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@NovaSagittarii
Created January 26, 2024 07:34
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Experimental code snippets to transfer sprite animations between similar sprites, tested on https://flashmercurymcfly.github.io/Arknights-SD-Viewer/
// helper scripts (mostly just for the SD interactions for testing the animation transfer)
const C = viewer.app.stage.children;
function generateTransposition(target, source){
const transposition = []; // output
const collisions = {};
for(let i = target.length-1; i >= 0; i --) collisions[target[i].name] = i;
for(let i = source.length-1; i >= 0; i --){
const j = collisions[source[i].name];
if(j === undefined) continue;
transposition[i] = j;
}
return transposition;
}
function arrayAsObjectKeys(a){
const v = {};
a.forEach(k => v[k] = true);
return v;
}
function transferAnimation(target, source, animationName, defaultAnimationName){
const anim = source.skeleton.data.animations.filter(a => a.name === animationName)[0];
if(anim === undefined) throw `${animationName} not found on source`;
const slotTranspose = generateTransposition(target.skeleton.data.slots, source.skeleton.data.slots); // SOURCE => TARGET
const boneTranspose = generateTransposition(target.skeleton.data.bones, source.skeleton.data.bones);
const ikTranspose = generateTransposition(target.skeleton.data.ikConstraints, source.skeleton.data.ikConstraints);
console.log(slotTranspose, boneTranspose, ikTranspose); // DEBUG
let defaultTimelines = defaultDrawOrder = [], defaultAttachmentTimelines = [];
if(defaultAnimationName){
const anim = target.skeleton.data.animations.filter(a => a.name === defaultAnimationName)[0];
if(anim === undefined) throw `${defaultAnimationName} not found on target to use as template`;
const sT = arrayAsObjectKeys(slotTranspose); // just TARGET used indexes
const bT = arrayAsObjectKeys(boneTranspose);
const ikT = arrayAsObjectKeys(ikTranspose);
defaultTimelines = anim.timelines.map(t => {
const e = Object.assign(Object.create(Object.getPrototypeOf(t)), t);
switch(t.constructor.name){
case "AttachmentTimeline":
// we dont talk about these lol
defaultAttachmentTimelines[e.slotIndex] = true;
break;
case "ColorTimeline":
case "DeformTimeline":
if(sT[e.slotIndex]) return null;
break;
case "DrawOrderTimeline":
console.log(t);
defaultDrawOrder = t.drawOrders.slice(0).filter(e => sT[e]);
return null;
break;
case "IkConstraintTimeline":
if(ikT[e.ikConstraintIndex]) return null;
break;
case "RotateTimeline":
case "ScaleTimeline":
case "ShearTimeline":
case "TranslateTimeline":
if(bT[e.boneIndex]) return null;
break;
default: console.warn(e);
}
return e;
}).filter(e => e);
console.log([sT, bT, ikT].map(k=>Object.keys(k)), defaultTimelines); // DEBUG
}
target.skeleton.data.animations.push(new anim.constructor(anim.name, anim.timelines.map(t => {
const e = Object.assign(Object.create(Object.getPrototypeOf(t)), t);
switch(t.constructor.name){
case "AttachmentTimeline":
case "ColorTimeline":
case "DeformTimeline":
if(t.constructor.name === "AttachmentTimeline" && defaultAttachmentTimelines[slotTranspose[e.slotIndex]]) return null;
if((e.slotIndex = slotTranspose[e.slotIndex]) === undefined) return null;
break;
case "DrawOrderTimeline":
{
/*const o = [];
const d1 = t.drawOrders.slice(0).map(e => slotTranspose[e]).filter(e => e!==undefined);
const d2 = defaultDrawOrder.slice(0);
console.log(d1, d2);
while(d1.length && d2.length){
const e1 = d1.splice(0, 1)[0];
o.push(e1); console.log(e1);
let e2;
while(d2.length && e1 != (e2 = d2.splice(0, 1)[0])){
o.push(e2); console.log(e2);
}
}
e.drawOrders = o.concat(d1, d2);*/ // t.drawOrders.slice(0).map(e => slotTranspose[e]).filter(e => e!==undefined).concat(defaultDrawOrder);
}
break;
case "IkConstraintTimeline":
if((e.ikConstraintIndex = ikTranspose[e.ikConstraintIndex]) === undefined) return null;
break;
case "RotateTimeline":
case "ScaleTimeline":
case "ShearTimeline":
case "TranslateTimeline":
if((e.boneIndex = boneTranspose[e.boneIndex]) === undefined) return null;
break;
default: console.warn(e);
}
return e;
}).filter(e => e).concat(defaultTimelines), anim.duration));
}
// this part should be rerun when testing
// this assumes C[1] (first element) is the target (typically Front)
// and C[2] (second element) is the source (typically Dorm)
transferAnimation(C[1], C[2], "Move", "Idle");
C.slice(1).forEach(s => s.state.setAnimation(0, "Move", true)); // tihis just syncs them together
@NovaSagittarii
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These were cooked up sometime in mid November 2020.

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