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@Nobuyuki-Kobayashi
Created March 5, 2019 01:28
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//
// LookAtConstraintHelperのヘルパー.
// ユニティちゃんのHipsジョイントにつける場合の例.
// unityChanJointHips = GameObject.Find("/CandyRockStar/Character1_Reference/Character1_Hips").transform;
// とやってもいいけど、初期化のプレファブ生成と同時やるとタイミングの面で難しいので、ターゲットにTagを付けたほうがいいです.
//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityChan
{
public class AttachUnityChanJoinHips : MonoBehaviour {
private LookAtConstraintHelper lookAtConstraintHelper;
private Transform unityChanJointHips;
void Awake() {
lookAtConstraintHelper = GetComponent<LookAtConstraintHelper>();
//UnityChanのHipsジョイントにタグを付けておくこと.
unityChanJointHips = GameObject.FindGameObjectWithTag("UnityChanJointHips").transform;
lookAtConstraintHelper.SourceTransform = unityChanJointHips;
}
}
}
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