This document details how schedules are handled in Splatoon 1.
The game schedule is controlled by BOSS through the schdat2
task. This task distributes a single file: VSSetting.byaml
. This BYAML file is version 1, big endian, and has no path nodes.
I have uploaded a sample VSSetting.byaml
file from Feb 1 here.
Field | Type | Description |
---|---|---|
AddFirstMatchingTime | Int32 | Unknown. Related to matchmaking. Set to 30 . |
AddMatchingTime | Int32 | Unknown. Related to matchmaking. Set to 0 . |
AfterFesBonusStart | String | A date and time in ISO 8601 format. Determines when Judd should start distributing bonus Super Sea Snails after the final Splatfest. Set to 2016-07-24T19:00:00+09:00 . |
BottleneckThreasholdFrame | Int32 | Unknown. Possibly related to detection of lagging players. Set to 480 . |
DateTime | String | A date and time in ISO 8601 format. This will be used as the schedule start time. |
DisconnectByMemoryHash | Boolean | Controls whether the anti-cheat should kick suspicious players at the start of a match or not. Set to true . |
MapFirstAppear | Array<UnlockedMap> | Determines which stages are unlocked and when to unlock them. |
Phases | Array<Phase> | All rotations in this schedule. |
RuleFirstAppear | Array<UnlockedRule> | Determines which gamemodes are unlocked and when to unlock them. |
TimeoutAfterJoin | Int32 | Unknown. Set to 120 . |
Version | Int32 | The schedule format version. An unexpected value may cause the game to prompt for a software update. Set to 3 . |
WaitMatchingTime | Int32 | Unknown. Related to matchmaking. Set to 25 . |
WeaponUnlock | Array<UnlockedWeapon> | Determines which weapons are unlocked and when to unlock them. |
WebPost | Boolean | Controls whether the game should send match result data to https://wup-agmj.app.nintendo.net/post . Set to true . |
Field | Type | Description |
---|---|---|
Date | String | A date (time optional) in ISO 8601 format. Determines when this stage should be unlocked. |
MapID | Int32 | The ID of the stage to be unlocked. |
Field | Type | Description |
---|---|---|
Date | String | A date (time optional) in ISO 8601 format. Determines when this gamemode should be unlocked. |
GachiRule | String | The enum of the gamemode to unlocked. |
Field | Type | Description |
---|---|---|
Date | String | A date (time optional) in ISO 8601 format. Determines when this weapon should be unlocked. |
WeaponSetID | Int32 | The ID of the weapon to be unlocked. Refer to Pack/Static.pack/Mush/WeaponInfo_Main.byaml for valid IDs. |
Represents a single rotation.
Field | Type | Description |
---|---|---|
GachiRule | String | The enum of the Ranked Battle gamemode. |
GachiStages | Array<PhaseMap> | The stages for Ranked Battle. Always 2 elements in size. |
RegularRule | String | The enum of the Regular Battle gamemode. Always cPnt . |
RegularStages | Array<PhaseMap> | The stages for Regular Battle. Always 2 elements in size. |
Time | Int32 | The number of hours that this rotation will last for. Always 4 . |
Field | Type | Description |
---|---|---|
MapID | Int32 | The ID of a stage. |
This section goes into detail about the behaviour of Nintendo's official rotation generator.
Nintendo's rotation generator ensures that a stage does not appear twice in the same matchmaking queue in a row. (For example, Urchin Underpass can't appear in the current Regular Battle rotation, and then also appear in the next Regular Battle rotation.) This is the case for Ranked Battle gamemodes as well.
In addition, the same stage cannot appear in both Regular Battle and Ranked Battle. All four stages in the current rotation must be unique.
Nintendo's rotation generator prevents some gamemode and stage combinations from appearing in Ranked Battle. This is because some stages were found to not work well when played on certain gamemodes.
The following stages are blacklisted in Rainmaker:
- Saltspray Rig
- Blackbelly Skatepark
- Piranha Pit
The following stages are blacklisted in Tower Control:
- Saltspray Rig
- Port Mackerel
Nintendo's official rotation generator sets the last rotation's length to 87600 hours (10 years) as a failsafe in case the file is not updated in time.
Historical rotation data can be provided on request. I have archives of rotations going back to July 2022.
Stage ID | English Name |
---|---|
0 | Urchin Underpass |
1 | Walleye Warehouse |
2 | Saltspray Rig |
3 | Arowana Mall |
4 | Blackbelly Skatepark |
5 | Camp Triggerfish |
6 | Port Mackerel |
7 | Kelp Dome |
8 | Moray Towers |
9 | Bluefin Depot |
10 | Hammerhead Bridge |
11 | Flounder Heights |
12 | Museum d'Alfonsino |
13 | Ancho-V Games |
14 | Piranha Pit |
15 | Mahi-Mahi Resort |
Enum | English Name |
---|---|
cPnt |
Turf War |
cVar |
Splat Zones |
cVlf |
Tower Control |
cVgl |
Rainmaker |