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Tooltips for hot corners icons
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- | |
const Clutter = imports.gi.Clutter; | |
const Lang = imports.lang; | |
const St = imports.gi.St; | |
const Util = imports.misc.util; | |
const Layout = imports.ui.layout; | |
const Main = imports.ui.main; | |
const Tweener = imports.ui.tweener; | |
const Mainloop = imports.mainloop; | |
const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5; | |
const OVERVIEW_CORNERS_KEY = 'overview-corner'; | |
const Tooltips = imports.ui.tooltips; | |
const Gettext = imports.gettext; | |
const _ = Gettext.gettext; | |
// Map texts to boolean value | |
const TF = []; | |
TF['true'] = true; | |
TF['false'] = false; | |
function HotCornerManager() { | |
this._init(); | |
} | |
HotCornerManager.prototype = { | |
_init: function() { | |
this.corners = []; | |
for (let i = 0; i < 4; i++) { // In order: top left; top right; bottom left; bottom right; | |
this.corners.push(new HotCorner()); | |
Main.layoutManager.addChrome(this.corners[i].actor); | |
Main.layoutManager.addChrome(this.corners[i].iconActor, { | |
visibleInFullscreen: false | |
}); | |
} | |
this.parseGSettings(); | |
global.settings.connect('changed::' + OVERVIEW_CORNERS_KEY, Lang.bind(this, this.parseGSettings)); | |
this.updatePosition(Main.layoutManager.primaryMonitor, Main.layoutManager.bottomMonitor); | |
}, | |
parseGSettings: function() { | |
let options = global.settings.get_strv(OVERVIEW_CORNERS_KEY); | |
if (options.length != 4) { | |
global.log(_("Invalid overview options: Incorrect number of corners")); | |
return false; | |
} | |
for (let i = 0; i < 4; i++) { | |
let elements = options[i].split(':'); | |
this.corners[i].setProperties(elements); | |
} | |
return true; | |
}, | |
updatePosition: function(primaryMonitor, bottomMonitor) { | |
let p_x = primaryMonitor.x; | |
let p_y = primaryMonitor.y; | |
let b_x = bottomMonitor.x; | |
let b_y = bottomMonitor.y + bottomMonitor.height; | |
// Top Left: 0 | |
this.corners[0].actor.set_position(p_x, p_y); | |
this.corners[0].iconActor.set_position(p_x + 1, p_y + 1); | |
// Top Right: 1 | |
this.corners[1].actor.set_position(p_x + primaryMonitor.width - 2, p_y); | |
this.corners[1].iconActor.set_position(p_x + primaryMonitor.width - 33, p_y + 1); | |
// Bottom Left: 2 | |
this.corners[2].actor.set_position(b_x, b_y - 1); | |
this.corners[2].iconActor.set_position(b_x + 1, b_y - 33); | |
// Bottom Right: 3 | |
this.corners[3].actor.set_position(b_x + bottomMonitor.width - 2, b_y - 1); | |
this.corners[3].iconActor.set_position(b_x + bottomMonitor.width - 33, b_y - 33); | |
return true; | |
} | |
} | |
// HotCorner: | |
// | |
// This class manages a "hot corner" that can toggle switching to | |
// overview. | |
function HotCorner() { | |
this._init(); | |
} | |
HotCorner.prototype = { | |
_init: function() { | |
// We use this flag to mark the case where the user has entered the | |
// hot corner and has not left both the hot corner and a surrounding | |
// guard area (the "environs"). This avoids triggering the hot corner | |
// multiple times due to an accidental jitter. | |
this._entered = false; | |
this.action = null; // The action to activate when hot corner is triggered | |
this.hover = false; // Whether the hot corners responds to hover | |
this.icon = false; // Whether the overview corner icon is shown | |
// Construct the hot corner 'ripples' | |
this.actor = new Clutter.Group({ | |
name: 'hot-corner-environs', | |
width: 3, | |
height: 3, | |
reactive: true | |
}); | |
this._corner = new Clutter.Rectangle({ | |
name: 'hot-corner', | |
width: 2, | |
height: 1, | |
opacity: 0, | |
reactive: true | |
}); | |
this._corner._delegate = this; | |
this.actor.add_actor(this._corner); | |
if (St.Widget.get_default_direction() == St.TextDirection.RTL) { | |
this._corner.set_position(this.actor.width - this._corner.width, 0); | |
this.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST); | |
} else { | |
this._corner.set_position(0, 0); | |
} | |
this._activationTime = 0; | |
this.actor.connect('leave-event', | |
Lang.bind(this, this._onEnvironsLeft)); | |
// Clicking on the hot corner environs should result in the | |
// same behavior as clicking on the hot corner. | |
this.actor.connect('button-release-event', | |
Lang.bind(this, this._onCornerClicked)); | |
// In addition to being triggered by the mouse enter event, | |
// the hot corner can be triggered by clicking on it. This is | |
// useful if the user wants to undo the effect of triggering | |
// the hot corner once in the hot corner. | |
this._corner.connect('enter-event', | |
Lang.bind(this, this._onCornerEntered)); | |
this._corner.connect('button-release-event', | |
Lang.bind(this, this._onCornerClicked)); | |
this._corner.connect('leave-event', | |
Lang.bind(this, this._onCornerLeft)); | |
this.tile_delay = false; | |
global.window_manager.connect('tile', Lang.bind(this, this._tilePerformed)); | |
// Cache the three ripples instead of dynamically creating and destroying them. | |
this._ripple1 = new St.BoxLayout({ | |
style_class: 'ripple-box', | |
opacity: 0 | |
}); | |
this._ripple2 = new St.BoxLayout({ | |
style_class: 'ripple-box', | |
opacity: 0 | |
}); | |
this._ripple3 = new St.BoxLayout({ | |
style_class: 'ripple-box', | |
opacity: 0 | |
}); | |
Main.uiGroup.add_actor(this._ripple1); | |
Main.uiGroup.add_actor(this._ripple2); | |
Main.uiGroup.add_actor(this._ripple3); | |
this._ripple1.hide(); | |
this._ripple2.hide(); | |
this._ripple3.hide(); | |
// Construct the overview corner icon | |
this.iconActor = new St.Button({ | |
name: 'overview-corner', | |
reactive: true, | |
track_hover: true | |
}); | |
this.iconActor.connect('button-release-event', Lang.bind(this, this.runAction)); | |
this.iconActor.tooltip = new Tooltips.Tooltip(this.iconActor); | |
this.iconActor.set_size(32, 32); | |
}, | |
destroy: function() { | |
this.actor.destroy(); | |
}, | |
_tile_delay_cb: function() { | |
this.tile_delay = false; | |
return false; | |
}, | |
_tilePerformed: function(cinnamonwm, actor, targetX, targetY, targetWidth, targetHeight) { | |
this.tile_delay = true; | |
Mainloop.timeout_add(250, Lang.bind(this, this._tile_delay_cb)); | |
}, | |
_animRipple: function(ripple, delay, time, startScale, startOpacity, finalScale) { | |
// We draw a ripple by using a source image and animating it scaling | |
// outwards and fading away. We want the ripples to move linearly | |
// or it looks unrealistic, but if the opacity of the ripple goes | |
// linearly to zero it fades away too quickly, so we use Tweener's | |
// 'onUpdate' to give a non-linear curve to the fade-away and make | |
// it more visible in the middle section. | |
ripple._opacity = startOpacity; | |
ripple.set_anchor_point_from_gravity(Clutter.Gravity.CENTER); | |
ripple.visible = true; | |
ripple.opacity = 255 * Math.sqrt(startOpacity); | |
ripple.scale_x = ripple.scale_y = startScale; | |
let [x, y] = this._corner.get_transformed_position(); | |
ripple.x = x; | |
ripple.y = y; | |
Tweener.addTween(ripple, { | |
_opacity: 0, | |
scale_x: finalScale, | |
scale_y: finalScale, | |
delay: delay, | |
time: time, | |
transition: 'linear', | |
onUpdate: function() { | |
ripple.opacity = 255 * Math.sqrt(ripple._opacity); | |
}, | |
onComplete: function() { | |
ripple.visible = false; | |
} | |
}); | |
}, | |
setProperties: function(properties) { | |
this.action = properties[0]; | |
this.hover = TF[properties[1]]; | |
this.icon = TF[properties[2]]; | |
if (this.hover) | |
this.actor.show(); | |
else | |
this.actor.hide(); | |
if (this.icon) { | |
this.iconActor.show(); | |
this.iconActor.tooltip.set_text(this.getIconTooltip()); | |
} else | |
this.iconActor.hide(); | |
}, | |
getIconTooltip: function() { | |
switch (this.action) { | |
case 'expo': | |
return _("Show all workspaces"); | |
case 'scale': | |
return _("Show all windows"); | |
case 'desktop': | |
return _("Show the desktop"); | |
default: | |
return _("Run a command") + ": %s".format(this.action); | |
} | |
}, | |
rippleAnimation: function() { | |
// Show three concentric ripples expanding outwards; the exact | |
// parameters were found by trial and error, so don't look | |
// for them to make perfect sense mathematically | |
this._ripple1.show(); | |
this._ripple2.show(); | |
this._ripple3.show(); | |
// delay time scale opacity => scale | |
this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5); | |
this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25); | |
this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1); | |
}, | |
runAction: function() { | |
this._activationTime = Date.now() / 1000; | |
switch (this.action) { | |
case 'expo': | |
if (!Main.expo.animationInProgress) | |
Main.expo.toggle(); | |
break; | |
case 'scale': | |
if (!Main.overview.animationInProgress) | |
Main.overview.toggle(); | |
break; | |
case 'desktop': | |
global.screen.toggle_desktop(global.get_current_time()); | |
break; | |
default: | |
Util.spawnCommandLine(this.action); | |
} | |
}, | |
_onCornerEntered: function() { | |
if (!this._entered && !this.tile_delay) { | |
this._entered = true; | |
let run = false; | |
if (!(Main.expo.visible || Main.overview.visible)) { | |
run = true; | |
} | |
if ((Main.expo.visible && this.action == 'expo') || (Main.overview.visible && this.action == 'scale')) { | |
run = true; | |
} | |
if (run) { | |
this.rippleAnimation(); | |
this.runAction(); | |
} | |
} | |
return false; | |
}, | |
_onCornerClicked: function() { | |
if (this.shouldToggleOverviewOnClick()) | |
this.rippleAnimation(); | |
this.runAction(); | |
return true; | |
}, | |
_onCornerLeft: function(actor, event) { | |
if (event.get_related() != this.actor) | |
this._entered = false; | |
// Consume event, otherwise this will confuse onEnvironsLeft | |
return true; | |
}, | |
_onEnvironsLeft: function(actor, event) { | |
if (event.get_related() != this._corner) | |
this._entered = false; | |
return false; | |
}, | |
// Checks if the Activities button is currently sensitive to | |
// clicks. The first call to this function within the | |
// HOT_CORNER_ACTIVATION_TIMEOUT time of the hot corner being | |
// triggered will return false. This avoids opening and closing | |
// the overview if the user both triggered the hot corner and | |
// clicked the Activities button. | |
shouldToggleOverviewOnClick: function() { | |
if (Main.overview.animationInProgress) | |
return false; | |
if (this._activationTime == 0 || Date.now() / 1000 - this._activationTime > HOT_CORNER_ACTIVATION_TIMEOUT) | |
return true; | |
return false; | |
} | |
}; |
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