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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
namespace DldUtil
{
public class DumpFilenames
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Text.RegularExpressions;
using System.IO;
public class DldUtil_BuiltInSkinBrowser : EditorWindow
{
[MenuItem("Window/Built-in Skin Browser")]
static void OpenWindow()
@Novack
Novack / RadialLayout.cs
Last active September 14, 2015 21:06 — forked from anonymous/RadialLayout.cs
Radial Layouts within Unity3Ds UI system
using UnityEngine;
using UnityEngine.UI;
/*
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk
Copyright (c) 2015
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@Novack
Novack / UnityTextures.cs
Created April 14, 2016 20:12 — forked from masa795/UnityTextures.cs
Unityが持っているアイコンを表示する。 Unityのバージョンによってはパスが使えなくなるかもしれないので使用時は注意。
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Unity 4.1.5
public class UnityTextures : EditorWindow
{
@Novack
Novack / url_to_drive.js
Created July 15, 2016 21:30 — forked from denilsonsa/url_to_drive.js
Google Apps Script to upload a file from an URL directly to Google Drive.
// url_to_drive.gs
// Google Apps Script
// Allows uploading a URL directly to Google Drive.
//
// Live link:
// https://script.google.com/macros/s/AKfycbzvhbHS4hnWPVBDHjQzZHA0qWq0GR-6hY7TbYsNto6hZ0MeAFZt/exec
//
// Source-code:
// https://gist.github.com/denilsonsa/8134679
// https://script.google.com/d/1Ye-OEn1bDPcmeKSe4gb0YSK83RPMc4sZJt79SRt-GRY653gm2qVUptoE/edit
@Novack
Novack / SimpleGeo.cs
Created July 29, 2016 18:42 — forked from phosphoer/SimpleGeo.cs
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@Novack
Novack / vs-code-icon-names.json
Created October 28, 2016 21:47 — forked from reyawn/vs-code-icon-names.json
Visual Studio Code icon names for shortcuts
[
"alert",
"arrow-down",
"arrow-left",
"arrow-right",
"arrow-small-down",
"arrow-small-left",
"arrow-small-right",
"arrow-small-up",
"arrow-up",
@Novack
Novack / BehaviourButtonsEditor
Created November 16, 2016 04:04
Add editor buttons to your MonoBehaviours methods
using UnityEditor;
using UnityEngine;
namespace BitStrap
{
/// <summary>
/// Custom editor for all MonoBehaviour scripts in order to draw buttons for all button attributes (<see cref="ButtonAttribute"/>).
/// </summary>
[CustomEditor( typeof( MonoBehaviour ), true, isFallback = true )]
[CanEditMultipleObjects]
@Novack
Novack / ronj-autohotkey.ahk
Created November 24, 2016 02:21 — forked from ronjouch/ronj-autohotkey.ahk
Collection of AutoHotkey scripts I use
; Variables definition
; -----------------------------------------------------------------------------
EnvGet, userProfile, USERPROFILE
Software := userProfile . "\Dropbox\software\"
; Launch or toggle program, http://lifehacker.com/5468862/create-a-shortcut-key-for-restoring-a-specific-window
; -----------------------------------------------------------------------------
ToggleWinMinimize(WindowTitle)
{
SetTitleMatchMode,2
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditorInternal;
#endif