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@OhYash
Created May 5, 2017 19:48
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[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][2]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][99]: Forcing OpenGL Core context usage
[thread 00000001][I][111]: OpenGL Core context version 4.1 detected
[thread 00000001][I][206]: OpenGL information:
[thread 00000001][I][206]: renderer: Gallium 0.4 on AMD SUMO2 (DRM 2.49.0 / 4.10.0-19-generic, LLVM 4.0.0)
[thread 00000001][I][206]: vendor: X.Org
[thread 00000001][I][206]: version: 4.1 Mesa 17.0.3
[thread 00000001][I][206]: GLSL version: 4.10
[thread 00000001][I][206]: Max surface size: 16384
[thread 00000001][I][206]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][206]: Supported and usable: texture_storage: yes
[thread 00000001][I][206]: Supported and usable: copy_image: yes
[thread 00000001][I][206]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][206]: Supported and usable: texture_view: yes
[thread 00000001][I][206]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][206]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][206]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][206]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][206]: Supported and usable: compressed 3D textures (VTC): no
[thread 00000001][I][206]: Supported and usable: clear_buffer_object yes
[thread 00000001][I][206]: Available texture memory (from NVidia extension): 1570680 kB
[thread 00000001][I][206]: Multisample textures test:
[thread 00000001][I][207]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][207]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][208]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][208]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][208]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][209]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][209]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][210]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][210]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][210]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][211]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][211]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][211]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][212]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][212]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][213]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][213]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][213]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][214]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][214]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][215]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][215]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][215]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][216]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][216]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][217]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][217]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][217]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][218]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][218]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][219]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][219]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][219]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][220]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][220]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][221]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][221]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][221]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][222]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][223]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][223]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][224]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][224]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][224]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][225]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][225]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][226]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][226]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][226]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][227]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][227]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][227]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][228]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][228]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][230]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][230]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][230]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][230]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][230]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][231]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][232]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][233]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][234]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][247]: Command line: '"C:\home\yash\.steam\SteamApps\common\DiRT Showdown\rp6_mainline_win_r.exe"'
[thread 00000001][I][314]: TomCrypt initializing...
[thread 00000001][I][314]: TomCrypt initialized
[thread 00000001][I][314]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][324]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][327]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
[thread 00000004][I][419]: OutputDebugString: 0000.089
[thread 00000004][I][419]: OutputDebugString: [LOG]
[thread 00000004][I][419]: OutputDebugString: Trace Log
[thread 00000004][I][419]: OutputDebugString: 0000.089
[thread 00000004][I][419]: OutputDebugString: [LOG]
[thread 00000004][I][419]: OutputDebugString: Errno Log
[thread 00000004][I][419]: OutputDebugString: 0000.089
[thread 00000004][I][419]: OutputDebugString: [LOG]
[thread 00000004][I][419]: OutputDebugString: Assert Log
[thread 00000004][I][3350]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xefefc230, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xefefc6d4, pFeatureLevel = 0xefefc23c, ppImmediateContext = 0xefefc244 )
[thread 00000004][I][3350]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xefc28128 and immediate context 0xefc468e0
[thread 00000011][I][3350]: D3D11: OpenGL thread start
[thread 00000011][I][3357]: Direct3D -> OpenGL context information:
[thread 00000011][I][3357]: renderer: Gallium 0.4 on AMD SUMO2 (DRM 2.49.0 / 4.10.0-19-generic, LLVM 4.0.0)
[thread 00000011][I][3357]: vendor: X.Org
[thread 00000011][I][3357]: version: 4.1 Mesa 17.0.3
[thread 00000011][I][3357]: GLSL version: 4.10
[thread 00000011][I][3357]: max color attachment and draw buffers: 8
[thread 00000011][I][3357]: max texture image units: 80
[thread 00000011][I][3357]: max vertex shader uniform blocks: 12
[thread 00000011][I][3357]: max geometry shader uniform blocks: 0
[thread 00000011][I][3357]: max fragment shader uniform blocks: 12
[thread 00000011][I][3357]: max hull shader uniform blocks: 0
[thread 00000011][I][3357]: max domain shader uniform blocks: 0
[thread 00000011][I][3357]: max compute shader uniform blocks: 0
[thread 00000011][I][3357]: max viewports: 0
[thread 00000011][I][3357]: max uniform buffer bindings: 72
[thread 00000011][I][3357]: uniform buffer offset alignment: 256
[thread 00000011][I][3357]: max pixel shader UAVs: 0
[thread 00000011][I][3357]: max compute shader UAVs: 0
[thread 00000011][I][3357]: max UAVs: 0
[thread 00000011][I][3357]: buffer_storage support: yes
[thread 00000011][I][3357]: compressed_texture_pixel_storage support: yes
[thread 00000011][E][3357]: OpenGL reports it supports less (0) viewports than minimum required by DirectX 11 emulation module (16). If the game really uses enough viewports, rendering may be incorrect.
[thread 00000004][I][3357]: D3D11 simulates only DX10 feature levels, because:
[thread 00000004][I][3357]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
[thread 00000004][I][3357]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
[thread 00000004][I][3357]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
[thread 00000004][I][3364]: Starting to delete D3D11 device...
[thread 00000004][I][3364]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
[thread 00000011][I][3364]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000011][I][3374]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000011][I][3374]: Direct3D11 device deleted.
[thread 00000006][I][3405]: OutputDebugString: 0003.075
[thread 00000006][I][3405]: OutputDebugString: [LOG]
[thread 00000006][I][3405]: OutputDebugString: NeSound
[thread 00000006][E][3409]: NotifyAddrChange() called. Mac OS X doesn't let us know when specific adapters go up or down, so this is a safe stub only, no notifications will be coming.
[thread 00000004][W][3421]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information.
[thread 00000004][W][3453]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][I][3454]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xefefc5b8, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xe6958608, pFeatureLevel = 0xefefc5dc, ppImmediateContext = 0xe6958610 )
[thread 00000004][I][3454]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xefc8fb10 and immediate context 0xefc8fb68
[thread 0000002c][I][3473]: D3D11: OpenGL thread start
[thread 0000002c][I][3509]: Direct3D -> OpenGL context information:
[thread 0000002c][I][3509]: renderer: Gallium 0.4 on AMD SUMO2 (DRM 2.49.0 / 4.10.0-19-generic, LLVM 4.0.0)
[thread 0000002c][I][3509]: vendor: X.Org
[thread 0000002c][I][3509]: version: 4.1 Mesa 17.0.3
[thread 0000002c][I][3509]: GLSL version: 4.10
[thread 0000002c][I][3510]: max color attachment and draw buffers: 8
[thread 0000002c][I][3510]: max texture image units: 80
[thread 0000002c][I][3510]: max vertex shader uniform blocks: 12
[thread 0000002c][I][3510]: max geometry shader uniform blocks: 0
[thread 0000002c][I][3510]: max fragment shader uniform blocks: 12
[thread 0000002c][I][3510]: max hull shader uniform blocks: 0
[thread 0000002c][I][3510]: max domain shader uniform blocks: 0
[thread 0000002c][I][3510]: max compute shader uniform blocks: 0
[thread 0000002c][I][3510]: max viewports: 0
[thread 0000002c][I][3510]: max uniform buffer bindings: 72
[thread 0000002c][I][3510]: uniform buffer offset alignment: 256
[thread 0000002c][I][3510]: max pixel shader UAVs: 0
[thread 0000002c][I][3510]: max compute shader UAVs: 0
[thread 0000002c][I][3510]: max UAVs: 0
[thread 0000002c][I][3510]: buffer_storage support: yes
[thread 0000002c][I][3510]: compressed_texture_pixel_storage support: yes
[thread 0000002c][E][3510]: OpenGL reports it supports less (0) viewports than minimum required by DirectX 11 emulation module (16). If the game really uses enough viewports, rendering may be incorrect.
[thread 00000004][I][3510]: D3D11 simulates only DX10 feature levels, because:
[thread 00000004][I][3510]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
[thread 00000004][I][3510]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
[thread 00000004][I][3510]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
[thread 00000004][W][3684]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][3684]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][I][3697]: OutputDebugString: 0003.367
[thread 00000004][I][3697]: OutputDebugString: [SYSTEM]
[thread 00000004][I][3697]: OutputDebugString: Gaining focus
[thread 00000004][W][3698]: Asked for NULL HGDIOBJ properties. Returning 0, but it's not ok.
[thread 00000004][I][6079]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000004][W][6081]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000004][W][6081]: eON_LoadLibraryEx() couldn't load 'Error\NPClient.dll', returning NULL!
[thread 00000004][E][6569]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
[thread 00000023][I][6569]: OutputDebugString: 0006.239
[thread 00000023][I][6569]: OutputDebugString: [CIV]
[thread 00000023][I][6569]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
[thread 00000023][I][6571]: OutputDebugString: 0006.241
[thread 00000023][I][6571]: OutputDebugString: [CIV]
[thread 00000023][I][6571]: OutputDebugString: Verification of 'win_000.nfs' complete
[thread 00000023][I][6571]: OutputDebugString: 0006.241
[thread 00000023][I][6571]: OutputDebugString: [CIV]
[thread 00000023][I][6571]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 6.57 seconds
[thread 00000015][W][6725]: eON_GetProcAddress() for module 0x15a0000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000015][W][6890]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll', returning NULL!
[thread 00000015][I][6921]: Enumerating COM libraries...
[thread 00000015][I][6978]: Initializing primary sound buffer
[thread 00000015][E][6980]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
[thread 00000031][W][8688]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
[thread 00000031][W][8689]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
[thread 00000015][I][9795]: OutputDebugString: 0009.465
[thread 00000015][I][9795]: OutputDebugString: [NeSound]
[thread 00000015][I][9795]: OutputDebugString: $VER: ne_sound 1.04.9 (2011-2-17) $
[thread 00000015][I][9795]: OutputDebugString: 0009.465
[thread 00000015][I][9795]: OutputDebugString: [NeSound]
[thread 00000015][I][9795]: OutputDebugString: NeSound: Initialise: output capture path not configured, file capture disabled
[thread 00000033][W][10287]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
[thread 00000033][W][10287]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats
[thread 0000002c][I][14320]: Precompiled shader cache loaded: binary shaders: 115, GLSL shaders: 126, GLSL pipelines: 76
[thread 00000004][I][15301]: OutputDebugString: 0014.971
[thread 00000004][I][15302]: OutputDebugString: [CIV]
[thread 00000004][I][15302]: OutputDebugString: Restarting verification of the file system from 'win_000.nfs'
[thread 00000023][I][30049]: OutputDebugString: 0029.719
[thread 00000023][I][30049]: OutputDebugString: [CIV]
[thread 00000023][I][30049]: OutputDebugString: Starting the verification of 'win\win_000.nfs'
[thread 00000023][I][30052]: OutputDebugString: 0029.722
[thread 00000023][I][30052]: OutputDebugString: [CIV]
[thread 00000023][I][30052]: OutputDebugString: Verification of 'win_000.nfs' complete
[thread 00000023][I][30052]: OutputDebugString: 0029.722
[thread 00000023][I][30052]: OutputDebugString: [CIV]
[thread 00000023][I][30052]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 30.05 seconds
[thread 0000002c][I][43957]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked.
[thread 00000004][I][48082]: Exiting through Windows call ExitProcess(0)
[thread 00000001][I][48083]: ===enforcing log flush===
[thread 00000001][I][48083]: Log system shutdown
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