Soyuz caught this error. Please don't report this to the RocketMan team unless you're certain RocketMan caused this error. with error System.NullReferenceException: Object reference not set to an instance of an object
at BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix (Verse.Verb __instance) [0x00232] in <893776036f204e82bf61b7c727e23bb9>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch1(Verse.Verb)
at Verse.Verb_ShootBeam.WarmupComplete () [0x0022d] in <2a35adf0a6b2491888068e783d046a45>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <2a35adf0a6b2491888068e783d046a45>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <2a35adf0a6b2491888068e783d046a45>:0
at Verse.Stance_Warmup.StanceTick () [0x002a0] in <2a35adf0a6b2491888068e783d046a45>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <2a35adf0a6b2491888068e783d046a45>:0
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using System; | |
using UnityEngine; | |
namespace Visualization; | |
public partial class Draw { | |
///<summary>Adds a box collider to a given line.</summary> | |
private static void AddBoxCollider(GameObject obj) { | |
var renderers = obj.GetComponentsInChildren<LineRenderer>(); | |
Array.ForEach(renderers, renderer => { | |
var start = renderer.GetPosition(0); | |
var end = renderer.GetPosition(renderer.positionCount - 1); |
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using Service; | |
using UnityEngine; | |
using Visualization; | |
namespace ESP; | |
public partial class Visual { | |
private static void DrawCover(MonoBehaviour obj, Vector3 startPos, string name, string text, bool isPlayer = false) { | |
var delta = startPos - obj.transform.position; | |
var start = Constants.CoverRaycastStart; | |
if (Cover.m_coverRays == null) Cover.Setup(); | |
if (Cover.m_coverRays == null) return; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace Visualization; | |
public partial class Draw : Component { | |
public const string TriggerLayer = "character_trigger"; | |
///<summary>Creates the base object for drawing.</summary> | |
private static GameObject CreateObject(GameObject parent, string tag, bool fixRotation = false) { |
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NumberId,StringId,Text,CharacterId,FabricEventString,FabricFilePath | |
1,ID_UI_FE_GM_TYPE_CAMPAIGN_1,Campaign,,, | |
2,ID_UI_FE_GM_TYPE_REPLAY_2,Replay,,, | |
3,ID_UI_FE_GM_TYPE_SKIRMISH_3,Skirmish,,, | |
4,ID_UI_FE_GM_TYPE_MULTIPLAYER_4,Multiplayer,,, | |
5,ID_UI_FE_GM_TYPE_EXTRA_5,extra game mode,,, | |
6,ID_UI_FE_GM_TYPE_EXTRA_6,extra game mode,,, | |
7,ID_UI_FE_GM_VC_ARTIFACT_7,Artifact Retrieval,,, | |
8,ID_UI_FE_GM_VC_CARRIER_ANNIH_8,Carrier Annihilation,,, | |
9,ID_UI_FE_GM_VC_TOTAL_ANNIH_9,Total Annihilation,,, |
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//EXOBIOTA's H2 Engine Manager (EGM) - https://steamcommunity.com/sharedfiles/filedetails/?id=2312916929 | |
// Activates and deactivates all assigned hydrogen engines automatically according to default or user-customized battery thresholds (low/high), making them function as backup power generators. | |
// Place all managed batteries and hydrogen engines in one group labeled: EGM | |
float currentSum; | |
float maxSum; | |
string config; | |
public Program() { | |
Runtime.UpdateFrequency = UpdateFrequency.Update100; | |
if (Me.CustomData == "") { |
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// Hydrogen Generator Automation.2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2480440436 | |
// this is a script to turn of hydro engine when battery is full and back on when battery is low | |
// A simple script for automating a Hydrogen generator that starts when the batteries are discharged to a certain level. | |
// All data is displayed on the monitor. | |
// You can customize the monitor to your own taste and color. | |
// nodus note: i goodle translated this from russian. script has more description words on the url above | |
// Declaring and initializing global variables for device names described in the code | |
// Here you can enter your own device names inside "" |
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// Hydro engine on off - https://steamcommunity.com/sharedfiles/filedetails/?id=2166297041 | |
// this is a script to turn of hydro engine when battery is full and back on when battery is low | |
/* | |
* R e a d m e | |
* ----------- | |
* | |
* In this file you can include any instructions or other comments you want to have injected onto the | |
* top of your final script. You can safely delete this file if you do not want any such comments. | |
*/ |
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// Uranium and Ice Balancer - https://steamcommunity.com/sharedfiles/filedetails/?id=2098662833 | |
// Basic script to balance reactors and/or ice generators in a ship | |
// Optional check when ship is docked. | |
bool balance_reactors = true; //Set to true if you want to balance reactors. Set false otherwise DEFAULT: true | |
bool balance_generators = true; //Set to true if you want to balance generators. Set false otherwise DEFAULT: true | |
const bool disableonconnection = true; //Default: True | |
const uint extra_ticks = 100; //How much ticks between each run. Default: 100 |
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