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@Okorin
Last active July 24, 2018 20:44
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REMOVALS FROM CURRENT RANKING CRITERIA

Glossary

  • Marathon definition

Mapset

Rules

  • Single-mode mapsets must include a reasonable spread of at least two difficulties. The lowest difficulty cannot be harder than a Normal and it must comply with its respective mode’s difficulty-specific Ranking Criteria. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's lowest difficulty must be below 2.00 stars.
  • Hybrid mapsets without osu!standard difficulties must include a reasonable spread of at least two difficulties per mode. The lowest difficulty of each mode cannot be harder than a Normal and it must comply with its respective mode’s difficulty-specific Ranking Criteria. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's lowest difficulty must be below 2.00 stars.
  • If a hybrid mapset includes osu! Difficulties…
    • A reasonable spread of at least two osu!standard difficulties must be included. The lowest difficulty cannot be harder than a Normal and it must comply with its respective mode’s difficulty-specific Ranking Criteria.
    • Converted difficulties must form a reasonable spread. For example, a mapset with Easy and Normal osu!standard difficulties and an Insane osu!catch difficulty is not permitted. One or more additional difficulties may need to be added to fill the gap.
    • Any two or more osu!taiko, osu!mania, or osu!catch difficulties must be arranged in a reasonable spread. The lowest difficulty cannot be harder than a Hard.
  • Marathons must have a minimum drain time of 5 minutes. This excludes especially long mapsets from requiring a spread of difficulties.

ADDITIONS PROPOSED BY THIS DRAFT

Glossary

  • Song Compilation: An audio file that features multiple different songs or sections of said songs.
  • Play Time: The time during which the health-bar drains combined with break periods.
  • Reasonable Spread: A mapset that does not skip any difficulty levels as dictated by difficulty-specific rules and guidelines, starting from the lowest difficulty level required for the song's length, and does not have any drastically large differences between difficulties. This includes mapsets that feature only a single difficulty.

Mapset

Rules

  • If the drain time of a song is...

    • … lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For hybrid mapsets that include osu! difficulties, the additional modes’ lowest difficulties cannot be harder than a Hard
    • … lower than 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard.
    • … lower than 5:00, the lowest difficulty of each included game mode cannot be harder than an Insane.
    • … anything else, the mapset is exempt from reasonable spread rules.

    Difficulties lower than the hardest difficulty of a set can use their play time as a metric instead of drain time, but their drain time must be equal to at least 80% of their play time. Judgement regarding the suitability of gameplay elements used for any lowest difficulty Hard and Insane difficulties is up to the Beatmap Nominators and Quality Assurance Team for the corresponding game modes.

  • Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.

  • Hybrid mapsets without osu! difficulties must form a reasonable spread for each included game mode. This spread must comply with the osu! difficulty-specific Ranking Criteria.

  • If a hybrid mapset includes osu! difficulties…

    • … the osu! difficulties must form a reasonable spread. This spread must comply with the osu! difficulty-specific Ranking Criteria.
    • … converted difficulties must form a reasonable spread. For example, a mapset with Easy and Normal osu!standard difficulties and an Insane osu!catch difficulty is not permitted. One or more additional difficulties may need to be added to fill the gap.
    • … any two or more osu!taiko, osu!mania, or osu!catch difficulties must be arranged in a reasonable spread.

Audio

Guidelines

  • The audio file of a song should not be artificially extended in order to meet a time limitation in the mapset section of this criteria. This can include (but is not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, or adding small amounts of music to the song without incorporating it throughout the entire song. This does not apply to song compilations or audio files less than the minimum rankable mapset length.
  • Song compilations should incorporate 3 or more songs. Using only 2 songs in a compilation is a lackluster experience for players, and should be broken up into separate mapsets. Exceptions can be made for songs that were exclusively released together.
  • Song compilations should be mixed properly and should not include abrupt breaks or long fades between different songs. The songs used for the compilation should be similar in audio quality, volume and length. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
@VINXIS
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VINXIS commented Jun 20, 2018

Converted difficulties must form a reasonable spread. For example, a mapset with Easy and Normal osu!standard difficulties and an Insane osu!catch difficulty is not permitted. One or more additional difficulties may need to be added to fill the gap.

I don;'t understand this does this mean that the convert std-> ctb of the ez and normal have to fit with a spread alongside the insane ctb diff? seems like a pretty bad idea since converts are usually pure garbage in other modes Lol

@Okorin
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Okorin commented Jul 10, 2018

REE vinxis: that would mean the catch set needs a hard

@VINXIS
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VINXIS commented Jul 11, 2018

o ok oko

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