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Teeworlds files
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## ## =============== ## | |
## ## Server Settings ## | |
## ## =============== ## | |
## | |
## Server settings for a Teeworlds 0.6.3 server. | |
## To choose the config file, use the `-f` option. | |
## | |
## https://www.teeworlds.com/?page=docs&wiki=server_settings | |
## | |
## To change the game's physics, read the Server Tuning doc. | |
## ## --------------- ## | |
## ## Engine settings ## | |
## ## --------------- ## | |
## sv_name | |
## | |
## Name of the server. | |
## | |
#sv_name unnamed server | |
## bindaddr | |
## | |
## Address to bind. | |
## | |
## This setting cannot be changed while running the server. | |
## sv_port | |
## | |
## Port the server will listen on. | |
## | |
## This setting cannot be changed while running the server. | |
## | |
#sv_port 8303 | |
## sv_external_port | |
## | |
## Port to report to the master servers (e.g. in case of a firewall rename). | |
## | |
## This setting cannot be changed while running the server. | |
## | |
#sv_external_port 0 | |
## sv_max_clients | |
## | |
## Number of clients that can be connected to the server at the same time. | |
## The maps may add a smaller limit. | |
## | |
## This setting cannot be changed while running the server. | |
## | |
#sv_max_clients 12 | |
## sv_max_clients_per_ip | |
## | |
## Number of clients with the same ip that can be connected to the server | |
## at the same time. | |
## | |
#sv_max_clients_per_ip 12 | |
## sv_high_bandwidth | |
## | |
## Use high bandwidth mode, for LAN servers only. | |
## | |
## - 0 = false, | |
## - 1 = true. | |
## | |
## This setting cannot be changed while running the server. | |
## | |
#sv_high_bandwidth 0 | |
## sv_register | |
## | |
## Register on the master servers. | |
## | |
## - 0 = false, | |
## - 1 = true. | |
## | |
#sv_register 1 | |
## sv_map | |
## | |
## Map to use. | |
## That's the name of the file in data/maps (without the .map extension). | |
## | |
#sv_map dm1 | |
## sv_rcon_password | |
## | |
## Password to access the remote console. | |
## If not set, rcon is disabled. | |
## password | |
## | |
## Password to connect to the server. | |
## logfile | |
## | |
## Path to a logfile. | |
## console_output_level | |
## | |
## Adjust the amount of messages in the console. | |
## | |
#console_output_level 0 | |
## sv_rcon_max_tries | |
## | |
## Maximum number of tries for remote console authentication. | |
## | |
#sv_rcon_max_tries 3 | |
## sv_rcon_bantime | |
## | |
## Time (in minutes) a client gets banned if remote console | |
## authentication fails. (0 = just kick) | |
## | |
#sv_rcon_bantime 5 | |
## sv_auto_demo_record | |
## | |
## Automatically record demos. | |
## | |
#sv_auto_demo_record 0 | |
## sv_auto_demo_max | |
## | |
## Maximum number of automatically recorded demos (0 = no limit). | |
## | |
#sv_auto_demo_max 10 | |
## ec_bindaddr | |
## | |
## Address to bind the external console to. | |
## Anything but 'localhost' is dangerous. | |
## | |
#ec_bindaddr localhost | |
## ec_port | |
## | |
## Port to use for the external console. | |
## ec_password | |
## | |
## External console password. | |
## ec_bantime | |
## | |
## The time a client gets banned if econ authentication fails. | |
## (0 = just close the connection) | |
## | |
#ec_bantime 0 | |
## ec_auth_timeout | |
## | |
## Time in seconds before the the econ authentication times out | |
## | |
#ec_auth_timeout 30 | |
## ec_output_level | |
## | |
## Adjusts the amount of information in the external console | |
## | |
#ec_output_level 1 | |
## ## ------------- ## | |
## ## Game settings ## | |
## ## ------------- ## | |
## sv_warmup | |
## | |
## Warmup time between rounds. | |
## | |
#sv_warmup 0 | |
## sv_scorelimit | |
## | |
## Score limit of the game (0 = disabled). | |
## | |
#sv_scorelimit 20 | |
## sv_timelimit | |
## | |
## Time (in minutes) limit of the game (0 = no limit). | |
## In case of equal points there will be sudden death. | |
## | |
#sv_timelimit 0 | |
## sv_gametype | |
## | |
## Gametype (among dm, ctf, tdm) | |
## This setting needs the map to be reloaded in order to take effect. | |
## | |
#sv_gametype dm | |
## sv_maprotation | |
## | |
## The maps to be rotated (a space separated list). | |
## The `sv_map` option will still determine the first map. | |
## sv_rounds_per_map | |
## | |
## Number of rounds before changing to next map in rotation. | |
## | |
#sv_rounds_per_map 1 | |
## sv_motd | |
## | |
## Message of the day, shown in server info and when joining a server. | |
## You can enter a newline character with \n. | |
## sv_spectator_slots | |
## | |
## Number of clients that can only be spectators. | |
## | |
#sv_spectator_slots 0 | |
## sv_teambalance_time | |
## | |
## Time in minutes after the teams are uneven, to auto balance. | |
## | |
#sv_tembalance_time 1 | |
## sv_spamprotection | |
## | |
## Enable spam filter. | |
## | |
#sv_spamprotection 1 | |
## sv_tournament_mode | |
## | |
## Players will automatically join as spectator. | |
## | |
#sv_tournament_mode 0 | |
## sv_respawn_delay_tdm | |
## | |
## Time in seconds needed to respawn in the tdm gametype. | |
## | |
#sv_respawn_delay_tdm 3 | |
## sv_teamdamage | |
## | |
## Enable friendly fire. | |
## | |
#sv_teamdamage 0 | |
## sv_powerups | |
## | |
## Enable powerups (katana). | |
## | |
#sv_powerups 1 | |
## sv_vote_kick | |
## | |
## Enable kick voting. | |
## | |
#sv_vote_kick 1 | |
## sv_vote_kick_bantime | |
## | |
## Time in minutes to ban a player if kicked by voting (0 = only kick). | |
## | |
#sv_vote_kick_bantime 5 | |
## sv_vote_kick_min | |
## | |
## Minimum number of players required to start a kick vote. | |
## | |
#sv_vote_kick_min 0 | |
## sv_inactivekick_time | |
## | |
## Time in minutes after an inactive player will be taken care of. | |
## | |
#sv_inactivekick_time 3 | |
## sv_inactivekick | |
## | |
## How to deal with inactive players: | |
## | |
## - 0 = move to spectator, | |
## - 1 = move to free spectator slot/kick, | |
## - 2 = kick | |
## | |
#sv_inactivekick 1 |
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