Created
September 23, 2022 17:10
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analog_keys = {0:0, 1:0, 2:0, 3:0, 5:0} | |
import numpy as np | |
# START OF GAME LOOP | |
while running: | |
state = np.array(mycobot.get_angles()) | |
if len(state)!=6: | |
state = np.zeros(6) | |
################################# CHECK PLAYER INPUT ################################# | |
for event in pygame.event.get(): | |
delta = np.zeros(6) | |
if event.type == pygame.QUIT: | |
running = False | |
if event.type == pygame.KEYDOWN: | |
############### UPDATE SPRITE IF SPACE IS PRESSED ################################# | |
pass | |
changed = False | |
# HANDLES BUTTON PRESSES | |
if event.type == pygame.JOYBUTTONDOWN: | |
if event.button == button_keys['left_arrow']: | |
delta[0] -= 1 | |
changed = True | |
if event.button == button_keys['right_arrow']: | |
delta[0] += 1 | |
changed = True | |
if event.button == button_keys['down_arrow']: | |
delta[1] -= 1 | |
changed = True | |
if event.button == button_keys['up_arrow']: | |
delta[1] += 1 | |
changed = True | |
if event.type == pygame.JOYAXISMOTION: | |
analog_keys[event.axis] = event.value | |
if abs(analog_keys[0]) > .4: | |
if analog_keys[0] < -.7: | |
delta[2] += 1 | |
changed = True | |
if analog_keys[0] > .7: | |
delta[2] -= 1 | |
changed = True | |
if abs(analog_keys[1]) > .4: | |
if analog_keys[1] < -.7: | |
delta[3] += 1 | |
changed = True | |
if analog_keys[1] > .7: | |
delta[3] -= 1 | |
changed = True | |
if abs(analog_keys[2]) > .4: | |
if analog_keys[2] < -.7: | |
delta[4] += 1 | |
changed = True | |
if analog_keys[2] > .7: | |
delta[4] -= 1 | |
changed = True | |
changed = True | |
if abs(analog_keys[5]) > .4: | |
if analog_keys[5] < -.7: | |
delta[5] += 1 | |
changed = True | |
if analog_keys[5] > .7: | |
delta[5] -= 1 | |
changed = True | |
state += delta | |
state = np.clip(state,-180,180) | |
movement_constant = 15 | |
if changed: | |
mycobot.send_angles(state, 80) |
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