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@NielsPilgaard
Created January 12, 2019 19:20
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Enigmatica2Expert 1.50a to Enigmatica2Expert 1.51
Updated:
/dank/null (went from DankNull-1.12-1.4.43.jar to DankNull-1.12-1.4.46.jar):
DankNull-1.12-1.4.46.jar:
Fixed dupe bug
Added client config to disable block-edge detection when opening /dank/null gui
Added slot count and items-per-slot count to /dank/null tooltip
Fixed a slight client->server desync
Better Advancements (went from BetterAdvancements-1.12.2-0.0.14.68 to BetterAdvancements-1.12.2-0.0.16.71):
BetterAdvancements-1.12.2-0.0.16.71:
[[8408c81](https://github.com/way2muchnoise/BetterAdvancements/commit/8408c81af6a2e3b944de68a6e1ebe30da6281048)] minor tweak to how description lines are formattted, fixes #48 (way2muchnoise)
BetterAdvancements-1.12.2-0.0.16.70:
[[1e58edd](https://github.com/way2muchnoise/BetterAdvancements/commit/1e58edd987c0fe7b49fcbfa4492ca751c24e8507)] add ui scaling option, implements #28 (way2muchnoise)
BetterAdvancements-1.12.2-0.0.15.69:
[[94dc865](https://github.com/way2muchnoise/BetterAdvancements/commit/94dc8659769d78026dff99cdf781357a96dbb9f0)] bump version (way2muchnoise)
[[a96750e](https://github.com/way2muchnoise/BetterAdvancements/commit/a96750ed99bba5e7ffa65d13154141b27e2789f7)] add options to alphabetically sort tabs, implements #51 (way2muchnoise)
[[396967f](https://github.com/way2muchnoise/BetterAdvancements/commit/396967fd2f2746eecd3e6c1aa709aa49de3d9ff2)] fixes some rendering issue when moving around in the tabs (way2muchnoise)
[[f709cde](https://github.com/way2muchnoise/BetterAdvancements/commit/f709cde102de7f1bb30d00dfa6ab71607aaf213e)] criteria showing can now be Off, Default, Spoiler or All. Implements #53 (way2muchnoise)
[[f2fc500](https://github.com/way2muchnoise/BetterAdvancements/commit/f2fc5009b271ebba73bf110d0c69bcc31a51fa09)] bump forge and mappings (way2muchnoise)
Better Builder's Wands (went from Better Builder's Wands 0.12.0 [MC1.12; rev 251] to Better Builder's Wands 0.12.1 [MC1.12; rev 254]):
Better Builder's Wands 0.12.1 [MC1.12; rev 254]:
Update to newer forge. Hopefully this version fixes at least more bugs than it creates.
Fixes
* Wands should have proper info text.
* Wand upgrade recipes should work better.
Better Questing (went from BetterQuesting-3.5.280.jar to BetterQuesting-3.5.285.jar):
BetterQuesting-3.5.285.jar:
Fixed repeatable quests resetting themselves prematurely making notifications go nuts
Fixed manual reward claiming bypassing the new cache and sending excessive packets
Fixed an exploit allowing users to make a duplicate reward claim immediately after completing a quest
BetterQuesting-3.5.284.jar:
Quick fix for the server crash oversight from last build
BetterQuesting-3.5.283.jar:
Overhauled how quest states are updated and synced
Added an option to disable quest notifications in mod config
Added a setting to disable parties in quest settings
Fixed submission station GUI being unusable
Fixed wrong buttons being disabled in party GUI
Fixed repeatable auto-claim quests not caching correctly
Notes:
- This should be the start of some significant improvements in server performance. Testing on this is welcome
- Due to the massive change in quest processing, please report any strange or unexpected behaviours
BetterQuesting-3.5.282.jar:
Rewrote quest caching system to be more concise and controllable (and hopefully more performant)
Quest progress updates will now only send packets to the relevant user(s) instead of everyone (unless it's a global quest)
Rewrote NBT handling to support partial data syncing in future (will cut down on server networking overhead when implemented later)
Added more anti-corruption handling to file reading and writing (still not entirely sure how the files get corrupted in the first place)
Warning:
This update contains a LOT of internal changes as will be likely with the next couple of versions. I have tested a handful of quest setups and everything appears to be functioning similarly to the last version however I have not tested this at modpack scale with hundreds of quests on a server. I am confident this version will work just fine but as with any major update, hold on to your backups just in case.
BetterQuesting-3.5.281.jar:
Dropped support for legacy panels in tasks/rewards
Added thread safety code to the name cache
Fixed some of the new GUI panels not using theme colours
Repeatable tasks now only use dimension 0 for referencing time
More API changes...
Notes:
- You WILL need to update your expansions to use this new build.
- Reminder that these main builds do not contain the experimental net code. I'll be working that in over the next few builds.
BetterQuesting-3.5.EXP_NET2.jar:
[!] EXPERIMENTAL [!]
Mostly the same as the last build except with a notable NPE crash fixed.
BetterQuesting-3.5.EXP_NET.jar:
[!] EXPERIMENTAL [!]
Contains modified networking code from alphaest that may greatly reduce network load on servers with large numbers of players. Please report any issues you encounter on the issue tracker.
Note: This is an isolated version separate from the other 3.5.xxx builds. It requires the matching experimental version of Standard Expansion and is not compatible with other expansions.
Better Questing - Quest Book (went from Better Questing - Quest Book 3.1.1-1.12 to Better Questing - Quest Book 3.1.EXP_NET2-1.12):
Better Questing - Quest Book 3.1.EXP_NET2-1.12:
[!] Experimental Compatible Update [!]
This version is only compatible with Better Questing 3.5.EXP_NET2.
Better Questing - Quest Book 3.1.EXP_NET-1.12:
[!] Experimental Compatible Update [!]
This version is only compatible with Better Questing 3.5.EXP_NET.
Better Questing - Standard Expansion (went from StandardExpansion-3.4.145.jar to StandardExpansion-3.4.148.jar):
StandardExpansion-3.4.148.jar:
Updated to make use of new quest processing in BQ 283
Minor code cleanups here and there
StandardExpansion-3.4.147.jar:
Updated to support new quest caching in the base mod
StandardExpansion-3.4.146.jar:
Gutted all of the legacy GUIs and replaced them with new ones
Reworked loot registry to use new code and proper IDs
Fixed some XP math errors (or rather added handling for vanilla bugs)
StandardExpansion-3.4.EXP_NET.jar:
[!] EXPERIMENTAL [!]
Contains modified networking code from alphaest that may greatly reduce network load on servers with large numbers of players. Please report any issues you encounter on the issue tracker.
Note: This is an isolated version separate from the other 3.5.xxx builds. It requires the matching experimental version of Standard Expansion and is not compatible with other expansions.
CC: Tweaked (went from cc-tweaked-1.80pr1.12.jar to cc-tweaked-1.80pr1.13.jar):
cc-tweaked-1.80pr1.13.jar:
Release notes can be found on the GitHub repository ([https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.80pr1.13](https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v1.80pr1.13)).
Cyclic (went from Cyclic-1.12.2-1.17.12.jar to Cyclic-1.12.2-1.17.13.jar):
Cyclic-1.12.2-1.17.13.jar:
* Brought back a legacy feature where Charms can be repaired in an anvil with an item from the recipe (PR from trunksbomb).
* Ender Book teleport refactored off the main thread (helps with chunk loading issues on servers).
* Laser Cell now continues to render the laser even if the block is out of the players vision (same logic as Beacon).
* Fixed Water Candle using the wrong location and verification to check if a mob is allowed to spawn.
* Increased speed of Auto Crafter and Packager machines so they process one recipe per tick (modpack devs use the FuelCost config section if you need to counter-balance this with power cost settings).
* Six new config entries for the Tree and Brush scythe items to aid modpack development and mod compatibility (default behaviour is unchanged).
Demagnetize (went from demagnetize-1.12.2-1.0.0.2.jar to demagnetize-1.12.2-1.0.1.jar):
demagnetize-1.12.2-1.0.1.jar:
Fix crash bug in singleplayer.
Environmental Materials (went from environmentalmaterials-1.12.2-1.0.18.1.jar to environmentalmaterials-1.12.2-1.0.19.1.jar):
environmentalmaterials-1.12.2-1.0.19.1.jar:
No changelog provided.
Environmental Tech (went from environmentaltech-1.12.2-2.0.18.2.jar to environmentaltech-1.12.2-2.0.19.1.jar):
environmentaltech-1.12.2-2.0.19.1.jar:
No changelog provided.
FTB Library (went from FTBLib-5.4.0.73.jar to FTBLib-5.4.1.75.jar):
FTBLib-5.4.1.75.jar:
* Changed mod_name back to FTBLib in buildscript - LatvianModder
FTB Utilities (went from FTBUtilities-5.3.0.68.jar to FTBUtilities-5.3.0.72.jar):
FTBUtilities-5.3.0.72.jar:
* Cleanup of #917 - LatvianModder
* Merge pull request #917 from xoption/master - Kristi?ns Mic?tis
* add God command - Matt Bennett
* add god command - Matt Bennett
FTBUtilities-5.3.0.71.jar:
No changelog provided.
FTBUtilities-5.3.0.69.jar:
* Merge pull request #907 from Lucraft/master - Kristi?ns Mic?tis
* Added ChunkModifiedEvent.Claim event to allow cancelling of claiming chunks - Lucraft
Just Enough Throwing In Fluids (JETIF) (went from jetif-1.12.2-1.2.0.jar to jetif-1.12.2-1.3.0.jar):
jetif-1.12.2-1.3.0.jar:
* ADDED: Extra Utilities 2 compatibility
* ADDED: text on Flux Networks's recipe to say Fire works too
* CHANGED: extra text (like "consumes fluid") is now centered instead of right justified
Morph-o-Tool (went from Morph-o-Tool-1.2-18.jar to Morph-o-Tool-1.2-21.jar):
Morph-o-Tool-1.2-21.jar:
- Added the ability to manually morph the tool by scrolling while holding shift. (MoreThanHidden)
- Fixed the tool flickering or players' hands shaking when other people's tools change. (MoreThanHidden)
NuclearCraft (went from NuclearCraft-2.12k--1.12.2 to NuclearCraft-2.13--1.12.2):
NuclearCraft-2.13--1.12.2:
+ Added Turbines [entirely functional, but the rotor rendering and GUI is still a bit WIP!]
* Fixed MSR Heaters' placement rules occasionally not being checked correctly
* Fixed Vessels/Heaters/Tubes having their sidedness modified simultaneously if it had originally been copied along the line
* Modified Vessel/Heater/Tube tank capacities to allow for larger fluid throughputs
* Slowed down energy and fluid pushing rates to the pre-2.12k rate
* Fixed energy generators not pushing energy at the correct rate
* Fixed integration with various Mek gases
* Fixed invalid recipes sometimes appearing in JEI
+ Added RadAway and Rad-X cooldown messages
* Increased Hazmat Suit protection level
* Fixed player rads resetting on leaving the End
* Fixed RadAway recipe being unavailable
* Allowed for the removal of radiation levels from otherwise defaultly radioactive materials
- Totally removed fuel rods
* Improved TiC alloying ratios
* Updated Russian language file [thanks to Lokuster!]
* Many other minor additions and changes
- Removed Paulobrine and Herobrian
PackagedAuto (went from PackagedAuto-1.12.2-1.0.0.2.jar to PackagedAuto-1.12.2-1.0.1.3.jar):
PackagedAuto-1.12.2-1.0.1.3.jar:
Added config options
Added a packaged crafter that is disabled by default
Added a crafting ingredient to use instead when AE2 is installed
Added a JEI show recipe button to the encoder
Added the ability to load recipes from patterns
Added JEI encoder transferring methods to the recipe type
Added the ability to transfer any item-based recipe into the encoder to the processing recipe type
Properly added items and blocks to creative tabs
Properly added mod info
Changed recipe info generating method to pass in worlds
Changed the recipe type registry to use int IDs
Made energy syncing packets be sent less often and with a smaller range
Made inserting items into the ME system cost energy
Made the encoder not connect to energy cables
Made the unpackager not pass empty recipes into ME systems
Fixed inventories' readFromNBT not implemented correctly
Quark (went from Quark-r1.5-139.jar to Quark-r1.5-141.jar):
Quark-r1.5-141.jar:
- General: Moved all the ore dictionary registrations a bit further into the init chain so that CraftTweaker can pick up on them.
- Experimental: Added new movement types to collateral piston movement: sides, horizontals, verticals.
- Experimental: Fixed a bunch of weird edge cases with collateral piston movement.
- Misc: Tried to fix the crash with Spawn Preventing Beacon again.
- Oddities: Fixed a crash when clicking on the Matrix Enchanter with a lock from the Skillable mod.
- Vanity: Messed around with the code for the emote system a bunch to hopefully make it not bug out as much.
Quark-r1.5-140.jar:
- Decoration: Candles now give enchanting power equal to half a bookshelf.
- Experimental: Added Collateral Piston Movement. Doesn't do anything by default, but you can customize it to make some blocks move things along with them when moved with a piston.
- Misc: Fixed a crash with the Spawn Preventing Beacon mod.
- Oddities: Added Matrix Enchanting, an overhaul of the enchanting system using pieces and a grid, inspired by the NaviCust in Megaman Battle Network. [Check it out here](https://twitter.com/Vazkii/status/1083572148793499649).
Random Things (went from RandomThings-MC1.12.2-4.2.4.jar to RandomThings-MC1.12.2-4.2.5.jar):
RandomThings-MC1.12.2-4.2.5.jar:
* Added: Mode Switch for [Igniter](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fblocks%252figniter%252f)
* Added: [Blackout Powder](https://minecraft.curseforge.com/linkout?remoteUrl=http%253a%252f%252flocalhost%253a1313%252frtwiki%252fitems%252fspectre-illuminator%252f)
* Added: Config Option for the [Magnetic](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fother%252fmagnetic-enchantment%252f) Enchantment
* Added: Support for some mod ores to the [Divining Rods](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fitems%252fdivining-rods%252f)
* Changed: You can now shift click [Sound Patterns](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fitems%252fsound-pattern%252f) to clear them
* Changed: Made [Spectre Chargers](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fitems%252fspectre-charger%252f) a belt bauble
* Fixed: [Diaphanous Blocks](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fblocks%252fdiaphanous-blocks%252f) making transparent blocks behind them invisible
* Fixed: Duping Bug with ID Cards and Position Filters
* Fixed: [Rain Shield](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fblocks%252frain-shield%252f) not working with Serene Seasons installed
* Fixed: [Spectre Illuminators](https://minecraft.curseforge.com/linkout?remoteUrl=https%253a%252f%252flumien.net%252frtwiki%252fitems%252fspectre-illuminator%252f) not making the chunk they are in dark again when killed using the kill command
Thaumic Computers (went from ThaumicComputers-MC1.12.2-0.4.0.jar to ThaumicComputers-MC1.12.2-0.4.4.jar):
ThaumicComputers-MC1.12.2-0.4.4.jar:
Changelog
Release 0.4.4
* Bug fix for dedicated server
Release 0.4.3
* Add 'set' methods to seal API
Release 0.4.2
* Update to Forge 14.23.5.2781
* Update to OpenComputers 1.7.3.146
* Update to Thaumcraft 6.1.BETA26
* Add ownership check to seal binding
Release 0.4.0
* Update to Thaumcraft 6.1 Beta 16+
Release 0.3
* Golems!
* Implemented golem seal connector item as an upgrade component
* LUA API functions to read information from seals
Release 0.2
* First public release
* Features
* Read aspects from aspect containers
* Read aspects from items in inventories
ThaumicComputers-MC1.12.2-0.4.3.jar:
Changelog
Release 0.4.3
* Add 'set' methods to seal API
Release 0.4.2
* Update to Forge 14.23.5.2781
* Update to OpenComputers 1.7.3.146
* Update to Thaumcraft 6.1.BETA26
* Add ownership check to seal binding
Release 0.4.0
* Update to Thaumcraft 6.1 Beta 16+
Release 0.3
* Golems!
* Implemented golem seal connector item as an upgrade component
* LUA API functions to read information from seals
Release 0.2
* First public release
* Features
* Read aspects from aspect containers
* Read aspects from items in inventories
Tinkers Construct (went from TConstruct-1.12.2-2.11.0.106.jar to TConstruct-1.12.2-2.12.0.113.jar):
TConstruct-1.12.2-2.12.0.113.jar:
Added several checks to alloy recipes, to prevent startup if there are recipes that don't make sense and might break the game/crash. Things like vanishing fluids and/or crashes when certain liquids are in the smeltery should no longer happen with this, BUT it might be that existing mods might not start anymore, if they add broken recipes!
*
Tanks/Gauges/Windows now show their contained fluid in item form again!
*
Illagers now also melt into emeralds
*
Display no fuel in Smeltery JEI recipe if there exists no fuel that can melt the block/item
*
Several TiC furnace recipes now give XP! Like.. grout!
*
Add a (very) short cooldown to rapier backpedal
*
Use white glass background for clear item frame, since it's invisible with some texture packs
*
Congealed slime blocks now only keep you bouncing if you land on them with a minimum speed, to prevend jittering when standing/walking on them
*
Fix a weird smeltery bug where items that can't melt mess with fuel consumption or provide infinite fuel
*
Add a few checks to advancements, to prevent potential crashes and/or unnecessary lag
*
Fixed invalid smeltery configuration that would allow to have a smeltery controller on the floor level, which could couse crashes
*
Fixes an issue where fluids are non-default then get switched to default on world load, but never had their texture loaded. You typically did not notice it with Tinkers fluids since we have so many that one is almost gaurenteed to be default, but better to be on the safe side
*
Updated german localization
Tinkers' Complement (went from Tinkers Complement 0.2.3b for 1.12.2 to Tinkers Complement 0.3.0):
Tinkers Complement 0.3.0:
Additions:
* Added alloy tanks
* Alloy tanks alloy contents of surrounding tanks using the smeltery registry
* Must be powered by a heater below to alloy
* Alloy for easier automation of alloying, and alloying without a smeltery
* Make porcelain tanks show their contained fluids in the item model and tooltip
* Added a new tab to JEI to show melter recipes
* Added in game config GUI
* Added clay bucket cast: single use bucket cast
* Separated armor and melter into their own modules
Fixes:
* Fix registering tile entities to the wrong mod domain
* Fix melter only showing 50mb of liquid fuel instead of all fuel in the tank below
* Fix shift clicking items into the melter resetting progress
* Fix temperature of solid fuels being displayed too low
ValkyrieLib (went from valkyrielib-1.12.2-2.0.18.3.jar to valkyrielib-1.12.2-2.0.19.1.jar):
valkyrielib-1.12.2-2.0.19.1.jar:
No changelog provided.
* Generated using https://github.com/TheRandomLabs/ChangelogGenerator (1.12.2)
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