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Created February 13, 2024 16:11
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Animal Crossing Wild World dialog files
2d
2d_menu:
"Grab", "Drop on Ground", "Never Mind", etc.
Stuff you can do from your inventory
stuff related to using items
prompts
Chat messages for when you're sitting on things: I can't move! Outta my way! I can't get down! Phew... Very nice!
Wi-Fi related messages like "There's a visitor"
Days of the week
bbs
bbs_default: The very first bulletin board post you start with that explains how to use the bulletin board
bbs_event: Notices about holidays and other events
bbs_fishing: Fishing Tourney results
bbs_gardening: Flower Fest results
bbs_insect: Bug-Off results
bbs_pelican: All of the "talking to myself" posts
bbs_raccoon: Nook store upgrades
bbs_shopinfo: Shop sale notices and rare item notices
bbs_slogan: Message of the week
bbs_snowfes: Bright Nights results
mail
msg
ps
super
mailz
msga
msgb
psz
superz
message
bo - bonyari (lazy)
fu - futsuu (normal)
ge - genki (peppy)
ha - hakihaki (jock)
ko - kowai (cranky)
ta - takabi (snooty)
All of which contain:
3p
3-person conversations between you and villager and villager of a specific other personality
ai
7days_
30days_
anger_
bee_
boom_
clo1_
clo2_
fall_
first_
fishing_
flea_
foreign_
fortune_
indoor_
joy_
mfirst_
nfirst_
password_
persis_
poison_
rain1_
rain2_
run_
sad_
shop1_
shop2_
shop3_
snow1_
snow2_
tire_
today1_
today2_
ap
buy_
habit_
item_
mail_
nickn_
present1_
present2_
sell_
trade_
etc
cancel_: Player declined on something
connect_: Do you need something from me?
hit_: Stop hitting me with a net
learn_: Teaching the player an expression
push_: Don't shove me around
ev
acorn_
admire_
arbeit_
birth_
countdown_
firework_
fishing_
fmarket1_
fmarket2_
fmarket3_
gardeniing_ [sic]
insect_
karaoke_
nbirth_
snowfes_
q Item delivery request?
q01 Various Bug-Off related files
q02 Various Fishing Tourney related files
q03 Fossil request
q04 Clothes request
q05 Furniture request
q06 Requesting you to deliver a present to someone
q07 Requesting you to deliver mail to someone
q09 Hide-and-seek request
q10 House visit request
q11 Flea market?
q12 Sick villager
tsu
always_
cl_act_
cl_hint_
drama_: Mentioning that Blathers/Tom Nook/Pelly/Phyllis/Mable/Sable are available for backstory stuff
dress_
event1_: Talking about upcoming events
event2_: Talking about upcoming events
fi_act_:
fi_hint_: Talking about which fish are in season
fl_act_
fl_hint
fo_act_
fo_hint_
friend_
fu_act_
fu_hint_
ghint_
ghome_
happyroom_: Talking about Happy Room Academy scores
in_act_
in_hint_
item_
memory_
move1_
move2_
no_act_
no_hint_
se_act_
se_hint_
shome_
spot_
star_
obj
etc
board_: Sign posts outdoors, as well as signs for buildings that have their hours, or text like "Shampoodle"
bromide_: Villager picture text
closed_: Text for when a villager is not home and you can't go in, or when a store is closed
correspondence_: ???
error_: Error messages like "Don't you know better than to move furniture when you have company over?". Also inclues the "Your battery is running low" message.
getfish_: Messages for when you catch a fish
museum_: "Thank you for your cooperation", the notice not to step on the cockroaches, notices of who donated stuff, and dinosaur information
nchest_: Messages you get from looking in villager's drawers
player_: Messages like "I can't carry any more, so I guess I'll just leave it", being done with work, getting a four leaf clover, getting stung, your axe breaking, etc.
tel_: The Hit or Miss Fortune Hotline (From the Lovely Phone, I think?)
ev
end_: Notices for the end of an event like the Fishing Tourney, but also the notice that the new year is here
start_: Notice about a new event happening when you turn on the game
Other
test_: Test message for different text formatting commands
sp
etc
sequence1_:
Dialog for options accessed from the title screen
Dialog for options accessed from the phone in your bedroom
Contains translated text about whether you want text to be in Kanji or Hiragana
Tag mode
sequence2_: Messages for saving and quitting, including text like "Party's over!"
sequence3_: Dialog for talking to Kapp'n to set up a character
sequence4_:
Dialog for arriving at the town after the cab scene
"Do you know how to pull your map out?"
"For some reason I can't save right now."
Text for meeting Blathers
Text for meeting the guards
Text for Tom Nook coming over and talking to you about the part-time job
sequence5_1_: Actual text for the part-time job dialog
sequence5_2_:
Text for when you meet Tortimer and he asks who you respect the most, and talks about how you should go to the plaza during events
npc
acorn_: Cornmier dialog
astro_: Celeste dialog, where you can edit and look at constellations
atm_: Tom Nook Point System text
barber_: Harriet dialog: Shampoodle
boar_: Joan dialog: turnip buying
cafe_: Brewster dialog: The Roost
camel_: Saharah dialog: buying carpets
cf1_: Talking to Pelly at The Roost
cf2_: Talking to Phyllis at The Roost
cf3_: Talking to Harriet at The Roost
cf4_: Talking to Lyle at The Roost
cf5_: Talking to Kapp'n at The Roost
cf6_: Talking to Rover at The Roost
cf7_: Talking to Resetti at The Roost
dog_: KK Slider at The Roost
drama1_: Blathers depressed dialog - https://animalcrossing.fandom.com/wiki/Blathers/Conversations
drama2_: Tom Nook depressed dialog
drama3_: Sable talking about Tom Nook's backstory (in January)
drama4_: Mable talking about Tom Nook's backstory
drama5_: Pelly depressed dialog
drama6_: Phyillis depressed dialog
fox_: Crazy Redd dialog
gatekeeper_: Copper dialog, including Wi-Fi error messages
gatekeeper2_: Booker dialog
giraffe_: Gracie dialog
gull_: Gulliver dialog
insurance_: Lyle dialog
missing1_: Katie dialog
missing2_: Kaitlin dialog
mpelican_: Pete dialog
mysterycat_: Blanca dialog
opelican_: Phyillis dialog at the post office
osister_: Sable dialog
otter_: Pascal dialog
owl_: Blathers dialog
panther_: Katrina dialog
raccoon_: Tom Nook dialog, being delivered a carpet
reaction_: Dr.Shrunk dialog
reset_: Mr.Resetti dialog
snowman_: Snowman dialog
test_: ???
trash_: "Recycling Pickup. Set your recycling outby 6 a.m. on Mon. & Thurs."
turtle_: Tortimer Golden Axe trade sequence dialog
turtle1_: Tortimer Fishing Tourney dialog
turtle2_: Tortimer Bug-Off dialog
turtle3_: Tortimer Flower Fest dialog
turtle4_: Tortimer Fireworks Show dialog
turtle5_: Tortimer Bright Nights dialog
turtle6_: Tortimer New Years dialog
turtle7_: Tortimer golden fishing rod dialog, and golden net dialog
twins_: Timmy and Tommy dialog
walrus_: Wendell dialog
ypelican_: Pelly dialog at the post office
ysister_: Mable dialog
select
select: Options that appear when you approach a villager, for starting interactions with them? And options related to that. Also post office options.
select2: New game, Continue, New resident, Rebuild town,Erase Resident, etc. Seems like it's mostly title screen options you can pick?
string
obj_etc_fish: Fish description in the inventory
obj_etc_insect: Insect description in the inventory
st_article: a an the some
st_atm: Member Silver Gold Platinum
st_boom: catch bugs, fish, dig up fossils, shop for clothes, collect furniture, garden, collect shells, walk around
st_constellation: Capricorn, Aquarius, Pisces, Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius
st_day_month: Month names, and then 1st through 31st
st_drink: a list of drinks, like coffee, Turkish coffee, bubble tea, cappuccino, etc.
st_fashion: cute, cool, conservative, gauche, funky, hip, severe, charming, fancy zany
st_fish_time: at dawn or dusk, during the day, at night, at any time
st_food: a list of foods that seems heavily oriented towards seafoood in particular, though there are vegetarian items listed too like "apple dumplings"
st_fortune: Super Lucky, Kinda Lucky, Lucky, Unlucky, Giant Acorn, Medium Acorn, Mini Acorn, Rotten Acorn, Giant Explosion, Big Fireworks, Firecracker, Dud
st_fortune2: ? fortunes
st_fossil: A list of dinosaur names
st_furniture_letter: instruments, paintings, mementos, houseplants
st_furniture_taste: A list of furniture categories, like "yellow furniture" and "green furniture" but also things like "Robo series furniture"
st_general: The messages Resetti asks you to type, days of the week, AM and PM, and times of the day
st_impress: ??? a bunch of random things like "pizza face" and "black thumb" and "garden boy"
st_insect_time: late at night, in the morning, during the day, in the evening, at night, at any time
st_itchy: itchy, eek, eeyah, eyack, yowza, eechy, yowee, eep, scritch, yow, sheesh, yuck, aaurgh, ugh, blech, creepy
st_learn: A list of emotions you can get from Dr.Shrunk
st_learn_talk: Same, but capitalized
st_mailcheck: a bunch of 3 character strings that seem like they could be parts of words?
st_music: a list of music genres
st_nickn: a list of nicknames like "sweetie", "bunny", "sweet pea", "cupcake"
st_npc_habit: Villager catchphrases
st_npc_name: Villager names
st_object: various object names like "stapler", "toothpick", "pencil", "ballpoint pen"
st_password: Redd passwords
st_roof_paint: A list of roof paint colors
st_spnpc_name: Special NPC names, like Tom Nook. There are several entries for Tom Nook actually?
st_sports: a list of sports names like "baseball", "soccer", "table tennis"
st_staffroll: game credits
st_sweet: a list of dessert
st_taboo: a list of swear words that are filtered out from the chat
st_unit: ??? Doesn't seem to have any text
--------------------------------
Scripting:
05 00
07 <-- Start of museum exhibit names. Most likely puts text in a different color
0a <-- New line
1a 05 04 03 00 <-- Seems to be the town name
1a 05 04 0f 00 <-- Placeholder?
1a 05 04 10 00
1a 05 04 11 00
1a 05 04 12 00
1a 05 04 13 00
^ Seems like this is a placeholder thing?
1a 05 00
1a 06 01 10 00 <-- ?
1a 07 01 00 <-- Used in getfish and getinsect
1a 05 0b 03 00 <-- Museum
1a 06 ff 00 <-- Museum
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