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April 11, 2021 02:45
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the gods await me (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title the gods await me | |
homepage www.puzzlescript.net | |
run_rules_on_level_start | |
zoomscreen 12x12 | |
noundo | |
norestart | |
noaction | |
(debug) | |
======== | |
OBJECTS | |
======== | |
background | |
white | |
void | |
black yellow | |
10000 | |
00100 | |
00001 | |
01000 | |
00000 | |
outervoid | |
black yellow | |
10000 | |
00100 | |
00001 | |
01000 | |
00000 | |
passablevoid | |
darkgrey yellow | |
10000 | |
00100 | |
00001 | |
01000 | |
00000 | |
blockablevoid | |
white | |
dangerousvoid | |
white | |
watervoid | |
white | |
grass | |
brown lightgreen | |
00000 | |
00000 | |
10100 | |
01010 | |
01010 | |
dirt | |
brown | |
water | |
blue lightblue | |
00010 | |
00100 | |
00000 | |
00010 | |
01000 | |
stone | |
grey | |
stonecrack1 | |
grey darkgrey | |
10000 | |
01000 | |
00000 | |
00000 | |
00000 | |
stonecrack2 | |
grey darkgrey | |
10000 | |
01100 | |
00000 | |
00000 | |
00000 | |
stonecrack3 | |
grey darkgrey | |
10000 | |
01010 | |
00100 | |
00010 | |
00000 | |
stonecrack4 | |
grey darkgrey | |
10001 | |
01010 | |
00100 | |
00010 | |
00010 | |
aliveplayer | |
black blue | |
..0.. | |
00000 | |
.010. | |
.000. | |
.0.0. | |
deadplayer | |
black red | |
...0. | |
0000. | |
.0100 | |
00001 | |
.110. | |
spawnenemy | |
white | |
enemy | |
darkred | |
..0.. | |
.000. | |
..0.. | |
.000. | |
.0.0. | |
deadenemy | |
darkred red | |
..... | |
00.0. | |
.0000 | |
00101 | |
11111 | |
drownedenemy | |
darkred blue lightblue | |
11121 | |
00201 | |
10000 | |
00101 | |
12111 | |
altar | |
brown lightgrey yellow | |
00000 | |
20002 | |
10001 | |
11111 | |
11111 | |
path1 | |
black | |
..... | |
..... | |
..... | |
..... | |
..... | |
path2 | |
darkgrey | |
..... | |
..... | |
..... | |
..... | |
..... | |
path3 | |
grey | |
..... | |
..... | |
..... | |
..... | |
..... | |
path4 | |
lightgrey | |
..... | |
..... | |
..... | |
..... | |
..... | |
path5 | |
white | |
..... | |
..... | |
..... | |
..... | |
..... | |
movetok | |
green | |
======= | |
LEGEND | |
======= | |
entity = aliveplayer or enemy | |
player = aliveplayer or deadplayer | |
anystone = stone or stonecrack1 or stonecrack2 or stonecrack3 or stonecrack4 | |
blockableterrain = grass or dirt or stone | |
dangerousterrain = grass or dirt or stone or spawnenemy | |
waterterrain = grass or dirt or water | |
passableterrain = grass or dirt | |
terrain = passableterrain or blockableterrain or dangerousterrain or waterterrain | |
genterrain = passablevoid or blockablevoid or dangerousvoid or watervoid | |
obstacle = stone or deadenemy or water | |
path = path1 or path2 or path3 or path4 or path5 | |
shorter5 = path4 or path3 or path2 or path1 | |
shorter4 = path3 or path2 or path1 | |
shorter3 = path2 or path1 | |
shorter2 = path1 | |
. = void | |
, = outervoid | |
g = passablevoid | |
p = aliveplayer and passablevoid | |
e = enemy and passablevoid | |
a = altar | |
======= | |
SOUNDS | |
======= | |
sfx0 13477304 ( kill enemy ) | |
sfx1 48075109 ( sacrifice enemy ) | |
sfx2 88048109 ( sacrifice self ) | |
sfx3 89545704 ( player death ) | |
================ | |
COLLISIONLAYERS | |
================ | |
background | |
void, passablevoid, blockablevoid, dangerousvoid, watervoid, grass, dirt, outervoid, drownedenemy | |
path1, path2, path3, path4, path5 | |
movetok, spawnenemy | |
water, altar | |
aliveplayer, deadplayer, enemy, deadenemy, stone, stonecrack1, stonecrack2, stonecrack3, stonecrack4 | |
====== | |
RULES | |
====== | |
((((((WORLDGEN)))))) | |
random [ outervoid ] -> [ passablevoid altar ] | |
random [ outervoid ] -> [ passablevoid altar ] | |
random [ outervoid ] -> [ passablevoid altar ] | |
random [ outervoid ] -> [ passablevoid altar ] | |
[ outervoid ] -> [ void ] | |
[ void ] -> [ random genterrain ] | |
+ [ dangerousvoid ] -> [ random dangerousterrain ] | |
+ [ blockablevoid ] -> [ random blockableterrain ] | |
+ [ passablevoid ] -> [ random passableterrain ] | |
+ [ watervoid ] -> [ random waterterrain ] | |
+ [ spawnenemy ] -> [ enemy random passableterrain ] | |
(((((DIGGING))))) | |
[ > aliveplayer | stone ] -> [ aliveplayer | stonecrack1 ] | |
+ [ > aliveplayer | stonecrack1 ] -> [ aliveplayer | stonecrack2 ] | |
+ [ > aliveplayer | stonecrack2 ] -> [ aliveplayer | stonecrack3 ] | |
+ [ > aliveplayer | stonecrack3 ] -> [ aliveplayer | stonecrack4 ] | |
+ [ > aliveplayer | stonecrack4 ] -> [ aliveplayer | dirt ] | |
((((((COMBAT)))))) | |
[ > aliveplayer | enemy ] -> [ aliveplayer | deadenemy ] sfx0 | |
[ enemy | > aliveplayer ] -> [ enemy | deadplayer ] sfx3 | |
+ [ enemy | v aliveplayer ] -> [ enemy | deadplayer ] sfx3 | |
+ [ enemy | ^ aliveplayer ] -> [ enemy | deadplayer ] sfx3 | |
+ [ enemy | action aliveplayer ] -> [ enemy | deadplayer ] sfx3 | |
+ [ enemy | stationary aliveplayer ] -> [ enemy | deadplayer ] sfx3 | |
(((((PLAYER MOVEMENT))))) | |
[ > player | no obstacle no enemy ] -> [ | player ] | |
((((((PATHFINDING)))))) | |
[ player | no obstacle ] -> [ player | path1 ] | |
[ path1 | no obstacle ] -> [ path1 | path2 ] | |
[ path2 | no obstacle no shorter2 ] -> [ path2 | path3 ] | |
[ path3 | no obstacle no shorter3 ] -> [ path3 | path4 ] | |
[ path4 | no obstacle no shorter4 ] -> [ path4 | path5 ] | |
[ enemy ] -> [ enemy movetok ] | |
[ enemy no path movetok | path ] -> [ > enemy | path ] | |
[ enemy path5 movetok | shorter5 no enemy ] -> [ > enemy path5 | shorter5 ] | |
[ enemy path4 movetok | shorter4 no enemy ] -> [ > enemy path4 | shorter4 ] | |
[ enemy path3 movetok | shorter3 no enemy ] -> [ > enemy path3 | shorter3 ] | |
[ enemy path2 movetok | shorter2 no enemy ] -> [ > enemy path2 | shorter2 ] | |
[ enemy no path movetok | no path ] -> [ randomdir enemy | ] | |
[ movetok ] -> [] | |
[ path ] -> [] | |
(((((WATER BLOCKING))))) | |
[ > entity | water ] -> [ entity | water ] | |
((((((CORPSE PUSHING)))))) | |
[ > aliveplayer | deadenemy ] -> [ > aliveplayer | > deadenemy ] | |
[ > deadenemy | deadenemy ] -> [ > deadenemy | > deadenemy ] | |
[ > deadenemy | enemy ] -> [ > deadenemy | > enemy ] | |
[ > enemy | water no deadenemy ] -> [ | drownedenemy ] | |
[ > deadenemy | water no deadenemy ] -> [ | drownedenemy ] | |
late [ deadenemy altar ] -> [ altar ] sfx2 message | |
late [ aliveplayer altar ] -> [ deadplayer altar ] sfx1 message freedom | |
============== | |
WINCONDITIONS | |
============== | |
no aliveplayer | |
======= | |
LEVELS | |
======= | |
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