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/************************************************************************** | |
* | |
* Original code from: | |
* https://gist.github.com/wmiller | |
* | |
* Updated by: | |
* https://gist.github.com/stfx | |
* | |
* Extended by: | |
* Me (https://gist.github.com/Excolo) | |
* | |
* Description: | |
* I've always used a game event management system based on the one | |
* described in Game Coding Complete (GCC) 3rd and 4th editions. | |
* This is my attempt to extend the functionality of the forked event | |
* manager by Will Miller, with functionality from GCC. | |
* What I've added, is support for a 'catch-all' listener, that is called | |
* on every event trigger. This can be used to e.g. log all events. | |
* | |
* I considered adding support for a event queue, where each event in the | |
* queue would be raised once an Update method is called. | |
* This was abandoned as I was unable to find a decent way to do it | |
* without using DynamicInvoke. | |
* | |
**************************************************************************/ | |
using System; | |
using System.Collections.Generic; | |
public abstract class GameEvent | |
{ | |
} | |
public sealed class EventManager | |
{ | |
#region Singleton Impl | |
private static readonly EventManager _instance = new EventManager(); | |
static EventManager() | |
{ } | |
private EventManager() | |
{ } | |
public static EventManager Instance | |
{ | |
get | |
{ | |
return _instance; | |
} | |
} | |
#endregion | |
public delegate void EventDelegate(GameEvent e); | |
public delegate void EventDelegate<T>(T e) where T : GameEvent; | |
private readonly Dictionary<Type, Delegate> _delegates = new Dictionary<Type, Delegate>(); | |
private Delegate _catchAllDelegate; | |
public void AddListener<T>(EventDelegate<T> listener) where T : GameEvent | |
{ | |
Delegate d; | |
if (_delegates.TryGetValue(typeof(T), out d)) | |
{ | |
_delegates[typeof(T)] = Delegate.Combine(d, listener); | |
} | |
else | |
{ | |
_delegates[typeof(T)] = listener; | |
} | |
} | |
public void AddListener(EventDelegate listener) | |
{ | |
_catchAllDelegate = Delegate.Combine(_catchAllDelegate, listener); | |
} | |
public void RemoveListener<T>(EventDelegate<T> listener) where T : GameEvent | |
{ | |
Delegate d; | |
if (_delegates.TryGetValue(typeof(T), out d)) | |
{ | |
Delegate currentDel = Delegate.Remove(d, listener); | |
if (currentDel == null) | |
{ | |
_delegates.Remove(typeof(T)); | |
} | |
else | |
{ | |
_delegates[typeof(T)] = currentDel; | |
} | |
} | |
} | |
public void RemoveListener(EventDelegate listener) | |
{ | |
_catchAllDelegate = Delegate.Remove(_catchAllDelegate, listener); | |
} | |
public void RemoveListenersOf<T>() where T : GameEvent | |
{ | |
if (_delegates.ContainsKey(typeof(T))) | |
{ | |
_delegates.Remove(typeof(T)); | |
} | |
} | |
public void Raise<T>(T e) where T : GameEvent | |
{ | |
if (e == null) | |
{ | |
throw new ArgumentNullException("e"); | |
} | |
Delegate d; | |
if (_delegates.TryGetValue(typeof(T), out d)) | |
{ | |
EventDelegate<T> callback = d as EventDelegate<T>; | |
if (callback != null) | |
{ | |
callback(e); | |
} | |
} | |
EventDelegate catchAllCallback = _catchAllDelegate as EventDelegate; | |
if (catchAllCallback != null) | |
{ | |
catchAllCallback(e); | |
} | |
} | |
} |
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