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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp31 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp31 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp31 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp31 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace ConsoleApp30 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Render render = new Render(); | |
Player player = new Player(10,10,'$'); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace ConsoleApp30 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Render render = new Render(); | |
Player player = new Player(10,10,'$'); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace ConsoleApp30 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Render render = new Render(); | |
Player player = new Player(10,10,'$'); |
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using System; | |
namespace ConsoleApp29 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player(1, "NoDamage", "04.05.2024",1); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace ConsoleApp29 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player(1, "NoDamage", "04.05.2024",1); |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp27 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
string[] firstArray = { "1", "1", "1", "2", "2", "2", "2", "1", "8" }; |
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