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@Ninmi
Created October 23, 2021 01:30
/bin/sh\0-c\0PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 /home/ninmi/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=409710 -- '/home/ninmi/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/ninmi/.local/share/Steam/steamapps/common/Proton 5.13'/proton waitforexitandrun '/home/ninmi/.local/share/Steam/steamapps/common/BioShock Remastered/Build/Final/BioshockHD.exe'\0
Game process added : AppID 409710 "PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 /home/ninmi/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=409710 -- '/home/ninmi/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/ninmi/.local/share/Steam/steamapps/common/Proton 5.13'/proton waitforexitandrun '/home/ninmi/.local/share/Steam/steamapps/common/BioShock Remastered/Build/Final/BioshockHD.exe'", ProcID 142378, IP 0.0.0.0:0
ERROR: ld.so: object '/home/ninmi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 409710, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/ninmi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/ninmi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ninmi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/ninmi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 142386 != 142383, skipping destruction (fork without exec?)
GameAction [AppID 409710, ActionID 1] : LaunchApp changed task to Completed with ""
wineserver: using server-side synchronization.
pid 142633 != 142632, skipping destruction (fork without exec?)
Game process removed: AppID 409710 "PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 /home/ninmi/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=409710 -- '/home/ninmi/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/ninmi/.local/share/Steam/steamapps/common/Proton 5.13'/proton waitforexitandrun '/home/ninmi/.local/share/Steam/steamapps/common/BioShock Remastered/Build/Final/BioshockHD.exe'", ProcID 142378
Uploaded AppInterfaceStats to Steam
No cached sticky mapping in ActivateActionSet.Installing breakpad exception handler for appid(steam)/version(1634882040)
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