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@OmarShehata
Created February 10, 2017 17:33
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Create an in-game text object in the PlayCanvas engine
var Text = pc.createScript('text');
Text.attributes.add('text', { type: 'string', default:'Hello World!' });
Text.attributes.add('fontsize', { type: 'number', default:70, title:"Font Size" });
// initialize code called once per entity
Text.prototype.initialize = function() {
// Create a canvas to do the text rendering
this.canvas = document.createElement('canvas');
this.canvas.height = 128;
this.canvas.width = 512 ;
this.context = this.canvas.getContext("2d");
this.texture = new pc.Texture(this.app.graphicsDevice, {
format: pc.PIXELFORMAT_R8_G8_B8_A8,
autoMipmap: true
});
this.texture.setSource(this.canvas);
this.texture.minFilter = pc.FILTER_LINEAR_MIPMAP_LINEAR;
this.texture.magFilter = pc.FILTER_LINEAR;
this.texture.addressU = pc.ADDRESS_CLAMP_TO_EDGE;
this.texture.addressV = pc.ADDRESS_CLAMP_TO_EDGE;
this.updateText();
this.entity.model.material.emissiveMap = this.texture;
this.entity.model.material.opacityMap = this.texture;
this.entity.model.material.blendType = pc.BLEND_NORMAL;
this.entity.model.material.update();
};
Text.prototype.updateText = function () {
var ctx = this.context;
var w = ctx.canvas.width;
var h = ctx.canvas.height;
// Clear the context to transparent
ctx.fillStyle = "#00000000";
ctx.fillRect(0, 0, w, h);
// Write white text
ctx.fillStyle = 'white';
ctx.save();
ctx.font = 'bold '+String(this.fontsize)+'px Verdana';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(this.text, w / 2, h / 2);
ctx.restore();
// Copy the canvas into the texture
this.texture.upload();
};
// update code called every frame
Text.prototype.update = function(dt) {
};
// swap method called for script hot-reloading
// inherit your script state here
// Text.prototype.swap = function(old) { };
// to learn more about script anatomy, please read:
// http://developer.playcanvas.com/en/user-manual/scripting/
@hacker2943
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how t do i mke the shoot move

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