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How to use Glade UI builder in a Go/golang GTK application using gotk
package main
import (
"fmt"
"log"
"os"
"reflect"
"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
)
// Built a small UI using Glade. Save the project, and the .glade file is this XML
const gladeTemplate = `<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1 -->
<interface>
<requires lib="gtk+" version="3.20"/>
<object class="GtkWindow" id="window">
<property name="can_focus">False</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkButton" id="b1">
<property name="label" translatable="yes">button 1</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="B1" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkButton" id="b2">
<property name="label" translatable="yes">button 2</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="B2" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkButton" id="b3">
<property name="label" translatable="yes">button 3</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<signal name="clicked" handler="B3" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
</child>
</object>
</interface>
`
// looks like handlers can literally be any function or method
func b1Clicked() {
fmt.Println("b1 clicked")
}
func b2Clicked() {
fmt.Println("b2 clicked")
}
func b3Clicked() {
fmt.Println("b3 clicked")
}
// you just place them in a map that names the signals, then feed the map to the builder
var signals = map[string]interface{}{
"B1": b1Clicked,
"B2": b2Clicked,
"B3": b3Clicked,
}
func main() {
const appID = "com.retc3.mytest"
app, err := gtk.ApplicationNew(appID, glib.APPLICATION_FLAGS_NONE)
if err != nil {
log.Fatalln("Couldn't create app:", err)
}
// It looks like all builder code must execute in the context of `app`.
// If you try creating the builder inside the main function instead of
// the `app` "activate" callback, then you will get a segfault
app.Connect("activate", func() {
// Use this instead if you have your glade XML in a separate file
// builder, err := gtk.BuilderNewFromFile("mytest.glade")
builder, err := gtk.BuilderNew()
if err != nil {
log.Fatalln("Couldn't make builder:", err)
}
// If you used gtk.BuilderNewFromFile, you won't need this
err = builder.AddFromString(gladeTemplate)
if err != nil {
log.Fatalln("Couldn't add UI XML to builder:", err)
}
builder.ConnectSignals(signals)
obj, err := builder.GetObject("b1")
if err != nil {
log.Fatalln("Couldn't get button")
}
b1, ok := obj.(*gtk.Button)
if !ok {
log.Fatalln("It wasn't a button; it was a", reflect.TypeOf(obj))
}
log.Println("The button is", b1)
obj, err = builder.GetObject("window")
wnd := obj.(*gtk.Window)
wnd.ShowAll()
app.AddWindow(wnd)
})
app.Run(os.Args)
}
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