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using System;
using System.Collections.Generic;
namespace ConsoleApp31
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
using System.Collections.Generic;
namespace ConsoleApp31
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
using System.Collections.Generic;
namespace ConsoleApp31
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
using System.Collections.Generic;
namespace ConsoleApp31
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
namespace ConsoleApp30
{
internal class Program
{
static void Main(string[] args)
{
Render render = new Render();
Player player = new Player(10,10,'$');
using System;
namespace ConsoleApp30
{
internal class Program
{
static void Main(string[] args)
{
Render render = new Render();
Player player = new Player(10,10,'$');
using System;
namespace ConsoleApp30
{
internal class Program
{
static void Main(string[] args)
{
Render render = new Render();
Player player = new Player(10,10,'$');
using System;
namespace ConsoleApp29
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player(1, "NoDamage", "04.05.2024",1);
using System;
namespace ConsoleApp29
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player(1, "NoDamage", "04.05.2024",1);
using System;
using System.Collections.Generic;
namespace ConsoleApp27
{
internal class Program
{
static void Main(string[] args)
{
string[] firstArray = { "1", "1", "1", "2", "2", "2", "2", "1", "8" };