed black hole tanks not writing nbt fluid when placed, closes #451 (Buuz135) | |
* Fixed small color checking inefficiency, closes #450 (Buuz135) | |
* Fixed Black Hole Controller not checking nbt for inserting items, closes #449 (Buuz135) | |
* Fixed Black Hole Tanks rendering color in all the side (Buuz135) | |
* Fixed Black Hole Stuff dropping twice when harvested with special methods, closes #447 (Buuz135) | |
* Added a config option to increase the energy buffer of machines, closes #446 (Buuz135) | |
1.11.5 (2018-10-16 15:04:23 +0200) | |
* Increased version (Buuz135) | |
* The enchantment applicator now accepts hoes, closes #437 (Buuz135) | |
* Added Pitiful Fuel Generator, an early game fuel generator (Buuz135) | |
* Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135) | |
* Simplified Tree Fluid Extractor logic (Buuz135) | |
* Maybe improved mob crusher performance (Buuz135) | |
* Maybe improved black hole controller performance (Buuz135) | |
* Updated to mappings stable_39 (Buuz135) | |
* Removed some unnecesary code (Buuz135) | |
* Improved Black Hole Unit efficiency (Buuz135) | |
* Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall) | |
* Update contributors.json (Buuz135) | |
* Added sugarcane to the bioreactor (Buuz135) | |
* Fixed item repair cost (Managarmr) | |
1.11.4 (2018-10-02 20:54:28 +0200) | |
* Fixed server side crash (Buuz135) | |
1.11.3 (2018-10-02 19:30:10 +0200) | |
* Updated version and license (Buuz135) | |
* Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135) | |
* Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135) | |
* Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135) | |
* Enchantment Sorter now process stacks at a time, closes #425 (Buuz135) | |
* Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135) | |
* Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135) | |
* Fixed black hole units going over the int limit, closes #431 (Buuz135) | |
* Removed some debug (Buuz135) | |
* Filters now work with fluids (Buuz135) | |
* Added fluid conveyors (Buuz135) | |
* Update things (Buuz135) | |
1.11.2 (2018-08-27 23:30:48 +0200) | |
* Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135) | |
* Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135) | |
* Fixed Ore Sieve not consuming items (Buuz135) | |
* Fixed being able to extract from the spore recreator input (Buuz135) | |
1.11.1 (2018-08-18 20:30:42 +0200) | |
* Added fortune addon (Buuz135) | |
* Animals now produce more Pink slime in the Mob Slaughter Factory (Buuz135) | |
* Fixed some description typos (Buuz135) | |
* Added glowstone to the laser drill (Buuz135) | |
* Buffed Fermentation Station operations (Buuz135) | |
* Added a botton the plant sower to disable hoeing, closes #412 (Buuz135) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Update ko_KR.lang (E. Kim) | |
* Create ko_KR.lang (E. Kim) | |
1.11.0 (2018-08-11 21:04:34 +0200) | |
* Fixed some random casting code that did nothing in the sludge refiner, closes #405 (Buuz135) | |
* Fixed labels sometimes crashing, closes #404 (Buuz135) | |
* Added a few uses for the pink slime ingot, more incoming soon (Buuz135) | |
* Added a recipe for the pink slime ingot using the Fluid Sieve (Buuz135) | |
* Added better localizations for some stuff (Buuz135) | |
* Added pink slime ingot (Buuz135) | |
* Updated translation (Ore Meat and etc...) (DenisMasterHerobrine) | |
* Added a better description for the Fermentation Station (Buuz135) | |
* Added Washing Factory, Fermentation Station and Fluid Sieving Machine, a new ore processing system based on meat. (Buuz135) | |
* [ru-RU] Updated translation to v1.10.7-204 (DenisMasterHerobrine) | |
1.10.7 (2018-07-24 18:48:30 +0200) | |
* Extractor JEI Handler is more descriptive (Buuz135) | |
* Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135) | |
* Added Froster outputs to JEI (Buuz135) | |
* Updated forge (Buuz135) | |
* Added changelog generation, curseforge distribution and license formatting (Buuz135) | |
Integrated Dynamics (went from IntegratedDynamics-1.12.2-1.0.7.jar to IntegratedDynamics-1.12.2-1.0.9.jar): | |
IntegratedDynamics-1.12.2-1.0.9.jar: | |
As always, don't forget to backup your world before updating! | |
Requires CyclopsCore version 1.1.0 or higher. | |
Changes: | |
* Update to Forge 14.23.5.2768 and MCP snapshot_20180814 | |
* Use cheaper method for checking if a config is enabled, CyclopsMC/CyclopsCore#116 | |
Fixes: | |
* Fix variable store causing chunks to be always loaded, Closes #705 | |
* Fix wilcard chan interaction breaking after interface channel is changed | |
* Fix storage interactions not causing an immediate sync, Closes CyclopsMC/IntegratedTerminals#25 | |
IntegratedDynamics-1.12.2-1.0.8.jar: | |
As always, don't forget to backup your world before updating! | |
Requires CyclopsCore version 1.0.0 or higher. | |
Changes: | |
* Dump stack on state corruption | |
Fixes: | |
* Fix some optional-based CT handlers not working with missing args | |
Apparently CT does not work well with too many optionals. | |
This commit reduces the number of optionals to make this work again. | |
Closes CyclopsMC/IntegratedDynamics-Compat#21 | |
* Fix importing of item amounts >64 voiding everything >64 | |
Closes CyclopsMC/IntegratedTunnels#158 | |
* Fix positioned parts being removed even if re-added in the same tick | |
This fixes an issue in IT where ingredient transfer would | |
stop because the index would become empty after a chunk reload. | |
Closes CyclopsMC/IntegratedTunnels#157 | |
* Partially fix writers not being updated with variable values | |
CyclopsMC/IntegratedTunnels#157 | |
* Save recipes in new CommonCapabilities format | |
This fixes issues where some oredict-based recipes | |
would become too big to store. | |
Closes #694 | |
Integrated Tunnels (went from IntegratedTunnels-1.12.2-1.6.7.jar to IntegratedTunnels-1.12.2-1.6.8.jar): | |
IntegratedTunnels-1.12.2-1.6.8.jar: | |
As always, don't forget to backup your world before updating! | |
Requires CyclopsCore version 1.1.0 or higher. | |
Changes: | |
* Update to Forge 14.23.5.2768 and MCP snapshot_20180814 | |
Fixes: | |
* Fix performance issue when handling tunnel cache, Closes CyclopsMC/IntegratedDynamics#707 | |
* Fix incorrect interface position being signaled on network add/remove | |
Just Enough Resources (JER) (went from JustEnoughResources-1.12.2-0.8.10.50 to JustEnoughResources-1.12.2-0.9.0.52): | |
JustEnoughResources-1.12.2-0.9.0.52: | |
[[8a47ab7](https://github.com/way2muchnoise/JustEnoughResources/commit/8a47ab7b8b06d70012bd7e103412f87d6b649260)] update cursegradle (way2muchnoise) | |
And more but the build system messed up the push on the original commit | |
See following github diff for all changes [[684d755de40f...62080210d105](https://github.com/way2muchnoise/JustEnoughResources/compare/684d755de40f...62080210d105)] | |
Just Enough Throwing In Fluids (JETIF) (went from jetif-1.12.2-1.3.0.jar to jetif-1.12.2-1.3.1.jar): | |
jetif-1.12.2-1.3.1.jar: | |
* ADDED: German localization by MaxNeedsSnacks | |
* FIXED: No longer shows the Flux Networks recipe if it's disabled in Flux Networks's config | |
LibVulpes (went from LibVulpes 1.12.2-0.4.0-52-UNSTABLE build -52 for 1.12.2 to LibVulpes 1.12.2-0.4.0-53-UNSTABLE build -53 for 1.12.2): | |
LibVulpes 1.12.2-0.4.0-53-UNSTABLE build -53 for 1.12.2: | |
Highly untested and may break world | |
Current release 1.12.2-0.4.0-53 | |
* [ Add tooltips to multiblock machines](https://github.com/zmaster587/LibVulpes/commit/4ec17772a0e4add) | |
* [ fix motor recipe](https://github.com/zmaster587/LibVulpes/commit/e94307c210f3175) | |
* [ Should probably simulate fluid insertion before committing, leads to dupe if the bottom slot is full. Resolves https://github.com/zmaster587/AdvancedRocketry/issues/1502](https://github.com/zmaster587/LibVulpes/commit/3c079e1fa798cb9) | |
* [ possible fix for https://github.com/zmaster587/AdvancedRocketry/issues/1501](https://github.com/zmaster587/LibVulpes/commit/7dbc75ce439eebd) | |
* [ Update ru_RU.lang MC 1.12.2. LibVulpes 0.4.0-48.](https://github.com/zmaster587/LibVulpes/commit/8eadbce9177acd6) | |
* [ Switch recipes over to the 1.12+ JSON system](https://github.com/zmaster587/LibVulpes/commit/1ef1c6daca73805) | |
* [ Update ru_RU.lang MC 1.12.2. LibVulpes 0.3.0-45.](https://github.com/zmaster587/LibVulpes/commit/f63521bb9de6f7e) | |
* [ when item decrmented out of existance, retain NBT data long enough to assign to the dropped item, fixes #1451](https://github.com/zmaster587/LibVulpes/commit/b6f0ff4cf1f28bd) | |
* [ finish adding GT support](https://github.com/zmaster587/LibVulpes/commit/5737145e805c6a5) | |
* [ add minimal GT files needed for compile](https://github.com/zmaster587/LibVulpes/commit/d15119025c8f034) | |
* [ Refactor power stuff, add GT support](https://github.com/zmaster587/LibVulpes/commit/4a4ca41b89eb66e) | |
* [ fix some language issues (I hope), fix issues with chunk boundries and multiblock machines](https://github.com/zmaster587/LibVulpes/commit/6ca703fe1dd8711) | |
* [ fixes #30](https://github.com/zmaster587/LibVulpes/commit/d49963cc8859ce0) | |
* [ Update IC2 support for 1.12 https://github.com/zmaster587/AdvancedRocketry/issues/1197](https://github.com/zmaster587/LibVulpes/commit/ded8c6dae2e6d4a) | |
* [ prevent machines from being too greedy, fixes #1359](https://github.com/zmaster587/LibVulpes/commit/2fa75ac9df07933) | |
* [ Don't print 'air' as a required block in the holoprojector](https://github.com/zmaster587/LibVulpes/commit/490614f2d1bab1f) | |
* [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1331](https://github.com/zmaster587/LibVulpes/commit/bf354dfa6fe9966) | |
* [ Fluid machines will start processing when a fluid is added by bucket instead of requiring manual restart, https://github.com/zmaster587/AdvancedRocketry/issues/1313](https://github.com/zmaster587/LibVulpes/commit/77950a4c6253519) | |
* [ update dilithium texture](https://github.com/zmaster587/LibVulpes/commit/03cc9fd03231d9a) | |
* [ fix textures with lootbags, etc](https://github.com/zmaster587/LibVulpes/commit/9ec4208a755a1b7) | |
* [ fix items not dropping](https://github.com/zmaster587/LibVulpes/commit/d9918b1904b9854) | |
* [ support for https://github.com/zmaster587/AdvancedRocketry/issues/1068](https://github.com/zmaster587/LibVulpes/commit/09cfdea529c9ff0) | |
* [ fix for https://github.com/zmaster587/AdvancedRocketry/issues/1069](https://github.com/zmaster587/LibVulpes/commit/9af291ee939dd5a) | |
* [ fix https://github.com/zmaster587/AdvancedRocketry/issues/1039](https://github.com/zmaster587/LibVulpes/commit/33632836dac0ef8) | |
* [ Add locale overrides for #1012](https://github.com/zmaster587/LibVulpes/commit/182587bc99b89b2) | |
* [ Fixes jetpack toggle key #26](https://github.com/zmaster587/LibVulpes/commit/fc7f6413f69e433) | |
* [ fix https://github.com/zmaster587/AdvancedRocketry/issues/977](https://github.com/zmaster587/LibVulpes/commit/a47c9e24e25b1e5) | |
* [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/991](https://github.com/zmaster587/LibVulpes/commit/970f3ced89b8171) | |
* [ fixes https://github.com/zmaster587/AdvancedRocketry/issues/938#issuecomment-351028819](https://github.com/zmaster587/LibVulpes/commit/baf62e827720d18) | |
* [ add getters for outputs](https://github.com/zmaster587/LibVulpes/commit/f603dbb45bd2941) | |
* [ add getters for outputs, update build num](https://github.com/zmaster587/LibVulpes/commit/5c39a00e823ef8d) | |
* [ fix itemHandler, https://github.com/zmaster587/AdvancedRocketry/issues/954](https://github.com/zmaster587/LibVulpes/commit/f052c4110d22306) | |
* [ disable curse builds temporarily](https://github.com/zmaster587/LibVulpes/commit/c237fc105fd7ad9) | |
* [ update artefact location for git](https://github.com/zmaster587/LibVulpes/commit/b620c33dd67e3d6) | |
* [ fix https://github.com/zmaster587/AdvancedRocketry/issues/939](https://github.com/zmaster587/LibVulpes/commit/2c59e0e8ea088e0) | |
* [ add curseforge and changelog tasks.](https://github.com/zmaster587/LibVulpes/commit/38fcb72a4b0f478) | |
Mekanica (went from MekanismDz-1.12.2-9.5.0b3.jar to mekanica-1.12.2-1.1.1.jar): | |
mekanica-1.12.2-1.1.1.jar: | |
ce8ae9fad: fix untextured break particles on some bins | |
59f4438fb: Fix #101; Unidict has a strong dependence on a more specific type | |
f4ab343da: Add support for adding recipes via Compound Ingredients/OreDict Note: This just automatically adds all the entries for now, rather than requiring you to loop over it yourself. | |
bfe38cc33: Fix potential null pointer closes #96 | |
6a7fbfc2f: Fix location of Digital Miner and Laser Fake Players, for BlockBreakEvent Closes #98 | |
mekanica-1.12.2-1.1.0.jar: | |
8bb52cc1b: Change lang key to use requested key | |
172bbff10: add config to stop particles spawning on multiblock formation (#61) | |
19fcb31aa: Use isBurning instead of isActive to play sound | |
09c182e25: Merge remote-tracking branch 'origin/master' into lang_entries | |
3e4c777c4: Fix some direct references of Mekanism from lang entries. (Main one being creative tab menu) | |
a2b2cb4a9: Cleanup solars UI | |
610254c5d: Fix using wrong recipe category string in places, and broken IMC | |
e34e92a34: Promote RecipeHandler.Recipe to a generic class | |
b7af20f5f: Fix induction cells not keeping their charge on upgrade. closes #5078 | |
66d218a59: Fix #85; make sound so that it keeps running at least 10 ticks after machine stops to better deal with per-tick flipflops. Also revert ccd7ed0; UX got too weird. | |
ad6007a45: Prioritize IItemHandler over IInventory as it is the newer standard | |
21017efc6: Don't reference main class from API package [https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d](https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d) | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-1.12.2-1.1.0b2.jar: | |
66d218a59: Fix #85; make sound so that it keeps running at least 10 ticks after machine stops to better deal with per-tick flipflops. Also revert ccd7ed0; UX got too weird. | |
ad6007a45: Prioritize IItemHandler over IInventory as it is the newer standard | |
21017efc6: Don't reference main class from API package [https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d](https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d) | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-1.12.2-1.1.0b1.jar: | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-1.12.2-1.1.0a2.jar: | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-1.12.2-1.1.0a1.jar: | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-1.12.2-1.0.0.jar: | |
f65682a40: Added a few new constructors to OreGas to make creating them easier | |
84b59eefb: Update color of Iron and Silver slurry to be differentiable from Tin | |
b309312b7: null check FluidStack in turbine vent, closes #45 | |
2834ec00a: Add explicit target for uploading to CF | |
227e581bb: Remove dead code (#34) | |
2c6d666b8: Improve performance by reducing unnecessary lighting updates (#32) | |
8c79baccf: Jei tooltips (#33) | |
6ad9a4d23: CraftTweaker mekrecipe command to print all recipes of a machine | |
261d2c3eb: Merge remote-tracking branch 'origin/master' | |
9e9114275: Fixes CrT removal of sawmill and separator. #31 | |
67a6e09d8: use oredict in mekanism tools (#29) | |
9b675b80c: Make sure we are checking blacklist on proper event so an initial packet is sent out to client in MP. | |
68fae3e95: Fix #9; add a blacklist for wind generation in the config file | |
ce1e1b32b: Add CraftTweaker infuseType command | |
13f3db86e: CraftTweaker gases sub command. Implements #10 | |
6afbd88b9: Improve CraftTweaker logging of gases | |
5a4c86dac: Don't add InventorySlots to ContainerNull Fixes #11 | |
mekanica-1.12.2-1.0.0b1.jar: | |
4381be10e: Dss mekanica rename (#50) | |
75c51487e: Fix #40; remove per-client tick check of capes, when donation list wasn't even used | |
dcd440705: Support for removing all built in recipes of a type via CraftTweaker | |
c042185ea: Move recipe registration to the Recipe Registry Event | |
704a9b50a: Fix AdvancedMachineInput CrT JEI stuff being backwards | |
bd5d064bd: Fix error logging of gas stacks. | |
3d6b202bd: Make plank oreDict not hit the same entries multiple times | |
b5240bd1b: Fix gas color rendering in guis | |
c861c5e0b: Fix having broken the acceptance ability of Dissolution chamber | |
54ead15d3: Remove unused method from GuiDoubleElectricMachine | |
d8b6dfbb7: Don't hard code some machines to specific gas types | |
f8b162bc3: Fix a few containers being offset | |
e06076f05: Dedupe a small amount of code for Containers | |
d66a5b9a6: Fix accidentally using wrong subclass | |
a22d39b20: Fix method not using mapped variant. | |
642a28996: Only don't do custom rendering if it would cause a crash (#38) | |
a6f5757fa: Add SideOnly(Side.CLIENT) annotation to gui's missing it (#47) | |
18c4875a2: Remove unused imports | |
c92069f71: Fix #5209; now using FluidStacks everywhere, including all more efficient encodings over network | |
de0ab0d6c: Muffler calculation was backwards in case where the machine is not upgradeable | |
46359bb13: Move entity registration to corresponding RegistryEvent Fixes [https://github.com/aidancbrady/Mekanism/issues/5136](https://github.com/aidancbrady/Mekanism/issues/5136) | |
ebd689a86: Made refined glowstone and obsidian nuggets/ingots use correct ore dict entry Fixes [https://github.com/aidancbrady/Mekanism/issues/5055](https://github.com/aidancbrady/Mekanism/issues/5055) | |
c62da0a05: Remove walkietalkie recipe | |
f4b786661: Only register JEI categories if the machine that they are for is enabled | |
56cc74ae1: Fixes [https://github.com/aidancbrady/Mekanism/issues/5208](https://github.com/aidancbrady/Mekanism/issues/5208) | |
61fd4faab: Use version of registerModEntity that adds egg for testing of baby skeleton | |
d20364253: add eye height for baby skeleton. Fixes #5258 | |
f6e13c2e8: Consolidate charging logic for consistency | |
8a1a76230: Fix #5242; if the item supports IC2 energy tier, try to charge it. | |
a28cf073f: Fix #30; pull out the update checkers and clean up related commands | |
e0b7ea62a: The Great Reformat; moving to google-java-style w/ 4 space indent and 120 column line wrap | |
c632cc6af: Move line length to 120 | |
a4fb8acd2: Adding Google-style config for IDEA w/ 4 indents | |
7ba682c9b: Overrides correct method for block explosions | |
37977759d: Remove unused hook checks | |
083c764b7: Dedupe a bunch of code (#27) | |
61ed4e8e4: Fix #31; Mekanism mufflers were not taken into account when machine first starts running | |
23ca58442: Transitioning a few files to Google format guidelines | |
c050324f8: Make sure to handle state changes on main world thread | |
43b322170: Add output of release type for visual inspection | |
790216364: Fix spam of Null Pointers | |
937bb92f2: Fix Metallurgic Infuser JEI category being messed up when viewing all recipes | |
af839e702: Fix rendering of brine in ThermalEvaporationPlant | |
5bf3b9f45: Merge pull request #23 from pupnewfster/patch-2 | |
95ca29fa1: Squashed commit of the following: | |
c68c8d350: Fix CrT remove running before recipes are added | |
a148f7135: Easier changing of gas colors | |
6d4d6830f: Fix JEI rendering of gasses made of fluids that are only colored through a tint | |
fb14fba25: Cleanup CraftTweaker integration code | |
62aa90db7: Reduce sounds from 30 seconds+ (8 MB!!!) down to 2-3 seconds | |
f67559037: Improvements to fix for #15; smooth out sounds and detect ongoing attempts to muffle | |
c78ae6dd1: Fix #15; completely overhaul the sound system to mirror Minecraft usage | |
d2b905dcd: Remove vestigal voice related stuff; not yet removing walkie talkies as that _could_ break worlds | |
ec52e9f27: Update to depend on more recent (slightly) JEI | |
2bd7bfce0: Fix #5290; do a double-block update for cardboard boxes to ensure double-block structures can update | |
f05391062: Remove voice server functionality; there's plenty of other systems out there that do this (and better) | |
53181aae6: Fix #8; standardize block of charcoal to 16000 tick time | |
8da2d2dae: Fix #12; disable recipes and registration of factory-related blocks when a machine is disable | |
ea30a9462: Fix #5114; enhance ja_jp.lang | |
c6e05db14: Fix #5152; removed markDirty() call from TileEntityBasicBlock::onChunkLoad | |
6cae14fff: Fix #7; standardize bronze to 1 tin, 3 copper = 4 bronze | |
90939ad80: Fix #5285; chunk loader was writing [xyz] as key and reading [xyz]Coord | |
42f1de4fa: Make sure to check for null INSTANCE; world unload event can happen before ANY world is loaded | |
9475b2778: Fix issue #4; when updating function calls for latest forge in 8d3f8df49c4438f3e2c0b877cd2fe8fcfebb7347, API was inadvertently broken | |
a86540a19: Fix #2; another mod tried to apply potion effects to the fake player causing NPE | |
6dda1b36e: supply player arg to getPickBlock in Atomic Disassembler Finder. fixes #5146 & closes #5178 | |
b879158a5: move log on cardboard box blacklist outside loop | |
da0497b8f: try to avoid creating an nbt tag where its only going to be read | |
4f7db32e6: don't create a tag compound just to attempt to read from it | |
001a53aa8: Fixed armor spawning checks firing when they shouldn't. | |
8e733cc9b: Add energized smelter to smelting catalyst | |
7f594d76d: use fakeplayer for canSilkHarvest. Fixes #5090 | |
390eac1dc: prevent oredictionarificator from receiving a vertical facing. Fixes #5093 | |
8d48274ed: fix a missed y level check for security desk | |
aa6fba062: prevent NPE in Thermal Evap Container. Fixes #5089 | |
98ec02f00: Add builds for MDZ Generators and Tools | |
241ffb71d: Overhaul build/release to use tags | |
21d515c6b: Tweak name to add Dz suffix; enable passing version in from command-line | |
8d2f22adb: Fix #5269; the CustomItemModelFactory was a wrapper that didn't actually implement all the methods | |
4f5d2a060: Revert fe9a0e660077cc8f374aabfca029f30a1582495e; fixes item rendering on Digital Miner and various other custom item models | |
8d3f8df49: Updating to 14.23.5.2808; naming fixes where necessary | |
a79a3e165: Update applied energistics API reference | |
Mekanica: Generators (went from MekanismDzGenerators-1.12.2-9.5.0b3.jar to mekanica-generators-1.12.2-1.1.1.jar): | |
mekanica-tools-1.12.2-1.1.1.jar: | |
ce8ae9fad: fix untextured break particles on some bins | |
59f4438fb: Fix #101; Unidict has a strong dependence on a more specific type | |
f4ab343da: Add support for adding recipes via Compound Ingredients/OreDict Note: This just automatically adds all the entries for now, rather than requiring you to loop over it yourself. | |
bfe38cc33: Fix potential null pointer closes #96 | |
6a7fbfc2f: Fix location of Digital Miner and Laser Fake Players, for BlockBreakEvent Closes #98 | |
mekanica-tools-1.12.2-1.1.0.jar: | |
8bb52cc1b: Change lang key to use requested key | |
172bbff10: add config to stop particles spawning on multiblock formation (#61) | |
19fcb31aa: Use isBurning instead of isActive to play sound | |
09c182e25: Merge remote-tracking branch 'origin/master' into lang_entries | |
3e4c777c4: Fix some direct references of Mekanism from lang entries. (Main one being creative tab menu) | |
a2b2cb4a9: Cleanup solars UI | |
610254c5d: Fix using wrong recipe category string in places, and broken IMC | |
e34e92a34: Promote RecipeHandler.Recipe to a generic class | |
b7af20f5f: Fix induction cells not keeping their charge on upgrade. closes #5078 | |
66d218a59: Fix #85; make sound so that it keeps running at least 10 ticks after machine stops to better deal with per-tick flipflops. Also revert ccd7ed0; UX got too weird. | |
ad6007a45: Prioritize IItemHandler over IInventory as it is the newer standard | |
21017efc6: Don't reference main class from API package [https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d](https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d) | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-tools-1.12.2-1.1.0b2.jar: | |
66d218a59: Fix #85; make sound so that it keeps running at least 10 ticks after machine stops to better deal with per-tick flipflops. Also revert ccd7ed0; UX got too weird. | |
ad6007a45: Prioritize IItemHandler over IInventory as it is the newer standard | |
21017efc6: Don't reference main class from API package [https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d](https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d) | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-tools-1.12.2-1.1.0b1.jar: | |
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too) | |
d52e98a2f: dedupe enrichment chamber textures | |
0e773f1c8: remove duped overlay textures | |
99b67d9c3: Remove unnecessary logic from Laser | |
7b7132833: Use accessor for getActive | |
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock | |
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block | |
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it | |
d7c1a0ced: Minor cleaning | |
7c6441a41: Cleanup background handling of JEI categories | |
790ce7866: No need to store the temp recipe | |
1c592ec3f: Cleanup some JEI gui code | |
a446777f3: Cleanup JEI registration | |
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank | |
a4e453e7d: Fix #53; add support for comparators on bins | |
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions | |
0f1f4a4b0: Make sure to reset color when rendering fusion reactor | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-tools-1.12.2-1.1.0a2.jar: | |
a9451270d: Reference correct gui superclass. Fixes error in compiling | |
cd5fe2040: Gui cleanup (#74) | |
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes | |
04a4cdf36: Remove IChunkLoadHandler interface | |
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it. | |
16d6923c3: Fix crash with bucketmode for fluid tanks. | |
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/ | |
67340175d: add back missing slash | |
1fe381448: fix extra conversions | |
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though | |
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second | |
045358436: Overhaul solar generation to be more realistic; helps with #46 | |
a90c9ad47: Use gradle.properties, not build.properties | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-tools-1.12.2-1.1.0a1.jar: | |
0018ac654: Fix various Deprecated method calls | |
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method | |
10e741ade: Fix depreated method usage for JEI | |
b8787f823: Update dependencies for dev environment to have latest versions | |
a9e96a94f: remove direction options in conversion script as textures must be square | |
3976a9faf: reduce chemical infuser texture | |
8e7938a35: fix file size increase | |
2c912fe17: convert logistical_sorter | |
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though... | |
0f1fbfc1e: reduce size of fluid tank texture | |
3d7360431: Cleanup some code in case something gives null fluid stacks | |
6ea88548d: Add support for editing changelog | |
39424224a: Honor client.enableMachineSounds to address [https://github.com/NillerMedDild/Enigmatica2Expert/issues/983](https://github.com/NillerMedDild/Enigmatica2Expert/issues/983) | |
ae2619c12: Minor cleanup | |
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration | |
db1e5b96d: Sort tile entity registration by name | |
7ee510dac: Fixed TE registration Based off of [https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a](https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a) | |
1f9d19677: Update min forge version in proper file this time | |
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF. | |
f2c7abc05: Change info to warn, per review request | |
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/ | |
2634f394a: Use proper AE2 FE attunement | |
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly. | |
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport | |
2e803676c: Use proper forge teleport methods [https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198](https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198) | |
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server | |
f6b13ec73: Fix #67; remove extraneous logging | |
68156113b: Adding chunk flush command to force chunks to unload | |
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching | |
2b8411bdd: Render Energy Core in Energy Cube Item's that have power | |
5466982c5: Improve rendering of digital miner item outside of gui | |
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better | |
87588af0e: Improve rendering directions of Security Desk | |
96d0fc9a5: Less duplicate calculations for wind generator rendering | |
7d1350a7a: Pass Transform data to the various item renders | |
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand | |
9d72d83e6: Render digital miner "on" screen if it has power | |
fb98a2889: Make resistive heater, and heat generator glow if they have stored power | |
e1606f872: Pass the stack to the item specific rendering code | |
e2fd77fc1: Make the wind generator item spin | |
a6ac90e8e: Cleanup ClientProxy a bit | |
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers | |
d859dda65: Clean up TEISR registration | |
43c89ac14: Fix fluid tank rendering | |
6876a9fe9: Reference source | |
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up | |
d065249dd: Fix color leaking from ModelFluidTank | |
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering | |
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly | |
mekanica-tools-1.12.2-1.0.0.jar: | |
f65682a40: Added a few new constructors to OreGas to make creating them easier | |
84b59eefb: Update color of Iron and Silver slurry to be differentiable from Tin | |
b309312b7: null check FluidStack in turbine vent, closes #45 | |
2834ec00a: Add explicit target for uploading to CF | |
227e581bb: Remove dead code (#34) | |
2c6d666b8: Improve performance by reducing unnecessary lighting updates (#32) | |
8c79baccf: Jei tooltips (#33) | |
6ad9a4d23: CraftTweaker mekrecipe command to print all recipes of a machine | |
261d2c3eb: Merge remote-tracking branch 'origin/master' | |
9e9114275: Fixes CrT removal of sawmill and separator. #31 | |
67a6e09d8: use oredict in mekanism tools (#29) | |
9b675b80c: Make sure we are checking blacklist on proper event so an initial packet is sent out to client in MP. | |
68fae3e95: Fix #9; add a blacklist for wind generation in the config file | |
ce1e1b32b: Add CraftTweaker infuseType command | |
13f3db86e: CraftTweaker gases sub command. Implements #10 | |
6afbd88b9: Improve CraftTweaker logging of gases | |
5a4c86dac: Don't add InventorySlots to ContainerNull Fixes #11 | |
mekanica-tools-1.12.2-1.0.0b1.jar: | |
4381be10e: Dss mekanica rename (#50) | |
75c51487e: Fix #40; remove per-client tick check of capes, when donation list wasn't even used | |
dcd440705: Support for removing all built in recipes of a type via CraftTweaker | |
c042185ea: Move recipe registration to the Recipe Registry Event | |
704a9b50a: Fix AdvancedMachineInput CrT JEI stuff being backwards | |
bd5d064bd: Fix error logging of gas stacks. | |
3d6b202bd: Make plank oreDict not hit the same entries multiple times | |
b5240bd1b: Fix gas color rendering in guis | |
c861c5e0b: Fix having broken the acceptance ability of Dissolution chamber | |
54ead15d3: Remove unused method from GuiDoubleElectricMachine | |
d8b6dfbb7: Don't hard code some machines to specific gas types | |
f8b162bc3: Fix a few containers being offset | |
e06076f05: Dedupe a small amount of code for Containers | |
d66a5b9a6: Fix accidentally using wrong subclass | |
a22d39b20: Fix method not using mapped variant. | |
642a28996: Only don't do custom rendering if it would cause a crash (#38) | |
a6f5757fa: Add SideOnly(Side.CLIENT) annotation to gui's missing it (#47) | |
18c4875a2: Remove unused imports | |
c92069f71: Fix #5209; now using FluidStacks everywhere, including all more efficient encodings over network | |
de0ab0d6c: Muffler calculation was backwards in case where the machine is not upgradeable | |
46359bb13: Move entity registration to corresponding RegistryEvent Fixes [https://github.com/aidancbrady/Mekanism/issues/5136](https://github.com/aidancbrady/Mekanism/issues/5136) | |
ebd689a86: Made refined glowstone and obsidian nuggets/ingots use correct ore dict entry Fixes [https://github.com/aidancbrady/Mekanism/issues/5055](https://github.com/aidancbrady/Mekanism/issues/5055) | |
c62da0a05: Remove walkietalkie recipe | |
f4b786661: Only register JEI categories if the machine that they are for is enabled | |
56cc74ae1: Fixes [https://github.com/aidancbrady/Mekanism/issues/5208](https://github.com/aidancbrady/Mekanism/issues/5208) | |
61fd4faab: Use version of registerModEntity that adds egg for testing of baby skeleton | |
d20364253: add eye height for baby skeleton. Fixes #5258 | |
f6e13c2e8: Consolidate charging logic for consistency | |
8a1a76230: Fix #5242; if the item supports IC2 energy tier, try to charge it. | |
a28cf073f: Fix #30; pull out the update checkers and clean up related commands | |
e0b7ea62a: The Great Reformat; moving to google-java-style w/ 4 space indent and 120 column line wrap | |
c632cc6af: Move line length to 120 | |
a4fb8acd2: Adding Google-style config for IDEA w/ 4 indents | |
7ba682c9b: Overrides correct method for block explosions | |
37977759d: Remove unused hook checks | |
083c764b7: Dedupe a bunch of code (#27) | |
61ed4e8e4: Fix #31; Mekanism mufflers were not taken into account when machine first starts running | |
23ca58442: Transitioning a few files to Google format guidelines | |
c050324f8: Make sure to handle state changes on main world thread | |
43b322170: Add output of release type for visual inspection | |
790216364: Fix spam of Null Pointers | |
937bb92f2: Fix Metallurgic Infuser JEI category being messed up when viewing all recipes | |
af839e702: Fix rendering of brine in ThermalEvaporationPlant | |
5bf3b9f45: Merge pull request #23 from pupnewfster/patch-2 | |
95ca29fa1: Squashed commit of the following: | |
c68c8d350: Fix CrT remove running before recipes are added | |
a148f7135: Easier changing of gas colors | |
6d4d6830f: Fix JEI rendering of gasses made of fluids that are only colored through a tint | |
fb14fba25: Cleanup CraftTweaker integration code | |
62aa90db7: Reduce sounds from 30 seconds+ (8 MB!!!) down to 2-3 seconds | |
f67559037: Improvements to fix for #15; smooth out sounds and detect ongoing attempts to muffle | |
c78ae6dd1: Fix #15; completely overhaul the sound system to mirror Minecraft usage | |
d2b905dcd: Remove vestigal voice related stuff; not yet removing walkie talkies as that _could_ break worlds | |
ec52e9f27: Update to depend on more recent (slightly) JEI | |
2bd7bfce0: Fix #5290; do a double-block update for cardboard boxes to ensure double-block structures can update | |
f05391062: Remove voice server functionality; there's plenty of other systems out there that do this (and better) | |
53181aae6: Fix #8; standardize block of charcoal to 16000 tick time | |
8da2d2dae: Fix #12; disable recipes and registration of factory-related blocks when a machine is disable | |
ea30a9462: Fix #5114; enhance ja_jp.lang | |
c6e05db14: Fix #5152; removed markDirty() call from TileEntityBasicBlock::onChunkLoad | |
6cae14fff: Fix #7; standardize bronze to 1 tin, 3 copper = 4 bronze | |
90939ad80: Fix #5285; chunk loader was writing [xyz] as key and reading [xyz]Coord | |
42f1de4fa: Make sure to check for null INSTANCE; world unload event can happen before ANY world is loaded | |
9475b2778: Fix issue #4; when updating function calls for latest forge in 8d3f8df49c4438f3e2c0b877cd2fe8fcfebb7347, API was inadvertently broken | |
a86540a19: Fix #2; another mod tried to apply potion effects to the fake player causing NPE | |
6dda1b36e: supply player arg to getPickBlock in Atomic Disassembler Finder. fixes #5146 & closes #5178 | |
b879158a5: move log on cardboard box blacklist outside loop | |
da0497b8f: try to avoid creating an nbt tag where its only going to be read | |
4f7db32e6: don't create a tag compound just to attempt to read from it | |
001a53aa8: Fixed armor spawning checks firing when they shouldn't. | |
8e733cc9b: Add energized smelter to smelting catalyst | |
7f594d76d: use fakeplayer for canSilkHarvest. Fixes #5090 | |
390eac1dc: prevent oredictionarificator from receiving a vertical facing. Fixes #5093 | |
8d48274ed: fix a missed y level check for security desk | |
aa6fba062: prevent NPE in Thermal Evap Container. Fixes #5089 | |
98ec02f00: Add builds for MDZ Generators and Tools | |
241ffb71d: Overhaul build/release to use tags | |
21d515c6b: Tweak name to add Dz suffix; enable passing version in from command-line | |
8d2f22adb: Fix #5269; the CustomItemModelFactory was a wrapper that didn't actually implement all the methods | |
4f5d2a060: Revert fe9a0e660077cc8f374aabfca029f30a1582495e; fixes item rendering on Digital Miner and various other custom item models | |
8d3f8df49: Updating to 14.23.5.2808; naming fixes where necessary | |
a79a3e165: Update applied energistics API reference | |
NuclearCraft (went from NuclearCraft-2.13e--1.12.2 to NuclearCraft-2.14b-1.12.2): | |
NuclearCraft-2.14b-1.12.2: | |
+ Added config to customise radiation-induced potion effects | |
* Fixed various crashes on world load | |
* Fixed compatibility issue with Prefab | |
* Fixed Heat Exchanger Tubes not accepting the correct fluids | |
+ Added radiation to more GTCE items | |
NuclearCraft-2.14a-1.12.2: | |
* Fixed Geiger Counter and Radiation Scrubber chunk rendering crash | |
* Fixed possible crashing loop in radiation capability logic on loading the world | |
* Updated Russian language file [thanks to Lokuster!] | |
NuclearCraft-2.14-1.12.2: | |
* Speed and Energy Upgrade multipliers now follow a simple power law rather than simplex functions | |
+ Added cheap Radiation Badge | |
+ Added Baubles support for the Geiger Counter and Radiation Badge | |
* Fixed Radiation Scrubbers not effectively removing the radiation in their chunk | |
* Slightly reduced the radiation generated by placed RTGs | |
* Fixed biome radiation compatibility with OpenTerrainGenerator [thanks to utoxin!] | |
* Improved performance of radiation spreading and capability attaching | |
+ Added command to set the radiation levels of chunks | |
+ Added configs for dimension, biome and chunk radiation level limits | |
+ Added config for the radiation chunk spread gradient | |
+ Added config blacklist for dimensions without biome background radiation [thanks to utoxin!] | |
+ Added config for entity radiation level decay [thanks to chez4!] | |
+ Added hardcore container radiation and container radiation shielding configs (disabled by default) | |
+ Added config option for Geiger counters and Radiation Scrubbers to show chunk boundaries [thanks to dizzyd!] | |
+ Added config option to display radiation levels in standard form to a specified precision | |
+ Added IC2 reactor radiation support | |
+ Added IC2 radiation protection support to the NC Hazmat Suit | |
* Fixed various Mekanism power acceptors exploding unexpectedly [thanks to Jack Spedicy!] | |
* Hopefully fixed occasional crash on breaking multiblock controllers | |
* Fixed turbine flow direction occasionally not updating correctly [thanks to Kurtchekov!] | |
* Fixed Active Coolers in fission reactors occasionally not deactivating correctly | |
* Fixed small fusion active cooling rounding errors | |
* Removed extra heat generated by invalidly-placed moderator blocks | |
* Fixed collector blocks causing players to fumble buckets and spill water and nitrogen everywhere | |
* Hopefully fixed Quark piston duping issues with the Fusion Core | |
* Fixed crash caused by other mods registering TiC materials with the same name | |
+ Added JEI support for active cooling and the passive collectors | |
+ Added recipe support for alternatively named TechReborn fluids | |
* Improved performance of machine fluid filter generation | |
* Fixed glitchy Liquid Helium Cooler recipe | |
+ Added Endergy support to various machines | |
+ Added FourS'more QuadS'mingots | |
* Fixed CurseForge maven filename | |
* Possible other things that I have forgotten | |
- Removed Paulobrine and Herobrian | |
RandomPatches (went from RandomPatches 1.12.2-1.15.0.0 to RandomPatches 1.12.2-1.15.0.2): | |
RandomPatches 1.12.2-1.15.0.2: | |
Fixed a ClassCastException related to the skull stacking fix. | |
RandomPatches 1.12.2-1.15.0.1: | |
Fixed ReBind compatibility. | |
Reborn Core (went from RebornCore-1.12.2-3.13.6.424-universal.jar to RebornCore-1.12.2-3.13.8.430-universal.jar): | |
RebornCore-1.12.2-3.13.8.430-universal.jar: | |
(modmuss50) #releaseBuild | |
(modmuss50) Add long and big ing support to ObjectBufferUtils | |
RebornCore-1.12.2-3.13.7.428-universal.jar: | |
(modmuss50) #releaseBuild | |
(modmuss50) Catch everything when the config data fails to read. Its not important enough to crash the game over it. | |
(modmuss50) Merge remote-tracking branch 'origin/1.12' into 1.12 | |
(modmuss50) Disable shift clicking items in containers with no slots, fixes a crash. | |
(github) Merge pull request #106 from ralphII/1.12 | |
(ralphii) Fix machine block state not updating when facing north | |
Recurrent Complex (went from RecurrentComplex-1.4.7.jar to RecurrentComplex-1.4.8.2.jar): | |
RecurrentComplex-1.4.8.2.jar: | |
1.4.8.2 | |
* Trees don't plow through terrain anymore again and generate more reliably!! | |
* /#structures tweak now actually saves changes!! (lol) | |
* setting "redstone triggerable" to false with script blocks now actually disables redstone triggerability! | |
* Rays in Placers now use cute symbols to be easier to understand quickly! | |
* Improve output (message and log both) if structure generation fails! | |
1.4.8.1 | |
* Fix for servers | |
1.4.8 | |
* Trees now generate again!!! Wooho. | |
+ /#structures tweak: A new command that gives an ingame view of the spawnTweaks option. This is probably helpful to everyone not wanting to deal with structureGenerationMatcher and the likes!! | |
* It's now a lot less likely that ReC will spawn blocks it's not supposed to in the world (mostly block scripts, generic space and generic solids) | |
* Maze rule editor was kinda weird and crashed on editing! It works now! | |
* Lots of fixes for holders! They now rotate correctly and use the transformers of their respective structure. | |
+ domain= expression to match a whole domain (mod!) at once! Especially useful for /#structures search --containing domain=reccomplex (or some other mod ID) | |
* /#search, /#list and /#lookup are now accessible through /#structures search, list, lookup. | |
* Lots of other smaller fixes. | |
1.4.7 | |
+ There are now more types of overridable vanilla decoration (Ocean Monument, Scattered Feature, Village, Nether Fortress, Stronghold, Mineshaft)!! | |
* Placers now have the capabilits to place only where floor blocks are, making them a lot more accurate! | |
+ A lot more types of inventories are recognized by loot generators! | |
* Recurrent Complex now logs which structures are causing chained chunk generation | |
* /#select set now works for two points at once again | |
* Decoration overrides now honor the universalDimensionMatcher | |
+ Vanilla Decoration overrides now have a configurable placer | |
* /#move can now again move by negative amounts | |
* Ruins look a bit better | |
1.4.6 | |
+ Structures now have a 'baseline' property in addition to the placer - which means most structures can now use the placer as a preset rather than changing it with a move.!! | |
* Improvements for the GUI in a lot of places. It's both more compact and easier to look at in a lot of places now.!! | |
+ Holder block scripts - switching a specific area between two different setups for easier local toggle handling!! | |
* Local toggles now save properly and are output when looking up specific sights (along with the seed)! | |
* Structures now check for a rough ratio of water / floor when spawning to prevent surface structures spawning on rivers or lakes.! | |
* Mazes now generate even faster and are a lot more reliable again ! | |
* All structures now contain the author in the metadata (even mine! woo!) | |
+ /#search now allows for a --author parameter to search for authors | |
* /#natural floor does not consider foliage floor blocks anymore | |
* /#whatisthis is now more accurate / fixed | |
* Script Blocks that are redstone triggerable now place in the world on structure spawn | |
* /#selection commands now work better if one point is missing | |
* Savanna village kitchens now spawn at the right height and better | |
1.4.5.1 | |
* Match placer factors now work more reliably (requiredConformity was ignored and treated as 1) | |
* Generic space and solid blocks didn't have item textures | |
1.4.5 | |
* Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!! | |
* Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!! | |
* Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!! | |
+ Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!! | |
* Structures no longer generate their entities and scripts twice!! | |
+ New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!! | |
* /#flood <direction> is now /#move --flood <direction>! | |
* /#containing is now /#search --containing! | |
* /#decorateone is now /#decorate --one! | |
* OldWatchtower now generates loot again (thanks thephoenixlodge | |
+ /#containing now supports --dimension, --list and --maze | |
* Preview dummies are no longer auto-canceling themselves on the client | |
* GenericTree now places correctly from saplings | |
* /#export now again works with /#export StructureName for overriding another structure (--id to use just the name, not the metadata) | |
+ /#export, /#convert and /#edit now support --directory and --id | |
* Stone now starts a little further underground for natural floor blocks | |
* Direction expression autocomplete now includes true and false | |
* /#natural smart no longer ignores its parameters | |
* Inventory generation tags are now sorted by the name in the creative menu | |
1.4.4 | |
* Lots and lots of performance upgrades!!! | |
** Structures far less often cause cascading chunk generation!!! | |
*** This might cause missing parts in structures if they weren't fully generated before the update just once. Keep this in mind before updating. | |
** Skylight calculation is now deferred until the full structure is generated (this was 1/3 of structure generation time)!! | |
** Transformers no longer prepare if the conditions are not met | |
** Transformers no longer prepare if an ensure transformer fails (especially useful for forest performance) | |
+ failingStructureLogExpression: A config option to restrict logging of failing structures to keep logs cleaner | |
1.4.3.3 | |
* Fixes The game crashing when loading advancements | |
1.4.3.2 | |
* Fixes a freeze / crash in 1.12 on world generation | |
1.4.3.1 | |
* If generation and transformer IDs are missing, consistently randomize them across loads. This fixes structures sometimes spawning with negative space blocks in the world | |
* /#sanity now checks for empty transformer and generation IDs | |
1.4.3 | |
* /#vanilla gen is now more stable | |
* /#vanilla gen --seed is more meaningful by not being chunk-dependent anymore | |
* /#duplicate is now gone in favour of /#move --duplicate (or /#move -c) | |
* /#replace is now gone in favour of just /#fill | |
+ /#move now has a --times option | |
+ /#property now has a --shape option | |
+ The block selector now selects over an infinite(ish) distance | |
1.4.2 | |
* Structures are no longer cut at the chunk border!! | |
+ New Command: /#vanilla gen, which generates a vanilla structure (e.g. village or fortress) | |
+ /#whatisthis and /#vanilla check now check for vanilla structures too | |
* The game should no longer or at least less often crash with MissingMappingException (TileEntity is missing a mapping [...]) | |
* Village structures can now choose to have no front (also good for unrotatable structures) | |
1.4.1 | |
* Fix for two poem generation related crashes | |
* /#crop now has a fitting default exp value | |
1.4 | |
* Command System overhaul!!! Almost every command changed in usage or even name! (The wiki will be updated to match soon) | |
+ /#& "command 1" "command 2" [..], which runs multiple commands at once! This is especially useful in conjunction with /#map and /#selection | |
* Poems are now more adjustable! It's now completely backus-naur based. | |
1.3.2 | |
* Structures no longer generate in all dimensions at once!!! (whoops!) | |
* Sanity check and compatibility approach for dimensions that skip chunk population! (this means structures should now be able to generate in any dimension, whether previously compatible or not) | |
* New Command: /#sanity will go through a bunch of quick checks to make sure everything is more or less sane | |
* Fix for a few structures never generating | |
* Village structures no longer generate partially with the wrong biome's blocks | |
* /#reload now roughly shows the kind of error if there was one | |
* The tile entity forwards compatibility is a bit better (fixing 'Skipping BlockEntity rcspawnscript' errors in lightweight mode) | |
1.3.1.2 | |
* Structures now properly save their instance data for later, fixing multichunk issues left and right! | |
* Less crashes with multithreaded and cascading chunk generation (hopefully none anymore)! | |
* Trees will stop generating in non-hot, sandy biomes | |
* Generation Data will not be saved with a colon in the filename anymore, as that's illegal on most OSs (you might want to rename reccomplex_random.dat and reccomplex_generation.dat to reccomplex-random.dat and reccomplex-generation.dat, respectively) | |
* Fix for the maze generation crashes in lightweight mode (since loading the tile entities failed) | |
* Floating vines will occur less often | |
* Performance improvements | |
* Villages no longer generate huge networks of paths | |
1.3.1.1 | |
* Structures in and out of villages aren't cut off at chunk borders (or chunk border +8) anymore! | |
* Chunk-partial generation is now a lot more efficient for big structures by skipping things that don't need to generate in the current chunk | |
* Mazes no longer generate the entries' structures for every single chunk | |
1.3.1 | |
* Tile entities from 1.11 are now supported! This also fixes mazes created in 1.11. (1.10) | |
* Fix for a crash when inventory generators used null stacks | |
* Improvements to chunk-partial generation | |
* There are now less dead trees in forests on average | |
* Mazes can now have inherent reachability | |
* Fix for a crash with the ruins transformer where BoP plants, snow and other blocks existed for falling blocks | |
* Some GUI adjustments | |
1.3 | |
+ The mod now ceases to require Forge on the other end as well, making servers open to vanilla clients!!!! | |
+ New surface-entry mazes for stone, meso and pyramid mazes!!! | |
+ Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! | |
+ Structure Variables: With these you can set variables per structure to further randomize it, or save time for maze components!!! | |
+ 3 kinds of jungle temples holding mazes (thanks KeizerKronos)!! | |
+ Re-Activate a lot of structures that were lost in a past update!! | |
* With more tries per failed structure spawn, structure densities persist better with structures that fail to spawn often - also makes forests a lot denser!! | |
+ All existing mazes have been enhanced with more components, more randomness and quicker generation!! | |
+ Previews now work for bigger structures as well, and will never crash the game again!! | |
+ Expression conditionals: a ?? b :: c (ternary operator)! | |
* Better maze reachability prediction, which means mazes generate more quickly and more reliably! | |
* Script Blocks now work correctly in mazes! | |
+ /#flood which floods an area around the selection with blocks! | |
+ Japanese fort ruins (thanks Necr0manceR13)! | |
+ An abandoned church with a graveyard (thanks doktorpixel14)! | |
+ A rare, big cubone skull (thanks Crystal_LD)! | |
+ A decorational brick henge! | |
+ Some things now have duplicate buttons! | |
* Maze path components are now all the same structure (StoneMazePath, MesoMazePath and PyramidMazePath) | |
* Dinosaur skull and skeleton structures now use bone blocks | |
* Less structures that are just 1 block tall | |
* /#move now doesn't trigger block updates, making it run a lot quicker | |
* More and better logging | |
* Better ruins generation algorithm | |
* GUI aligns better in places | |
* GUI abbreviates things better | |
* Expression preview now colours the whole preview correctly | |
* The add/remove tile entity button in the inspector GUI works again | |
* wood_old slabs in structures have completely been replaced with actual wood slabs | |
* Fix for a potential crash when loading a structure spawn script | |
1.2.10 | |
+ /#map and /#mapall that runs a (compatible) command on a structure and immediately saves it! | |
* Tile entities generation is now a lot more stable, especially in terms of modded tile entities! | |
+ /#writeall to write all existing files to the custom folder | |
* SpruceTree only consisted of two blocks, and a bunch of trees had wrong leaf types in them | |
+ Some links to the newly launched official Recurrent Complex repository! | |
+ On server start, ReC now outputs some links / help to get people started with modifying structures (opt-out in the config) | |
* Some trees were generating away from their saplings | |
1.2.9.1 | |
* Items generate again in lightweight mode | |
* Commands using expressions now output the expression error if invalid | |
1.2.9 | |
* Resource Expressions work again with casing (fixes structureLoadMatcher, structureGenerationMatcher etc.) | |
* Trees now also check the surrounding terrain on world generation. This makes forests less dense, but prevents trees from spawning inside each other. | |
* Structures no longer spawn in biomes they're not supposed to on biome edges. | |
* Rocks no longer spawn in oceans | |
+ Replace and replace all transformers now get the NBT Editor GUI for entering the blocks' NBT values. Inventory Generation Tags also are now executed from these transformers' placed tile entities. | |
+ Frequent Structures no longer block bigger structures from spawning (can be adjusted in the individual structure files) | |
* Mazes generate a bit more reliably | |
1.2.8 | |
+ Lots more village buildings!! (thanks gibraltarMC and Defoxx) | |
+ Improved Ruins Transformer!! Ruins now look a lot more dynamic and actually perform a lot faster, too. | |
* Mazes now generate a lot more reliably as well as fast! | |
* More big and huge mazes underground! | |
* Some trees spawning from saplings didn't spawn on the saplings! | |
* Big structures now spawn a lot faster (more performance)! | |
* Decoration sometimes crashed the game! (Now it only logs an error) | |
+ New Command! /#convertschematic directly converts a schematic file to a structure file. | |
* /#importschematic can now handle uncompressed schematic files | |
* Schematic Files now correctly load old vanilla tile entities that didn't before | |
* Natural Generation Categories can now try spawning structures more than once per biome (structureSpawnChances) | |
* /#fill and /#sphere now run a lot faster | |
* Some trees spawned where they shouldn't (and kept two more types of rocks from spawning) | |
* Fixed an issue that prevented some village buildings from spawning (whoops!)! | |
* Village Houses now rotate towards the street correctly | |
* Item Generation Component weight sliders now scale correctly like all weight sliders | |
* Generic Solid and Space blocks now appear in the creative menu again | |
1.2.7 | |
+ Revamped inspector! You can now edit tile entity and entity metadata with it!!! | |
+ /#containing which searches all structures for a block / block expression being used! | |
* Generation Info expressions now work again (fixes tree leaves never being decayable) | |
* Script blocks made in earlier versions now correctly have on spawn enabled (fixes mazes in pyramids and similar) | |
* /#export now better predicts whether to save in active or inactive | |
* Changes in item collections didn't update the collections themselves | |
* The pattern ingredient screen no longer crashes | |
1.2.6.2 | |
* /#pastegen works again! | |
* /#importschematic no longer crashes when a mod loads with invalid metadata | |
* Some more performance improvements | |
* Natural and Natural Air transformers can now customize which blocks to override | |
* Inventory Generation Components often crashed when editing the items | |
1.2.6.1 | |
* Inventory generation components now save again!! (Thanks RiverC) | |
1.2.6 | |
* Performance!!! World generation is about 2-3 times faster, sapling generation 3-4 times (fixing lag spikes in large forests) | |
* The game no longer crashes when ReC tries to load an unknown tile entity! | |
* /#paste works again! | |
* Generic space doesn't have a bounding box anymore | |
* More tooltips | |
* Compatibility with C&B in structures (requires next version of C&B) | |
* You are no longer being warned about generation layers on /#import | |
* Some big operations now warn the sender before running | |
1.2.5.1 | |
Update for the latest Forge changes (resolves startup crash). | |
1.2.5 | |
1.11 Update! | |
1.2.4 | |
* Lots of GUI improvements - Scroll bars, resizeability, titles, symbols and more!! | |
* Script blocks are now triggerable via redstone (if so desired)! | |
* Chests generate loot again in all structures in lightweight mode! | |
* Certain functionality (e.g. export GUI) no longer crashes servers | |
* Fixed a crash that might occur if presets could not be found | |
1.2.3.4 | |
* Setting the baseWeight_tree to 0 removed almost all trees from forests! | |
* More boulders and mounts! Also they now spawn in the frequent category to make space in the decoration category for more interesting structures! | |
+ /#eval, which quickly evaluates a dependency expression. Useful for testing global variables | |
* The generateNature option was being ignored | |
* Many village buildings spawned without a floor. Poor villagers. | |
* /#duplicate now tab completes | |
* Having a /#generate operation still in preview when loading an old world crashed the game | |
1.2.3 | |
* baseWeights from the config were being ignored - whoops! | |
* RTG Compatibility: Trees don't overcrowd their biomes anymore (when their next release comes out)! | |
* Fix for the compatibility crash with PokeCube | |
1.2.2 | |
+ /#remember to add a /#whatisthis entry!! This is also useful to mark areas as player creations to avoid retro-generating in them.!! | |
+ /#forget and /#forgetall to forget a /#whatisthis entry! | |
* lightweightMode has been moved the the General config category! Caution! | |
* The generateNature option works again | |
* Items generate again in lightweight mode | |
* Maze IDs didn't save properly | |
* Resources are now loaded from mods in order of dependency | |
1.2.1 | |
+ You can now hide most ReC GUIs to look around in the world! | |
* GUIs now scale with the window a bit | |
* Spawn Script blocks now save again | |
* No more crash when editing the maze paths of a maze that has no rooms | |
* No more crash when adding a maze path | |
* No more ruins transformer crash when no decay was set | |
1.2 | |
+ Structures are now loaded from the specific world save too. That means per-world progression!! | |
+ /#retro which retro-generates ReC in all biomes it has not yet generated!! | |
+ Spawn Tweaks option: Quickly adjust the spawn rates of structures from the config without editing them!! | |
+ All expressions now support true, false and global toggles you can add in the config file!! | |
+ Global toggle 'treeLeavesDecay' which allows you to disable the decay of the big new trees! | |
+ Spawn distance multiplier for natural spawn categories - that means you can now make structures spawn more often the further away they are from spawn! | |
+ /#write which can write any loaded file to any default resources folder ! | |
+ /#delete which deletes a loaded file from its resources folder ! | |
+ /#setbiome which sets the biome in the current selection. Good for structure-themed biomes! | |
* Mazes now finally, finally support mirror and are a lot more reliable overall! | |
+ /#selecting which runs a command that requires a selection (e.g. /#setbiome). This enables those commands in spawn scripts! | |
+ /#as which runs a command as another entity ! | |
* Saplings will no longer disappear when the tree refuses to grow | |
* Preset selection now looks a lot nicer, as well as other stuff in the GUI | |
* The structure min cap now respects spawn weight | |
* Single item generation tags now have a spawn chance | |
* Dependency matchers can now depend on inventory generators, presets etc. | |
* Some generated furnaces now contain coal left in there | |
* The ruins transformer now looks a bit better | |
* Trees are even more mindful of where they spawn now | |
* Item tags now also generate in chest minecarts and the likes | |
* Books now generate properly again. Anyone else dearly missed poems? :D | |
* Presets are less prone to crash if the preset file is missing. | |
1.1 | |
+ Over 40 new structures (in the nether, overworld, and as natural tree spawns)!!! | |
+ Sapling Generation: Growing saplings can now generate beautiful hand-built structures!! | |
+ Decoration Generation: Completely replace tree/mushroom generation of vanilla with more interesting foliage!! | |
+ Placers: Completely new structure placement logic. This allows safe spawning on the surface, the nether, end, caves and wherever else!! | |
+ Preset saving: You can now define and use your own presets for biomes, dimensions, blocks, transformers and placers! | |
+ Property transformer to easily replace a property by name and value! (Also available as /#property) | |
* Expression results now scroll with you as you edit the expression for easier usage | |
+ /#wand which selects the whole structure if it has been cut out | |
* Generation in general is now a lot faster | |
* Natural air now checks for flying foliage and removes it to look better | |
* Natural air and natural floor now perform a lot better and look nicer | |
+ Ensure transformer: Ensure certain criteria to be fulfilled before spawning the structure! | |
* Negative space transformers can now limit the destination blocks (e.g. only act if the resulting block is stone) | |
* Lots of new variable types for different expressions | |
+ /#genat which allows you to specify a special entity as reference to where to spawn the structure | |
+ /#gen can now specify with what generation info to spawn | |
* Static generation works again | |
* Improvements to natural floor / space spawning | |
* Lots of improvements to existing structures | |
* Generic floor / pillar transformer didn't work correctly in villages | |
* Randomize buttons now take less space | |
* Village pieces now don't try to save instance data when there is none (fixes crash in sponge) | |
* Tooltips are now often over the menu items' titles rather then the elements instead, to be less invasive | |
RecurrentComplex-1.4.8.1.jar: | |
1.4.8.1 | |
* Fix for servers | |
1.4.8 | |
* Trees now generate again!!! Wooho. | |
+ /#structures tweak: A new command that gives an ingame view of the spawnTweaks option. This is probably helpful to everyone not wanting to deal with structureGenerationMatcher and the likes!! | |
* It's now a lot less likely that ReC will spawn blocks it's not supposed to in the world (mostly block scripts, generic space and generic solids) | |
* Maze rule editor was kinda weird and crashed on editing! It works now! | |
* Lots of fixes for holders! They now rotate correctly and use the transformers of their respective structure. | |
+ domain= expression to match a whole domain (mod!) at once! Especially useful for /#structures search --containing domain=reccomplex (or some other mod ID) | |
* /#search, /#list and /#lookup are now accessible through /#structures search, list, lookup. | |
* Lots of other smaller fixes. | |
1.4.7 | |
+ There are now more types of overridable vanilla decoration (Ocean Monument, Scattered Feature, Village, Nether Fortress, Stronghold, Mineshaft)!! | |
* Placers now have the capabilits to place only where floor blocks are, making them a lot more accurate! | |
+ A lot more types of inventories are recognized by loot generators! | |
* Recurrent Complex now logs which structures are causing chained chunk generation | |
* /#select set now works for two points at once again | |
* Decoration overrides now honor the universalDimensionMatcher | |
+ Vanilla Decoration overrides now have a configurable placer | |
* /#move can now again move by negative amounts | |
* Ruins look a bit better | |
1.4.6 | |
+ Structures now have a 'baseline' property in addition to the placer - which means most structures can now use the placer as a preset rather than changing it with a move.!! | |
* Improvements for the GUI in a lot of places. It's both more compact and easier to look at in a lot of places now.!! | |
+ Holder block scripts - switching a specific area between two different setups for easier local toggle handling!! | |
* Local toggles now save properly and are output when looking up specific sights (along with the seed)! | |
* Structures now check for a rough ratio of water / floor when spawning to prevent surface structures spawning on rivers or lakes.! | |
* Mazes now generate even faster and are a lot more reliable again ! | |
* All structures now contain the author in the metadata (even mine! woo!) | |
+ /#search now allows for a --author parameter to search for authors | |
* /#natural floor does not consider foliage floor blocks anymore | |
* /#whatisthis is now more accurate / fixed | |
* Script Blocks that are redstone triggerable now place in the world on structure spawn | |
* /#selection commands now work better if one point is missing | |
* Savanna village kitchens now spawn at the right height and better | |
1.4.5.1 | |
* Match placer factors now work more reliably (requiredConformity was ignored and treated as 1) | |
* Generic space and solid blocks didn't have item textures | |
1.4.5 | |
* Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!! | |
* Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!! | |
* Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!! | |
+ Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!! | |
* Structures no longer generate their entities and scripts twice!! | |
+ New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!! | |
* /#flood <direction> is now /#move --flood <direction>! | |
* /#containing is now /#search --containing! | |
* /#decorateone is now /#decorate --one! | |
* OldWatchtower now generates loot again (thanks thephoenixlodge | |
+ /#containing now supports --dimension, --list and --maze | |
* Preview dummies are no longer auto-canceling themselves on the client | |
* GenericTree now places correctly from saplings | |
* /#export now again works with /#export StructureName for overriding another structure (--id to use just the name, not the metadata) | |
+ /#export, /#convert and /#edit now support --directory and --id | |
* Stone now starts a little further underground for natural floor blocks | |
* Direction expression autocomplete now includes true and false | |
* /#natural smart no longer ignores its parameters | |
* Inventory generation tags are now sorted by the name in the creative menu | |
1.4.4 | |
* Lots and lots of performance upgrades!!! | |
** Structures far less often cause cascading chunk generation!!! | |
*** This might cause missing parts in structures if they weren't fully generated before the update just once. Keep this in mind before updating. | |
** Skylight calculation is now deferred until the full structure is generated (this was 1/3 of structure generation time)!! | |
** Transformers no longer prepare if the conditions are not met | |
** Transformers no longer prepare if an ensure transformer fails (especially useful for forest performance) | |
+ failingStructureLogExpression: A config option to restrict logging of failing structures to keep logs cleaner | |
1.4.3.3 | |
* Fixes The game crashing when loading advancements | |
1.4.3.2 | |
* Fixes a freeze / crash in 1.12 on world generation | |
1.4.3.1 | |
* If generation and transformer IDs are missing, consistently randomize them across loads. This fixes structures sometimes spawning with negative space blocks in the world | |
* /#sanity now checks for empty transformer and generation IDs | |
1.4.3 | |
* /#vanilla gen is now more stable | |
* /#vanilla gen --seed is more meaningful by not being chunk-dependent anymore | |
* /#duplicate is now gone in favour of /#move --duplicate (or /#move -c) | |
* /#replace is now gone in favour of just /#fill | |
+ /#move now has a --times option | |
+ /#property now has a --shape option | |
+ The block selector now selects over an infinite(ish) distance | |
1.4.2 | |
* Structures are no longer cut at the chunk border!! | |
+ New Command: /#vanilla gen, which generates a vanilla structure (e.g. village or fortress) | |
+ /#whatisthis and /#vanilla check now check for vanilla structures too | |
* The game should no longer or at least less often crash with MissingMappingException (TileEntity is missing a mapping [...]) | |
* Village structures can now choose to have no front (also good for unrotatable structures) | |
1.4.1 | |
* Fix for two poem generation related crashes | |
* /#crop now has a fitting default exp value | |
1.4 | |
* Command System overhaul!!! Almost every command changed in usage or even name! (The wiki will be updated to match soon) | |
+ /#& "command 1" "command 2" [..], which runs multiple commands at once! This is especially useful in conjunction with /#map and /#selection | |
* Poems are now more adjustable! It's now completely backus-naur based. | |
1.3.2 | |
* Structures no longer generate in all dimensions at once!!! (whoops!) | |
* Sanity check and compatibility approach for dimensions that skip chunk population! (this means structures should now be able to generate in any dimension, whether previously compatible or not) | |
* New Command: /#sanity will go through a bunch of quick checks to make sure everything is more or less sane | |
* Fix for a few structures never generating | |
* Village structures no longer generate partially with the wrong biome's blocks | |
* /#reload now roughly shows the kind of error if there was one | |
* The tile entity forwards compatibility is a bit better (fixing 'Skipping BlockEntity rcspawnscript' errors in lightweight mode) | |
1.3.1.2 | |
* Structures now properly save their instance data for later, fixing multichunk issues left and right! | |
* Less crashes with multithreaded and cascading chunk generation (hopefully none anymore)! | |
* Trees will stop generating in non-hot, sandy biomes | |
* Generation Data will not be saved with a colon in the filename anymore, as that's illegal on most OSs (you might want to rename reccomplex_random.dat and reccomplex_generation.dat to reccomplex-random.dat and reccomplex-generation.dat, respectively) | |
* Fix for the maze generation crashes in lightweight mode (since loading the tile entities failed) | |
* Floating vines will occur less often | |
* Performance improvements | |
* Villages no longer generate huge networks of paths | |
1.3.1.1 | |
* Structures in and out of villages aren't cut off at chunk borders (or chunk border +8) anymore! | |
* Chunk-partial generation is now a lot more efficient for big structures by skipping things that don't need to generate in the current chunk | |
* Mazes no longer generate the entries' structures for every single chunk | |
1.3.1 | |
* Tile entities from 1.11 are now supported! This also fixes mazes created in 1.11. (1.10) | |
* Fix for a crash when inventory generators used null stacks | |
* Improvements to chunk-partial generation | |
* There are now less dead trees in forests on average | |
* Mazes can now have inherent reachability | |
* Fix for a crash with the ruins transformer where BoP plants, snow and other blocks existed for falling blocks | |
* Some GUI adjustments | |
1.3 | |
+ The mod now ceases to require Forge on the other end as well, making servers open to vanilla clients!!!! | |
+ New surface-entry mazes for stone, meso and pyramid mazes!!! | |
+ Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! | |
+ Structure Variables: With these you can set variables per structure to further randomize it, or save time for maze components!!! | |
+ 3 kinds of jungle temples holding mazes (thanks KeizerKronos)!! | |
+ Re-Activate a lot of structures that were lost in a past update!! | |
* With more tries per failed structure spawn, structure densities persist better with structures that fail to spawn often - also makes forests a lot denser!! | |
+ All existing mazes have been enhanced with more components, more randomness and quicker generation!! | |
+ Previews now work for bigger structures as well, and will never crash the game again!! | |
+ Expression conditionals: a ?? b :: c (ternary operator)! | |
* Better maze reachability prediction, which means mazes generate more quickly and more reliably! | |
* Script Blocks now work correctly in mazes! | |
+ /#flood which floods an area around the selection with blocks! | |
+ Japanese fort ruins (thanks Necr0manceR13)! | |
+ An abandoned church with a graveyard (thanks doktorpixel14)! | |
+ A rare, big cubone skull (thanks Crystal_LD)! | |
+ A decorational brick henge! | |
+ Some things now have duplicate buttons! | |
* Maze path components are now all the same structure (StoneMazePath, MesoMazePath and PyramidMazePath) | |
* Dinosaur skull and skeleton structures now use bone blocks | |
* Less structures that are just 1 block tall | |
* /#move now doesn't trigger block updates, making it run a lot quicker | |
* More and better logging | |
* Better ruins generation algorithm | |
* GUI aligns better in places | |
* GUI abbreviates things better | |
* Expression preview now colours the whole preview correctly | |
* The add/remove tile entity button in the inspector GUI works again | |
* wood_old slabs in structures have completely been replaced with actual wood slabs | |
* Fix for a potential crash when loading a structure spawn script | |
1.2.10 | |
+ /#map and /#mapall that runs a (compatible) command on a structure and immediately saves it! | |
* Tile entities generation is now a lot more stable, especially in terms of modded tile entities! | |
+ /#writeall to write all existing files to the custom folder | |
* SpruceTree only consisted of two blocks, and a bunch of trees had wrong leaf types in them | |
+ Some links to the newly launched official Recurrent Complex repository! | |
+ On server start, ReC now outputs some links / help to get people started with modifying structures (opt-out in the config) | |
* Some trees were generating away from their saplings | |
1.2.9.1 | |
* Items generate again in lightweight mode | |
* Commands using expressions now output the expression error if invalid | |
1.2.9 | |
* Resource Expressions work again with casing (fixes structureLoadMatcher, structureGenerationMatcher etc.) | |
* Trees now also check the surrounding terrain on world generation. This makes forests less dense, but prevents trees from spawning inside each other. | |
* Structures no longer spawn in biomes they're not supposed to on biome edges. | |
* Rocks no longer spawn in oceans | |
+ Replace and replace all transformers now get the NBT Editor GUI for entering the blocks' NBT values. Inventory Generation Tags also are now executed from these transformers' placed tile entities. | |
+ Frequent Structures no longer block bigger structures from spawning (can be adjusted in the individual structure files) | |
* Mazes generate a bit more reliably | |
1.2.8 | |
+ Lots more village buildings!! (thanks gibraltarMC and Defoxx) | |
+ Improved Ruins Transformer!! Ruins now look a lot more dynamic and actually perform a lot faster, too. | |
* Mazes now generate a lot more reliably as well as fast! | |
* More big and huge mazes underground! | |
* Some trees spawning from saplings didn't spawn on the saplings! | |
* Big structures now spawn a lot faster (more performance)! | |
* Decoration sometimes crashed the game! (Now it only logs an error) | |
+ New Command! /#convertschematic directly converts a schematic file to a structure file. | |
* /#importschematic can now handle uncompressed schematic files | |
* Schematic Files now correctly load old vanilla tile entities that didn't before | |
* Natural Generation Categories can now try spawning structures more than once per biome (structureSpawnChances) | |
* /#fill and /#sphere now run a lot faster | |
* Some trees spawned where they shouldn't (and kept two more types of rocks from spawning) | |
* Fixed an issue that prevented some village buildings from spawning (whoops!)! | |
* Village Houses now rotate towards the street correctly | |
* Item Generation Component weight sliders now scale correctly like all weight sliders | |
* Generic Solid and Space blocks now appear in the creative menu again | |
1.2.7 | |
+ Revamped inspector! You can now edit tile entity and entity metadata with it!!! | |
+ /#containing which searches all structures for a block / block expression being used! | |
* Generation Info expressions now work again (fixes tree leaves never being decayable) | |
* Script blocks made in earlier versions now correctly have on spawn enabled (fixes mazes in pyramids and similar) | |
* /#export now better predicts whether to save in active or inactive | |
* Changes in item collections didn't update the collections themselves | |
* The pattern ingredient screen no longer crashes | |
1.2.6.2 | |
* /#pastegen works again! | |
* /#importschematic no longer crashes when a mod loads with invalid metadata | |
* Some more performance improvements | |
* Natural and Natural Air transformers can now customize which blocks to override | |
* Inventory Generation Components often crashed when editing the items | |
1.2.6.1 | |
* Inventory generation components now save again!! (Thanks RiverC) | |
1.2.6 | |
* Performance!!! World generation is about 2-3 times faster, sapling generation 3-4 times (fixing lag spikes in large forests) | |
* The game no longer crashes when ReC tries to load an unknown tile entity! | |
* /#paste works again! | |
* Generic space doesn't have a bounding box anymore | |
* More tooltips | |
* Compatibility with C&B in structures (requires next version of C&B) | |
* You are no longer being warned about generation layers on /#import | |
* Some big operations now warn the sender before running | |
1.2.5.1 | |
Update for the latest Forge changes (resolves startup crash). | |
1.2.5 | |
1.11 Update! | |
1.2.4 | |
* Lots of GUI improvements - Scroll bars, resizeability, titles, symbols and more!! | |
* Script blocks are now triggerable via redstone (if so desired)! | |
* Chests generate loot again in all structures in lightweight mode! | |
* Certain functionality (e.g. export GUI) no longer crashes servers | |
* Fixed a crash that might occur if presets could not be found | |
1.2.3.4 | |
* Setting the baseWeight_tree to 0 removed almost all trees from forests! | |
* More boulders and mounts! Also they now spawn in the frequent category to make space in the decoration category for more interesting structures! | |
+ /#eval, which quickly evaluates a dependency expression. Useful for testing global variables | |
* The generateNature option was being ignored | |
* Many village buildings spawned without a floor. Poor villagers. | |
* /#duplicate now tab completes | |
* Having a /#generate operation still in preview when loading an old world crashed the game | |
1.2.3 | |
* baseWeights from the config were being ignored - whoops! | |
* RTG Compatibility: Trees don't overcrowd their biomes anymore (when their next release comes out)! | |
* Fix for the compatibility crash with PokeCube | |
1.2.2 | |
+ /#remember to add a /#whatisthis entry!! This is also useful to mark areas as player creations to avoid retro-generating in them.!! | |
+ /#forget and /#forgetall to forget a /#whatisthis entry! | |
* lightweightMode has been moved the the General config category! Caution! | |
* The generateNature option works again | |
* Items generate again in lightweight mode | |
* Maze IDs didn't save properly | |
* Resources are now loaded from mods in order of dependency | |
1.2.1 | |
+ You can now hide most ReC GUIs to look around in the world! | |
* GUIs now scale with the window a bit | |
* Spawn Script blocks now save again | |
* No more crash when editing the maze paths of a maze that has no rooms | |
* No more crash when adding a maze path | |
* No more ruins transformer crash when no decay was set | |
1.2 | |
+ Structures are now loaded from the specific world save too. That means per-world progression!! | |
+ /#retro which retro-generates ReC in all biomes it has not yet generated!! | |
+ Spawn Tweaks option: Quickly adjust the spawn rates of structures from the config without editing them!! | |
+ All expressions now support true, false and global toggles you can add in the config file!! | |
+ Global toggle 'treeLeavesDecay' which allows you to disable the decay of the big new trees! | |
+ Spawn distance multiplier for natural spawn categories - that means you can now make structures spawn more often the further away they are from spawn! | |
+ /#write which can write any loaded file to any default resources folder ! | |
+ /#delete which deletes a loaded file from its resources folder ! | |
+ /#setbiome which sets the biome in the current selection. Good for structure-themed biomes! | |
* Mazes now finally, finally support mirror and are a lot more reliable overall! | |
+ /#selecting which runs a command that requires a selection (e.g. /#setbiome). This enables those commands in spawn scripts! | |
+ /#as which runs a command as another entity ! | |
* Saplings will no longer disappear when the tree refuses to grow | |
* Preset selection now looks a lot nicer, as well as other stuff in the GUI | |
* The structure min cap now respects spawn weight | |
* Single item generation tags now have a spawn chance | |
* Dependency matchers can now depend on inventory generators, presets etc. | |
* Some generated furnaces now contain coal left in there | |
* The ruins transformer now looks a bit better | |
* Trees are even more mindful of where they spawn now | |
* Item tags now also generate in chest minecarts and the likes | |
* Books now generate properly again. Anyone else dearly missed poems? :D | |
* Presets are less prone to crash if the preset file is missing. | |
1.1 | |
+ Over 40 new structures (in the nether, overworld, and as natural tree spawns)!!! | |
+ Sapling Generation: Growing saplings can now generate beautiful hand-built structures!! | |
+ Decoration Generation: Completely replace tree/mushroom generation of vanilla with more interesting foliage!! | |
+ Placers: Completely new structure placement logic. This allows safe spawning on the surface, the nether, end, caves and wherever else!! | |
+ Preset saving: You can now define and use your own presets for biomes, dimensions, blocks, transformers and placers! | |
+ Property transformer to easily replace a property by name and value! (Also available as /#property) | |
* Expression results now scroll with you as you edit the expression for easier usage | |
+ /#wand which selects the whole structure if it has been cut out | |
* Generation in general is now a lot faster | |
* Natural air now checks for flying foliage and removes it to look better | |
* Natural air and natural floor now perform a lot better and look nicer | |
+ Ensure transformer: Ensure certain criteria to be fulfilled before spawning the structure! | |
* Negative space transformers can now limit the destination blocks (e.g. only act if the resulting block is stone) | |
* Lots of new variable types for different expressions | |
+ /#genat which allows you to specify a special entity as reference to where to spawn the structure | |
+ /#gen can now specify with what generation info to spawn | |
* Static generation works again | |
* Improvements to natural floor / space spawning | |
* Lots of improvements to existing structures | |
* Generic floor / pillar transformer didn't work correctly in villages | |
* Randomize buttons now take less space | |
* Village pieces now don't try to save instance data when there is none (fixes crash in sponge) | |
* Tooltips are now often over the menu items' titles rather then the elements instead, to be less invasive | |
RecurrentComplex-1.4.8.jar: | |
1.4.8 | |
* Trees now generate again!!! Wooho. | |
+ /#structures tweak: A new command that gives an ingame view of the spawnTweaks option. This is probably helpful to everyone not wanting to deal with structureGenerationMatcher and the likes!! | |
* It's now a lot less likely that ReC will spawn blocks it's not supposed to in the world (mostly block scripts, generic space and generic solids) | |
* Maze rule editor was kinda weird and crashed on editing! It works now! | |
* Lots of fixes for holders! They now rotate correctly and use the transformers of their respective structure. | |
+ domain= expression to match a whole domain (mod!) at once! Especially useful for /#structures search --containing domain=reccomplex (or some other mod ID) | |
* /#search, /#list and /#lookup are now accessible through /#structures search, list, lookup. | |
* Lots of other smaller fixes. | |
1.4.7 | |
+ There are now more types of overridable vanilla decoration (Ocean Monument, Scattered Feature, Village, Nether Fortress, Stronghold, Mineshaft)!! | |
* Placers now have the capabilits to place only where floor blocks are, making them a lot more accurate! | |
+ A lot more types of inventories are recognized by loot generators! | |
* Recurrent Complex now logs which structures are causing chained chunk generation | |
* /#select set now works for two points at once again | |
* Decoration overrides now honor the universalDimensionMatcher | |
+ Vanilla Decoration overrides now have a configurable placer | |
* /#move can now again move by negative amounts | |
* Ruins look a bit better | |
1.4.6 | |
+ Structures now have a 'baseline' property in addition to the placer - which means most structures can now use the placer as a preset rather than changing it with a move.!! | |
* Improvements for the GUI in a lot of places. It's both more compact and easier to look at in a lot of places now.!! | |
+ Holder block scripts - switching a specific area between two different setups for easier local toggle handling!! | |
* Local toggles now save properly and are output when looking up specific sights (along with the seed)! | |
* Structures now check for a rough ratio of water / floor when spawning to prevent surface structures spawning on rivers or lakes.! | |
* Mazes now generate even faster and are a lot more reliable again ! | |
* All structures now contain the author in the metadata (even mine! woo!) | |
+ /#search now allows for a --author parameter to search for authors | |
* /#natural floor does not consider foliage floor blocks anymore | |
* /#whatisthis is now more accurate / fixed | |
* Script Blocks that are redstone triggerable now place in the world on structure spawn | |
* /#selection commands now work better if one point is missing | |
* Savanna village kitchens now spawn at the right height and better | |
1.4.5.1 | |
* Match placer factors now work more reliably (requiredConformity was ignored and treated as 1) | |
* Generic space and solid blocks didn't have item textures | |
1.4.5 | |
* Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!! | |
* Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!! | |
* Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!! | |
+ Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!! | |
* Structures no longer generate their entities and scripts twice!! | |
+ New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!! | |
* /#flood <direction> is now /#move --flood <direction>! | |
* /#containing is now /#search --containing! | |
* /#decorateone is now /#decorate --one! | |
* OldWatchtower now generates loot again (thanks thephoenixlodge | |
+ /#containing now supports --dimension, --list and --maze | |
* Preview dummies are no longer auto-canceling themselves on the client | |
* GenericTree now places correctly from saplings | |
* /#export now again works with /#export StructureName for overriding another structure (--id to use just the name, not the metadata) | |
+ /#export, /#convert and /#edit now support --directory and --id | |
* Stone now starts a little further underground for natural floor blocks | |
* Direction expression autocomplete now includes true and false | |
* /#natural smart no longer ignores its parameters | |
* Inventory generation tags are now sorted by the name in the creative menu | |
1.4.4 | |
* Lots and lots of performance upgrades!!! | |
** Structures far less often cause cascading chunk generation!!! | |
*** This might cause missing parts in structures if they weren't fully generated before the update just once. Keep this in mind before updating. | |
** Skylight calculation is now deferred until the full structure is generated (this was 1/3 of structure generation time)!! | |
** Transformers no longer prepare if the conditions are not met | |
** Transformers no longer prepare if an ensure transformer fails (especially useful for forest performance) | |
+ failingStructureLogExpression: A config option to restrict logging of failing structures to keep logs cleaner | |
1.4.3.3 | |
* Fixes The game crashing when loading advancements | |
1.4.3.2 | |
* Fixes a freeze / crash in 1.12 on world generation | |
1.4.3.1 | |
* If generation and transformer IDs are missing, consistently randomize them across loads. This fixes structures sometimes spawning with negative space blocks in the world | |
* /#sanity now checks for empty transformer and generation IDs | |
1.4.3 | |
* /#vanilla gen is now more stable | |
* /#vanilla gen --seed is more meaningful by not being chunk-dependent anymore | |
* /#duplicate is now gone in favour of /#move --duplicate (or /#move -c) | |
* /#replace is now gone in favour of just /#fill | |
+ /#move now has a --times option | |
+ /#property now has a --shape option | |
+ The block selector now selects over an infinite(ish) distance | |
1.4.2 | |
* Structures are no longer cut at the chunk border!! | |
+ New Command: /#vanilla gen, which generates a vanilla structure (e.g. village or fortress) | |
+ /#whatisthis and /#vanilla check now check for vanilla structures too | |
* The game should no longer or at least less often crash with MissingMappingException (TileEntity is missing a mapping [...]) | |
* Village structures can now choose to have no front (also good for unrotatable structures) | |
1.4.1 | |
* Fix for two poem generation related crashes | |
* /#crop now has a fitting default exp value | |
1.4 | |
* Command System overhaul!!! Almost every command changed in usage or even name! (The wiki will be updated to match soon) | |
+ /#& "command 1" "command 2" [..], which runs multiple commands at once! This is especially useful in conjunction with /#map and /#selection | |
* Poems are now more adjustable! It's now completely backus-naur based. | |
1.3.2 | |
* Structures no longer generate in all dimensions at once!!! (whoops!) | |
* Sanity check and compatibility approach for dimensions that skip chunk population! (this means structures should now be able to generate in any dimension, whether previously compatible or not) | |
* New Command: /#sanity will go through a bunch of quick checks to make sure everything is more or less sane | |
* Fix for a few structures never generating | |
* Village structures no longer generate partially with the wrong biome's blocks | |
* /#reload now roughly shows the kind of error if there was one | |
* The tile entity forwards compatibility is a bit better (fixing 'Skipping BlockEntity rcspawnscript' errors in lightweight mode) | |
1.3.1.2 | |
* Structures now properly save their instance data for later, fixing multichunk issues left and right! | |
* Less crashes with multithreaded and cascading chunk generation (hopefully none anymore)! | |
* Trees will stop generating in non-hot, sandy biomes | |
* Generation Data will not be saved with a colon in the filename anymore, as that's illegal on most OSs (you might want to rename reccomplex_random.dat and reccomplex_generation.dat to reccomplex-random.dat and reccomplex-generation.dat, respectively) | |
* Fix for the maze generation crashes in lightweight mode (since loading the tile entities failed) | |
* Floating vines will occur less often | |
* Performance improvements | |
* Villages no longer generate huge networks of paths | |
1.3.1.1 | |
* Structures in and out of villages aren't cut off at chunk borders (or chunk border +8) anymore! | |
* Chunk-partial generation is now a lot more efficient for big structures by skipping things that don't need to generate in the current chunk | |
* Mazes no longer generate the entries' structures for every single chunk | |
1.3.1 | |
* Tile entities from 1.11 are now supported! This also fixes mazes created in 1.11. (1.10) | |
* Fix for a crash when inventory generators used null stacks | |
* Improvements to chunk-partial generation | |
* There are now less dead trees in forests on average | |
* Mazes can now have inherent reachability | |
* Fix for a crash with the ruins transformer where BoP plants, snow and other blocks existed for falling blocks | |
* Some GUI adjustments | |
1.3 | |
+ The mod now ceases to require Forge on the other end as well, making servers open to vanilla clients!!!! | |
+ New surface-entry mazes for stone, meso and pyramid mazes!!! | |
+ Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!! | |
+ Structure Variables: With these you can set variables per structure to further randomize it, or save time for maze components!!! | |
+ 3 kinds of jungle temples holding mazes (thanks KeizerKronos)!! | |
+ Re-Activate a lot of structures that were lost in a past update!! | |
* With more tries per failed structure spawn, structure densities persist better with structures that fail to spawn often - also makes forests a lot denser!! | |
+ All existing mazes have been enhanced with more components, more randomness and quicker generation!! | |
+ Previews now work for bigger structures as well, and will never crash the game again!! | |
+ Expression conditionals: a ?? b :: c (ternary operator)! | |
* Better maze reachability prediction, which means mazes generate more quickly and more reliably! | |
* Script Blocks now work correctly in mazes! | |
+ /#flood which floods an area around the selection with blocks! | |
+ Japanese fort ruins (thanks Necr0manceR13)! | |
+ An abandoned church with a graveyard (thanks doktorpixel14)! | |
+ A rare, big cubone skull (thanks Crystal_LD)! | |
+ A decorational brick henge! | |
+ Some things now have duplicate buttons! | |
* Maze path components are now all the same structure (StoneMazePath, MesoMazePath and PyramidMazePath) | |
* Dinosaur skull and skeleton structures now use bone blocks | |
* Less structures that are just 1 block tall | |
* /#move now doesn't trigger block updates, making it run a lot quicker | |
* More and better logging | |
* Better ruins generation algorithm | |
* GUI aligns better in places | |
* GUI abbreviates things better | |
* Expression preview now colours the whole preview correctly | |
* The add/remove tile entity button in the inspector GUI works again | |
* wood_old slabs in structures have completely been replaced with actual wood slabs | |
* Fix for a potential crash when loading a structure spawn script | |
1.2.10 | |
+ /#map and /#mapall that runs a (compatible) command on a structure and immediately saves it! | |
* Tile entities generation is now a lot more stable, especially in terms of modded tile entities! | |
+ /#writeall to write all existing files to the custom folder | |
* SpruceTree only consisted of two blocks, and a bunch of trees had wrong leaf types in them | |
+ Some links to the newly launched official Recurrent Complex repository! | |
+ On server start, ReC now outputs some links / help to get people started with modifying structures (opt-out in the config) | |
* Some trees were generating away from their saplings | |
1.2.9.1 | |
* Items generate again in lightweight mode | |
* Commands using expressions now output the expression error if invalid | |
1.2.9 | |
* Resource Expressions work again with casing (fixes structureLoadMatcher, structureGenerationMatcher etc.) | |
* Trees now also check the surrounding terrain on world generation. This makes forests less dense, but prevents trees from spawning inside each other. | |
* Structures no longer spawn in biomes they're not supposed to on biome edges. | |
* Rocks no longer spawn in oceans | |
+ Replace and replace all transformers now get the NBT Editor GUI for entering the blocks' NBT values. Inventory Generation Tags also are now executed from these transformers' placed tile entities. | |
+ Frequent Structures no longer block bigger structures from spawning (can be adjusted in the individual structure files) | |
* Mazes generate a bit more reliably | |
1.2.8 | |
+ Lots more village buildings!! (thanks gibraltarMC and Defoxx) | |
+ Improved Ruins Transformer!! Ruins now look a lot more dynamic and actually perform a lot faster, too. | |
* Mazes now generate a lot more reliably as well as fast! | |
* More big and huge mazes underground! | |
* Some trees spawning from saplings didn't spawn on the saplings! | |
* Big structures now spawn a lot faster (more performance)! | |
* Decoration sometimes crashed the game! (Now it only logs an error) | |
+ New Command! /#convertschematic directly converts a schematic file to a structure file. | |
* /#importschematic can now handle uncompressed schematic files | |
* Schematic Files now correctly load old vanilla tile entities that didn't before | |
* Natural Generation Categories can now try spawning structures more than once per biome (structureSpawnChances) | |
* /#fill and /#sphere now run a lot faster | |
* Some trees spawned where they shouldn't (and kept two more types of rocks from spawning) | |
* Fixed an issue that prevented some village buildings from spawning (whoops!)! | |
* Village Houses now rotate towards the street correctly | |
* Item Generation Component weight sliders now scale correctly like all weight sliders | |
* Generic Solid and Space blocks now appear in the creative menu again | |
1.2.7 | |
+ Revamped inspector! You can now edit tile entity and entity metadata with it!!! | |
+ /#containing which searches all structures for a block / block expression being used! | |
* Generation Info expressions now work again (fixes tree leaves never being decayable) | |
* Script blocks made in earlier versions now correctly have on spawn enabled (fixes mazes in pyramids and similar) | |
* /#export now better predicts whether to save in active or inactive | |
* Changes in item collections didn't update the collections themselves | |
* The pattern ingredient screen no longer crashes | |
1.2.6.2 | |
* /#pastegen works again! | |
* /#importschematic no longer crashes when a mod loads with invalid metadata | |
* Some more performance improvements | |
* Natural and Natural Air transformers can now customize which blocks to override | |
* Inventory Generation Components often crashed when editing the items | |
1.2.6.1 | |
* Inventory generation components now save again!! (Thanks RiverC) | |
1.2.6 | |
* Performance!!! World generation is about 2-3 times faster, sapling generation 3-4 times (fixing lag spikes in large forests) | |
* The game no longer crashes when ReC tries to load an unknown tile entity! | |
* /#paste works again! | |
* Generic space doesn't have a bounding box anymore | |
* More tooltips | |
* Compatibility with C&B in structures (requires next version of C&B) | |
* You are no longer being warned about generation layers on /#import | |
* Some big operations now warn the sender before running | |
1.2.5.1 | |
Update for the latest Forge changes (resolves startup crash). | |
1.2.5 | |
1.11 Update! | |
1.2.4 | |
* Lots of GUI improvements - Scroll bars, resizeability, titles, symbols and more!! | |
* Script blocks are now triggerable via redstone (if so desired)! | |
* Chests generate loot again in all structures in lightweight mode! | |
* Certain functionality (e.g. export GUI) no longer crashes servers | |
* Fixed a crash that might occur if presets could not be found | |
1.2.3.4 | |
* Setting the baseWeight_tree to 0 removed almost all trees from forests! | |
* More boulders and mounts! Also they now spawn in the frequent category to make space in the decoration category for more interesting structures! | |
+ /#eval, which quickly evaluates a dependency expression. Useful for testing global variables | |
* The generateNature option was being ignored | |
* Many village buildings spawned without a floor. Poor villagers. | |
* /#duplicate now tab completes | |
* Having a /#generate operation still in preview when loading an old world crashed the game | |
1.2.3 | |
* baseWeights from the config were being ignored - whoops! | |
* RTG Compatibility: Trees don't overcrowd their biomes anymore (when their next release comes out)! | |
* Fix for the compatibility crash with PokeCube | |
1.2.2 | |
+ /#remember to add a /#whatisthis entry!! This is also useful to mark areas as player creations to avoid retro-generating in them.!! | |
+ /#forget and /#forgetall to forget a /#whatisthis entry! | |
* lightweightMode has been moved the the General config category! Caution! | |
* The generateNature option works again | |
* Items generate again in lightweight mode | |
* Maze IDs didn't save properly | |
* Resources are now loaded from mods in order of dependency | |
1.2.1 | |
+ You can now hide most ReC GUIs to look around in the world! | |
* GUIs now scale with the window a bit | |
* Spawn Script blocks now save again | |
* No more crash when editing the maze paths of a maze that has no rooms | |
* No more crash when adding a maze path | |
* No more ruins transformer crash when no decay was set | |
1.2 | |
+ Structures are now loaded from the specific world save too. That means per-world progression!! | |
+ /#retro which retro-generates ReC in all biomes it has not yet generated!! | |
+ Spawn Tweaks option: Quickly adjust the spawn rates of structures from the config without editing them!! | |
+ All expressions now support true, false and global toggles you can add in the config file!! | |
+ Global toggle 'treeLeavesDecay' which allows you to disable the decay of the big new trees! | |
+ Spawn distance multiplier for natural spawn categories - that means you can now make structures spawn more often the further away they are from spawn! | |
+ /#write which can write any loaded file to any default resources folder ! | |
+ /#delete which deletes a loaded file from its resources folder ! | |
+ /#setbiome which sets the biome in the current selection. Good for structure-themed biomes! | |
* Mazes now finally, finally support mirror and are a lot more reliable overall! | |
+ /#selecting which runs a command that requires a selection (e.g. /#setbiome). This enables those commands in spawn scripts! | |
+ /#as which runs a command as another entity ! | |
* Saplings will no longer disappear when the tree refuses to grow | |
* Preset selection now looks a lot nicer, as well as other stuff in the GUI | |
* The structure min cap now respects spawn weight | |
* Single item generation tags now have a spawn chance | |
* Dependency matchers can now depend on inventory generators, presets etc. | |
* Some generated furnaces now contain coal left in there | |
* The ruins transformer now looks a bit better | |
* Trees are even more mindful of where they spawn now | |
* Item tags now also generate in chest minecarts and the likes | |
* Books now generate properly again. Anyone else dearly missed poems? :D | |
* Presets are less prone to crash if the preset file is missing. | |
1.1 | |
+ Over 40 new structures (in the nether, overworld, and as natural tree spawns)!!! | |
+ Sapling Generation: Growing saplings can now generate beautiful hand-built structures!! | |
+ Decoration Generation: Completely replace tree/mushroom generation of vanilla with more interesting foliage!! | |
+ Placers: Completely new structure placement logic. This allows safe spawning on the surface, the nether, end, caves and wherever else!! | |
+ Preset saving: You can now define and use your own presets for biomes, dimensions, blocks, transformers and placers! | |
+ Property transformer to easily replace a property by name and value! (Also available as /#property) | |
* Expression results now scroll with you as you edit the expression for easier usage | |
+ /#wand which selects the whole structure if it has been cut out | |
* Generation in general is now a lot faster | |
* Natural air now checks for flying foliage and removes it to look better | |
* Natural air and natural floor now perform a lot better and look nicer | |
+ Ensure transformer: Ensure certain criteria to be fulfilled before spawning the structure! | |
* Negative space transformers can now limit the destination blocks (e.g. only act if the resulting block is stone) | |
* Lots of new variable types for different expressions | |
+ /#genat which allows you to specify a special entity as reference to where to spawn the structure | |
+ /#gen can now specify with what generation info to spawn | |
* Static generation works again | |
* Improvements to natural floor / space spawning | |
* Lots of improvements to existing structures | |
* Generic floor / pillar transformer didn't work correctly in villages | |
* Randomize buttons now take less space | |
* Village pieces now don't try to save instance data when there is none (fixes crash in sponge) | |
* Tooltips are now often over the menu items' titles rather then the elements instead, to be less invasive | |
<aside class="project-details__sidebar"> </aside> | |
Spice of Life: Carrot Edition (went from solcarrot-1.12.2-1.5.1.jar to solcarrot-1.12.2-1.6.2.jar): | |
solcarrot-1.12.2-1.6.2.jar: | |
* | |
* Updated Chinese localization (again) | |
solcarrot-1.12.2-1.6.1.jar: | |
* Updated Chinese localization | |
solcarrot-1.12.2-1.6.jar: | |
* The food book now visualizes your progress in a pretty overview! | |
* The food book now also contains a list of foods you haven't eaten (can be disabled in config) | |
* The food book lists are now sorted alphabetically | |
* All food tracking is now server-side, meaning client-side config being different no longer causes desync | |
* The /foodlist size command no longer require op permissions to execute (but you should be using the food book anyway!) | |
* Items with durability are no longer counted as separate items (hello, actually additions coffee & tinkers' construct spaghetti!) | |
Tinkers Construct (went from TConstruct-1.12.2-2.12.0.115.jar to TConstruct-1.12.2-2.12.0.123.jar): | |
TConstruct-1.12.2-2.12.0.123.jar: | |
Second test build for sync bug | |
TConstruct-1.12.2-2.12.0.120.jar: | |
Test build for sync bug | |
TipTheScales (went from TipTheScales-1.12.2-1.0.3 to TipTheScales-1.12.2-1.0.4): | |
TipTheScales-1.12.2-1.0.4: | |
display all options a monitor could possibly have at all times | |
Villager Market (went from Villager Market : 1.0.0.3 to Villager Market : 1.0.1.8): | |
Villager Market : 1.0.1.8: | |
- update item highlight | |
- fixed issues around server/client network handling | |
* Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.12.2) |
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