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@NiklasRosenstein
Created July 9, 2016 17:52
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LOL, this is what Craftr could've been. Luckily it's not. https://github.com/craftr-build/craftr
# Copyright (c) 2014, Niklas Rosenstein
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
from beak.targets import IOTarget, FileTarget
pl = load('beak/platform.py').current
c4d_api = load('c4d-api/build.py')
plugin_name = basename(env.dirname)
def on_setup(session):
c4d = session.get_data(c4d_api)
data = Attributor()
data.sources = localglob('src/*.cpp', 'src/*/*.cpp', 'src/*/*/*.cpp')
data.compiler = c4d.compiler.copy()
data.compiler.add_include(*map(localpath, ('include', 'res')))
data.linker = c4d.linker.copy()
data.linker.link_with(c4d.libname)
data.builddir = localpath(joinpath('build', c4d.mode, c4d.arch))
data.objdir = joinpath(data.builddir, 'obj')
data.libname = localpath(c4d.gen_libname(plugin_name))
return data
@env.register_target
class Objects(IOTarget):
def get_inputs(self, data):
return data.sources
def get_output(self, data, fin):
return pl.objname(chdir(fin, data.objdir))
def build_file(self, data, fin, fout):
data.compiler.compile(fout, [fin])
@env.register_target
class Library(FileTarget):
dependencies = [Objects, c4d_api.Library]
def get_inputs(self, data):
return self.dependencies[0].outputs
def get_output(self, data):
return data.libname
def build_file(self, data, inputs, libname):
data.linker.compile(libname, inputs)
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