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@NotAPenguin0
Created September 20, 2019 18:03
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Cmake libclang madness
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
set(AUDEO_DEPENDENCIES_FOLDER_NAME "dependencies")
set(DEBUG_OUTPUT_DIRECTORY "bin/debug")
set(RELEASE_OUTPUT_DIRECTORY "bin/release")
project(audeo)
enable_language(CXX)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 17)
set(AUDEO_COMPILE_FLAGS "")
# build Release by default
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
message(STATUS "Audeo: Build type not specified: Using Release by default.")
endif(NOT CMAKE_BUILD_TYPE)
add_definitions(
-DMBCS
${AUDEO_COMPILE_FLAGS}
)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
if (MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /W3 /MD /Od /GR /EHsc /permissive- /Za")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /W3 /GL /Od /Oi /GR /Gy /EHsc /permissive- /Za")
else()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif()
add_subdirectory("dependencies")
add_subdirectory("include")
add_subdirectory("src")
# build examples if requested
option(AUDEO_BUILD_EXAMPLES
"Build the audeo example files" ON)
if (AUDEO_BUILD_EXAMPLES)
add_subdirectory("examples")
endif(AUDEO_BUILD_EXAMPLES)
add_library(audeo STATIC
${AUDEO_HEADER_FILES}
${AUDEO_SOURCE_FILES}
)
set_target_properties(audeo PROPERTIES FOLDER "audeo")
source_group(TREE "${CMAKE_CURRENT_LIST_DIR}" FILES ${AUDEO_HEADER_FILES} ${AUDEO_SOURCE_FILES})
target_include_directories(audeo
PUBLIC ${AUDEO_PUBLIC_INCLUDE_DIRECTORIES}
"${CMAKE_CURRENT_LIST_DIR}/include"
"${CMAKE_CURRENT_LIST_DIR}/dependencies/sdl/include"
"${CMAKE_CURRENT_LIST_DIR}/dependencies/sdl_mixer/include"
)
message(${CMAKE_CURRENT_SOURCE_DIR})
get_filename_component(AUDEO_DEP_DIR
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/"
ABSOLUTE
)
message(${AUDEO_DEP_DIR})
set(AUDEO_LINK_LIBRARIES
"${AUDEO_DEP_DIR}/sdl/bin/SDL2.lib"
"${AUDEO_DEP_DIR}/sdl/bin/SDL2main.lib"
"${AUDEO_DEP_DIR}/sdl_mixer/lib/x64/SDL2_mixer.lib"
)
target_link_libraries(audeo ${AUDEO_LINK_LIBRARIES})
set(LIBCLANG_INCLUDE_DIR
${CMAKE_CURRENT_SOURCE_DIR}/libclang/include
)
set(MUSTACHE_INCLUDE_DIR
${CMAKE_CURRENT_SOURCE_DIR}/../dependencies
)
set(SERIALIZATION_HEADER_FILES
${SERIALIZATION_HEADER_FILES}
)
set(SERIALIZATION_SOURCE_FILES
${SERIALIZATION_SOURCE_FILES}
"${CMAKE_CURRENT_SOURCE_DIR}/main.cpp"
)
include_directories(${LIBCLANG_INCLUDE_DIR})
include_directories(${MUSTACHE_INCLUDE_DIR})
# Add targets
add_executable(SerializationCodeGen
${SERIALIZATION_HEADER_FILES}
${SERIALIZATION_SOURCE_FILES}
)
target_link_libraries(SerializationCodeGen
${CMAKE_CURRENT_SOURCE_DIR}/libclang/lib/libclang.lib)
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
set(ENGINE_FOLDER_NAME "Engine")
set(ENGINE_DEPENDENCIES_FOLDER_NAME "Dependencies")
set(DEBUG_OUTPUT_DIRECTORY "bin/debug")
set(RELEASE_OUTPUT_DIRECTORY "bin/release")
set(EDITOR_OUTPUT_DIRECTORY "bin/editor")
project(SaturnEngine)
enable_language(CXX)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 17)
set(ENGINE_COMPILE_FLAGS "-Wno-unused-variable -Wno-unused-function -Wno-unused-parameter")
# Define Release by default.
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Editor")
message(STATUS "Build type not specified: Use Editor by default.")
endif(NOT CMAKE_BUILD_TYPE)
set(CMAKE_CXX_FLAGS_EDITOR "${CMAKE_CXX_FLAGS_DEBUG} ${CMAKE_CXX_FLAGS_EDITOR} -DWITH_EDITOR")
add_definitions(
-DNO_PERFORMANCE_LOG
-DENGINE_DEBUG_BUILD
-D_MBCS
# -D__clang__%(PreprocessorDefinitions) # doesn't compile in msvc
${ENGINE_COMPILE_FLAGS} # Dirty, but easy and convenient, see
# https://stackoverflow.com/questions/11783932/how-do-i-add-a-linker-or-compile-flag-in-a-cmake-file
)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/${DEBUG_OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/${RELEASE_OUTPUT_DIRECTORY}")
if(MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /W3 /MD /Od /GR /EHsc")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /W3 /GL /Od /Oi /GR /Gy /EHsc")
else()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif()
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
add_subdirectory("3D Engine/dependencies")
add_subdirectory("3D Engine/include")
add_subdirectory("3D Engine/src")
add_executable(${PROJECT_NAME}
${ENGINE_HEADER_FILES}
${ENGINE_SOURCE_FILES}
)
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER "Engine")
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/3D Engine" FILES ${ENGINE_HEADER_FILES} ${ENGINE_SOURCE_FILES})
target_include_directories(${PROJECT_NAME}
PUBLIC ${ENGINE_PUBLIC_INCLUDE_DIRECTORIES} "${CMAKE_CURRENT_SOURCE_DIR}/3D Engine/dependencies/libfmt/include"
)
get_filename_component(ABSOLUTE_PROJECT_DIR "3D Engine" ABSOLUTE)
get_filename_component(ABSOLUTE_CODEGEN_PATH "builds/bin/debug/SerializationCodeGen.exe" ABSOLUTE)
add_custom_command(TARGET ${PROJECT_NAME}
PRE_BUILD
COMMAND ${ABSOLUTE_CODEGEN_PATH} ${ABSOLUTE_PROJECT_DIR}
)
set(SATURN_LINK_LIBRARIES
${OPENGL_LIBRARIES} glad glfw nlohmann_json glm fmt audeo
)
if (WIN32)
set(SATURN_LINK_LIBRARIES ${SATURN_LINK_LIBRARIES} shlwapi.lib propsys.lib)
endif(WIN32)
target_link_libraries(${PROJECT_NAME} ${SATURN_LINK_LIBRARIES})
# Code Generation projects
# Add subdirectories
add_subdirectory("CodeGen/Serialization")
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