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extends Object | |
class_name Rhythmer | |
class TimeSeeker: | |
var begin : float = 0 | |
var delay : float = 0 | |
func reset() -> void: | |
begin = OS.get_ticks_usec() | |
delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency() | |
func update() -> float: | |
var time = (OS.get_ticks_usec() - begin) / 1000000.0 | |
time -= delay | |
return time | |
static func asp_time(ASP : AudioStreamPlayer, is_scaled : bool = false) -> float: | |
return (ASP.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency()) / (ASP.pitch_scale if is_scaled else 1.0) | |
static func beat2sec(beat : float, bpm : int, time_scale : float = 1) -> float: | |
return beat * 60.0 / bpm * time_scale | |
static func sec2beat(sec : float, bpm : int, time_scale : float = 1) -> float: | |
return sec * bpm / time_scale * 60.0 | |
static func get_play_latency() -> float: | |
return AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() | |
static func get_playback_offset(current_time: float, mission_timestamp: float, allocated_time: float, music_pitch_scale: float = 1.0, slave_pitch_scale: float = 1.0) -> float: | |
return allocated_time - get_time_offset(current_time, mission_timestamp, music_pitch_scale, slave_pitch_scale) | |
static func get_time_offset(current_time: float, mission_timestamp: float, music_pitch_scale: float = 1.0, slave_pitch_scale: float = 1.0) -> float: | |
var time_playback_latency : float = AudioServer.get_time_since_last_mix() | |
return ((mission_timestamp - current_time - AudioServer.get_output_latency()) * slave_pitch_scale + time_playback_latency) / music_pitch_scale |
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