This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"graffiti": "Hpool.75", | |
"difficulty": "926197966049671", | |
"hash": "00000000000006ce61057e714ede8471d15cc9d19f0ff58eee179cadf3ba1f31", | |
"previousBlockHash": "0000000000004409275c3cad4a93d8ba827c7dea278a70884b7f11fca64d337c", | |
"sequence": 270446, | |
"timestamp": 1668332431318, | |
"transactions": [ | |
{ | |
"signature": "b8baa9b193652d4b133377449fb1b13013bcf652076b1ff15774be2043f1b3d2884e88ff6b5c89e242d6ccb38cf73bdb4e22a8b78e8782acfa20946b275fe208", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import { AmmoJSPlugin, PhysicsImpostor, Vector3 } from "babylonjs" | |
import { Actor, RigidBody } from "./actors" | |
import { Assert } from "./assert" | |
import { IdGenerator } from "./idGenerator" | |
import type { Table } from "./table" | |
import { AmmoUtils } from "./utils" | |
import type { btAmmo, btManifoldPoint, btRigidBody, btWorld } from './utils/ammo' | |
/* | |
This class manages manifolds from bullet which are a data structure that is created and destroyed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Rule #1: Players Can Only Declare Actions or Ask Questions | |
When the DM asks a player: “what do you do,” there are only two valid responses. And neither one involves the name of a skill. | |
First, the player can ask the DM a question about the world or the situation. “Do I know anything about the strange rune?” “Do I recognize the name ‘The Clan of the Pointed Stick?” “Do I see anything hiding on the ceiling?” Notice, none of these things require the player to mention skills. The DM can respond with an answer or ask for a specific roll. “Make an Arcane Lore check, but only if you’re trained.” “Yes. The strange old man in the mask mentioned it last week. It is apparently a clan of martial artists.” “Make an Observation roll with a -5 penalty because its dark.” | |
Second, the player can describe what action his PC is taking. And he should do so as if the D&D adventure were a book and his PC was a character. It doesn’t matter what skill or ability score the player thinks his PC should roll; what matters is what the |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GoL : MonoBehaviour { | |
public bool[,] currentGrid = new bool[40, 40]; | |
public bool[,] newGrid = new bool[40, 40]; | |
bool[,] bufferGrid = new bool[40, 40]; | |
List<GameObject> liveCells = new List<GameObject>(); |