The SOAP endpoint for checking if a system update is available is located at /nus/services/NetUpdateSOAP
.
A POST request is sent to the endpoint.
#include <mach/mach.h> | |
void remap(vm_address_t orig, vm_size_t size, bool execute) | |
{ | |
// remap source to target | |
vm_address_t target = 0; | |
uint64_t mask = 0; | |
bool anywhere = true; | |
vm_address_t source = orig; | |
vm_prot_t cur_protection = 0; |
This is a guide for running Half-Life 2 on your Switch. Please be aware that this isn't a great way of playing Half-Life 2 - do not expect this mod to work perfectly.
Thank you to Bringus Studios for fixing save files not showing up!
NOTE: I am assuming that you have basic knowledge about how modding games on the Switch works. I will not provide support for questions like "how do I install Atmosphère / CFW", "how do I make an emuMMC", "how do I extract games", etc. For help with modding your console, see the NH Switch Guide.
WARNING: While this mod should be fairly safe to use, I do not take any responsibility if your Portal save data is deleted, you get banned from Nintendo Switch Online, or if your Switch explodes.
This document details how schedules are handled in Splatoon 1.
The game schedule is controlled by BOSS through the schdat2
task. This task distributes a single file: VSSetting.byaml
. This BYAML file is version 1, big endian, and has no path nodes.
I have uploaded a sample VSSetting.byaml
file from Feb 1 here.